Black Mage Changes - Dawntrail Media Tour FFXIV

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  • čas přidán 19. 06. 2024
  • I was invited by Square Enix to check out FFXIV Dawntrail early, and here's how BLM is changing as well as what I think it means for the future of the job!
    Patreon: / rinonbanana
    Twitter: / rinonbanana
    Twitch: / rinbanana
    Discord: discord.gg/rinon
    0:00 Intro
    1:13 New Skills
    3:39 More Info & My Thoughts
    9:24 Tooltips
    #ffxiv #dawntrail #mediatour
  • Hry

Komentáře • 372

  • @Awuga
    @Awuga Před 13 dny +172

    Glad umbral soul gives mana, but it's still at 76? This really oughta be available at lower levels. Not getting full mana between dungeons pulls when synced down or not being able to regen mana during downtime without losing enochian in synced down content (like ucob) is going to feel very bad

    • @TheKaleidobros
      @TheKaleidobros Před 13 dny +26

      I was just thinking exactly this. The job is going to feel less engaging at lower levels from the loss of thundercloud procs, and you apparently can't get mana back in between rounds of combat if you're synced. I feel like this is an oversight they'll fix, I hope I'm right.

    • @Blade12113
      @Blade12113 Před 13 dny +4

      It shouldn't be that bad in normal dungeons between pulls with natural non combat mp gain. As for down time... I couldn't say...

    • @DannyPotato
      @DannyPotato Před 13 dny +6

      @@Blade12113lucid dreaming having some sort of use pre-76 moment?

    • @Blade12113
      @Blade12113 Před 13 dny +1

      @@DannyPotato very possibly

    • @Awuga
      @Awuga Před 13 dny +6

      @Blade12113 but the thing is, say you end a pull with flare, now you got 15 seconds of astral fire meaning no mana regen, and you gotta walk all the way to next pull, maybe it takes more than 15 seconds but are you gonna be at full mana if it takes 20-25 seconds? (About the length of sprint.) Im not so sure, god forbid you have a single puller for a tank

  • @GimmeTOKYO
    @GimmeTOKYO Před 13 dny +33

    You didn’t mention it but I noticed that Despair changes to Umbral Soul in ice phase :o

    • @godlover9096
      @godlover9096 Před 12 dny +11

      Nice! This would free up an ability slot :D

  • @Mikoinv
    @Mikoinv Před 12 dny +14

    Awww……i enjoy the thunder colluded proc it’s really fun tbh. I dont want BLM to be boring , i hope it plays out in a fun way.

  • @awesomeuno1
    @awesomeuno1 Před 13 dny +9

    These videos all have such a good layout, thank you so much!

  • @blasagna1892
    @blasagna1892 Před 13 dny +11

    i guess you can still do fire iv x4 -> paradox -> fire iv x2 -> despair -> flare star and smuggle the f3p into ice. then without ice paradox, itll either cost you a swiftcast blizz 4, a xeno, or a thunder to use tranpose f3p to replace a ui3 fire 3. but then in this second fire phase, youd probably have to use the f3p proc in it to get everything in due to starting fire phase at the start of a gcd rather than the end. unless you triplecast the last 3 fire iv's, maybe. a lot less freedom for sure but i think this one thing may have survived lmao

    • @SBelmont33
      @SBelmont33 Před 13 dny +1

      With fire paradox being instant cast now as well, the loss of time from starting the phase with f3p instant is basically cancelled out. You'll still have a safe window to f4x4 into paradox, though honestly the only difference is if you'll need to move a gcd early or later, or to fit the last f4 into a raid buff/potion window.

    • @SBelmont33
      @SBelmont33 Před 13 dny +2

      And as with current blm you can add spell speed as needed to smooth it out or tighten the rotation timing, which will probably be needed to minimize drifting of manafont.

  • @sergel02
    @sergel02 Před 13 dny +40

    All I wanted really was more ice spells since I like the visuals but it looks like they went the other way. With that and Thunder changes it feels more like a fire mage than a black mage =(

    • @flamewolfscout3978
      @flamewolfscout3978 Před 13 dny +10

      Thank you, I'm not the only one who honestly feels like it's turning from Black Mage into Fire Mage! If I wanted to play a fire mage, there are plenty of other games out there I could be playing instead.

    • @tacoon666
      @tacoon666 Před 12 dny +11

      Yes! I really wanted to get rid of the timer aspect and turn it more into like a pendulum to let us swing from fire phase to ice phase and let ice feel like a part of the rotation. I like the ice and want to be able to use it a little more

    • @JungKooksTwin
      @JungKooksTwin Před 11 dny

      100% this isjust straight up a fire mage now lol... like black mages are suppose to wield all the elements

    • @JemuzuDatsWho
      @JemuzuDatsWho Před 10 dny

      it's getting VERY fire heavy yeah

    • @scaper12123
      @scaper12123 Před 9 dny

      Now that you mention it yeah, it is pretty ridiculous how heavily this class is leaning towards fire. Really does seem like all Ice is doing is just chugging an energy drink to get back into the mix. And what with lightning being reliant on going into fire... seriously, what the heck?

  • @raarasunai4896
    @raarasunai4896 Před 9 dny +2

    I’m good with these changes. I never did non-standard play, other than Instant cast -> Transpose -> Firestarter Fire 3.

  • @javi7636
    @javi7636 Před 13 dny +9

    Fantastic info, thank you for sharing!
    Now all I need to know is, what will they do about everything below level 75?? Level syncing with BLM is such a nightmare. I'm not holding my breath, but it would be nice if they actually did something about it.

    • @TransientWitch
      @TransientWitch Před 12 dny

      To be fair, level syncing with everyone is a nightmare - The ability pruning over time has reduced what all of us have access to at mostly low levels. Machinist is really annoying to play in 50 or lower dungeons because you can build heat off your aoe, but you cannot spend it on an aoe until 52 and Auto Crossbow unlocks. SMN just ignores 1/3-2/3 of their gem-granted spells because Ruin 3 is stronger until certain breakpoints.
      Though, I suppose for blm, not having Transpose to keep Enochian rolling will be particularly annoying.

    • @javi7636
      @javi7636 Před 11 dny

      ​@@TransientWitch I 100% agree that level sync is awful for everyone. But Black Mage is a special case where, not only does it become a completely different class at certain levels, but going _above_ 60 also makes it feel _worse_ to play, and it only gradually becomes better as you get the various skills needed to maintain your casting.
      From 35 through 59, Black Mage is an RNG class and basically plays like Bard, because you're single-target rotation is repeatedly spamming Fire 1 until you get a proc for a Fire 3 instant cast. At 60 this completely changes because you need to spam Fire 4, which 1) Has a cast time longer than your GCD timer, 2) does not proc any instant casts, AND 3) it does not refresh your fire stacks or Enochian timer. So you become a turret mage who loses DPS the moment you have to move, and everytime you do you have a high chance of losing your entire rotation.
      It's only at 76 that you have all the tools needed to mitigate all of those downsides. So the 60-75 range is (IMO) worse than being level 50, even with level 50 BLM being an RNG class.

