Realistic Gun in VR - Part 3

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  • čas přidán 30. 10. 2020
  • How to pull the slider to reload a gun!
    Learn in this video how to make realistic fire weapon in Unity using the XR Interaction Toolkit.
    ▶ Get access to the source code: / valemvr
    ▶ Join the Discord channel: / discord
    Download the Gun Sounds and the XROffset Grab Script :
    drive.google.com/drive/folder...
  • Hry

Komentáře • 129

  • @lunar-skiehackett747
    @lunar-skiehackett747 Před 2 lety +2

    Many many thanks for this video, Valem. It's been a massive help for creating my own vr weapon framework, expanding upon your methods here and building things a slightly different way. I've expanded it to allow manually ejecting bullets by pulling the handle back repeatedly while a mag is in and checking if the gun is already cocked before spitting a case and removing a round from the magazine.

  • @brianfromearthhh
    @brianfromearthhh Před 3 lety +21

    You're seriously paving the way for so many vr developers! Thank you so much and keep them coming! 👌🏽

    • @CactusVRstudios
      @CactusVRstudios Před 3 lety +3

      True! Without his tutorials I'd have never even started with my Cactus Cowboy VR games. Cannot thank him enough for those.

    • @magma5267
      @magma5267 Před 2 lety

      @@CactusVRstudios Oooooh Cactus Cowboy VR!!! my favorite game

    • @CactusVRstudios
      @CactusVRstudios Před 2 lety

      @@magma5267 It's true. Lots of my gun mechanics are based on this video. Even the current in development title

    • @magma5267
      @magma5267 Před 2 lety

      @@CactusVRstudios Nice i loved the applab game i cant wait to play this new one

  • @elephin
    @elephin Před rokem +2

    for anyone with problems with the gun moving around alone in the table, it is because of a glitch were the hitbox of the slider is bigger than the hitbox of the weapon itself, so to fix this just make the hitbox of the slider smaller

  • @nuclearsu
    @nuclearsu Před 3 lety +12

    Can you make a 4th part explaining on how to add recoil? Thanks.

  • @cjgillum5417
    @cjgillum5417 Před 3 lety +33

    The "XROffsetGrabInteractable" script needs updated, unity changed OnSelectEnter
    it is now either "OnSelectEntering" or "OnSelectEntered" same goes for OnSelectExit, though that's not used in the script.
    ran into this problem doing this tutorial figured it may help someone!

  • @augustolanderbang6058
    @augustolanderbang6058 Před 3 lety +16

    I just made the gun! The last thing missing for my game is a knife/sword that does not suck. In other words, a sword that, when you e.g. stabs it through a box, causes it to get stuck and can only be pulled out again of a certain axis. That would be really cool. Thanks

  • @rickybobbyracing9106
    @rickybobbyracing9106 Před 2 lety

    This 3 part gun series is still great!

  • @rubyrails2329
    @rubyrails2329 Před 3 lety +1

    Cette chaîne est excellente. On ne trouve pas énormément de tuto VR aujourd'hui. Pouce bleu as usual ;)

  • @Scoopa
    @Scoopa Před 3 lety +9

    Hey Valem, once again an amazing video!
    Now, since you did a multiplayer tutorial a few weeks ago followed up by a weapon tutorial... could you maybe combine the two and show us how to make a weapon, that is synced via network and actually damages other players?

  • @TheAdventuresOfMontuMiah

    Good source materials for VR development.

  • @nuclearfork
    @nuclearfork Před 3 lety +4

    Hi Valem, I was wondering if you could show us how to make a automatic rifle using the unity xr Input system. It would also be nice to see a car,plane,boat tutorial! Please keep on making awesome tutorials!

  • @KerimKuyucaklioglu
    @KerimKuyucaklioglu Před 3 lety

    Thanks Valem for everything.
    Could it be the next vr flight training video?

  • @anxmee5099
    @anxmee5099 Před 3 lety

    Love it man!

  • @TylerS_4589
    @TylerS_4589 Před 3 lety +3

    Awesome video! can you make a tutorial on physical hands (Hands that don't go through walls/ floor and that can interact with things without grabbing) ?

  • @kerfuzzle
    @kerfuzzle Před 3 lety +11

    second! Any ideas of how to get the XR socket Interactor from part 2 to work with photon?

