Is Your Job Dead in FFXIV Dawntrail?

Sdílet
Vložit
  • čas přidán 18. 05. 2024
  • I'm just excited about the new job adjustments and wanted to talk about them for a little. It's all in good fun! Next week there's a BIG video!
    Patreon: / rinonbanana
    Twitter: / rinonbanana
    Twitch: / rinbanana
    Discord: discord.gg/rinon
    #ffxiv #dawntrail #ff14
  • Hry

Komentáře • 1K

  • @StarscreamSigma
    @StarscreamSigma Před 26 dny +215

    Timestamps
    0:40 - Dragoon
    2:53 - Paladin
    3:49 - Warrior
    4:54 - Astrologian
    6:53 - Dancer
    8:32 - Reaper
    10:23 - Red Mage
    11:26 - Machinist
    12:32 - Ninja
    13:55 - Sage
    15:51 - Black Mage
    18:02 - White Mage
    18:58 - Monk
    20:33 - Dark Knight
    21:41 - Bard
    22:26 - Summoner
    23:34 - Samurai
    24:53 - Scholar
    26:15 - Gunbreaker
    27:12 - Viper
    28:02 - Pictomancer

  • @lens_hunter
    @lens_hunter Před 27 dny +214

    *Bard gets a guitar bow*
    STATUS ALIVE

    • @Kakashi20xd6
      @Kakashi20xd6 Před 27 dny +6

      BRD already had a guitar bow with the SHB relic. Hopefully, the quiver for this new one won’t clip into my glam.

    • @geraldodefigueiredojunior2116
      @geraldodefigueiredojunior2116 Před 23 dny +9

      WHM gets a gap closer
      STATUS ALIVE

    • @setsuna5919
      @setsuna5919 Před 15 dny +1

      Until they keep nerfing the damage overtime on every patch just to make dancer shine more 😂

  • @BHS289
    @BHS289 Před 27 dny +343

    “I didn’t do a trailer reaction because I’m not entertaining”
    First of all, how dare you

    • @MyVanir
      @MyVanir Před 25 dny +2

      Why are you booing him, he is right?

    • @JackOfSlades
      @JackOfSlades Před 24 dny +1

      I was about to say the same thing, this guy is way more entertaining than me just 40 seconds in. If this isn't entertaining, then I'm screwed lol.

    • @kokayinewsome9308
      @kokayinewsome9308 Před 20 dny +1

      Reaction videos are a scam

    • @JackOfSlades
      @JackOfSlades Před 20 dny

      @@kokayinewsome9308 They certainly can be if you don't add anything unique or if you don't provide any personal insight. (Like SSSniperwolf). However in my opinion this video isn't one of them. At the very minimum one should recognize that there are certainly worse React Andy's here on youtube that make absolute low qualtiy shitposts where they just steal from other talented creators. That isn't what happened here.

    • @Bauermayers
      @Bauermayers Před 19 dny

      well, that's true for like 100% of 14 content creators (and that annoying WoW dude a lot of people seem to like for whatever reason), at least when it comes to "reactions". Reactions are for audiences that are actually reacting and are not even aware they are being recorded, not this fake camera on your face shit you get nowadays.

  • @hb-mek
    @hb-mek Před 27 dny +390

    Dev: Yoshi P can I have dev time
    Yoshi P: To rework dragoon?
    Dev: yesssss
    Yoshi P: ok
    Dev: actually reworks monk

    • @jslaughter95
      @jslaughter95 Před 26 dny +18

      they probably saw how much the DRG community was confused as to why they thought it even needed a rework lol DRG hit peak gameplay in EW, a rework would just feel fucking awful

    • @billy65bob
      @billy65bob Před 26 dny +15

      my understanding of the monk change was that they're just tracking the stances via a job gauge instead of via a buff.

    • @skylarsimes8
      @skylarsimes8 Před 26 dny +3

      ​@@jslaughter95Most DRGs know it kinda in it's current state had to where to really go, it needs some kind of rework to grow again

    • @ArchieGamez
      @ArchieGamez Před 26 dny +8

      MNK doesnt seem like a rework at all, if anything NIN its the one that gets rework since no more huton

    • @Exaltable
      @Exaltable Před 26 dny +3

      I feel like people are massively underestimating how stupid the change is to getting rid of any kind of resource generation to just make dragoon a 1-2-3-4-5 job with three dps buffs.

  • @siduxjxhdgzhdjxhxuuxxyhgg1079

    Bard is eating so hard those qol changes be insane

    • @RinBanana
      @RinBanana  Před 27 dny +57

      The bard QoL goes crazy

    • @lobotnik99
      @lobotnik99 Před 27 dny +30

      Feels like that should've been changes in endwalker and not "expansion worthy" new changes 😭

    • @shakeweller
      @shakeweller Před 27 dny +7

      Yes yes yes! I am a bard main and Im so hyped

    • @meganclare7
      @meganclare7 Před 27 dny +2

      I also main bard and I was like it's perfect lol

    • @yugifrolife
      @yugifrolife Před 27 dny +6

      At last!!🤧🤧🤧🤧😭
      We Bard mains have not been ignored!!😢

  • @BlaxxShadow
    @BlaxxShadow Před 26 dny +40

    I truly don't understand why they thought after changing SMN so significantly and make it easier to evolve just to add a single demi based on one we already have. 1-3 more gems would've been infinitely more interesting.

    • @MyVanir
      @MyVanir Před 25 dny +4

      Heck, they could've made the gem summons for one of the three demis and given the others different mechanics.

    • @trask9100
      @trask9100 Před 19 dny +1

      I'm pretty sure SMN is how SE wishes the rest of the jobs were in terms of simplicity. People were coping all of EW saying that SE would add a "ton" on to SMN in DT, and they got practically nothing. That tells me, SMN taking the award for possibly the simplest mmo job/class ever created is very much intentional.

    • @MyVanir
      @MyVanir Před 19 dny +4

      @@trask9100 There is a difference between copium and remaining hopeful. The former is what happens when the latter is crushed, as SE did with DT summoner.

    • @Ederick1936
      @Ederick1936 Před 16 dny +2

      ​@@trask9100 there are a lot of players out there that see that mindset and react with a resounding "GOOD". there has been too many damn buttons in the game since stormblood. I've played summoner pre-and post rework and while i enjoyed them before they got changed i embraced the new design with wide open arms as a breath of fresh air in the game.
      with the option to play on console once again I would hope they would be pairing things down, I've started playing on controller just to test the experience out and find it somewhat rediculous that is is practically mandatory to use off the the base XHB + all of the full WXHB for most classes and then some (such as warrior) required me to unlock the Expanded action hold hot bar on top of that just to fit all of the skills.

  • @PiratePineapplez
    @PiratePineapplez Před 27 dny +80

    shroedinger monk's its either gonna be shit or insane but we will only discover it when the expansion drops

    • @femthingevelyn
      @femthingevelyn Před 27 dny +8

      hey don't discount the possibility that it's really good damage-wise AND it sucks to play or vice versa, such things are not unheard of

    • @PiratePineapplez
      @PiratePineapplez Před 26 dny +10

      @@femthingevelyn damage for me was never in the equation, unironically I think damage output in this game is a non issue outside of day one prog. Like when they buff or nerf a gcd it effectively changes nothing as far as the in game experience goes and anyone who tells me that they can feel a 20 pot increase it's either lying or delusional. Like if the class is the highest DPS ever but it feels like shit to play I am not going to play it because the reward for better damage is just not worth having to play a shit class, this is not wow or gw2 where the top DPS on an encounter straight up bodies the competition here the best is like 1/2% better than the rest assuming perfect plays

    • @midorixiv
      @midorixiv Před 26 dny +2

      @@femthingevelyn anatman monk flashbacks..

    • @ClydeJHatbird
      @ClydeJHatbird Před 23 hodinami

      Yeah, I'm kinda worried. All of this is just words to me and none of it feels like it's landing. The whole game feels like it's about to get needlessly complicated overnight...

  • @Bayonette
    @Bayonette Před 27 dny +183

    WAR isn't just alive, at this point in time it's damn near immortal

    • @arogon8797
      @arogon8797 Před 26 dny +35

      “Man literally too angry to die”

    • @MyVanir
      @MyVanir Před 25 dny +7

      It lives by the energy generated by all the neurons it activates whenever it does the big ooga.

    • @DeadSpaceWing
      @DeadSpaceWing Před 23 dny

      Well if it wasn't, we all know who's head you'd be calling to the chopping block, as it were.

    • @WhyThatS3rious
      @WhyThatS3rious Před 22 dny

      ​@@DeadSpaceWing a very bald head

    • @ishirutaekakura308
      @ishirutaekakura308 Před 21 dnem +5

      That's a problem, I hope it doesn't remain broken in DT, it's ruined tanking.

  • @ShoutOfEarth
    @ShoutOfEarth Před 27 dny +426

    "Our favourite Jobs, least favourite Jobs and, uh, Summoner..." killed me

    • @SniperKing-O
      @SniperKing-O Před 26 dny

      Same! 🤣

    • @NeollaNoila
      @NeollaNoila Před 26 dny +13

      I was a summoner main before the 6.0 changes as I progressed through the Main quest but after the change, I rarely used her and didn't even bother to get her gears.

    • @apharys8921
      @apharys8921 Před 26 dny +14

      @@NeollaNoilaSame. Endwalker made SMN so incredibly bland. The new structure is ok but there's no substance.

    • @kokayinewsome9308
      @kokayinewsome9308 Před 26 dny +3

      That was funny but it also hurts. Ninja, MNK, and SMN used to be all I played. Now all I play now is just Ninja.