  • @applecastaway4256
    @applecastaway4256 Před 13 dny +26

    Can’t wait for 7.x mid expansion /8.0 full rework

  • @Tawarth13191
    @Tawarth13191 Před 12 dny +3

    Have you figured out if something like a lvl 100 black mage goes into a lvl 40 dungeon do you still have the improved addle/swiftcast?

    • @kevinmcclintock4613
      @kevinmcclintock4613 Před 12 dny +8

      No, it’s a trait you get at 90+ so lower levels still have the normal addle and swiftcast

  • @enochflask9626
    @enochflask9626 Před 10 dny

    I only use non-standard if im forced to do long movements when im out of triple cast and swift-cast. Seems like I need to be more aware when to bank my polyglot, triple cast and swift for heavy movements but we shall see on release.

    • @christopherbowers4845
      @christopherbowers4845 Před 8 dny

      This right here. With how much movements are in fights it’s almost impossible to always bank them. The addition of retracing is good but not sure it will be enough

  • @Saieden
    @Saieden Před 13 dny +10

    Looking at the Aspect Mastery tooltips (thanks for including!), I think it will be much more intuitive and easy to understand as new players level up with a more incremental progression as you go from 1 to 50.

    • @hayalmatnu9919
      @hayalmatnu9919 Před 13 dny +4

      The removal of thundercloud makes pre-60 very annoying to play

  • @NuclearMessiah
    @NuclearMessiah Před 7 dny

    I mained MDPS for EW and kind of want to run with BLM this go around just and looks like it will be a bit easier to play effectively now

  • @DannyPotato
    @DannyPotato Před 13 dny +4

    Sorry someone explain why High fire/bliz 2 are now 100dmg when the original fire/bliz 2s are already 100. Are they being nerfed as well or something?

  • @ACCW42
    @ACCW42 Před 11 dny

    Just thinking about the AoE rotation turning into High Fire2 x2, Foul, Triplecast, Flare, Flare, Flare Star, Foul, Manafont, Triplecast, Flare, Flare, Flare Star.
    Not exactly in that order but the idea is there.

    • @nozelxo6514
      @nozelxo6514 Před 11 dny

      After manafot you will want to cast High Fire 2 times and then Triple cast Flare 2 times and Flare Star

  • @iulianam.2328
    @iulianam.2328 Před 13 dny +3

    Will this mean that speed based blackmage won't be viable anymore :/? I just got a good set for speed mage :(

    • @hospitaller3740
      @hospitaller3740 Před 13 dny +27

      Isn’t it quite the contrary? Critical based blm having higher dps than spell speed blm was a result of nonstandard rotation. In fact spell speed being too high makes nonstandard rotation unstable. Now that blm will be forced back to standard rotation in Dawntrail, spell speed build would surely be the mainstream

    • @krysmphoenix6010
      @krysmphoenix6010 Před 13 dny +8

      Wait, making blizzard casts tied to MP regen instead of server ticks means that Spell Speed BLM just got a small viability buff instead

    • @Vindex010
      @Vindex010 Před 13 dny +5

      @@hospitaller3740 Problem is too fast SpS will make your thunder casts worthless, and you always want to cast those every ice phase now cause fire phase is just that busy. If you rotate too fast, you'll be either losing thunder tics by refreshing too early or screwing over your fire phase by needing to use thunder during it. In that sense, its even more inflexible now since you'll probably want a very specific comfy spell speed for it to work optimally

    • @nozelxo6514
      @nozelxo6514 Před 13 dny +5

      @@Vindex010I understand your point with the thunder, but that would have been a concern if thundercloud work the way it works now but now that Thunder spells don’t work the same they have an Upfront Damage so is worth refreshing your DOT

    • @nozelxo6514
      @nozelxo6514 Před 13 dny +3

      @@Vindex010and thunder spell will not mess with the your Astral Fire Timer because now Paradox is instant and grants fire starter, if you have good manage of those skills you shouldn’t drop your Astral Fire specially in a Spell Speed BLM build

  • @Karatarari
    @Karatarari Před 14 dny +33

    While I like not having stupid RNG with Thunder that may or may not naturally just give, the re-place with Leylines and the full reset on Manafont, some of these changes are kind of rough. Thunder only being available when you cycle through your attacks fully plus it not doing all its DoT damage due to not having recast, Paradox doesn't really make sense now since the point of it is being a weird middleground that can be casted in both Astral and Umbral, and you're now extremely narrow in how you play it. Its nowhere near as bad as something like SMN, still a class that you gotta not just pew pew with technically but truly we're losing here a bit.

    • @dacomputernerd4096
      @dacomputernerd4096 Před 13 dny +12

      Tbh I always used thunder in ice anyways. With the new umbral ice changes, you can just blizzard 3, high thunder, blizzard 4 and be full on mp without having to worry about regenning the thunder's cost.

    • @Karatarari
      @Karatarari Před 13 dny +7

      @@dacomputernerd4096 Yeah it squishes Thunder into a state of not needing to worry about it or actively forceproc it with Sharpcast while in Umbral so its just more smooth than before(currently in Endwalker). Could be worse I suppose.

    • @DannyPotato
      @DannyPotato Před 13 dny +5

      The idea of paradox is now weird, not being able to cast it in Ice phase, but functionally, you don’t need to use it in Ice anymore: you just do B3, Thunder, B4 at least to be full on mp

    • @rickmel09
      @rickmel09 Před 8 dny +1

      i always thought the point of paradox was to upgrade the animations on 2 old abilities for the price of 1

  • @loganspeller5194
    @loganspeller5194 Před 2 dny

    Maybe if you know you’re not going to have enough time to hardcast all 3 fireIVs, you could do:
    Fire4-Fire4-Paradox-Fire4-Fire4-Fire3-Fire4-Fire4-Despair-Flare Star
    This way you only have to cast fire 4 twice before doing an instant cast spell. I don’t see any reason this wouldn’t work but maybe I’m wrong

  • @krysmphoenix6010
    @krysmphoenix6010 Před 13 dny +5

    Flare Star isnt Ultima but its got a dome explosion so i guess it counts lol. Just wish the Astral Soul tokens fit neatly into the fancy job gague.
    I mourn the loss of Ice Paradox, but I guess we dont need the filler cast while we wait for a MP tick. Theyre doubling down on More Fire with Manafont too.
    Thundercloud was such a cool skill so I'm sad to see it die. And the thunder changes just feel...pointless? We always want to cast in Enochian, which is basically what the "buff" replicates. So now its just a once per element cycle I guess? Really scratching my head here.