  • @KimboKG14
    @KimboKG14 Před 3 lety

    Oculus Quest 1&2 now fully support unity's DOTS!
    Just made a stresstest with 10k flying spaceships smoothly on the quest1.
    Looking forward to learn Unity's VR input system and make a character controller that's based on DOTS and integrated to the entity/havok-physic system.
    This is just so amazing!

  • @harshaljadoncs5843
    @harshaljadoncs5843 Před 3 lety

    Awesome bro

  • @shinzor
    @shinzor Před 3 lety +1

    Could you make a socket wrench tutorial and how to losen / tighten a bolt with it in vr?

  • @Rook1e0ne
    @Rook1e0ne Před 3 lety

    Man i have been watching your videos for the past two weeks and based on the xr tutrial series and the full vr body series i am trying to make a physics vr body but i am not there yet . a tutorial on that would be greatly apreciated

  • @olliejw8192
    @olliejw8192 Před 3 lety

    You have inspired me to create vr game like if Super Hot and Pavlov had a baby

  • @GamerReality
    @GamerReality Před 3 lety +2

    Honored to be the first one to say that I appreciate your videos!

    • @ValemVR
      @ValemVR  Před 3 lety

      Hey man its been so long how are you doing? :D

    • @dbrad4524
      @dbrad4524 Před 3 lety +1

      Not the only one! Love your vids can’t wait to make my own stuff! Keep up the good work!

    • @ValemVR
      @ValemVR  Před 3 lety

      Thanks dougal ❤️

  • @jacobandrews2696
    @jacobandrews2696 Před 3 lety +1

    Ive got a question I could really do with some help with!
    I want to make an automatic gun for my VR shooter, normally I would use Input.GetKey but with the XR interactor I can call activate in the inspector, but im not too sure how to do that in code. Id like to check for "while input trigger activated" but I dont really know where to start here. Any advice/ tuts are apreciated!

  • @m.arrese2009
    @m.arrese2009 Před 2 lety

    You are a Genius!!!

  • @richardosborn159
    @richardosborn159 Před 3 lety

    so cool!

  • @notbehindenemylines
    @notbehindenemylines Před 3 lety

    nice bro

  • @babushka6936
    @babushka6936 Před 3 lety

    In the XR Offset Grap Interactor script did the "OnSelectEnter" work

  • @hunterx2210
    @hunterx2210 Před 3 lety +2

    Valem, I'm looking forward the bolt action.

  • @PeterDenTV
    @PeterDenTV Před 2 lety +1

    Awesome!! How hard would it be from there to add recoil? And for this gun to be even more realistic, there should be a fonction that checks if there is a bullet in the gun chamber when changing magazine. This way you don't have to reload the gun if there is.

  • @RagnarGaming2801
    @RagnarGaming2801 Před 3 lety +2

    awesome. can you make tutorial for recoil.

  • @WilkoGRACZ
    @WilkoGRACZ Před 3 lety

    Valem, could you please make a solid base for:
    - belt/window socket inventory or half-life alyx inventory system? (whoops! You did that already in one of your videos! Cool!)
    - scaling the player up to make a cool god-goliath interaction?
    Thank you for your awesome tutorials on which every VR creator can expand!

    • @konzeptzwei
      @konzeptzwei Před 2 lety

      he did an tutorial about an inventory? do you have the link?

  • @dragonbolzed
    @dragonbolzed Před 3 lety +1

    salut valem, merci pour tout, je viens d'entendre parler de VRTK, ça te semble fiable pour faire un jeu VR ? j'ai aucune base de codage mais l'envie de faire un jeu en VR et j'ai du mal à me décider entre Playmaker, Bolt et potentiellement VRTK

  • @jacksonisaac9686
    @jacksonisaac9686 Před 3 lety +1

    Could you make a tutorial on how to make a sword?

  • @SupremeKaiZamasu
    @SupremeKaiZamasu Před 3 lety +1

    You should do a new tutorial on hand keying

  • @HenshinAsset
    @HenshinAsset Před 3 lety

    so do you not create rigs in Maya or Blender for movement?

  •  Před 3 lety

    I actually tried this with a shotgun and with your two hand grab script but without the animator it doesn’t really work well

  • @liamkehoe4703
    @liamkehoe4703 Před rokem

    Hey Valem thanks for putting out all these awesome videos although it seems that many parts of the code has changed, such as the use XRBaseInteractor has become obsolete and you are now supposed to use SelectEnterEventArgs. I am unable to get it to work. Help please?

