Growing the Population & Sending Them to My Detailed Farms! - Manor Lords (#11)

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  • čas přidán 1. 05. 2024
  • Here we go again!
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    ► About The Game...
    Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
    Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are motivated by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements shaped and developed.
    • Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
    • Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each region will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
    • Build extensions behind larger homes to generate income and resources that would not otherwise be available. Homeowners don't just pay taxes - they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
    • Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.
    From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
    • Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing population.
    • Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
    • Sell surplus goods to traveling merchants or establish trade routes of your own. Manufacturing and exporting quality goods will provide wealth to upgrade your city, pay taxes to your liege, hire mercenaries, and unlock technologies for new industries, products, and tools.
    Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and neighboring lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
    • Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to crush rebellions or suppress banditry, and at other times you will lead you men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks.
    • A robust diplomacy system will allow you to communicate with other lords, using influence or threats to sway their actions. These competing lords have their own goals and will seek you out as well, and your response to their offers or insults can mean the difference between war and peace.
    • Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely - a smaller force can defeat a larger enemy, if commanded well.
    Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city. A pyrrhic victory can spell economic doom, or a winter of rationing food and firewood.
    MANOR LORDS on STEAM
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    Watch Dylan play some other great games!
    ► • SimCity 2013 - Revisit...
    ► • Cities: Skylines - Van...
    ► • Banished (2023)
    #conflictnerd #ManorLords
  • Hry

Komentáře • 10

  • @ChrissiesCorner
    @ChrissiesCorner Před měsícem +5

    "Medieval version of browsing Amazon while drunk"...yeah...that's definitely a terrible idea! From personal experience there too...also, super late at night & when my insomnia kicks in 🙈

  • @PauperJ
    @PauperJ Před měsícem +1

    To grow the population fast, you'll need to get a few helicopters to send DNA retrieval teams to various dig sites around the world.

  • @saintjacques8137
    @saintjacques8137 Před měsícem

    Thank you very much for these tutorials, they're quite useful. If anyone's very thoroughly into Medieval rural, agricultural and peasant history (from revolts to economic implications, from costruction materials to village communes), I strongly recommend Schwerpunkt's relative series. They make an excellent background to manor lords et similia

    • @petergplus6667
      @petergplus6667 Před měsícem

      "Schwerpunkts relative series" is nothing I can find via a search engine.

  • @dsw1664
    @dsw1664 Před měsícem

    One of the best ways to ensure you have enough timber, is only to construct in areas you have felled trees. Cut down the trees, then build there with that wood. If you just build A lot of the burage plots in woodland, you dont get the timber from those trees.

  • @UberNick
    @UberNick Před měsícem

    Loving the videos man!

  • @Leeblic
    @Leeblic Před měsícem

    Manor lords needs a build constraint mod

  • @martinferjancic
    @martinferjancic Před měsícem

    my idea is to have more farmhouses and less people in them, thats how you can have more oxen on per same amount of farmers

  • @Gearhead9415Gaming
    @Gearhead9415Gaming Před měsícem

    So heres a little something i have picked up from my playing all your lots should have the extra living space and veg plots should be long but the others should be shorter you artisin lots will get bosted haveing the extra family from the upgrade but you will loss to familys to the profession then

  • @coldun85
    @coldun85 Před měsícem

    11:32 is there a story behind this? Have you left your local tavern and woke up with new shoes the next day? There is nothing worse than passing a Tesco after being at the pub 😂