Direct Damage Wand Build Breakdown // Ashes of Creation
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- čas přidán 11. 09. 2024
- Ashes of Creation is really starting to come together. The progress we have seen this past year has been fantastic, and it is nice to finally see the more in-depth systems such as weapon skill trees, finally be brought to life.
See all the wand spec options here on the wiki: ashesofcreatio...
Ashes of Creation is a unique take on the MMORPG experience. Our world structure is dynamic, and built to react to your actions. Cities will rise and fall as you shape the world of Verra. Quests and secrets will unlock as populations gather and their needs grow. As the world’s NPC structure is established in real-time, you will have the ability to destroy what’s been created, paving the way for new developments, populations, and change. Political strife and intrigue will play a very real role in the structure of your experience. Gone are the days of static worlds; change is here to stay!
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What are your thoughts on the Direct Damage Wand Build? Comment Below!
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We're gonna spend so much time on build crafting alone. Super excited.
I could actually build a healing cleric who uses a 2h hammer 😂
Heavy armor, sword and shield summoner here we come 😏
it's gonna consume sooo much time
Yah going to take up so much time and I'm going to enjoy every minute of it
@@tonydalimata I can't believe we're getting weapon AND class skill trees
Thats insane
This is great stuff. Can't wait to get in there and customize my weapon tree
1:40 I was praying that this mfer went through and paused on all the tool tips. Thank you for doing the things I wish I had the patience to do! Big upsss 🤟🏻
Appreciate the content Ritchie
Appreciate the support! :D
My mmo brain would initially lean into reducing how much I light attack and using more skills. So I'm thinking I'd start with the path that boost my skills cooldowns/damage. Ideally I'm not putting out a ton of 5+ light attack strings so maybe higher initial damage as well. Can't wait to get my hands on this stuff.
this does mean that weapon skill trees and class skill trees will make every player unique from one another. And since all weapons and classes will have that feature, it adds more to the customization for the player.
Does anyone know if we have any news regarding the rogue class, and how its augments could affect the class?
All we know right now, is the rogue won’t be in A2 at launch and will be added the first big content update post A2 start
@@RitchieSH All right, thanks man!
@@RitchieSH One more question. Regarding the mage, do we know if they are only centred around the elements, or will they also have some "arcane" (pure raw magic) abilities to build around? Most damage just seemed to be related to either ice, fire, lightning etc.
@@Fortuna_2200 there are some arcane they have said. You’ll be able to use augments to change the elements from my understanding as well
@@Fortuna_2200void is also a spell type. It has the teleports and such in the "element"