    • @givemepen0
      @givemepen0 Před rokem +4

      Right now if you want to do this without any of those pesky obsolete warning messages, go into XR Offset Grab Interactable Script and change the following FROM:
      protected override void OnSelectEnter(XRBaseInteractor interactor)
      {
      if(interactor is XRDirectInteractor)
      {
      attachTransform.position = interactor.transform.position;
      attachTransform.rotation = interactor.transform.rotation;
      }
      else
      {
      attachTransform.localPosition = initialAttachLocalPos;
      attachTransform.localRotation = initialAttachLocalRot;
      }
      base.OnSelectEnter(interactor);
      }
      INTO:
      protected override void OnSelectEntered(SelectEnterEventArgs interactor)
      {
      if (interactor.interactorObject is XRDirectInteractor)
      {
      attachTransform.position = GetAttachTransform(interactor.interactorObject).position;
      attachTransform.rotation = GetAttachTransform(interactor.interactorObject).rotation;
      }
      else
      {
      attachTransform.localPosition = initialAttachLocalPos;
      attachTransform.localRotation = initialAttachLocalRot;
      }
      base.OnSelectEntered(interactor);
      }
      A video that explains this pretty well-- czcams.com/video/eswe0YMNZNA/video.html

  • @notc0mputing
    @notc0mputing Před rokem

    I’m having a problem ☹️. I added a Ak-74 prefab to my scene and fix the animation, so now it plays when I pull the trigger, but no bullet or casing appears. I am using the default SimpleShoot.cs script. What do I need to change it the script

  • @SuperiorBombGames
    @SuperiorBombGames Před 3 lety +1

    I need help!!! The Link in the description of the video give me a script that didn’t combine with my model leaving me to go to the video you made the script and step by step recreate it and it still doesn’t work

  • @genericname6738
    @genericname6738 Před 3 lety +2

    Can you please make a video explaining how to make an object stab through another object?

  • @stuartwright1478
    @stuartwright1478 Před 3 lety

    When I grab slider with the joint on it, it just glitches to my hand and doesn't stay on the gun:/

  • @averiebrenner9747
    @averiebrenner9747 Před 3 lety +2

    PLEASE update the full body in unity tutorial its very broken

  • @oltv942
    @oltv942 Před 2 lety

    How do I do this with my hand showing instead of it disappear when I grab the gun

  • @ayayrawnnn9725
    @ayayrawnnn9725 Před 3 lety

    Is there a simple way of also having an option for removing the clip by pressing a button on the hand controller? In the XRinteractable script in the inspector I can only do things with one button on the controller, which is being used by the trigger. Is there a way to add events to the interactable script so that there are events in the inspector for the other buttons as well, not just the primary button?

    • @purplesprinkles3458
      @purplesprinkles3458 Před 3 lety +1

      For my game I created an entire script on the main camera called "Input Manager" that simply used "InputDevice.TryGetFeatureValue" for every input available, so in your case primaryButton or secondaryButton, then puts that in a public variable that other scripts can then access. Then, in the gun script, write:
      if(inputManager.primaryButton == true)
      ejectMag();
      If you want more information about TryGetFeatureValue there is a lot of documentation about it, all you need to do is google.

    • @ionthedev
      @ionthedev Před 2 lety

      I've been able to do this in a very simple way, though it may be a cheap solution. Make a script that takes input from the controller for whatever button you want to release the mag from the gun, whenever you press that assigned button, disable the XRAmmoSocket script that you made and it will drop the gun and reset itself upon its reenable automatically. Hope this helps.

  • @thearsham
    @thearsham Před 3 lety

    I have a problem where when I grab the gun by the slider it glitchest out meaning when I grab the gun from the table without grabbing the grip it holds it by the slider help! :D

  • @crispsword56
    @crispsword56 Před rokem

    can someone please tell me why my configurable joint is relative to the world and not relative to the gun. it only moves on the world x axis but not the gun x axis

  • @avishai827
    @avishai827 Před 3 lety +2

    Can you make a realistic Shotgun tutorial?

  • @GamerReality
    @GamerReality Před 3 lety

    Accidentally here early

  • @card-ride_conversations8634

    HELP!!! I disabled the animator for the gun, but the slide still disconnects and there is a blue and sometimes red version of the slide. is there anything I can do to fix this?