    • @aldonavarrete987
      @aldonavarrete987 Před 26 dny +12

      ​@apharys8921 each summoner summon does the exact same so is literally so automatic what you do just diferent crayon colors and cast times that's it

  • @pedroscoponi4905
    @pedroscoponi4905 Před 27 dny +47

    I hadn't thought about it before, but removing Huton makes so much sense. NIN is about all the fancy ninjutsu, not hitting with your daggers really fast, so having an attack speed buff feels like a distraction from the core design. Especially now that we have _someone else_ to supply DPS through hitting someone with their paired blades really fast!
    Losing the animation of Plunge is sad, but overall, replacing damage-dealing gap closers with dashes is good design, IMO. Because using gap closers to move around is FUN. Holding onto them for burst windows is... not. If those dashes work like en avant instead of targeted, even better.

    • @kuroganekaze
      @kuroganekaze Před 23 dny +3

      They seem to be directional dashes and not gap closers, yeah. I think DRK even uses it to move to the side of the training dummy at one point.

    • @Naoto-kun1085
      @Naoto-kun1085 Před 21 dnem +3

      I agree, I prefer it that way, I only ever used plunge on cool down anyways so I barely even thought of it as a gap closer tbh!

    • @ishirutaekakura308
      @ishirutaekakura308 Před 21 dnem +4

      I honestly don't mind this change, so long as the Potency from Plunge is added onto something else so Drk doesn't loose the damage side of it!

    • @Grangolus
      @Grangolus Před 20 dny +2

      @@ishirutaekakura308 They added it to warrior instead

    • @Vuln_Snacks
      @Vuln_Snacks Před 12 dny

      I think the huton thing doesn't really matter that much because it's one of those things that you should really only ever be doing once in like 99% of fights after you get armour crush. HOWEVER, that being said, it makes ninja suck way less in lower level roulettes XD I don't play my favorite class in low level content/rouley's since your huton falls off because you don't have access to crush. All they'd have to do is let melees aoe at an earlier level and I wouldn't have to suffer in my mentor queues anymore playing ranged classes haha

  • @sage8575
    @sage8575 Před 27 dny +63

    I was expecting nothing for summoner and still got disappointed. I was excited seeing the gauge and thought they added odin. Like it is crazy that in the trailer the job functions the same with just some different animations. I'm personally of the opinion that for ranged magic dps they don't really know what to do for smn and rdm. But all in all every other job seems to be eating good.

    • @bobcharlie2337
      @bobcharlie2337 Před 26 dny +18

      While watching the Live Letter, that was very apparent. They said there was a heavy debate over Summoner and almost took away the rez. I agree with you, I dont think they know what to do with that job.

    • @aldonavarrete987
      @aldonavarrete987 Před 26 dny +4

      ​@@bobcharlie2337lmao rez is one of the few reasons i even play summoner which on itself is kinda sad if it's one of the main reasons i pick that job lol

    • @GEMINIVice1
      @GEMINIVice1 Před 26 dny +3

      ….this team made FFXVI where the main character is a bad ass summoner
      They could have done way better than giving Dawntrail Summoner a shiny seahorse and calling it bladed Bahumut

    • @twigsno
      @twigsno Před 25 dny +9

      @@bobcharlie2337 like, you have an entire base of smn players who are all almost UNANIMOUS in what we want from the job but the dev team is slapping solar bahamut on the job and calling it quits. there's NO reason we shouldn't be able to summon ramuh/shiva/levi by now, the story is QUITE clear that the wol is OP and had godly amounts of aether.

    • @vulcwen
      @vulcwen Před 25 dny +4

      I think everyone was like, yeh not expecting much. Wait ODIN?? oh, meh.

  • @Aranexorsist
    @Aranexorsist Před 26 dny +70

    “Least impactful change for healers” dude, aoe dots are HUGE I can spend all that time in a wall to wall spamming dyskrasia and doing actual damage instead of running through 6 different targets dotting them one by one, only to f*ck up, dot 3-4 then switch to my healing rotation while mashing dyskrasia when we hit the wall, again only getting 3 to 6 targets out of 12 with no means of refreshing them, vs now I can refresh on ALL 12 with 1 gcd. That alone cements sage as my go to dungeon healer, there’s no reason the other healers shouldn’t have this.

    • @Sazandora635
      @Sazandora635 Před 26 dny +9

      Yeah...I felt like SGE was the winner out of the healers between getting a new nuke that isn't tied to another existing cooldown and the aforementioned AoE DoT that'll give them something to do other then mindlessly mash on Dykrasia in dungeons.
      Though Eukrasian Dykrasian seems to actually stack with Eukrasian Dosis as you can see the latter expiring on the target dummy shortly after the former is applied. Unfortunately, it's probably not going to be an Aero III situation where it's worth using even in single target scenarios.

    • @teno777
      @teno777 Před 26 dny +1

      Yet all of that doesn't matter when the majority of relevant fights are single-target. If anything it dumbs down a mini phase where you'd try to put as many dots as possible. Still, it was kinda useless anyway. So yes, it's not impactful, it's a boring addition, but still welcome since it adds to eukrasia, which is a good mechanic which should have had more from the start.
      And all in all, this is an irrelevant addition if healers remain the same state.

    • @Aranexorsist
      @Aranexorsist Před 25 dny +2

      @@teno777 shhhhhh!!!! Quit complaining before yoshi p takes away the dots and puts an aoe effect on dosis/broil/glare/malefic!!!

    • @maximilianschug6271
      @maximilianschug6271 Před 25 dny

      @@Sazandora635 yeah, but at least it let's me spin one more plate when the easy content inevitably gets to snooze fest levels of engagement. because what msq trial/dungone ever was tight enough that healers doing a sub optimal gcd every 30s or so mattered?

    • @ishirutaekakura308
      @ishirutaekakura308 Před 21 dnem +1

      The healer changes honestly feel huge this expansion

  • @kingvelard
    @kingvelard Před 27 dny +30

    i'm so glad ninja was designed by geniuses and always comes out of the xpac wash better than ever

    • @randomaether
      @randomaether Před 26 dny +7

      O .O Raiju incident in 6.0 was not fun as a fellow NIN main

    • @kingvelard
      @kingvelard Před 26 dny +12

      @@randomaether That was a slight hiccup! They fixed that pretty quickly!

    • @Vuln_Snacks
      @Vuln_Snacks Před 12 dny +1

      @@kingvelard Fuck ye, fellow ninja mains unite XD The changes look very promising, excited to get my hands on it

  • @sovietpersonman
    @sovietpersonman Před 26 dny +18

    I think for Summoner what I really would've wanted if we didn't get more summons is a change to Energy Drain, Aetherflow Gauge and Further Ruin

    • @BeanSandwiches
      @BeanSandwiches Před 26 dny

      Yeah i feel that
      Maybe they could have even linked a summon into that too

  • @Dnies-hj4xk
    @Dnies-hj4xk Před 26 dny +20

    Rip spineshatter, plunge and rough divide. We will remember that you once lived.

    • @CyanMedic
      @CyanMedic Před 20 dny +2

      Added Lionheart just in time to lose Rough Divide... we will never have the full set of Renzokuken finishers...

    • @finestcustard5647
      @finestcustard5647 Před 4 dny

      I'm so sad about spineshatter going... Dragoon has always been about jumping around and attacking from above, it doesn't make sense to me to remove it. When they made jump faster I felt the same way. Like yeah it caused some silly deaths but the animation of your character leaping in the air and striking was so satisfying. I wanna do big jumps dangit

    • @Dnies-hj4xk
      @Dnies-hj4xk Před 3 dny

      @@finestcustard5647 Yeah 110% the animation is now a sad generic dash, which yes works for monk but for a Dragoon IT'S about jumps so it's such a shame that they A took spineshatter and B didn't make a new jump animation if they were worried about the spineshatter looking like an attack...

    • @ClydeJHatbird
      @ClydeJHatbird Před 23 hodinami

      @@finestcustard5647 I hated the sped up jump animations. It ruined the anticipation and impact of the moves.

  • @bendonatier
    @bendonatier Před 27 dny +21

    Its worth noting that sage not only got good changes, but one of its offensive actions is unaccounted for. We've seen it twice but don't know what it is or how it works, but it means that sage has 2 new damage buttons, which is effectively a 50% increase in its damage buttons.

  • @shakeweller
    @shakeweller Před 27 dny +46

    I think another great QOL they should add is put the manabar underneath your job gauge for both DRK and BLM. Since Mana is essential to those jobs and the manabar is attatched to the health bar, it creates UI issues if you dont want to move your healthbar just to put the manabar in a better visible place.

    • @Auesis
      @Auesis Před 27 dny +10

      Gauges in general could do with a lot more important information. Warrior should have Storm's Eye, Samurai should have both buffs and so on.

    • @gilduinstevens7971
      @gilduinstevens7971 Před 26 dny +2

      @@Auesis and pld should get a full on new use of the gauge

    • @ArchieGamez
      @ArchieGamez Před 26 dny

      ​@@AuesisI think thats what they are doing with MNK especially their new gauge

    • @Coolguysup
      @Coolguysup Před 26 dny

      @@Auesis Eh, sam buffs are pretty much redundant at this point. They're up almost permanently with no effort. I do agree with that idea though, since drk's buff/ nin's huton have their own gague.

    • @lolthesystem
      @lolthesystem Před 26 dny

      That sounds like a bad UI design to me, honestly. You should be able to see your buffs, debuffs, HP, MP and job gauges at a glance. Even better if you have the Boss' cast bar close to that too.
      Experiment a bit with your UI and you'll find out you can do much, much better.

  • @Strider_Shinryu
    @Strider_Shinryu Před 26 dny +14

    As a Red Mage main, I'm actually perfectly okay with the changes (or, truthfully, additions). The job already functioned and flowed perfectly well so just getting "more RDM" isn't an issue. The only thing I would have really liked to see that we didn't get is some sort of additional movement tool (maybe a reworked displacement with more controllable range and removed potency) as well as upgraded melee combo animations since we've had the same ones forever.
    Complete agreement on SMN though. I have nothing at all against it being the simple, streamlined caster. That's perfectly cool with me. But, as it is, it just feels empty and nothing they are "adding" is looking to change that. Heck, at the very very least, if they really wanted to have a new summon that used lasers they could have at least made Solar Bahamut into Alexander. At least that would been cool to look at.

