My Favorite Game Engine

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  • čas přidán 20. 07. 2018
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    Are you team GameMaker or team Godot? Find out which engine is my favorite in this new video.
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Komentáře • 467

  • @uheartbeast
    @uheartbeast  Před 6 lety +194

    I'm sure some of you will disagree with what I have to say in this video. I'd really like there to be a good discussion in the comments so if you do disagree let me know how and why!
    Make sure to keep everything civil, I'll delete comments if I see anyone being rude (to people or engines).
    Enjoy your weekend!

    • @mrdacom
      @mrdacom Před 6 lety +7

      HeartBeast Hope you make also more godot videos

    • @ReversePrimeOFFICIAL
      @ReversePrimeOFFICIAL Před 6 lety +3

      Waiting for the new videos for RPG I am hoping your making some😋

    • @alsigerpro
      @alsigerpro Před 6 lety +5

      can we expect a godot course from u ? i would love to see one and have u tried defold 2d

    • @Silenoid
      @Silenoid Před 6 lety +5

      Not at all, I quite agree with everything you said. Godot really surprised me when I gave it a chance

    • @sharklion3
      @sharklion3 Před 6 lety

      I would love to see more videos on godot! Great video!

  • @Noedell
    @Noedell Před 6 lety +395

    It's Godot for me. The sheer fact that it's Open Source / Freeware is just awesome. It gets better and better.

    • @igorthelight
      @igorthelight Před 6 lety +8

      True.
      BUT! Try to compare, how much was added to Unity in 2018 and in Godot.
      Godot is improving very slowly. But it's cool engine - I Agree!

    • @hewfrebie2597
      @hewfrebie2597 Před 5 lety +2

      Kinda true but you are wrong about the fact open source is different from freeware go check in Wikipedia, it helped me to clear up the misunderstanding what is the difference between open source and freeware.

    • @gangstasteve5753
      @gangstasteve5753 Před 5 lety +8

      I really like its language because its like python

    • @thirryoui7569
      @thirryoui7569 Před 5 lety +9

      Exactly, open source is the future

    • @thirryoui7569
      @thirryoui7569 Před 4 lety +3

      @Gobblarr didnt read lol

  • @Cozma1
    @Cozma1 Před 6 lety +222

    I've also converted to Godot from GameMaker. It really feels like a great middle ground between GameMaker and Unity for me.

    • @RudyTN
      @RudyTN Před 5 lety +7

      Didn't know how to put in words what I wanted to say, but your comment fits the bill perfectly!
      I feel exactly the same

    • @hunnahunnahunnas
      @hunnahunnahunnas Před 4 lety +1

      I love Godoy so much

    • @sireoh
      @sireoh Před 4 lety +1

      same ive been using game maker for years, but godot has better controller support and all around better organization and ease of use

    • @dugtrioramen
      @dugtrioramen Před 3 lety +1

      I think pretty soon it'll even outshine unity in most areas

    • @fdevstudio5692
      @fdevstudio5692 Před 2 lety +1

      I switched from GameMaker 8.1 to Godot.

  • @gingerageousgames613
    @gingerageousgames613 Před 6 lety +116

    Looking forward to more Godot tutorials. Your platformer videos were top notch.

    • @LittleMikeStarCraft
      @LittleMikeStarCraft Před 5 lety +4

      They really were, it turned me onto this channel-- and I am now really falling into Godot-- its such a powerful and lightweight engine... it loads on my junk computers.. where as Unity takes forever to load even on my beastly computer.

  • @albingrahn5576
    @albingrahn5576 Před 6 lety +81

    I started using Game Maker Studio when I was around 10. Game Maker is fun and really good for making 2D games, but I wanted to try making a 3D game. So when I was 14, I downloaded Unity. Personally, Unity is perfect for me. I love the workflow and working with vectors. C# (the programming language) is good too. But one thing I really love about Unity is the community. It feels like every question you have has already been answered a million times on Unity Answers, and if you still can’t find a solution to your problem, people are happy to help and usally answers your question fast. Sometimes, depending on how hard the question is, you even get your answer under 5 minuets after you post your question. I’m 15 now so I’ve only used Unity for about a year but I feel like I’m gonna stick with it for a long time.
    Edit: wow this got really long. sorry about that lol

    • @klkev6511
      @klkev6511 Před 6 lety

      unity is a lot easier to learn than gms2?

    • @albingrahn5576
      @albingrahn5576 Před 6 lety +5

      klkev I haven’t really tried gms 2 so I can’t really answer that, but in my opinion game maker studio 1 is easier to learn than unity but unity is better when you already know it, but like i said i have never tried game maker studio 2.

    • @neoDarkSquall
      @neoDarkSquall Před 6 lety +6

      I'm sure we can handle a 7 lines comment.

    • @maximotg9841
      @maximotg9841 Před 6 lety +1

      Uhm,excuse me do you have twitter? i'd to ask you few things.