  • @Driftmaniak_UA
    @Driftmaniak_UA Před 3 lety

    Some one has issue when gun is goes thru the table, and gun loader is collide? How to remove this?

  • @flipper2258
    @flipper2258 Před 3 lety

    Make a tutorial on how to make buttons

  • @Hacklberry18
    @Hacklberry18 Před 7 měsíci +1

    For some reason my configurable joint randomly stops working. Any ideas why?

  • @TrueStoryET
    @TrueStoryET Před 3 lety +2

    Could you please make tutorial on how to chop tree/harvest wood in VR? And inventory system?

  • @654456564456
    @654456564456 Před 3 lety

    perfektne videa...mam otazku...mozes urobit aj video ako vytvorit aspon zakladne vr menu v hre aby bolo prepojene s hrou a malo zive tlacidla. VR menu..

  • @THUNDER_VR
    @THUNDER_VR Před 16 dny

    For some reason if i assign the connected body on the slider the gun starts flying does anyone know how to fix this?

  • @abhisheksuper20
    @abhisheksuper20 Před rokem

    i couldn't understand why the "axis" property was set to 0,0,-1. Why exactly do we need the joint arrow to face that particular direction?

    • @Shiffo
      @Shiffo Před 5 měsíci

      Because the joint only needs to move in the direction of pulling back the slider. Which is in the direction of the red arrow @ z = -1

  • @magnet1c548
    @magnet1c548 Před 3 lety +1

    Love your videos! Anyone have problems with the gun slide? I have to delete the slide's XR Grab Interactable component and recreate it with the same values every time I reopen the Unity editor (2020.2.7f1c1), otherwise, the gun slide would not be able to slide.

  • @eversonenderlin6911
    @eversonenderlin6911 Před 3 lety

    I have a problem were when I try to grab the slider, I just grab the guns grip out of the hand that is already holding the gun, how do I fix this?

    • @WeaselWatches
      @WeaselWatches Před 3 lety

      I just continued using the normal XR Grab Interactor instead ofthe offset one

  • @IvoryMonsterXD
    @IvoryMonsterXD Před 3 lety

    how can u play your game using virtual desktop?

  • @bad4802
    @bad4802 Před 3 lety +6

    Hi there :) There is an error in the XR Offset Grab Interactable script made by Valem. The XR Interaction Toolkit has been updated and now the OnSelectEnter method dosn't exist anymore. To make it work you need to replace "OnSelectEnter" by "OnSelectEntering" ;) Hope that does help you
    Peace :)

    • @cjgillum5417
      @cjgillum5417 Před 3 lety +1

      lol i commented the same thing didnt see yours!

    • @WeaselWatches
      @WeaselWatches Před 3 lety

      For me the Offset grab still didnt work even though i changed it in the offset code so i went ahead and use the normal XR Grab Interactable on the slider but when i now go into the simple shoot funtcion the onSelectEnter does not work for me because it then says the "AddMagazine" next to it says: "cannot convert from "method group" to UnityAction" and when i use the OnSelectEntering it says ''XRBaseInteractable.OnSelectEntering is inaccessible due to its protection level" do you know how to fix this issue?

  • @connorwilson-long1336
    @connorwilson-long1336 Před 3 lety

    Is there any way to add haptic feedback when you shoot the gun.

    • @TheSateef
      @TheSateef Před 11 měsíci

      private ActionBasedController _XRController;
      void Start()
      {
      _XRController = transform.parent.GetComponent();
      }
      // where you want to do it, add this
      _XRController.SendHapticImpulse(1f, 1f);

  • @donttouch1148
    @donttouch1148 Před 3 lety +2

    i keep getting this error when trying to copy over the xroffsetgrabinteractable script
    Assets\XROffsetGrabInteractable.cs(26,29): error CS0115: 'XROffsetGrabInteractable.OnSelectEnter(XRBaseInteractor)': no suitable method found to override
    i have no clue what to do

    • @reallocal
      @reallocal Před 3 lety

      same!

    • @donttouch1148
      @donttouch1148 Před 3 lety

      @@reallocal i fixed it by deleting another script under the same name that was interfering with it but now i've got a error CS0246 for namespace magazine in the simple shoot script, hope your able to fix your problem bud

    • @reallocal
      @reallocal Před 3 lety

      @@donttouch1148 dang, ok. I'll let you know if I figure anything out.