  • @madambutterfly1997
    @madambutterfly1997 Před 27 dny +95

    For the Bahamut rotation it could have remained the same for Phoenix they should have swapped it out with Leviathan Ramuh and Shiva and then they could have had Solar Bahamut as the finisher

    • @TheIvoryDingo
      @TheIvoryDingo Před 27 dny +13

      The issue with that idea is that the HW Summoner Job quests explicitly goes out of its way to deconfirm Ramuh. Also... how exactly would that change the gameplay in a way that people who currently dislike SMN's gameplay would find satisfying?

    • @MrRandomGuy1231
      @MrRandomGuy1231 Před 27 dny +10

      ​@TheIvoryDingo summoner need some cast time lol. I think samurai might have more cast time currently. Other summons would just be cool overall. Shiva dimond dust that afflict slow on enemies would be nice

    • @MrBii03
      @MrBii03 Před 27 dny +28

      ​@TheIvoryDingo we've had an entire rejoining since that questline

    • @Dianbler
      @Dianbler Před 27 dny +18

      @@TheIvoryDingo Does it deconfirmirm? It seemed to me that it said that the summoner needs to be stronger to summon a stronger primal. They could make something up.

    • @BarPolaris
      @BarPolaris Před 27 dny +26

      ​​​​@@Dianbler Afaik they did say WoL's aetherial limit got reached as far as egi's went at said point in time, hence they went into dreadwyrm trance, using themselves as a conduit.
      This is disproven right now due to the egi's being literal primals + Bahamut and Phoenix having been added since, also Solar Bahamut.
      Also Omicrons in Ultima Thule confirming the amount of aether you are wielding is quite bonkers and simply illogical in case of our SMN.
      So, I would say it's plausible.

  • @1Mrstephen
    @1Mrstephen Před 27 dny +74

    SE didn’t talk to a single Summoner player…. All we wanted was shiva leviathan and Ramuh after phoenix and maybe 1 ability or something to fill the 1 GCD overlap. I mean cmon… all the resources are already there.

    • @jesserebelo3583
      @jesserebelo3583 Před 25 dny +18

      "We didnt want a lot on summoner, just an entire overhaul and 3 more summons"

    • @1Mrstephen
      @1Mrstephen Před 25 dny +23

      @@jesserebelo3583 they are already in the game. Abilities and all. You have “quotes” on your statement like you’re quoting anything anyone said…. You’re assuming we said “we didn’t want a lot” or hearing / reading things that weren’t said. Summoner mains are and have been telling you and the devs what we’ve wanted for years now. Granted it’s their game and they can make it how they want but we do pay the bills.

    • @MyVanir
      @MyVanir Před 25 dny +2

      @@jesserebelo3583 Well, they kept overhauling it when it was fine, so why shouldn't players want them to stop slacking off with it?

    • @twigsno
      @twigsno Před 25 dny +6

      ​@@jesserebelo3583 its not an overhaul in literally any way. they added a copy-paste baha burst phase, they could literally do the same and copy-paste the titan/ifrit/garuda gem phase and just rebrand it shiva/ramuh/levi. feels like there's some squeenix bureaucracy going on here given that yoshi-p as asked everyone to wait until 8.0 for some real focus on job identity again but it's still disappointing. i like the general direction they've gone with smn though overall, though i might be in the minority. i can see the foundation of a good job here.

    • @1Mrstephen
      @1Mrstephen Před 24 dny +7

      @@twigsno They had a perfect set up to make it amazing this xpac and dropped the ball… Summoner main here and disappointed. I really wish they’d have asked the players, the clients, heck anyone at all. We’ve been telling them for 2.5 years what we all wanted.

  • @HippeusOmega
    @HippeusOmega Před 27 dny +71

    I'm really disappointed that this was the best they could do with Summoner.

    • @ruthnovena40
      @ruthnovena40 Před 25 dny

      It got a new Summons which means an expanded attack.

    • @TheBubbeloo
      @TheBubbeloo Před 25 dny +24

      @@ruthnovena40 Which is just a third Bahamut with no real differences. It'll have an Enkindle ability, Astral Flow ability and either a singletarget or AoE filler...

    • @Kiobao
      @Kiobao Před 24 dny

      I would have even been fine if they made it to were you only needed to do 1-2 attacks per summon Arcanum, for ifrit, garuda, and titan, then give summoner a gap closer like everyone else and not have it tied to damage or ifrit, and then you rotate through bahamut, phoenix, and alexander more quickly.

    • @Tiypo1337
      @Tiypo1337 Před 21 dnem

      @@Kiobao I don't think SMN needs a gap closer, because so much of it is instant cast, and you don't need to do all the attacks the summons provide. But I am VERY salty we didn't get Alexander.

    • @kylieschuttloffel1261
      @kylieschuttloffel1261 Před 20 dny

      ​@@Tiypo1337i would have been fine with literally any particularly powerful primal the WOL has fought (or at least come into contact with)! Anima would have been a cool idea, for example. but I agree that demi-Alexander would have been the perfect fit in terms of a.) power and b.) contrasting with the demis we already have. perhaps its astral flow would have been an AOE damage mitigation or enemy debuff the way that demi-phoenix's is a heal? idk, a gal can wish. but given that solar bahamut doesnt seem to be a primal we've ever been slapped in the face with the aether of im going to go with "meh" and go back to my other true love, red mage

  • @blueray222
    @blueray222 Před 27 dny +38

    Pretty much echoed my thoughts on SMN. I didn't like it much in EW, but I was willing to go easy on it in a 'wait and see' kind of way, as a template they could easily expand on in future expacs. If this is what the devs think the ideal SMN should play like, that is grim

    • @brycemoose7026
      @brycemoose7026 Před 27 dny +12

      Yeah summoners hit this expansion. doesn't seem like there will be any difference in gameplay from 90-100 given that solar baha will probably play exactly the same as regular baha and phoenix, pressing deathflare then spamming 1 button for 15 seconds

    • @randomaether
      @randomaether Před 26 dny

      Lega muncher alegations were not beaten

    • @MyVanir
      @MyVanir Před 25 dny +2

      @@brycemoose7026 I nearly bashed my skull in after seeing that.

  • @Osteichthyes
    @Osteichthyes Před 27 dny +19

    My job will never die until the game does. Professional Limsa AFK'er!

    • @chstens
      @chstens Před 25 dny

      Oh that job will be dead for a while, but brought back eventually. You always get kicked for being AFK in the first few weeks/months after an expac launch.

    • @CocoaWitch
      @CocoaWitch Před 11 dny

      Yeah honestly I'm land rich in this game and do the fun creative side, the games fighting mechanics are just a pathetic joke for people who can only follow step by steps, that's why they keep changing the jobs otherwise they'd have had many many years of pressing the exact same button as everyone else at the exact same time in the exact same spot, yawn may as well watch a movie. At least going through limsa provides entertainment

  • @lewis4369
    @lewis4369 Před 27 dny +17

    Pretty happy with most of the changes, although my enthusiasm was somewhat quelled by the strange statement about 8.0. They kinda undermined this live letter by talking about the following expansion's job design when Dawntrail isn't even out yet.

    • @RinBanana
      @RinBanana  Před 27 dny +14

      Yeah I felt funny about that statement too, it made me feel, as someone who felt pretty positively about a lot of jobs, like the team lacked confidence in their job design philosophy

    • @axis1247
      @axis1247 Před 25 dny +6

      ​@@RinBanana I think they did say something like this ealier though. That 7.0 would be the start of a new direction but no huge sweeping changes would be made yet. Which is why a lot of people thought the jobs wouldn't change much

    • @kashraxinyari3646
      @kashraxinyari3646 Před 23 dny +1

      I felt it was more this is what is coming up. 7.0 was graphics and backend systems like dyes and 8.0 will be a big look at classes.

    • @MarkPTP7000
      @MarkPTP7000 Před 20 dny +2

      I'm out of the loop, what did the live letter say about the future?

  • @Qorani_VT
    @Qorani_VT Před 27 dny +75

    I was having a hard time deciding between SMN and Picto for DT. The devs made the decision for Kyle (Edit: "me" typo) with their refusal to address any of the SMN mains' complaints from the last 3 years.

    • @Zanador
      @Zanador Před 24 dny +6

      who's Kyle

    • @elvangulley3210
      @elvangulley3210 Před 24 dny +8

      smn is fine

    • @Tiypo1337
      @Tiypo1337 Před 21 dnem +5

      @@elvangulley3210 SMN is not fine. They took what was viewed as the most complex class in the game, made it the least complex; then instead of listening to the community on where to progress the reworked class, they gave us "Solar Bahamut". No complexity reintroduced; No Demi-Alexander; No Levithan, Ramuh, or Shiva.
      And to top it off, it will take 4 MINUTES to do a full rotation, this could very well kill SMN's ability to solo harder old content. You could pretty reliably time Phoenix to restore HP in difficult parts, but now you won't even have your 1st healing window till the point you would be seeing your 2nd before.

    • @ishirutaekakura308
      @ishirutaekakura308 Před 21 dnem +3

      @@Tiypo1337 Least complex? That goes to Warrior currently until we know for certain it will have less of a braindead boring rotation.
      But on the topic of Summoner, it is fine it plays well, yes I miss the old Summoner but there were definitely issues with it, that if they had only just made changes, but instead completely changed the rotation and kit, yes I would love if had different gem summons, to throw variety into there.
      Of course not everything is final or all information is shared, a job action trailer won't tell you how the job is going to perform or even show every single thing that's changed either.
      As for the solo content, it is what it is, but it's not confirmed that it will ruin it for that content either.
      I never understood this doomsaying mentality.
      To add though, while I'm a fan of busy jobs with a lot going on and such, I don't see the issue in a simple job so long as it's not broken.