    • @cyrilxana8542
      @cyrilxana8542 Před 12 dny +1

      That because the sharpcast is just gone so tHey need to change it , it makes you not worry about weaving your sharpcast anymore

    • @Dndstories
      @Dndstories Před 3 dny

      I'm really glad they got rid of the random lightning procs. It makes it easier to manage as we will always know when to proc our thunder spell instead of guessing if it will proc and canceling our current animation to cast it. Personally, I think it's a great quality of life change to the otherwise obscure lightning abilities BLM have.

  • @poidnet
    @poidnet Před 11 dny

    Some of the changes sounds weird but I'll give it a try

  • @everis2535
    @everis2535 Před 13 dny

    how are you supposed to use flare star in aoe? u can usually only do it 2x per fire phase. With manafont u can do it 4x...

    • @DyneGadante
      @DyneGadante Před 13 dny +4

      Flare gives 3 stacks

    • @everis2535
      @everis2535 Před 13 dny

      @@DyneGadante thanks.. what an underwhelming spell

  • @liftea7304
    @liftea7304 Před 13 dny +29

    I am fine with losing non-standard but they should really make Umbral Soul available on low level.

  • @prismaticstars7587
    @prismaticstars7587 Před 11 dny +2

    Look, Fire Mage.

  • @apeapey6090
    @apeapey6090 Před 13 dny +78

    I am sad, can't believe some of these changes made it through

  • @Keilink
    @Keilink Před 8 dny +1

    Not sure if I understand correctly, but losing the enhanced mana ticks in ice phase sounds like a massive loss.
    On fights with long drawn out cinematics, or phases where you have to move for long period of time, not being able to setup your mana to re-engage properly sounds down right attrocious ._.'

    • @Daemic9
      @Daemic9 Před 8 dny +1

      Umbral soul will grant full MP. If synced under Umbral souls level, you still have natural mana tick regen. If there is a long drawn out cinematic or extended movement phase so long as you are in Ice, you can pop Lucid Dreaming and be fine

    • @vaan_
      @vaan_ Před 8 dny

      If you can't manage to blizz3+lucid before downtime, you just hard/swiftcast blizzard 3>blizzard 4 for mana
      Yes it's a damage loss, but black mage had its superior damage justified by its difficulty of execution, and the "inevitability" of dropping casts to execute mechanics. However BLM has been more mobile than RDM for the entire expansion, and with content being full of full-party checks, verraise is virtually useless. BLM players have just been too spoiled.
      It is the same logic that everyone calls out why ranged tax shouldn't be a thing since melees have full uptime anyway, by that same metric, BLM doesn't get to be top damage for no downside.
      And on the note that SMN/RDM are unfair for eventually having equal damage + a raise, the raise shouldn't even be there, which the devs said is on borrowed time (still insane that they're not removing it right now)
      If BLM is still doing considerably more damage than SMN/RDM, expect that gap to be fully closed come Ressurection/Verraise removal

    • @Keilink
      @Keilink Před 8 dny

      @@vaan_ I'm not aware of the damage output for each casters, RDM is not my cup of tea and SMN's rework is a total snorefest, nor does it really matters since potency values can always be modified at some point if a class is really lacking or over performing.
      My concern is with game-play. Holding what the class was perfectly managing on its own behind a cast time or the sacrifice of a swiftcast just sounds completely dumb on paper.
      Ultimately, I know it's best to wait for the release to figure things out with practice, but still...

    • @jk1556
      @jk1556 Před 8 dny

      ​@@Keilink Yeah it's just gonna suck. Even if you lucid immediately before downtime and get its full 7 ticks of improved regen (200 base + 550 added from lucid) you will have just 5250 mp by the time it runs out 21 sec later. Having to reopen with b3 b4 looks to be unavoidable as of yet.

  • @renouille85
    @renouille85 Před 13 dny +14

    I also feel okay with the changes, and looking forward to play it

  • @Hero361
    @Hero361 Před 10 dny

    oh god, im still learning BLM this is gonna throw me off so much

  • @cycloneofsouls
    @cycloneofsouls Před 12 dny

    Wait did you misspeak? Or am i misunderstanding paradox. Did you mean you have to go into ice *with* three hearts. Or leave ice with 3 hearts?

  • @Dakkidaze
    @Dakkidaze Před 14 dny +30

    so they force you into 4441444... why? :(
    good video, thanks for the effort

    • @15harry150
      @15harry150 Před 13 dny +3

      No it's 444paradox4443->new flare

    • @Ikari1212
      @Ikari1212 Před 13 dny +4

      @@15harry150 no, you'll carry over the F3P into your next firephase and transpose into AF1 -> F3P.

    • @15harry150
      @15harry150 Před 13 dny

      @@Ikari1212 will you have enough time to do 3x f4 then the new flare and despair if you don't f3?

    • @no00ob
      @no00ob Před 13 dny +4

      @@15harry150 yes because despair resets your AF timer and u have at base SpS exactly 4 slots on either side of the Para/Fire 1. Now u just do F4 -> F4 -> F4 -> Para -> F4 -> F4 -> F4 -> Despair -> Flare Star

    • @Toad-yv8ko
      @Toad-yv8ko Před 13 dny +2

      @@no00ob keep in mind that Para being instant means you have 2 seconds less in the 2nd half of AF because the spellconfirm is at the start of the GCD, not the end. So it seems like 4x F4 -> Para -> 2x F4 -> Despair -> Flare Star is more balanced. 3/3 split also reaches the limits so you wouldn't be able to put another GCD like Thunder or Xeno in the 2nd half

  • @JonathanFantasy
    @JonathanFantasy Před 10 dny +4

    oh my god.. i-i'm gonna- IM GONNA DOOOOM
    IM DOOOOOOOOOOMING AAAAAAAAAAAAAAAAAAAAAAAA

  • @ItsASleepySheepy
    @ItsASleepySheepy Před 9 dny +2

    I picked up blm as my first class last year and even I was floored by these changes. I have faith that Yoshi-P wouldn't let his main become bad but I'm also taking solace that everyone else is gonna have to re learn the class alongside me

  • @recaplrg3552
    @recaplrg3552 Před 13 dny +12

    Can't wait for Eksu Plosion to get his hands on it and make a banger of a guide again. xD

  • @mikigirl18
    @mikigirl18 Před 9 dny

    Sooooo IF I understand right (and I encourage you to correctly with the right way to do this), I would need... Say I go from Ice to Fire with Transpose, I would need to cast Fire1 and then Fire IV 6 times?

    • @jk1556
      @jk1556 Před 8 dny

      You'll only ever want to go from ice to fire with transpose if you have f3 proc. Otherwise just f3 without transpose. Then 6x f4 with a timer refresh through paradox somewhere in the middle.