    • @gorillatagfriends184
      @gorillatagfriends184 Před rokem +1

      try this script i changed it a little:
      using System.Collections;
      using System.Collections.Generic;
      using UnityEngine;
      using UnityEngine.XR.Interaction.Toolkit;
      public class XROffsetGrabInteractable : XRGrabInteractable
      {
      private Vector3 initialAttachLocalPos;
      private Quaternion initialAttachLocalRot;
      // Start is called before the first frame update
      void Start()
      {
      //Create attach point
      if (!attachTransform)
      {
      GameObject grab = new GameObject("Grab Pivot");
      grab.transform.SetParent(transform, false);
      attachTransform = grab.transform;
      }
      initialAttachLocalPos = attachTransform.localPosition;
      initialAttachLocalRot = attachTransform.localRotation;
      }
      protected override void OnSelectEntered(XRBaseInteractor interactor)
      {
      if (interactor is XRDirectInteractor)
      {
      attachTransform.position = interactor.transform.position;
      attachTransform.rotation = interactor.transform.rotation;
      }
      else
      {
      attachTransform.localPosition = initialAttachLocalPos;
      attachTransform.localRotation = initialAttachLocalRot;
      }
      base.OnSelectEntered(interactor);
      }
      }

  • @WeaselWatches
    @WeaselWatches Před 3 lety +2

    For me the Offset grab still didnt work even though i changed it in the offset code so i went ahead and use the normal XR Grab Interactable on the slider but when i now go into the simple shoot funtcion the onSelectEnter does not work for me because it then says the "AddMagazine" next to it says: "cannot convert from "method group" to UnityAction" and when i use the OnSelectEntering it says ''XRBaseInteractable.OnSelectEntering is inaccessible due to its protection level" does anyone know how to fix this issue?

    • @alexsayres9445
      @alexsayres9445 Před 3 lety +1

      I'm having the same issue, did you figure it out?

    • @WeaselWatches
      @WeaselWatches Před 3 lety +1

      @@alexsayres9445 nope still couldn't figure it out, had to scrap the whole reloading idea, sorry!

    • @bohitargep
      @bohitargep Před 3 lety +1

      @@alexsayres9445 Same here, any updates ?

    • @the-duck
      @the-duck Před 2 lety

      yea im also having that issue

    • @ivysawras
      @ivysawras Před 3 měsíci

      @alexsayres9445 i know this is very late but if you change:
      public void AddMagazine(XRInteractable interactable)
      to
      public void AddMagazine(SelectEnterEventArgs interactable)
      it should fix it

  • @firetigervr7286
    @firetigervr7286 Před 10 měsíci

    Make a how to make a fps game tut

  • @dayshag5257
    @dayshag5257 Před 2 lety

    does it work with index?

  • @ludan9019
    @ludan9019 Před 2 lety

    can some one sent me the simple shoot script i have some problem but i cannot solve it

  • @bohitargep
    @bohitargep Před 3 lety

    There's another really annoying issue with the gun, when the user grabs the gun, he can gran the slider instead of the gun itself. Any simple fix ?
    Edit: You can also grab the magazine from inside the gun instead of the gun itself, which feels stupid

    • @64jcl
      @64jcl Před 2 lety

      Likely you need many more enabled/disable states then like he has done in this tutorial a couple of times. Disabling the slider grab interactible when the gun is not being held in your hand as well as disabling the grab interactible of the ammo clip when it its parked inside the gun. I actually think its wise to just hide the whole clip from the scene when its parked inside the gun and similarly just show it again when the user is trying to grab it again from the bottom of the gun.

    • @development6477
      @development6477 Před 2 lety

      @@64jcl does not work. socket and grab scripts is connected to rigidbody, so when you disable it gameobject start falling.

    • @Papouth
      @Papouth Před rokem

      @@development6477 set the rigidbody to kinematic

  • @alphajump1379
    @alphajump1379 Před 3 lety

    Salut @Valem, est ce que tu est Français et peut tu faire des videos en français si c'est le cas ? mercii 😁

  • @cinaryc9830
    @cinaryc9830 Před 3 lety

    Why it's so fast?

  • @ThePixelitomedia
    @ThePixelitomedia Před 3 lety +1

    please make it multiplayer

  • @xezienstudios
    @xezienstudios Před rokem

    my gun flies around, why?