    • @elvangulley3210
      @elvangulley3210 Před 21 dnem

      @Tiypo1337 new flash the majority don't want needless complexity go cry somewhere else for your torture porn they listened to the fans and made smn a great job finally

  • @llenn1592
    @llenn1592 Před 27 dny +84

    RDM main here, the way it works rn is literally perfect for my enjoyment and i hope they never change it in a way that matters.
    I know other people have different opinions on that, but this is mine and changes would make me extremely unhappy.

    • @thomasheller4629
      @thomasheller4629 Před 27 dny +6

      I definitely agree.
      I'm unsure what to think about these changes. The way mana is build up and spent works really really well right now. But these changes... I don't know...

    • @aaaaaaaaaaaaaaaaaaandy
      @aaaaaaaaaaaaaaaaaaandy Před 27 dny +3

      I came here to say this. I saw in the trailer that I got basically all of the changes I wanted minus upgrades to verfire and verstone so I'm happy.

    • @JoseLopez-us7zo
      @JoseLopez-us7zo Před 26 dny +5

      RDM main here. I actually like the changes they made. You either adapt to the new rdm or put down the fancy hat and rapier.

    • @thomasheller4629
      @thomasheller4629 Před 26 dny +5

      ​@@JoseLopez-us7zo *sad Viera noises *
      Well, I really like my pointy stick, so we have to wait and see how things pan out ^^

    • @GENKI_INU
      @GENKI_INU Před 26 dny +9

      For a start, maybe they could make Sprint not consume Dualcast? And make it so that a Verraise or Vercure doesn't completely destroy your combo with no way to pause it?
      You are losing a ton of DPS by performing any utility anyway. I have no idea why they designed it to punish you for using the kit they gave you.
      These are changes EVERYONE should agree with.

  • @asteroidxarmageddon2354
    @asteroidxarmageddon2354 Před 27 dny +14

    10:09 I honestly would think that it's upgraded Harpe. Looking at the animation, the attack comes from the same portal used for Hell Ingress/Regress. If it just so happens to be some type of upgraded Harpe, then it would only be used while under the effect of "Enhanced Harpe", a buff that's only given to the Reaper after using Hell's Ingress/Regress. That's my thinking at least...but as you've said...Harpe is a skill that's rarely used...usually used for uptime after using the gap closer/creator....

    • @ruily276
      @ruily276 Před 27 dny

      Harpe is never used since well... it's a ranged attack. It's only used during the 2 second pre-pull timer and then you want to avoid it like the plague. If you want to use an uptime skill for range it's usually coming down to harvest moon. Besides they did the same thing showcasing harvest moon by jumping back through the portal during the endwalker job action trailer.

    • @teno777
      @teno777 Před 27 dny

      If they went through with what they did with wyrmwind thrust in pvp, that’d be a fantastic yet unusual addition. Ie, jump back and do more damage from a distance with this skill.

  • @tristemsaris7739
    @tristemsaris7739 Před 26 dny +11

    Theirs nothing wrong with RDM. The reason it hasn't changed much is cause were practically perfect in every way already.

    • @viesnies4013
      @viesnies4013 Před 21 dnem +2

      Mostly agree - honestly, the only thing I'd want to see them do with RDM is to give them a little more melee to balance things out between the spell slinging and the sword fighting (which was how the job was designed in older games, though I am aware that XIV has done things with other jobs to make them more unique to this game specifically). That's my personal preference, though, and I'm happy with how the class works regardless.

    • @naoremonth
      @naoremonth Před 10 dny +2

      As a RDM main, there's definitely small things here and there I'd personally like (please give us Ice, Water, and Dark spells to complete our elements, why does Pictomancer get them when RDM is literally the "White and Black Magic combined job")
      but... Yeah RDM gameplay is fine, doesn't need whatever big change people seem to want for it.

  • @DJdarkshadow7
    @DJdarkshadow7 Před 16 dny +9

    As a Summoner main since Stormblood, im super disappointed at where summoner is now. Its all flashy and no depth, braindead with all complexity stripped out at this point.

    • @Spectacular_Insanity
      @Spectacular_Insanity Před 3 dny +1

      That's how I felt when Scholar and Astrologian both got dumbed down. Astrologian might be at least a little better this expac. Scholar looks really boring. Summoner looks awful. I bet it's going to get another rework. At least I hope so. Otherwise I'll probably never play it.

    • @ClydeJHatbird
      @ClydeJHatbird Před 23 hodinami

      Have to agree. Strange as this may sound...I actually like dealing with the DoT management of old and kind of wished they separated it into its own job somehow. Beforehand, the summons felt like separate entities from myself and I had my own things to be doing. The trade off was that my summon was this dinky little thing that lacked impact. Now, the summons are great to look at, but they're really just attacks coming from me. I think they'd have to bite the bullet and really invest resources into a pet system to get a good result.

  • @kylevanderwolf4446
    @kylevanderwolf4446 Před 24 dny +6

    I miss when summoner was just a DoT class.

    • @ChrissieMarie19
      @ChrissieMarie19 Před 24 dny +3

      I miss when my summons actually did something versus looking cute on the battle field lol SMN is a one two three combo class. I hate it lol I’m leveling it up now and feel the same power I felt in endwalker but no real complexity to the job itself. 😭😭 it sucks. I’ll level it to 100 and never touch it again..

  • @NekoRenoChan
    @NekoRenoChan Před 27 dny +24

    Anybody else want a physical version of those job stones and that lovely case from the opening of the video...? Just me...?

    • @TifaTakeuchi
      @TifaTakeuchi Před 27 dny

      You're not the only one, but they'd have to wait until they decided to not launch any more jobs before they could release something like this. Imagine having to update the case every few years for new stones.

    • @erickelley1680
      @erickelley1680 Před 27 dny

      Gonna say they have versions of them on the square Enix store last I checked a year ago or so. Just checked. They have them as magnets. Or you can get a pin with the job insignia on it with dps, tank or healer colors.

    • @teno777
      @teno777 Před 25 dny

      @@TifaTakeuchiLol, it literally isn’t an issue at all, just make a bigger box, it’s nothing special.

  • @coldReactive
    @coldReactive Před 22 dny +10

    The reason why Blizzard spells now need to be cast to gain MP, was to stop server ticks from being missed/lagged/etc. This effectively means MP Ticks no longer suffer what NIN had to deal with for Mudras. it also means that MP will likely be gotten quicker instead. (EG: three blizzards to full MP.) You actually wouldn't always get full MP after casting three blizzards due to server ticks. You would be missing about 1000 or so.

  • @VoidBetween
    @VoidBetween Před 27 dny +11

    As a RDM and DNC main, I'm honestly rather happy nothing changed? I struggle to think how one could change the single target on either job without making it less engaging for me. Admittedly RDM AOE could use something like Verstone/fire II. *shrugs* Honestly my preference is that they'd keep jobs with good rotations in a static state and spend their effort on fixing jobs that need it or designing new jobs, the benefits of change for change's sake are rather few in comparison.

    • @TheVenhammer
      @TheVenhammer Před 24 dny

      Yeah i feel the same about warrior, the job feels great so just giving us a couple of extra bonks and better mitigation is perfectly fine by me.

  • @brycemoose7026
    @brycemoose7026 Před 27 dny +21

    My main got done so dirty bro EW summoner was so bare bones it was begging to be built upon in future expansions. But we get a fester upgrade and a new demi summon. a demi summon that plays identical to the other 2 , pressing deathflare then spamming 1 button for 15 seconds it's so over 😭

  • @Froggsroxx
    @Froggsroxx Před 27 dny +7

    Your thoughts on machinest are actually my thoughts on redmage, I'm happy it's not changing too much because I like how it plays xD

  • @wavypavy4059
    @wavypavy4059 Před 26 dny +7

    My initial reaction to a new big summon was hype because I was imagining how cool it'd be if the summon had some unique utility like phoenix and you could choose which one to activate when, because phoenix always felt strange to me with a heal effect you don't really have strategic control over as a resource.
    But no, if phoenix only happens on every 3rd minute out of a four minute loop, it just feels even more pointless to me. Seeing as summoner's the one job that I won't be levelling, I can't feel too bad - a brain switched off free dps job for scholars works for a scholar main like me.

    • @FluffieXStarshine
      @FluffieXStarshine Před 24 dny +4

      lol I'm the opposite ... I can't stand scholar ... so I get a free healer leveled for leveling my SMN ....

  • @PapiKamikaze
    @PapiKamikaze Před 27 dny +14

    I was not sure if I wanted to do MSQ with SMN or RDM, needless to say I’m a RDM main now.

  • @tvdinner1986
    @tvdinner1986 Před 13 dny +3

    I'm okay with Red Mage being mostly unchanged. Its become my 'comfort' job, and what I usually play through MSQ with 😎

  • @Edward-W
    @Edward-W Před 13 dny +2

    RIP spineshatter dive. I don't get the point of making it a dash and removing the damage. I already used it as a good gap closer so now it's just less cool and less useful. Feels like it was changed just for the sake of changing something.

  • @rasrandir
    @rasrandir Před 22 dny +7

    As a DRK main I am scared. I can't do another 3 years with the only changes being simplifications and enhanced unmend like with Endwalker. I was hoping for something substantial, at least a breath of fresh air. Seems i'm getting the accurate dark knight treatment, a kick in the nuts

    • @lWreyl
      @lWreyl Před 13 dny

      The DRK rework in Shadowbringers made me quit, glad to see years later nothing has been done about it. SE hates DRK.

    • @DKarkarov
      @DKarkarov Před 8 dny

      @@lWreyl I wouldn't say they hate it, I would say it is the "tanking class that has no niche". A well played DRK had better overall mitigation due to more cooldowns but sigh... we really needed to lose plunge for some crap teleport that does no damage? We really need more button merges and condensing? I guess I can put a couple more emotes on my bar *shrug*
      Also why does the artifact armor and weapon need to look like trash AGAIN? I feel like DRK got one good set in heavensward and that was the end of it. Like why is the sword blade so wide I could host an all you can eat buffet on it?