  • @Weapart
    @Weapart Před 2 dny

    Wheres ultima T~T

  • @bamberscher_offiziell7261
    @bamberscher_offiziell7261 Před 13 dny +11

    Cant wait on Eksus Opinion about this

    • @conculon
      @conculon Před 13 dny +1

      who cares

    • @mizuhashitsunoka
      @mizuhashitsunoka Před 13 dny +25

      ​@@conculonpeople who care about the class do

    • @conculon
      @conculon Před 13 dny +5

      @@mizuhashitsunoka "He literally just did. The entire update is lord awful. If only not updating the game was an option." you sound insane. i don't think this game is for you

    • @jk1556
      @jk1556 Před 13 dny +21

      ​​@@conculon
      >job builds identity of flexible optimization over years of iterations
      >devs kill that identity in the space of a single update
      >people who are attached to that gameplay identity are disappointed
      How very silly of these people, yes. Honestly, why were they playing this game in the first place? We all should just welcome any change the devs make no matter what.

    • @Orphan_of_Kos_or_some_say_Kosm
      @Orphan_of_Kos_or_some_say_Kosm Před 13 dny +10

      @@mizuhashitsunoka You act like only very specific people should be allowed to care about the class.

  • @matthewpelletier6900
    @matthewpelletier6900 Před 8 dny

    I feel like I'm missing something about Flare Star. It just doesn't sound impressive enough to be the level 100 skill for Black Mage. A 350 potency AOE doesn't sound like much to me.
    It's not just BLM either. I've watched most of the breakdowns of the new abilities at this point and I really only thought GNB and SCH felt like a true capstone ability.

  • @coolseel
    @coolseel Před 14 dny +1

    banger vid

  • @hospitaller3740
    @hospitaller3740 Před 13 dny +20

    I just learned how to do double transpose rotation a while ago and now it’s soon being unplayable. Disappointing to say the least

    • @karasutsuki1733
      @karasutsuki1733 Před 13 dny +7

      thats exactly why i didnt bother learning it right b4 xD

    • @vaan_
      @vaan_ Před 8 dny

      same feel as learning smn in late shadowbringers only for it to be shot in the head

  • @Jinxyoutoheaven
    @Jinxyoutoheaven Před 9 dny +2

    Going to be honest I think the jobs have been reworked to get everyone on the same page. While complexity has been removed there seems to be spaces for something more complex In future expansions. For example they could add spells that give different stacks of gauges or even new spenders that doesn’t consume all 6. That seems to be the general direction I’m sensing.

    • @Jay-mx5ky
      @Jay-mx5ky Před 9 dny +3

      We said this same exact thing about summoner... and instead they gave smn solar bahamut....

    • @nozelxo6514
      @nozelxo6514 Před 9 dny +1

      @@Jay-mx5kyyes but but Yoshi P confirmed that for 8.0 they will focus more on class identity so..

    • @MrBii03
      @MrBii03 Před 8 dny +2

      ​@nozelxo6514 and we were essentially told that summoner would be getting expanded upon with 7.x

  • @tues-4161
    @tues-4161 Před 13 dny +114

    I've only ever really played standard BLM so I'm sure I'll still enjoy the job in dawntrail, but forcing this type of gameplay on what was one of the most nuanced jobs in the game really sucks, nor do I think it even makes the job more accessible to new players. Sorry to all you nonstandard players out there 😔

    • @zombiegodsire
      @zombiegodsire Před 13 dny +60

      It wasn't really "forcing" them to do it. The whole mana tick that was terrible. Full stop. You had to have add ons to even understand it. It was bad and needed changed. .1% of people won't be able to do a different rotation that was better in 5% of fights of the whole game. It's not that big of a deal

    • @MatsuzoSF
      @MatsuzoSF Před 13 dny +19

      This has happened literally every expansion since Stormblood. They add some enforcement of standard lines that breaks previous nonstandard lines, and then new ones are found. Give it time.

    • @Gabosh8
      @Gabosh8 Před 13 dny +1

      @@zombiegodsire No they didn't dumbass. All you needed to do was slow the gcd down and you could guarantee your non-standard lines worked 100% of the time with no add on. Thanks for pretending like you know what's going on.

    • @spoi525
      @spoi525 Před 13 dny +1

      ​@@zombiegodsiremana ticks was but one issue, the removal of sharpcast and ice paradox is what truly killed non-standard.

    • @jk1556
      @jk1556 Před 13 dny +17

      ​@@zombiegodsireGood players understood mp ticks and adapted on the fly years before UI plugins existed. It's not that hard at all.
      Plus, the way this is now changed opens up way bigger problems anytime you get downtime and can't umbral soul either because you're stunned/in cutscene or *are playing any fight under lv 76*. It doesn't take a phd in parsing to see that coming from a mile away yet evidently no one at SE did.

  • @Darkflyer71
    @Darkflyer71 Před 13 dny +21

    I was completely on board with what I heard about DT BLM until this video... Sharpcast is gone??? No thunder procs??? No ice paradox??? Wtf?
    I play mostly-standard BLM but with a double transpose opener. I expected to lose my opener and a few niche optimizations I do but I did not expect... this...

    • @nozelxo6514
      @nozelxo6514 Před 13 dny +7

      You still have your Thunder spells they are now 100% guaranteed to be proc, they will work exactly how it used to it’s just that one less button to press since you don’t need Sharpcast to guarantee that proc, why would you want Ice Paradox is not like your Ice Phase is to DPS anyway plus it gives your Fire Starter 100%

  • @thomascarroll6600
    @thomascarroll6600 Před 7 dny

    Never understood why people button smash so early on a GCD and so aggressively.

  • @scaper12123
    @scaper12123 Před 13 dny +17

    Imma be real, I'm not sure how all of these changes are benefiting BLM for casual players. In my mind, the fact that BLM's rotation could be a flexible was extremely important for when I had to move out of AoEs and thus fall off my rotation, necessitating adjustment to get what I can out of my burst window.
    If they really wanna make this class more accessible, they should have tried to reduce the number of buttons in this class. Seriously, I have no idea where I'm gonna put Flarestar on my three hotbars.
    edit: And the fact that you HAVE to get 6 Fire IVs to get the most out of your rotation will mean any new or learning BLMs will have to git gud or drop the class, and doing the fire rotation ain't easy. I leveled BLM as my first class after joining FFXIV during Endwalker and it took me until the 80s to do it consistently. That's a long time to struggle!

    • @bamberscher_offiziell7261
      @bamberscher_offiziell7261 Před 13 dny +5

      Replace it for sharpcast?