  • @blunderingfool
    @blunderingfool Před 3 lety

    Might be a bit late but... it's called a slide, not a slider. It has the same job as a charging handle on a rifle, to put a round in the chamber so that the hammer can strike it and fire the bullet at the end of the round. The casing is then extracted. =P

    • @northstar8818
      @northstar8818 Před 3 lety

      Correct. But the unity package (from the asset store) itself calls it "slider", so for the sake of tutorial consistency, it doesn't matter.

  • @cate01a
    @cate01a Před 2 měsíci

    your tutorials are legendary but my god it is maddening following them today because everything is just deprecated and nothing works and its all xr and ixr and interacbles and interacble object and it never works it always complains its deprecated and when you use the non deprecated stuff you can never just get the gameobject and the unity docs are incomprehensible

    • @cate01a
      @cate01a Před 2 měsíci

      omg i hat eit so much
      get it to work:
      xrsocketinteractor, selectentereventargs(), args.interactableobject.gettype().getproperty("gameobject").getvalue(interactable, null) as gamobject;
      but now how can i tell the socket to drop the mag via code/when a button is pressed
      i hate hate hate these stupid frameworks so so so much, they are so bloated and shitty and obnoxious and unintuitive its just so bloody horrible my bloody god
      so going to try making a custom socket interactor, as well as eventually a custom joint based grab interactable
      jesus it is so indescribably infuriating like my god why cant i just say "socket.forcedrop" or "socket.getgameobject" like what the hell i hate it so much
      scripting is fun but bashing your head against your wall for 10 hours straight wondering how the hell to get frameworks to work is absurd

    • @ValemVR
      @ValemVR  Před 2 měsíci +1

      Go check out my new channel Valem Tutorials, it has everything updated !

    • @cate01a
      @cate01a Před 2 měsíci

      @@ValemVR will do!

  • @kevinbayr2061
    @kevinbayr2061 Před 3 lety

    This in Multiplayer 😨😀😀

  • @tomobeats9613
    @tomobeats9613 Před 3 lety

    KEYS

  • @6Twisted
    @6Twisted Před 3 lety +1

    I give up with Unity. 95% of the assets on the store are pink and auto upgrading them to URP doesn't work. Learning Unity is 10 times harder when you can't find working assets.

    • @alexsayres9445
      @alexsayres9445 Před 3 lety

      its just because urp is new. most of the new assets that are published have urp versions. and you just have to change the shader type from standard to urp to make it work on the old ones

    • @TheSateef
      @TheSateef Před rokem

      i create a new material and just add the textures that come with the asset

  • @TheSateef
    @TheSateef Před 11 měsíci

    hi Valem, this is great except there in one MAJOR PROBLEM. the XRGrabInteractable on the slide is randomly masked by the XRGrabInteractable on the gun
    unity gives this warning
    A collider used by an Interactable object is already registered with another Interactable object. The Slide (UnityEngine.BoxCollider) will remain associated with Slide (XROffsetGrabInteractable), which was registered before PlayerPistol (MyGrabInteractable). The value returned by XRInteractionManager.TryGetInteractableForCollider will be the first association.
    so sometimes it works great then for no reason, trying to grab the slide results in grabbing the gun. i've spend 2 days on this and got nowhere. any help would be greatly appreciated. thanks

    • @TheSateef
      @TheSateef Před 11 měsíci

      replying to myself but i finally got it working but using an entirely different system to XRGRabInteractable. i put a trigger collider on the slide, (make sure there is no regular collider on the slide), then catch trigger enter and exit from the left hand. then detect grab with left hand while inside trigger zone. then do some math to figure out if left hand is dragging back. the same 2 points, the start and end point of the slide movement. then use Vector3.Lerp to calculate a position for slide based on hand position. don`t forget to disable animator at start of slide and enable at end of slide which will put the slider back in its home position. its a shit load of work but works great without weird hand interactions. keep the grab handle collider quite small so your left hand doesn't accidently touch it.

    • @ValemVR
      @ValemVR  Před 11 měsíci

      Hi man thank you for giving a response here it will help a lot future people that come on the video ! :)

    • @TheGentooGamer
      @TheGentooGamer Před 7 měsíci

      @@TheSateef I'm trying to make a slide, that has no spring, meaning it'll stay in the back position when let go and stay in the forward position when let go (its a weird gun). could ya maybe release ur slide script code so i'd have a starting point for it?