MISSION TO JOOL GETS RIDICULOUS NOW! - Kerbal Space Program 2 Exploration Gameplay - 23
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- čas přidán 2. 02. 2024
- KERBAL SPACE PROGRAM 2 GAMEPLAY: Did the science update, in addition to the new heating system, make this game playable now? Let's GO!
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If you enjoy this video and/or series, you may also enjoy our other KSP projects from before. They are linked below:
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SSTO to Sarnus: • KSP Live Challenge: Sa...
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#kerbalspaceprogram #kerbalspaceprogram2 #charliepryor - Hry
Another time-intensive mission to far away places! Enjoy! Thanks for watching!
it seem it don't matter what cpu you have if you go big it goes 15 fps i got a gen 9 i5 runs thig game at 30 % my gpu 2060 at 15% so the problem is how the game streams data in its core
Spectacular view of the launch with the Sun breaking the horizon. Nice
Yes it was!
Love having refueling missions for my refueling mission lmao
29:50 perfect for a screen shot
Truly the picture of Kerbal Progress
I think I know what the issue was with the trash not exploding in the Jool atmo:
Heat would not have been what would have destroyed that craft it would have been the G forces that rip it apart due to rapid deceleration. While the heat would have been immense the time it would take to overheat the parts would have been a lot than they were in decelerating due to the angle. But taking a random pauses 2 seconds apart you went from 8,000 m/s to 6,000 m/s. (I didn't count frames so it may not be perfect) This would equate to -100 g.
Love the Kraken countdowns... it builds a bit of anticipation for some great LOLs. It's probably not so fun for you at the time but it's fun to watch (sorry).
Keep doing what you do. Thanks.
I 100 percent feel you pain on the darn resource manager! At the very least I'm hoping we get a hybrid version.
When the series is over, plz consider a short blooper reel video. The ridiculousness is strangely enjoyable.
Wow. Came to the channel for Soviet Republic and now I'm hooked on KSP. Epic game.
Great video! The first song was amazing!
29:35 what you came for
The kraken was busy on this mission lol
7:09 Wot a?
58:47 again?!
lol that would have shot into light speed unless they have an automatic detonation altitude for jool.
You said to show your love for the content well im watching them all and loving them all, and will to comment on them all😊
I love ridiculous big rockets 😂
Great content
I can already feel the kraken in this video Haha, Quality over quantity keep up the great work!
I feel like you made it very far in this series without any major bugs but it seems to have caught up with you. Unfortunately, this game is glorious but, at the same time, broken in so many ways. Still loving the series!
Yeah unfortunately the experience of battling bugs kinda took the fun out of it for me.
Very much enjoying these videos
Glad you like them!
@CharliePryor I know they take a lot of time to produce, just loving the content!
I admire your ability to be ok with what happened to your docking hub. I would have probably deorbited the whole station.
Put too much time into it to waste it. Tested the port on the next launch, and since it is functional, it’s gonna have to be fine.
Thanks Charlie, with kids I don’t have time to play KSP through. Long videos or not I’m getting my fix.
If it wasn’t making me income, I wouldn’t be able to play games either.
yeah...this is why you should have used the nuke engine and sent the station in pieces to jool. Jool = automatic nukes for me. At least in the "mothership".
how can we rename vessels, i dont want to start buidling fuelstations and satelites withouth be able to rename tehm proper, i cant find where or how i can do that?
Tracking station
@@CharliePryor how? because i couldnt figure it out, can you show that in youre next mission vid how you do that thanks
@@2684dennis shown it a few times already. Just select the vessel in the tracking station. Top-right is the name. Edit it there. ;)
@@CharliePryor thanks got it, im new to your channel havent seen the previouse vids, i came to this vid because i needed some ideas on rockets because valentina is stranded on duna and i needed a rocket that can do also a trip back, i also would like to know, in ksp 1 we could give a class to our vessels if it was a sattelite, station are craft. thats not an option in ksp2 anymore?
Two docking stations per tank would solve alignment issue
Is that actually a thing? I did wonder this myself but wasn’t sure if it would only do a true connection on the 2 ports that were in control and targeted during docking
@Nick-B78 don't know, just using two-point logic to make them parallel.
Never played this game to know if it's possible to do there
Chalk this one up to ignorance, but couldn't you just use the full "booster", docked in line at the front of the fuel rocket, to push the whole assembly?
Pushing this thing out of Kerbin's sphere of influence without needing more than 2 passes of Kerbin will require over 10,000 Kn of thrust. no booster is going to do that. :)
How do you switch from crafts On a keyboard while docking That's the only thing holding me up
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@@CharliePryor Thank you I've pushed about every button but that 1