  • @davidlynch9469
    @davidlynch9469 Před 27 dny +19

    I liked ASTRO so much more when it was like a time mage healer mix

    • @FluffieXStarshine
      @FluffieXStarshine Před 24 dny +1

      right? Astro is the only healing class that I like .... so I'm hoping the changes aren't too extreme...

    • @Kiobao
      @Kiobao Před 24 dny +2

      with them going more away from time magic aesthetics, it makes me wonder if we will get an actual proper time mage in some way.

    • @Cherronova
      @Cherronova Před 14 dny

      An actual time mage job? Yes please lol

  • @corbenikgaming7688
    @corbenikgaming7688 Před 23 dny +5

    As far as the Dragoon goes, I don’t understand why they removed the skill and added a gap closer when Dragoon already has two abilities that functions like a gap closer.

    • @NikolaiHildenyar
      @NikolaiHildenyar Před 20 dny

      Thank you! My words exactly!

    • @Kirianda
      @Kirianda Před 18 dny +1

      cuz you are meant to use dragonfire dive in burst not as a gap closer, cuz well thats a obv dps loss, spineshatter being changed into a true gap closer being it has no potency tied to it is functionally and objectively a better design than spineshatter dive

    • @RyuSaarva
      @RyuSaarva Před 16 dny

      @@Kirianda class being less fun to play is not better design, and the dash looks stupid on dragoon.

  • @shawnscouten5184
    @shawnscouten5184 Před 27 dny +19

    I am worried about Dark Knight. Having an excessive amount of ogcds was the main thing that separated us from warrior, and now 2 seem to be gone with no replacements. Losing the 50 gauge cost from living shadow just removes another bit of complexity from the job, and combined with no long having to save plunge charges for burst windows, there is just a lot of things you had to watch out for on dark knight just gone. I wouldn’t have a problem with this if they added things like you said, but most of its changes look to be entirely cosmetic, minus maybe the ability we use after living shadow.
    On the plus side, some of the other job changes like black mage, monk, sage and warrior look really fun, it’s just a shame Dark Knight really got the short end of the stick here.

    • @Xero-rr2ol
      @Xero-rr2ol Před 27 dny +7

      living shadow wasnt complex at all. it was just hold onto blood after around 20ish seconds left.

    • @randomaether
      @randomaether Před 26 dny

      It was in heavy downtime phases were you had to meet the quota to use it, not hard but still, an option

    • @addiction4062
      @addiction4062 Před 26 dny +3

      ​@@Xero-rr2olthats still something rather than nothing

    • @GoatOfWar
      @GoatOfWar Před 24 dny +6

      None of the tanks look interesting in DT.
      Dark knight was slightly more interesting than warrior, now both look completely braindead and uninteresting.

    • @hellsrecon2758
      @hellsrecon2758 Před 17 dny

      Not to mention TBN is still the worst 25 sec mit come EW and DT, We now get less mana, and our burst might be significantly weaker due to lack of plunges, and half a edge, so bassically DRK may not do damage anymore with the potency buffs the other tanks got and we may not get compensated. I wouldve quit tank this expansion if it wasnt for all my friends moving jobs to dps so gunblade i go

  • @camposforce93
    @camposforce93 Před 26 dny +26

    The new summon was supposed to be alexander, not solar bahamut. Unless solar is somewhere or somewhat explained in the game, alexander summon was the obvious choise due to the Wol knowing about the existence of the summon. Damm I miss the job quest, each were unique and added lore to the job.

    • @MyVanir
      @MyVanir Před 25 dny +5

      If one did not do the raid questline, WoL did not know about Alex's existence.

    • @megamanstarforce4315
      @megamanstarforce4315 Před 23 dny +12

      Removing job quests and replacing them with role quests was my least favorite part of FFXIV's new expansions. I literally have levelled jobs so that I can see their job questline because the stories and lore was interesting :(
      Edit: I mean, shadowbringers had really interesting lore but it kind of dropped off in endwalker if I recall correctly

    • @ishirutaekakura308
      @ishirutaekakura308 Před 21 dnem +3

      There's probably a lore thing about Solar Bahamut, but honestly I would've preferred something different if being honest.

    • @yanoamustamu2390
      @yanoamustamu2390 Před 18 dny

      As a fairly new player, I was kinda bummed to learn they quit doing job quests at a certain point :(

    • @JShort89
      @JShort89 Před 11 dny

      @@MyVanir Same is true for Phoenix.

  • @Jahkrel
    @Jahkrel Před 27 dny +26

    I'm a touch worried about Sch seraphism cause on big characters dresses make it impossible to see where u are standing for precise mechanics in savage and ultimate. Hopefully u can disable the effect.

    • @teno777
      @teno777 Před 27 dny +9

      Hopefully you can disable the effect because as if we didn’t have enough robes already…

    • @MyVanir
      @MyVanir Před 25 dny +2

      Reaper had the same thing for all of EW and I never heard anyone complaining that the black robe prevented them from doing mechanics.

    • @TheVenhammer
      @TheVenhammer Před 24 dny +3

      I just don’t want my male roe to get forced into frilly robes tbh, nothing wrong with them but its not my style.

    • @Jahkrel
      @Jahkrel Před 24 dny +1

      @@TheVenhammer I didn't even think about it like that. I now think that that is a horrible design idea I hope they do something

  • @anatneith8418
    @anatneith8418 Před 25 dny +3

    Think it's fair to mention that currently Tsubame Gaeshi is ONLY usable after Meikyo unless they walk that change back. This means that you'll need to use meikyo before Midare every minute instead of what we have been doing which is setting up midare, using Kaeshi: Setsugekka, and then using Meikyo for Higanbana. This means that our standard rotation changes in a strange way, and non-standard (such as no-filler, or optimisation runs) is likely gone for Samurai as well.

  • @NoXiiZz
    @NoXiiZz Před 27 dny +8

    I don't think blood weapon+delirium means that only 3 gives mana, or that means more mana per hit so I don't see it as a loss really

    • @RinBanana
      @RinBanana  Před 27 dny +7

      You can see in the DRK showcase after they use Delirium that the next 3 hits give 10 gauge apiece, and the ones after don't give any. After the 3rd hit you can see the small aura exhaustion as the buff disappears

    • @NoXiiZz
      @NoXiiZz Před 27 dny +3

      @@RinBanana ah ye good one, but ye I still think it'll recover more mana, or they tweak potency, which I'd prefer the former than the latter

    • @deadline6149
      @deadline6149 Před 26 dny

      they literally had to remove plunge cuz DRK dmg was too high, so ye that won't be a issue

    • @NoXiiZz
      @NoXiiZz Před 26 dny +1

      @@deadline6149 they removed « plunge » from gnb and drk, I’d say I see a pattern

    • @Double0Anims
      @Double0Anims Před 25 dny +1

      @@deadline6149 It wasn't because damage was high, it was because they weaved too many skill and it became clunky. Same reason they consolidated BW and Delirium. I'd have kept plunge and instead done something about Salted Earth being 2 button presses instead.

  • @vazzaroth
    @vazzaroth Před 23 dny

    If a client settings are set to "own display only", does a flashy move have any impact???

  • @Myrtneough
    @Myrtneough Před 27 dny +7

    Really hopeful the BRD changes make it feel a lot better to play.
    But as a DNC main I'm excited to mess with the new tools.

  • @whodistoodis
    @whodistoodis Před 26 dny +7

    I've been a SMN main since ARR, and as much as I did enjoy EW SMN, downgrade that it was, the fact that every other job is evolving to at least some degree and SMN is just... the exact same, has my loyalty to the job visibly shaken. Unfortunate.

    • @TheVenhammer
      @TheVenhammer Před 24 dny

      I’d say at least give it a shot, I suffered through the EW scholar preview memes and its still my favorite class, expedience turned out to be one of my favorite buttons.
      That said i did get free summoner levels with scholar and i have zero desire to play it over black mage.

  • @James-kv3ll
    @James-kv3ll Před 27 dny +1

    I need someone to tell me why Sonic Break is still in the game.
    Also have they fixed the annoying thing where we start the gnashing fang combo and then NOT finish it during our burst until after the other big attacks?

  • @immersion9880
    @immersion9880 Před 26 dny +57

    As a SCH main I’m pretty concerned about the forced glamour change during seraphism. Can feel like the military tactician feel is being pigeon holed into something more akin to a white mage. It’s a bold move by the devs.

    • @OathOblivio
      @OathOblivio Před 25 dny +4

      I raise you: Rpr forced outfit change

    • @TheVenhammer
      @TheVenhammer Před 24 dny +13

      @@OathOblivio yes but with reaper that’s what you sign up for. I’ve been a scholar main since stormblood and never had to deal with a forced glam before. Considering i’m a male roe the forced glam is something I’m not looking forward to.

    • @katarh
      @katarh Před 24 dny +8

      They missed a big opportunity to give us Titania's wings.

    • @lightwiz
      @lightwiz Před 23 dny +5

      As a SCH main since ARR, I'm also concerned. One of my two biggest problems with SCH is the amalgamation of aesthetics. Honestly, just about everything else in the trailer looked meh. However, that Seraphism outfit change is completely out of left field and the look is so weird. What happened to our military tactician that we have been promised since ARR? So far, all we've gotten is goofy schoolgirl outfits with big boots and silly hats. Now we turn into an angel? What's worse is that it looks like some of the skills displayed seem to be dependent on it.
      Also, the fact that our new AOE dot is a follow up to Chain Stratagem is so annoying when SGE gets one that can be spammed with Eukrasia. It makes me feel like they got Miasma 2 and we got yet another stupid version of something we already had.

    • @ishirutaekakura308
      @ishirutaekakura308 Před 21 dnem +1

      Probably not the best to assume but it's probably a upgrade over most players glam I see anyway, not a big deal though.. Kind of a weird thought to be bothered by.