    • @hayalmatnu9919
      @hayalmatnu9919 Před 13 dny +2

      Or your blizzard 4? They said they consolidated B4 and f4

    • @NajaSide
      @NajaSide Před 12 dny +1

      They're also consolidating Umbral Soul and Despair, so there's yet another spot

  • @15harry150
    @15harry150 Před 13 dny +3

    So the BASIC fire rotation straight from ice now seems to be: Fire IV x3 --> Paradox --> Fire IV x3 --> Fire III (firestarter gained from paradox) --> Astral Flare or w/e --> switch to ice OR manafont and repeat

    • @TenPace
      @TenPace Před 13 dny +3

      Forgetting Despair but yes

    • @Orphan_of_Kos_or_some_say_Kosm
      @Orphan_of_Kos_or_some_say_Kosm Před 13 dny +1

      Wouldn't it be better to do Fire 3 --> Fire 4 x2 --> Paradox (instant) --> Fire 4 x2 --> Fire 3 Firestarter (instant) --> Fire 4 x2 --> Despair --> Flare Star? So you have 2-3 GCDs of free space between each instant depending on the instant removing a GCD of time from the fire phase. Unless you REALLY care about using an instant F3 to start the phase with.

    • @desubysnusnu
      @desubysnusnu Před 13 dny +1

      White mage became Glare mage
      Now Black mage became Fire mage 😂

    • @rickmel09
      @rickmel09 Před 8 dny

      @@desubysnusnu always has been

  • @DeadEye935
    @DeadEye935 Před 14 dny +81

    Taking a shotgun to its kneecaps and making it more punishing and less fun for casuals, and also ruining the point of its most recent capstone ability JUST to get rid of non-standard is frankly insane.

    • @arcadema
      @arcadema Před 13 dny +29

      Theyre so obsessed with getting rid of anything non standard and its so bizzare, theyve been slowly pushing this since ShB

    • @sharinganproz
      @sharinganproz Před 13 dny +8

      how exactly does this make it less casual lol

    • @zombiegodsire
      @zombiegodsire Před 13 dny +23

      They didn't do this JUST to get rid of non standard. I highly doubt they even considered that in the first place. Mana ticks were horrible. Any game play you need an add on to track is horrible. It needed changed in some way

    • @kman6004
      @kman6004 Před 13 dny +12

      @@sharinganproz You HAVE to get 6 fire 4's. If you miss one, you are screwed.

    • @sharinganproz
      @sharinganproz Před 13 dny +11

      @@kman6004 but to a casual player this doesn't matter lol
      you don't lose stacks by going into ice anyways, i don't see how this is a big deal tbh

  • @NaoriYT
    @NaoriYT Před 13 dny +18

    Yoshi-P, i u read diz... U broke my kokoro :(

  • @JollyChuck12345
    @JollyChuck12345 Před 13 dny +4

    I've never even played non-standard but I can appreciate that a lot of people enjoyed it and it had some fun optimizations, so I'll pour one out for that. However, I don't understand the removal of ice paradox, might as well just change it back to fire at this point, I guess the new thunder spells make up for that somewhat since they're instant, but what if I don't need to refresh but need an instant during ice? A lot of the optimization of standard BLM in Endwalker was playing around thundercloud procs, that's now dead too. Rip sharpcast, Manafont change is sick though.

  • @vegassims7
    @vegassims7 Před 10 dny

    I love me black mage!

  • @jk1556
    @jk1556 Před 13 dny +10

    Dear lord what a letdown. Very thoughtful of SE to release their embargo in time to cancel preorders though.

  • @Khalith
    @Khalith Před 13 dny +14

    Wonder how many bad blms will complain about not getting flare star stacks because they don't cast fire IV?

    • @nixiedreamstar
      @nixiedreamstar Před 13 dny

      If we only had a way to count the number of comments in this video we would know.

    • @TheArnoldification
      @TheArnoldification Před 13 dny +7

      There are people who complain reaper is too hard, im sure those same people will try out black mage and complain 4441444 for 10 minutes is too hard as well

    • @rickmel09
      @rickmel09 Před 8 dny

      @@TheArnoldification people complain that reaper is too hard to weave ogcds during shroud if you have high-ish ping

    • @TheArnoldification
      @TheArnoldification Před 8 dny

      @@rickmel09 i think thats understandable and unfortunately isnt what I was referring to lol

  • @HRFleur
    @HRFleur Před 14 dny +21

    Thank you very much for the vid. I have nothing to say to SE though. Rip blm.

  • @MrCmagik
    @MrCmagik Před 13 dny +12

    Overall I'm satisfied with the changes, but the lv 100 new spell feels really out of place. First it forces a full fire phase which might not always be possible nor ideal. (especially in ultimate).
    Second, it's just another finisher. We already have Despair, why another one? I wouldn't mind if it were only doable once every 2-3 cycle but every cycle as the last spell? Sounds like something we already have.
    I also don't like that its recast is shorter than its cast. It means that after every despair we can do Xeno/Thunder/FireIIIproc > swiftcast > Flare Star to gain 0.5s. Which sounds like more mobility but it's actually less because instead of choosing where you want your instant it's kind of stuck at the end of your astral phase.
    I'm also concerned about the Thunder proc. ATM the big impact damage makes it so that just casting it is still a decent chunk of damage even if the previous thunder Dot didn't tick that many times. The new thunder initial impact is really small, only 200 potency which means that only the DoT will matter now. With 2 stack per cycle but a cycle lasting nowhere near 30s, it feels like we'll have to waste 1 stack every time.
    Manafont rework is nice altough it would have been better if itnstead it were a buff that triggers once you're oom. This would allow you to do it on CD and not just whenever your firephase happens to finish which can be 15s after the CD becomes available.

  • @AnonymousCoward3000
    @AnonymousCoward3000 Před 13 dny +4

    I love using the non-standard transpose lines. Very sad for these changes.

  • @StrawberriesWasTaken
    @StrawberriesWasTaken Před 14 dny +33

    this is just sad, good video tho :)

  • @MagiusNecros
    @MagiusNecros Před 13 dny +27

    They really nerfed this job with the Umbral Ice changes, removal of Thunderprocs(that was fun why remove it), removal of double Transpose Paradox rotation for super mobility and now pigeonhole you into Fire 4/Flare spam.
    Not sure who this job is for if they want to make it play like ARR BLM again. Friendship over with BLM. Picto is my new best friend now.
    This is crazy.

    • @nixiedreamstar
      @nixiedreamstar Před 13 dny

      ARR BLM? It was literally the BLM that have been playing for ALL xpacs that didn't have paradox, aka.: all of them expect 1. Drama queen much.

  • @karenpojar2514
    @karenpojar2514 Před 13 dny +39

    Being the complex class WAS the draw of the class. Now it is a "build meter, spend meter" like RPR or MCH.

    • @iantaakalla8180
      @iantaakalla8180 Před 12 dny

      I suppose getting MCH was, in fact, good practice with what BLM is now.

