Procedural Crowds - Tutorial (Standard and PRO versions)
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- čas přidán 3. 08. 2024
- Chapters:
00:00 Installation
00:28 Changes in PRO version
01:53 Complements
02:29 Teams
02:45 How to add a new crowd
03:00 Audience
03:12 Circle
03:21 Follow Curve
03:44 Groups
04:10 March
04:40 On Vertices
04:54 Random Paths
05:09 Simulation
05:55 Stadium
06:20 Weight Paint
06:50 Individual Humans
07:27 Help Tab
this is the revolution !!! this is so hard awesome !!!! thanks Sir, worth every penny !!!! Absolute Gamechanger
🖤🖤🖤
Alas I will not be able to upgrade at this time. However, I appreciate that features are continuing to be added, and I look forward to getting to grips with them at a later stage.
Thank you for letting us know. We’re glad you’re excited about the new features. Whenever you’re ready to upgrade, we’ll be here to assist you. If you have any questions in the meantime, please feel free to reach out.
Best regards!
Can you guys please add some fight animations to show medieval battles as well? Would be great if that was possible.
Hi!
We are considering creating a battle system, but there are some limitations in Blender for switching between animations. We hope to find a way in the future!
Best regards!
I bought the Standard version and really liked it. I intend to buy the PRO. I have a question: How to export to another program and not get stuck inside BLENDER?
Is there an option to make an offset for the animations? Stadium setup looks a bit too even, so you can see a lot of similar animation, starting and ending at the same time
Hi! We are working to improve that. In the next update, which we will release very soon, we will increase the number of animations to eliminate repetition as much as possible. We apologize for the inconvenience!
🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩
I thought you'll make adding custom character more simple process on pro version
Hi! We know that adding your own characters can be a bit tedious, but it's not easy to find a one-click solution for this. Many factors need to be considered to ensure it works with any custom model. We are working on finding a simpler solution for the user. We apologize for the inconvenience! Best regards.
can you make this work with Unreal Engine?
Hello!
The truth is that there is no 1-click solution to export the crowds to another software. To keep the animations, you should use the alembic format, although I think you would lose the textures, you would have to relink them in the other software.
Sorry for the inconvenience, Procedural Crowds is created for Blender and uses native tools of this software, so exporting it can be complicated.
Best regards!
I wish you guys would have added a option to replace models with our models then it would be really worth buying PRO VERSION.
bro... they have videos on that...
i did it this way: i copied the folder with the " official crowd" changed the models and loaded into the addon, voila :D
@@SkintSNIPER262 i know but it would be awesome if they added a one type click option.
@@AliTKhanyeah, it would be great if it was made easier. Now I can’t get it to work with my animations yet. A more in depth tutorial would also suffice
Hi!
It's complicated to find a one-click solution... each case is different. Models from different users might have varying scales, "incorrect" rigging, and many other variables that make it challenging to incorporate your models into our geometry nodes system. Nevertheless, we are working on finding a less tedious and more user-friendly way for users to add their crowds.
Best regards!