  • @TheIvoryDingo
    @TheIvoryDingo Před 27 dny +48

    Personally, I don't think that "Job didn't change enough" is what I would consider a factor in it being "dead". Then again, I also only consider a job dead if it is straightup not enjoyable to play by anyone (while some may not like it when a job like Red Mage doesn't change enough, others will be unlikely to be bothered by that if they still think the job is enjoyable to them) or if people playing it are actively barred from content because the job doesn't work in a piece of content.
    Edit: And yes, I wrote this is in part because I enjoy a majority of the jobs that were considered "Dead" or close to it in the video.

    • @RinBanana
      @RinBanana  Před 27 dny +19

      The "dead" part is pretty tongue in cheek based on what I've heard people in the community saying if they don't like a change. I don't think any job is actually dead, there are just a few that didn't receive changes i liked!

    • @Qorani_VT
      @Qorani_VT Před 27 dny +13

      I play RDM and SMN, and I definitely think both are dead. There's a difference between "playable" and even "enjoyable" and "dead". Dead insinuates that the jobs have gotten no meaningful updates or have blaring, unaddressed issues for a significant amount of time.
      RDM was an underperformer for basically all of EW after the devs took their quite good DPS balancing from Shadowbringers and threw it out the window. In addition, RDM got no compensation buff for even prog scenarios in EW often just wiping the party or putting them in an unrecoverable DPS state because of body checks. Despite this, it was quite good in Extreme content and below where you didn't always wipe to a failed mechanic, but also the DPS checks were basically non-existent so they shouldn't be balancing around it.
      Meanwhile SMN went from one of the most complex jobs in the game to the least by far. It required half of the effort of red mage, but oftentimes did upwards of ten percent more damage than it even in the hands of casual players. SMN mains complained, caster mains complained, devs did nothing to even attempt to remedy the issue while potentially even keeping its casual play style. Stagnant, only getting preference over BLM in a lot of situations because BLM is harder, Dead.

    • @shawnscouten5184
      @shawnscouten5184 Před 27 dny +6

      @@Qorani_VTI’d add on that Dark knight getting multiple points of complexity removed while seemingly getting nothing in it’s place also fits the term “dead” pretty well. We certainly aren’t beating the “warrior clone” allegations this expansion.

    • @teno777
      @teno777 Před 27 dny +1

      Well healers have been dead for years, and for some reason they’re alive in this video so…

    • @Qorani_VT
      @Qorani_VT Před 27 dny +9

      Okay, I think my definition of what makes a job "dead" was pretty bad, I'll definitely admit. I think whether or not a job is dead is more or less related to what I mentioned earlier regarding the changes - in context to their current quality of life and design.
      For example, I'd think that DRK would be on the rocks if they took the current complaint that it's really busy and just added even more random things to throw during burst windows. In the same vein, if they limited healer DPS options further or something, I think there would be issues.
      The current fact of the matter is that casters were in a really bad situation for most of Endwalker - for various reasons. BLM more or less got fixed because they pumped its damage through the roof. RDM currently has issues with current fight design and Verraise taking up a disproportionate amount of it's power budget. SMN needs another resource or mechanic to bring it in line with the rest of the game's job complexity. People have been complaining about it for years, but no content creators have really mentioned it since the other week. I'm not saying that other jobs or roles don't need some help, but magical ranged in general is in arguably the worst state in the entire game and the devs responded by giving the problem children an ogcd on their raid buffs each and Bahamut a new paint job. Like, something needs to happen.

  • @Jahkrel
    @Jahkrel Před 27 dny +33

    Summoner getting a reskin of Bahamut. When it was set up to be one of the most interesting jobs in the game requiring good decision making. What a complete let down lol.

    • @MagiusNecros
      @MagiusNecros Před 27 dny +15

      They heard us loud and clear about Carbuncle Glamour and gave us a Bahamut Glamour too!! Game changer! And then they gave the Moogle Summon and Madeen at home to Pictomancer.

    • @brycemoose7026
      @brycemoose7026 Před 27 dny +12

      If the gameplay of solar baha was different I wouldn't be bitching so much. But in the trailer the gameplay is literally identical to regular bahumut just hitting deathflare twice then flare spam for 15 seconds like what's the point lmao

    • @Jahkrel
      @Jahkrel Před 26 dny +2

      @@brycemoose7026 yuppers. wtf

    • @MagiusNecros
      @MagiusNecros Před 26 dny +8

      ​@@brycemoose7026 I think players were hoping for after you use a big summon we would get another set of gem summons in Shiva, Ramuh and Levi leading up to a capstone summon like Odin or Alexander.
      A searing light followup and Bahamut 2 isn't what we were hoping for.
      Especially now that we know the loop will be 3 Bahamuts and then Phoenix. And most fights last less then 4 minutes.

  • @MalachitesBiggestFan
    @MalachitesBiggestFan Před 26 dny

    How can you tell if something is an ogcd? What animations were you able to tell that Rdm was an ogcd finisher and not a gcd one? Sorry I honestly couldn’t tell and was curious

  • @Xanstus1
    @Xanstus1 Před 27 dny

    -Are we sure the Standard buff refresh ability for DNC doesn't do damage? Looking at the video, when they activate it there is what looks like a hit effect on the dummy.- Edit: that may actually be the auto hit effect.

  • @OtakuWrath
    @OtakuWrath Před 27 dny +6

    Everyone: Tetragrammaton. Me: Text-your-grandma

  • @BioRoxas
    @BioRoxas Před 27 dny +4

    I am now upset we are not getting a Rinon Job reaction TM ;-;

  • @Venitas751
    @Venitas751 Před 25 dny +2

    Think Baha should've just been upgraded to solar and the second set of egis be ramuh, leviathan and shiva with 1 quick cast egi and 2 slow casts. It'd be functionally the same rotation, but even so the different flavor is nice and thinking more about positioning for the second set would turn brains on at least a little bit. I would've liked to see tri-disaster be an ability you can use after using all of your gemstones. idk literally anything extra on this job would've been great to see. Hoping during release it feels different but man that trailer and LL didn't do much to inspire hope.

  • @VashimuXIV
    @VashimuXIV Před 27 dny +2

    This is my first major expansion to experience changes across the board for the jobs, so I am still very excited to do leveling of all the jobs again to see how they feel and play up to level 100. Some impressed me more than others I admit, but I wouldn’t say that my interest in a particular job is dead just because I wasn’t happy with it not getting anything drastically new. I’m very happy to be a Bard enjoyer as well, I adore the changes they told us about in the live letter.

  • @NicholasAllen15
    @NicholasAllen15 Před 27 dny +7

    As a goon main... im shattered. They took my dive... like they could of removed the damage from SSD and just make it the gap closer.... ya know like it was already...

    • @deadline6149
      @deadline6149 Před 26 dny

      it was the worst dive tho

    • @NicholasAllen15
      @NicholasAllen15 Před 26 dny +4

      @@deadline6149 how? its an instant gap closer with decent damage

    • @axis1247
      @axis1247 Před 25 dny +4

      ​@@NicholasAllen15Gap closers shouldn't do damage. Thats been a player sentiment for a while. It needs to be a utility not something your forced to use.

    • @NicholasAllen15
      @NicholasAllen15 Před 25 dny +1

      @axis1247 I agree, actually. My question is why can't that gap closer just be a jump instead of ANOTHER shoulder check

    • @NicholasAllen15
      @NicholasAllen15 Před 25 dny +3

      @@axis1247 but also by that count, Dragonfire should be gone too. It can be used as a gap closer same with spineshatter

  • @SorcGaming
    @SorcGaming Před 27 dny +16

    i was a ast main, what made me play was the quick card weave during burst phases, its completely dead so time to jump to another one

    • @teno777
      @teno777 Před 27 dny +3

      All healers still dead in a ditch unfortunately. It looks like there might be some welcome additions regarding dps but I’m extremely dubitative until I see it. And again in regards to dps, they have the perfect nervous recipe in pvp so who knows…

  • @Magnarmis
    @Magnarmis Před 24 dny +2

    I was honestly hoping for another set of summons after Phoenix. Like Bahamut to ifrit to titan to Garuda to Phoenix to Shiva to leviathan to ramuh back to Bahamut.

    • @Magnarmis
      @Magnarmis Před 24 dny +1

      Then we could just keep adding 3 smaller summons and a powerful summon every expansion.

  • @clockworksage2553
    @clockworksage2553 Před 20 dny +2

    I was hoping SMN would get upgraded Demis, with Demi Zodiark refining Bahamut and Phoenix getting upgraded to Demi Hydaelyn.
    Demi Alexander would have been great too. Maybe as a skin like the Carbunkles could get. Alas!

  • @SynodicScribe
    @SynodicScribe Před 27 dny +24

    As a DK main I wasn’t impressed by the trailer. Like, losing Plunge feels asinine. Of all the other things they could be devoted time and resources too, they messed with something that had already been a part of the job for 8 years? Really?
    I dunno. I’ll hold out hope that it was just a bad trailer for DK and that the expansion will be more fun. lol

    • @Auesis
      @Auesis Před 27 dny +5

      It no longer deals damage so the busy burst window has 2 less mandatory weaves, and it's a teleport so automatically looks way cooler. WIn for me.

    • @Xero-rr2ol
      @Xero-rr2ol Před 27 dny +15

      @@Auesis no. teleport does not look cooler.

    • @xeno942
      @xeno942 Před 27 dny +9

      Lots of people have been asking for gap closers to lose potency so you can keep them for utility, rather than saving them for damage. I don't think it's an "asinine" change

    • @randomaether
      @randomaether Před 26 dny +3

      Less APM, I would take it if they gave us another OGCD, I like the busy burst windows, is what differentiates DRK from WAR

    • @Coolguysup
      @Coolguysup Před 26 dny

      Yup. DRK is my second main and that is the main thing that stood out to me. Hopefully it's a secondary ability, and not a replacement.