    • @johndelanie3649
      @johndelanie3649 Před 12 dny +6

      Every class is "Build meter, spend meter" what are you on about

    • @Rataldo20
      @Rataldo20 Před 12 dny +9

      @@johndelanie3649 BLM wasnt build meter, spend meter dude. it was "DONT LET THE METER FALL OF" lol

    • @NajaSide
      @NajaSide Před 12 dny +3

      @@Rataldo20 Were you not using your polyglots?/j

    • @rickmel09
      @rickmel09 Před 8 dny

      @@Rataldo20 build MP, spend MP

  • @JemuzuDatsWho
    @JemuzuDatsWho Před 10 dny +2

    I feel like I'm the only one that thinks these changes are rad*
    *edit: after thinking this over I think I get it LOL, kinda sad on further thought about how we lost Sharpcast and freedom with Thunder casts :( besides that I think I'm still excited though

  • @TheMan21892
    @TheMan21892 Před 12 dny +7

    These changes don’t seem bad to me, and level syncing under 70 isn’t bad either. I’ve never had many issues playing BLM at any level, and these changes sound fine to me.

    • @ciaranmadden9469
      @ciaranmadden9469 Před 12 dny +8

      Yeah but no mp tick between pulls at low level is a bit punishing no ?

    • @nozelxo6514
      @nozelxo6514 Před 11 dny +2

      @@ciaranmadden9469you still get MP tick like any other class in the game, the didn’t removed it from BLM, the only thing they removed it was the Extra MP restore from Umbra Ice via Mana Tick, but the normal base mana tick that every class has in the game BLM will have it so you will be able to cast ice spells and get your MP back,

  • @kiksuya
    @kiksuya Před 14 dny +35

    depression.

  • @Viestadisaster
    @Viestadisaster Před 13 dny +1

    I'm lvl 51 blm and have no idea how this affects me other than not being able to cast thunder as my first spell .___.

    • @hayalmatnu9919
      @hayalmatnu9919 Před 13 dny

      I feel bad for everyone starting BLM now, but hey, once you get fire 4 you'll be alright!

    • @Xadaj127
      @Xadaj127 Před 12 dny

      Really just means your leveling spell progression will be different, and integrating thunder into your rotation will have to come from using other spells first.

    • @hayalmatnu9919
      @hayalmatnu9919 Před 12 dny

      @@Xadaj127 firestarter overcap is imminent

  • @hasseo195
    @hasseo195 Před 12 dny

    OK, that with the losing of stacks of the new gauge had no one other mentioned yet, who i saw.
    A little sad, but in overall should that be no big meaning.
    Aside of that, do i see only improvements by the blm. Except of the thunder thing, who looks unnecressary (i want to start with beeing a Sith and shoot lightning^^). And a little questionable with no Paradox for ice phase (ok, you only need 1 ice attack for full mp, so, is there no big reason to stay in ice phase, except by down times from enemie).

  • @sharmalqir4721
    @sharmalqir4721 Před 13 dny +16

    so upset about BLM :< mained sense HW and its getting gutted.

  • @Mizer1822
    @Mizer1822 Před 11 dny

    It will still probably be the least used caster, but at least this feels like it becomes more usable to more people w/o feeling like there is a huge barrier to entry to play the job.

  • @ButterNuss.
    @ButterNuss. Před 10 dny

    Guys that AOE rotation with the new Manafont will be NUTTY.
    HF2 ->HT2->Flare -> Flare ->FlareStar->Manafont->Flare->Flare->Flarestar->AETHER POT->Flare
    YOU GET A FLARE! AND YOU GET A FLARE! EVERYBODY GETS A FLARE!!!

    • @nozelxo6514
      @nozelxo6514 Před 10 dny

      No, after the mana font you will be able to cast High Fire twice and then Flare twice and Flare Star

    • @ButterNuss.
      @ButterNuss. Před 10 dny

      @@nozelxo6514 Due to the extremely low potency of HF2 we will probably only use it to switch to Astral Fire.
      A HF2 is, if these changes stay, only 180 potency, while a flare is 432.
      This makes me think we will be prioritizing throwing out flares, similar to how it was in shadowbringers. (we completely ignored Fire2 there aswell, for similar reasons).
      And this time it also gives us a shortcut to FlareStar.

    • @nozelxo6514
      @nozelxo6514 Před 10 dny

      @@ButterNuss. you still need to cast it for Enhance Flare tho

    • @ButterNuss.
      @ButterNuss. Před 10 dny +1

      @@nozelxo6514 When you look at the tooltips shown in the video at 4:00 you see that the entire enhanced Flare effect is gone.

    • @nozelxo6514
      @nozelxo6514 Před 10 dny

      @@ButterNuss. mmmm I didn’t notice that, dam AoE rotation gonna be better than what I thought, the change on Manafont is it a Trait update or is a change we going to automatically have when we log into the game?

  • @Dw7freak
    @Dw7freak Před 13 dny +3

    My biggest issue learning BLM in EW was overextending my Fire4s before refreshing my Astral Fire, so having the Flare Star gauge will help tremendously in keeping track of that.

    • @marcusaurelius4777
      @marcusaurelius4777 Před 13 dny +5

      ...how? Lol. You do three fire IV's and then paradox, or rather, you have three "casts" of any kind before paradox on either side of it. You can fit w/e you like, and even more, if you have a Fire III proc. It's really that easy. Damn. I guess this is why they also dumbed Monk down as well because people literally couldn't sus out that you do DK and Boot alternatively, and two True strikes for every Twin, and three snaps for every demo. Lord. Well. At least it helps you lmfao.

    • @Raymoo618
      @Raymoo618 Před 13 dny

      @@marcusaurelius4777 cry

    • @WhimsicalPacifist
      @WhimsicalPacifist Před 13 dny +2

      @@marcusaurelius4777 Some people can't count to three I guess. It's why we can't make fun of the crayon vomiting summoners. They can't help it, they were born that way.

    • @fiddleblue
      @fiddleblue Před 12 dny +4

      It’s late into the expansion for this tip, but you can use the timer of AF to know when to refresh it. Anything less than 6 seconds is a refresh.

  • @Dyxid
    @Dyxid Před 13 dny +3

    Oh boy, *more* gauge stuff to keep track of... I think Black Mage is going to be staying a bottom-rung job for me because it seems they've made it even more convoluted and unappealing.

  • @melp.5394
    @melp.5394 Před 10 dny

    Thx for this new information, but you don't need to do a 1:30min intro everytime - just get right into it...

    • @nozelxo6514
      @nozelxo6514 Před 10 dny

      It’s his videos, you can always skip the intro if it bothers you so much

    • @RinBanana
      @RinBanana  Před 10 dny +1

      It had information I needed to include, there are chapters specifically so that you can skip it as soon as you've seen it once

    • @melp.5394
      @melp.5394 Před 10 dny

      @@RinBanana Yeah I noticed it was the same introductory every video I viewed, so I essentially started skipping to the main parts.

  • @juba1479
    @juba1479 Před 2 dny

    High Fire 2 does not give Enhanced flare anymore. Utterly useless. Having an AoE variation, just for the sake of having one is just bad game design, why would I use High Fire 2 when I can just do Fire 3 and Spam Flare?