  • @parafoxl7619
    @parafoxl7619 Před 27 dny +5

    Does "Solar Bahamut"s model have any specific origin? I don't remember seeing that anywhere in the game before

    • @RinBanana
      @RinBanana  Před 27 dny +1

      I have absolutely no idea, it’s possible it could be linked to the Dawntrail story but I’m in the same boat as you

    • @parafoxl7619
      @parafoxl7619 Před 27 dny +1

      I suppose it looks KIND OF skmilar to Bahamut in ​stranger of paradise

    • @Yoshinator
      @Yoshinator Před 27 dny +1

      ​​@@RinBananaI think it's a reference to ff9/ff12 or whatever FF this expansion is based off of.

    • @TheIvoryDingo
      @TheIvoryDingo Před 27 dny +1

      @@RinBanana Best idea I have is that Dalamud effectively acted as a giant solar battery.

    • @redryan2000
      @redryan2000 Před 27 dny +3

      @@RinBanana it's pretty clear if you look at the effects and think about the name, Solar, as in the opposite of Lunar Bahamut. it's clearly a Hydaelyn Bahamut.

  • @MrSmuuf
    @MrSmuuf Před 26 dny +2

    One half of RDM brain: Only an extra combo, huh...
    The other half of RDM brain: We get to look even MORE stylish!
    Both RDM halves: Mmmm~

  • @iwannadie9031
    @iwannadie9031 Před 19 dny +1

    It'd be cool if in later expansions we could transform into our SMN summons like Clive.

  • @LunaNx
    @LunaNx Před 26 dny +3

    I belive I heard another thing form smn is ther going possible Remove Our Res ability as well so smn's are no longer help to the healer as a back up res and the skill I think they shouldof removed was phyic so that will fall to the all the rdm gl to those that are rdm. your job in raid and group just got add to back up healer permanatly in replaced to your Smn'er friend who used to be your extra res buddy in case. that job now falls to all rdm's in this case.

  • @keysmashwarrior5057
    @keysmashwarrior5057 Před 27 dny +23

    As a DNC main in a server with some pretty bad ping issues being able to apply buffs prior to pull would be QOL game-changer, if thats what we're getting I'm so excited

    • @shakeweller
      @shakeweller Před 27 dny +4

      DNC might be the best high ping job in general.

    • @KiRAyylmao
      @KiRAyylmao Před 27 dny +1

      Dancer skill reads more like what ninja got last expansion, a really weak dance that just applies standard used for recovery

  • @wildheaven1827
    @wildheaven1827 Před 25 dny +1

    Pictomancer is the fixed version of summoner, left dead in the dust.
    Just like how ninja was the monk rework, red mage was a bit of a black mage redesign, and sage is the scholar rework.
    Picto is just the same as everything weve seen before... 3 part set of 3 combo attacks but with favoritism overpowered actions even if they dont fit thematically like the dash that gives you a move speed buff.

  • @Soress9
    @Soress9 Před 27 dny +2

    I noticed not many people are seeing it, but dancer got feathers on their reverse cascade and featherfall and I'm wonder if its still a 50% chance or if now maybe its 100%, if it is 100% that would mean a lot more feathers and not running into droughts.

    • @RinBanana
      @RinBanana  Před 27 dny +1

      That would be very interesting to see, I didn't think of if the %s had changed

  • @MoonBearization
    @MoonBearization Před 25 dny +5

    the part that im confused about is that it looks like gnb and drk both lost their og gapclosers but war got to keep onslaught :C

    • @rasrandir
      @rasrandir Před 22 dny +4

      devs are just playing favorites with the tanks at this point. I've built up an unhealthy amount of dislike for Warriors.

    • @kohlicoide2258
      @kohlicoide2258 Před 17 dny

      ​@@rasrandir Why for Warriors?

    • @kohlicoide2258
      @kohlicoide2258 Před 17 dny

      Its fitting GNB and DRK are the weave heavy Tanks..

    • @DKarkarov
      @DKarkarov Před 8 dny

      @@kohlicoide2258 Because they are trash carried by brain dead skills and have caused every dungeon healer to think they are a dps and should never ever cast a healing spell maybe?

    • @kohlicoide2258
      @kohlicoide2258 Před 8 dny

      @@DKarkarov Fair Point i experienced something slightly similar "Why are you playing DRK/GNB?! Play WAR he is much better!" My dislike comes from the feeling im now forced to play WAR, in ShB i run most of the time Dungeon as DRK with no problems but since EW Healer in Casual becomes slowly more worst.. just to have the experience that every Tank (also WAR) will die in some Extremes or higher without probber heal Support

  • @spectrophobia4042
    @spectrophobia4042 Před 26 dny +6

    As a drk main i am absolutely livid, in endwalker we may not have been the tankiest tank, and way my not have been doing the most damage, but we had buttons to press, and now we are losing buttons.

    • @Coolguysup
      @Coolguysup Před 26 dny +5

      I was hoping for more buttons to press during non-burst phase. Something more than just 1-2-3 until my cooldowns are back. Instead they take away one of the coolest animations in the game for a button you might press once or twice outside of a dungeon.

  • @SILVERONIN
    @SILVERONIN Před 12 dny +2

    Nah I became Gundam Heavyarms with missiles as a Machinist lol Love it! Feelsbadman for SMN!

  • @kuronaialtani
    @kuronaialtani Před 24 dny +1

    Completely agree that SMN feels like it just did not change in any way
    No leviathan/ramuh/shiva gems, no new mechanics, just a mecha bahamut that somehow is going to fit in between normal bahamut and phoenix?
    W h y

  • @abrucoconu1611
    @abrucoconu1611 Před 27 dny +25

    The theme of resource waste managment is such a good change for all jobs for 7.0

    • @TheBubbeloo
      @TheBubbeloo Před 25 dny +6

      I don't know, I kinda like resource management so seeing that core part of MMO classes gone... what will replace it? Because atm they just remove things with every expansion while adding nothing interesting.

  • @Rexey
    @Rexey Před 27 dny +7

    i didnt realise one thing with drk :( why cant they give us something outside of 2 min and 1 min bursts :(

  • @rexcyjones9416
    @rexcyjones9416 Před 27 dny +2

    im really excited for GNB and monk. maybe with viper and picto, but given our static roles, i might fall into p.range as usual. PAINGE

  • @D.Broker
    @D.Broker Před 14 dny +1

    What do we think the new "easiest" class that isnt dead like summoner?

  • @FalakIll
    @FalakIll Před 27 dny +27

    Doomer Monk here. The reason we feel like that is because if the bonuses from the enhanced GCD's used through the gauge are big enough then our rotation becomes static since it will be too punishing not to press them. The rotation will just be charge gauge, dump gauge, repeat ad infinitum. EW Monk is incredibly versatile and I hope there's something built into the DT version that stops it becoming too linear.

    • @Ravemaster620
      @Ravemaster620 Před 26 dny +2

      Pretty much this. I watched the trailer and was initially hyped, which I still am. However, after hearing that they removed timers and figuring out how the new gauge potentially works, prior to other discussions, I've grown more sceptical. I'll either enjoy it or be annoyed that it's less flexible than it is now

    • @skylarsimes8
      @skylarsimes8 Před 26 dny +2

      But your rotation is already super static, this doesn't change that. It was dragon kick to demolish, then bootshine combo to snap pinch then kick to snap, boot to demo. 1 demo per 2 snap punches. There was already a set rotation that you had to follow so I don't get this view

    • @randomaether
      @randomaether Před 26 dny +4

      Optimal drift wants to differ​@@skylarsimes8

    • @randomaether
      @randomaether Před 26 dny +3

      MNK at high lvl of play had a lot of options, unlikely so with this changes

    • @FalakIll
      @FalakIll Před 26 dny +5

      @@skylarsimes8 That's the looping rotation. Most higher level monks used optimal drift like randomaether said. Plus little things like the 2x/3x DK into SSS before downtime or allowing your dot to fall off if you don't have time to get enough potency out of refreshing it, or double dotting, they're dead. So are a lot of more specific fight to fight optimisations.
      It seems like the higher end of the job has been gutted in favour of accessibility for people picking the job up.

  • @teoakio1902
    @teoakio1902 Před 27 dny +3

    As a Red Mage main I gotta ask, do you really think RDM is dead?

    • @RinBanana
      @RinBanana  Před 27 dny +5

      I don't really think any job is dead. I hoped for more from the Red Mage changes than what we got, but if you very much enjoy current RDM it'll stay mostly the same!

  • @luuxii
    @luuxii Před 11 dny +1

    Getting a gauge and a new gauge and a new gauge and a new gauge is getting a bit... well, gauges upon gauges for everyone.

  • @Draylin41
    @Draylin41 Před 26 dny +1

    Rewatching the Summoner bit I can pick out a few casts that I don't really recognize right after Pheonix retreats. It's possible that some of the abilities that used to be tied to having Ifrit, Garuda and Titan active can now be used without that limitation. They also didn't show a lot of the animations I'm familiar with, so they either changed them completely or decided not to show them because they are exactly the same. Think there's more going on than what's easily apparent and maybe they're keeping quiet about that while they are working on final adjustments. A lot of people were overhyped when they saw the Endwalker changes to the job before we knew how the job actually worked. This time I feel like we're seeing the opposite effect.

  • @mxkit_xiv
    @mxkit_xiv Před 27 dny +12

    Schrödinger's Ast

    • @karenpojar2514
      @karenpojar2514 Před 7 dny

      The box is open, and AST is dead. Mana Regen nerfed into the ground, and the new cards could be replaced with an extra charge on two or three existing abilities with no loss in functionality.

  • @mistyotr4631
    @mistyotr4631 Před 27 dny +32

    They made DRG optimisation really boring tbh, managing eyes especially in fights with heavy downtime was kinda fun. Also like p4/p6 DSR, losing many geirskoguls and nastronds for nice cleaving there.