  • @user-xs6pq8ro9l
    @user-xs6pq8ro9l Před 13 dny +52

    This is the biggest middle finger they could have given us. BLM used to be flexible, now it is going to be one of the most rigid jobs in the game where you press the exact same buttons in the exact same order in every single fight. Why are they so adamant on making everything boring?

    • @MagiusNecros
      @MagiusNecros Před 13 dny +7

      Streamlining baby!

    • @iChannelz88
      @iChannelz88 Před 13 dny +8

      What are you talking about with BLM being flexible? It has always had the most rigid/basic rotation in the entire game. Their focus and struggle has always been to maintain uptime in fights that require alot of movement rather than a having a complex rotation unlike other jobs

    • @MagiusNecros
      @MagiusNecros Před 13 dny +35

      @@iChannelz88 Between slidecasting, Paradoxshifting, Warp, Leylineswarp, Triplecast, Swiftcast and Sharpcast procs BLM was one of the most mobile casters in EW if you knew what you were doing and knew how to use nonstandard techniques in a combat encounter. Most of that will be removed and become a rigid job class again. You've lost your trolley.

    • @rockidayo
      @rockidayo Před 13 dny +5

      sure was "flexible" having to go over dozens of spreadsheets and logs to see which one of the myriad of lines you had to use for each phase of each fight if you wanted to deal enough damage to justify picking it over SMN

    • @iChannelz88
      @iChannelz88 Před 13 dny +6

      @@MagiusNecros It’s still going to be one of the most mobile casters with 2 triple casts and now swiftcast at 40sec.
      BLM at it’s core is and has always been rigid, its base rotation has always been the same no matter what dumb tech people have found for small dps gains that i feel just disrupts the flow of the job. The changes they’ve made is far more positive than negative. Removing the rng aspects, MP ticks and dumb transpose tech is a welcome change for me and this comes from someone who’s not casual and has done endgame content/savage since ARR.

  • @khiliarkos7982
    @khiliarkos7982 Před 12 dny

    I don't get what people mean when they say "BLM is one of the most mobile casters". Like, SMN is almost a phys ranged at this point, RDM has a a free instant cast every other GCD, plus 2 stacks of Acceleration and more instant casts after melee combo. Picto seems to have a fair amount of instant casts too, but might be on par with BLM.

    • @KascGoobbue
      @KascGoobbue Před 12 dny +6

      When people usually say this, it's because fights that require movement usually require a lot of movement in bursts. Think panto in TOP or Superchain in p12s. In cases of long duration high intensity movement, black mage is more advantageous than red mage. Black mage can save up it's instant casts and can cast over 10 instant cast GCDs in a row if planned properly. Red mage has more movement overall, but it matters less since movement in this game is designed in long bursts as opposed to short controlled ones

  • @endvalley3014
    @endvalley3014 Před 13 dny +2

    Looking forward to these changes... but damn, I was really hoping they'd do something to get rid of having to spam Umbral Soul to keep your stacks & Polyglot timer ticking. I always feel stupid spinning around nonstop like an idiot when nothing in actually happening. Oh well I guess...

    • @cashman1228
      @cashman1228 Před 13 dny +1

      Seriously. I don't agree with all the doom posters and still think this job will be fun to play. But I've been wanting the enochian timer to stop ticking when out of combat and at full stacks of umbral ice for 4 years now. Sigh, maybe 8.0....

  • @maxmuller6791
    @maxmuller6791 Před 14 dny +32

    it's joever for all blm enjoyers

    • @Guy-9
      @Guy-9 Před 13 dny +4

      no

    • @Xadaj127
      @Xadaj127 Před 12 dny +1

      Adapt, improve, overcome. It isn't unplayable or even as bad as it's being perceived. I'll still play this.

  • @abrittishpanfish6269
    @abrittishpanfish6269 Před 11 dny +1

    and so sharpcast and nonstandard shenanigans are dead and buried.

  • @m.a.dmatt6689
    @m.a.dmatt6689 Před 11 dny

    A bigger and moveable circle and more explosions! What more can a BLK ask?

  • @terr0byte661
    @terr0byte661 Před 13 dny +6

    the thunder change is absolute ass
    you get 2 procs per rotation but can hold only 1 and your rotation is about 30s lmao
    plus non-standart is dead for no particular reason whatsoever except yoship didnt like it
    i absolutely hate all this job streamline changes, if it still continue to happen we will have 20+ smn jobs after 2 or 3 expansion, and i for one absolutely dont wanna see us pressing single button that just light itself up differently for every encounter ever

    • @Rataldo20
      @Rataldo20 Před 12 dny

      this already happened before dude. and square will continue to do it with the jobs that are left. MCH, SMN, SAM, NIN, DRG, MNK, AST, SCH have already been through this. you will get used to it.

    • @terr0byte661
      @terr0byte661 Před 11 dny

      @@Rataldo20 the hell you mean get used to? Get used to what? Developers being wrong about their decision to make game *easier* for new players? This blm rework is something no one asked for, this change is the smn level change. When job has just 1 annoying issue (mana ticks for blm and pet ai for smn) and instead of making a workaround they just straight up change the flow of job. Idk I’m extremely angry about the change I can rant all day about it. Plus they keep adding new fire spells for fire phase instead of focusing their attention on the enchanting the feel of ice phase. Blm will be super easy to play now, imagine adding 3 GUARANTEED instant casts in every astral fire phase for literally no reason whatsoever and removing the fun complexity of sharpcast entirely
      Like playerbase needs to actually riot against those changes, cuz they are objectively bad and will 100% lead to game downfall in longterm

  • @PoPeepo_
    @PoPeepo_ Před 14 dny +8

    this blows

  • @karasutsuki1733
    @karasutsuki1733 Před 13 dny +20

    unpopular opinion it seems, but i like this

  • @altaric8483
    @altaric8483 Před 11 dny +2

    Man, who asked for this..

  • @cosmicbrownie2312
    @cosmicbrownie2312 Před 13 dny +3

    Ehhhhh... as a blm main these changes look... interesting. Im not doomposting but I feel like this will make the job feel very different

  • @leoluigi18
    @leoluigi18 Před 12 dny +7

    Why are they making this game so simplified? Where is the challenge and joy of mastering your job? It’s that was MMO’s are about? Might as well play a single player RPG if I want my role simplified that anyone can use and play out the get go.

    • @leoluigi18
      @leoluigi18 Před 12 dny +3

      P.S I main BLM. I have been since ps3 beta. Just doesn’t make sense to me, and I’m frustrated with the road this is going down on.

    • @gramt4685
      @gramt4685 Před 10 dny +2

      They fully abandoned the MMO part of this "MMORPG" with Endwalker. I expect them to go even further into making this game as rigid and appeasing to as many as possible. BLM was one of the last holdovers of the MMO class design part of this game, and it's safe to say they have killed it here. Jobs are basically skins and animation swaps with few individual distinct merits within their roles.

  • @sneaky7615
    @sneaky7615 Před 13 dny +4

    More like dead mage

  • @Raionhardt
    @Raionhardt Před 12 dny +6

    Non-standard gameplay was extremely rigid for a theoretical 0.7%-2% DPS increase if you were making perfect use of all the nonstandard lines.
    For people to loose their shit over the changes call it non-standard flexible is just pure irony

    • @kingvelard
      @kingvelard Před 10 dny +3

      if i have red blue and yellow cards in my bag and i only want the red ones of course that's rigid but i'm never locked out of taking the other two
      but if you take the red ones out the bag entirely then i HAVE to pick either blue or yellow. does that make it easier to understand why people are frustrated?

  • @TheArnoldification
    @TheArnoldification Před 13 dny +11

    >remove flexobility from the job that seriously impacts ease of play amd adapting to encounters, making it harder for casuals to play
    >remove why paradox was a good button in endwalker, UI phase will feel shit again and it being instant in dt means you can't frontload your fire 4 rota
    >add even more buttons you have to find a place for on your hotbar
    Bro the job team for this game legit sucks lol, i dont even understand where they were coming from for half of these changes. I guess blm finally got bricked along with the rest of the jobs they ruined over time

    • @marcusaurelius4777
      @marcusaurelius4777 Před 13 dny +4

      Cry louder

    • @TheArnoldification
      @TheArnoldification Před 13 dny +7

      @@marcusaurelius4777 ill be there to point and laugh when your favorite job also gets ruined for literally no discernable reason

  • @VForceWave
    @VForceWave Před 13 dny +15

    So happy with the changes to BLM. Standard reigns supreme. Umbral Soul REALLY should be available ASAP though.

  • @RealElSteino
    @RealElSteino Před 14 dny +12

    💀

  • @NANA-dd4fl
    @NANA-dd4fl Před 13 dny +3

    how awful

  • @corbenikgaming7688
    @corbenikgaming7688 Před 10 dny +3

    I have a feeling that a lot of people are going to stop playing black mage now

  • @Toad-yv8ko
    @Toad-yv8ko Před 13 dny +12

    Holy shit this is worse than the SMN rework... They at least got busted in low level content... We got a dps and mobility nerf for anyone that wants to do TOP/DSR?
    I can already see PF banning BLM for uwu+ucob+tea+dsr+top now...

    • @marcusaurelius4777
      @marcusaurelius4777 Před 13 dny

      Good. BLMs demanding custom shit for their "movement" was cringe. SMN is easy af and brought a buff, RDM brought a buff and a mit. BLM just brought griefers. Legit. Every TOP PF I ever had with a BLM they were utter dogwater lmfao. I'd take a blue SMN glue eater over a cry baby BLM any day. They ALWAYS bitched about changing things for them, deviating from PF strats that were well oiled and ingrained in everyone's psyche. Good riddance bro.

  • @Seeker265729
    @Seeker265729 Před 13 dny +8

    Wow these changes are ass

  • @bidoofthedestroyer566
    @bidoofthedestroyer566 Před 13 dny +8

    As a blm main, the changes really suck in my opinion, they benefit no one and only hurt non-standard and flexible options available to blms. I have grievances with almost every change they did to the job.
    That aside, Thank you Rinon for actually testing community questions and feedback in your limited play time.

  • @VallThyo
    @VallThyo Před 13 dny +3

    Great, they managed to streamline the only fun job in the game. All I can hope is that my opinion changes when it's like, but seeing the changes... man, that's sad.

  • @andylawlzz
    @andylawlzz Před 14 dny +22

    BLM my favorite job, never played non standard, only excited for the changes! doomers out

  • @GG-yy4yx
    @GG-yy4yx Před 13 dny

    Can they get rid of scathe ? It’s pointless.

  • @JackThor1
    @JackThor1 Před 12 dny

    No BLM ULTIMA!!! game bad unplayable /s

  • @kinginknova9844
    @kinginknova9844 Před 11 dny

    Why doesn’t flare star reset your fire count down like despair. And why calling your layline don’t give you an instant cast of your next fire 4 Make every button useful. Although then calling your laylines may work like sharp cast just to get an instant cast but I just think calling your laylines is lame. Why not just make layline a buff. Also casting despair should give an instant cast to flare star, making solo fights more fun and aoe a bit different from solo fights. BLM should really be more mobile, although it can be said as very mobile already, teleporting should be 5sec not 10sec. I’m level 100 for goodness sake. When can blm cast arcane magick?

  • @asdsad17
    @asdsad17 Před 13 dny

    as an instant blm main in bozja, i can tell this is a dps gain.

  • @lewis24685
    @lewis24685 Před 14 dny +21

    I'm quite unhappy with this

  • @smaller_cathedrals
    @smaller_cathedrals Před 11 dny +1

    "The job for the most part feeling-wise is very unchanged and - if anything - is cooler than ever! Flare Star is really fun and it's a very serotonin inducing button to press."
    And that's all that matters. Period.
    Without having read the comments, I KNOW that everyone is complaining about "dumbing down" the job, taking away complexity, braindead, yada yada, same ol', same ol'.
    Which is, of course, nonsense. What these haters always get wrong is: streamlining is a positive thing.
    Having different jobs with different degrees of complexity, rigidity or flexibility is a good thing.
    And as the quote from the video perfectly illustrates:
    All the combos, all the buffs, progs, meters, all the stacks, all the resources, potencies, etc. are only second to the number one priority: fun.

    • @gramt4685
      @gramt4685 Před 10 dny +5

      Your idea of fun doesn't have superiority over theirs. Many think the simplification of jobs kills the fun, and it's just as valid an opinion as yours.

    • @kingvelard
      @kingvelard Před 10 dny +1

      fun is subjective and trying to tell everyone what does and doesn't matter is way more prescriptive and elitist than a sweaty nonstandard grinder expressing their disappointment that their playstyle is being phased out

    • @jk1556
      @jk1556 Před 10 dny +2

      "streamlining is a positive thing"
      "different jobs with different degrees of complexity, rigidity or flexibility is a good thing"
      Pick 1

  • @necropollis-
    @necropollis- Před 13 dny +2

    As a BLM, this change doesn’t really seem that negative. Is it going to feel different and be odd to get the new rotation down? Absolutely, but that’s doesn’t make it inherently bad. We lost some abilities but others have been buffed. I’m mainly excited to be able to love my Ley Lines because I’m apparently prophetic because I always manage to throw them down right before the boss throws the AoE there.

  • @NoName-zh1jz
    @NoName-zh1jz Před 13 dny +13

    This change is so cringe

    • @Tyrbris
      @Tyrbris Před 13 dny

      Have fun in The War Within

    • @NoName-zh1jz
      @NoName-zh1jz Před 12 dny +1

      @@TyrbrisI am in fact before DT releases