    • @shakeweller
      @shakeweller Před 27 dny +11

      Naaahh you were creating difficulty managing jank.same with BRD songs in DSR and TOP (I cleared TOP on BRD). These are the forms of "skill expression" that have no place in the game tbh. Like it was always unfun to overwrite your rotation to line it up later. BLM same thing with transpose lines. That stuff should have never existed

    • @MyChannelsNameIs
      @MyChannelsNameIs Před 27 dny +18

      @@shakeweller "Transpose lines shouldn't exist" might win the prize for the worst take on FFXIV I've heard all year.

    • @mistyotr4631
      @mistyotr4631 Před 27 dny +10

      @@shakeweller Making changes like this almost make it so there is little to no skill expression at all though. Look what they did to SMN. It is so straightforward that to get a good parse is almost purely crit rng at this point. It's things like DRG eyes that actually change the way you do your rotation for alot of fights depending on downtime rather than just doing the striking dummy rotation.

    • @shakeweller
      @shakeweller Před 27 dny

      @@MyChannelsNameIs Cry about it. BLM job fantasy is doing a fire and ice rotation. It's good that it's gone for the game. Same thing for downtime management on BRD or DRG. That was unfun AF to do like bursting during Mages ballad just so you can transition into p6 with Apex Arrow. Cringe.
      If you enjoy that cutting edge optimization you're probably the top 0.1% anyway which should never be considered for job design anyway.
      DRG is still difficult to play, nothing changes besides caring about using Geisrokul before Mirage dives to line up big dragon form. That is such a minor simplification that I really do not understand why people complain about it. It also never mattered outside of ultimare phases with downtime which only 2% of the playerbase even does.

    • @shakeweller
      @shakeweller Před 27 dny

      @@mistyotr4631 I get it to some extend. Trust me. But the changes literally affect ultimates with extended downtime. That is so incredibly nieche.

  • @SpazzingEagle
    @SpazzingEagle Před 27 dny

    My guess with the new gadge for ninja is like a sudo true north ability only if your not in the right side to proc the attack for max damage. Will have to get our hands to see what truly changes but I liked most of the changes for jobs I like and are so-so for.

  • @hurri-db
    @hurri-db Před 27 dny +2

    Thank you for being able to articulate the dissatisfaction I've been feeling about RDM with this.

  • @VaniG91
    @VaniG91 Před 27 dny +15

    Ok can someone explain me why so many content creators are against death design? If you remove death design it kills double enshroud which is one of the coolest thing about the job, and the only thing about it that requieres some braincells.

    • @Auesis
      @Auesis Před 27 dny +6

      Because it's an incredibly boring button to press and as it's disconnected from every other part of the kit it slows down gauge generation enormously in any content with downtime. You can easily make double shroud possible without its existence eg. allow normal combo under shroud.

    • @Crystaril
      @Crystaril Před 25 dny +6

      It's gotta be because they don't really play reaper. DD is a vital part of the kit, and the point where you start appreciating DD is when you've actually started to understand how the job works.

    • @spacegamer13
      @spacegamer13 Před 21 dnem

      It's so weird. content creators always complain about the simplicity of jobs. But then celebrate when friction points are removed and constantly ask for buttons that actually add a tiny bit of thinking to the job get removed. It's not a complicated button. But removing it would defo make the job easier and more boring

  • @Toad-yv8ko
    @Toad-yv8ko Před 27 dny +24

    As a BLM:
    Sure, we can move Leylines now, but who moves the BLM 🤔
    On the MP stuff: the slide says ice spells while in umbral ice, not just any spell... which makes it very restricted. Hoping for a fix for that

    • @m-zero3146
      @m-zero3146 Před 26 dny

      Everyone in the raid: Now you have no excuses, MOVE!

    • @Tyran1s
      @Tyran1s Před 26 dny

      I imagine it will be MP on ice cast and umbral soul also just gives mp for downtimes.

  • @Rainfires
    @Rainfires Před 25 dny +1

    It seems like this expansion is really about sanding down the jobs with the intention of creating a smooth and low friction base to apply paint to as we move beyond level 100.

  • @krench421
    @krench421 Před 10 dny +1

    I cannot fathom why they would remove a JUMP skill on DRAGOON, and replace it with this weird looking ground dash. Like why wouldn't they just remove the damage from spineshatter?

  • @WeskAlber
    @WeskAlber Před 27 dny +38

    Either A: Get rid of positionals
    or B: Stop removing positionals one at time. 5th hit positional for DRG has no reason to be gone
    I never agreed that BotD management was at all a big deal from SB on. But removing any management at all with NO eyes? I am VERY skeptical. this is a much bigger change imo

    • @femthingevelyn
      @femthingevelyn Před 27 dny +2

      Yes, this exactly, give us SOMETHING, with the removal of the eye the gauge looks like a job that's sub-70, and let's be real looking cool is really important for jobs like Dragoon

    • @dinolamb8400
      @dinolamb8400 Před 26 dny +1

      Yeah, DRG needed a gauge rework not a rotation change. This change isn’t good removing the last bit interaction within the class making it a bloat job. Soon it be as bare bones as Summoner in terms of mechanics.

    • @pryanik1337
      @pryanik1337 Před 25 dny +1

      But LotD management was still interesting tho, without it I don't see any reason to play DRG anymore. Like, there's literally nothing else to do besides LotD.

  • @willowwisp2420
    @willowwisp2420 Před 26 dny +3

    Summoner should have gotten energy drain changes and jewel order as a job mechanic. Nobody wanted another bahamut, hell MOST summoner mains actually wanted a 4th primal like leviathan or odin as part of the rotation. Now its a 4 minute long full rotation and i cant see anyone wanting to touch it.

    • @MyVanir
      @MyVanir Před 25 dny

      Having mained smn in aspho, I wanted a radical change to post-demi minutes. Keep the gems for bahamut, but do something different for post-phoenix phases.

  • @tako_ro
    @tako_ro Před 24 dny +1

    As a SAM, my kaiten dreams remain dead. Dead as my soul.

  • @Redribbo
    @Redribbo Před 5 dny

    i forgot what it's called the spell that the black mage uses to move himself to an ally.
    one thing i wish they would do is to have the option of selecting your preferred ally and then just click the button to move to him or her.
    ive always struggled with quickly clicking on an ally and then click on the spell.

  • @Exaltable
    @Exaltable Před 26 dny +11

    I feel like people are massively underestimating how stupid the change is to getting rid of any kind of resource generation to just make dragoon a 1-2-3-4-5 job with three dps buffs? Like if there isn’t a big mechanic we haven’t seen yet this might be the simplest version of dragoon since ARR. especially when it’s basically the same design decisions summary that dark knight got hit with that you said was bad.

    • @pryanik1337
      @pryanik1337 Před 25 dny +9

      Yep, DRG's future looks very grim without Dragon Gauge and LotD management.
      Tbh, I think all people who think that those changes are good for DRG either don't actually play it or never tried to optimize in high end content.

    • @elvangulley3210
      @elvangulley3210 Před 24 dny +1

      @@pryanik1337 or we dont want needless complexity for complexity sake

    • @pryanik1337
      @pryanik1337 Před 24 dny +5

      @@elvangulley3210 bruh, Dragon Gauge management isn't that complex to completely cut it out and give nothing in return. And there is already way too much braindead jobs in every role, so go play them instead if you enjoy that slop.

    • @elvangulley3210
      @elvangulley3210 Před 24 dny +2

      @@pryanik1337 no you go play something else you are the one crying about it your kind is killing the game

    • @pryanik1337
      @pryanik1337 Před 24 dny +6

      @@elvangulley3210 that's the thing. There won't be anything left for me to play because of Square's decision to simplify every job in the game. You guys have more than enough dumb jobs (and this number grows with every expansion), but there probably won't be any "complex" job left for people like me.

  • @ThisismineIguess
    @ThisismineIguess Před 26 dny +9

    The "please wait for 8.0 for better job expression" thing Yoshishishishi said is reaaaaaaaaally, really telling(definitely didn't seem tongue-in-cheek). I think top brass basically forced their hand and demanded they narrow down a lot of things. They probably tried their best where they could, but still had to make a LOT of concessions.
    RIP Summoner, I don't even play Summoner and I feel awful for them. Also SCH mains who cared about glams who now get forcibly fairy formed, but some don't really care about that.

    • @aldonavarrete987
      @aldonavarrete987 Před 26 dny +1

      I main sch and am in love with the transformation i mean compared to summoner i feel we had nothing with flare like them at all atm we got the regular faries and seraph who did nothing too mayor and lasted so little i am happy that we got something like a transformation though i would still have loved that we could have gotten more fairies that did diferent stuff since sch do derivate from the summoner role

    • @MyVanir
      @MyVanir Před 25 dny +4

      The sch glam argument is the most asinine nonsense ever. Anyone who makes that complaint deserves to be perma-locked to zoom-in to the point of the character taking the full height of the monitor when playing scholar, so they can look at their glam in instances. It won't change much, since they are constantly paying attention to that, right?

    • @TheVenhammer
      @TheVenhammer Před 24 dny +8

      @@MyVanirgod forbid people want to keep their character in clothing they like in an RPG.

    • @aldonavarrete987
      @aldonavarrete987 Před 24 dny

      @TheVenhammer if you dont like transforming just dont use the skill often and use it as a oh shit button and done bur crying over a skill that transform you for not even the majority of the fight is downright stupid i don't see reaper mains crying over them transforming to edge incarnate

    • @kashraxinyari3646
      @kashraxinyari3646 Před 23 dny

      As I said above, I felt it was more this is what is coming up. 7.0 was graphics and backend systems like dyes and 8.0 will be a big look at classes.

  • @mista_louie
    @mista_louie Před 12 dny

    Does Bard get 100% proc every 3 seconds now? I didnt see a missed proc, the only time was when he was capped.

  • @spoonshue
    @spoonshue Před 7 dny

    I'm happy smn has not changed. Plenty of jobs have complex or proc heavy rotations. It's nice to have a job where I don't need to look at my bars, or time my combos. It's very nice to have a job that lets you just relax even if you are tired with a headache