    • @albingrahn5576
      @albingrahn5576 Před 6 lety +4

      MaximoTG98 sure, it's @albin_grahn

  • @ShaunJS
    @ShaunJS Před 5 lety +150

    Hey dude! Interesting thoughts. I've still yet to find time to try out Godot. You talk a bit about 'coupling' (not a term I've heard before!) and I can derive from the context the sort of thing you mean, with objects accessing one another and messy data flow. Do you have any ideas as to best practice for this sort of thing in GameMaker, situations where you might want to work against the systemic grain so to speak?

    • @uheartbeast
      @uheartbeast  Před 5 lety +45

      Hey Shaun! So I'm not the best qualified to give suggestions in this area yet because I'm still learning about it myself but I think but I have some ideas. Maybe you and other experienced GM users can iterate/give new ideas as well.
      So, there are 3 main things in GM that I feel can make it easier to create high coupling:
      - Scripts being globally accessible (this makes it easy to couple a script with any object)
      - Getting access to an object using its object index (stuff like obj_player.hp -= 5 makes it easy to couple two objects together)
      - High focus on inheritance over composition (Deep inheritance structures create high coupling cause if you change the parent it changes all children, a blessing and a curse)
      Some ideas that might help with these:
      - Assign scripts to instance variables, or even better, variable declarations (as a resource) and then use script_execute to call it. That way you can easily see what scripts an object has access too without digging through code. This is a bit of a pain but that is often the point will stuff like this. You make it harder to create coupling. Adding inline functions (on the GMS 2 roadmap as a possible future) would also solve this quite nicely.
      - This one is tricky, I still don't feel like I know how to handle it, but I think whenever a piece of code needs access to another object you would ideally get access to that object's id and store it in a local variable or instance variable at the very top of the code. Just so that whenever you open up a piece of code you can see all the objects that the code relies on to work. Keeping that list small is best. (the first time I used Godot, and also Unity, I thought it was a pretty big pain to get access to other "objects" I think now that this is actually intentional. It forces you to structure your game in a way that lowers coupling. Making sure your scenes or prefabs can run on their own without depending on other scenes/prefabs seems to be pretty common practice in Unity and Godot)
      - For this one I'd recommend trying to use a component pattern (gameprogrammingpatterns.com/component.html) over inheritance when possible. So instead of having the character stats in like an obj_unit_parent you would create a separate stats object and then give each obj_unit its own instance of that stats object.
      I recently read this book (gameprogrammingpatterns.com/contents.html) which is where I got some of these ideas. It is written for C++ so it was a bit tricky to figure out how to apply the patterns to GM in some areas but it at least got me thinking about it. I bought the book but there is a free HTML version on the site which I think is cool.
      Anyways, there are my thoughts. I'm still pretty new to this but I feel like the stuff I'm learning has already been helpful to me. I'd be curious as to what YellowAfterLife or Juju think of some of this stuff. They would probably already have some good solutions.

    • @SSoup64
      @SSoup64 Před 3 lety +5

      Hi Shaun!

    • @janmiro5047
      @janmiro5047 Před 3 lety +1

      ello shaun!

    • @matgolges
      @matgolges Před rokem

      Wow shaun

    • @mercster
      @mercster Před rokem

      Just look up "coupling" in the dictionary. It's when two things are linked together.

  • @fernandoferreira3828
    @fernandoferreira3828 Před 6 lety +39

    I like both, but my favorite is also Godot, and I would like to see more videos about Godot on the channel. I know the two engines through you, and I'm working on Godot, because in the future I want to do some things commercially, and being a free engine for me is something that helps a lot, since it exports to the platforms that I want to work on.
    Keep up the good work!
    Note:. I'm really looking forward to learning more about your "secret project". Hugs!

  • @gjallar8329
    @gjallar8329 Před 6 lety +7

    I love these talks of yours! I wasn’t sure they would be interesting at first but I really enjoy them.

  • @SToddyMr
    @SToddyMr Před 6 lety +5

    I can't even describe how closer I became with you and your channel after your video about success. This video style is great, btw.
    It would be great to watch more vídeos about game development with godot. I'm really missing them after the platformer tutorial, who helped me a lot at the beggining :)
    Keep the good job! And thanks.

  • @Gaboconect
    @Gaboconect Před 6 lety +8

    I'd love to see more tutorials on Godot soon. I've been using it lately and I love it so far.

  • @pigdev
    @pigdev Před 6 lety +104

    And here, ladies and gentlemen, we have an ENLIGHTENED GAMEDEV
    jokes aside, really liking these videos. Gamedev stuff but not tutorial only. Hope you can keep up with them :D

    • @uheartbeast
      @uheartbeast  Před 6 lety +12

      Hey! Good to see you here. Love your work :)

  • @FriendlyCosmonaut
    @FriendlyCosmonaut Před 6 lety +86

    Awesome insights, as usual. Your pros/cons for GameMaker really resonate with me - I love GameMaker, and it has a GREAT structure to build the kinds of games you're talking about. You can make the backbone of a game in a day or two, and it feels so fast and fun. But as you start moving away from that structure, as your scope expands, the project becomes messy fast. You have to stay very organised and create the tools you need yourself. But I'm super keen to jump into Godot as I want to start building more complicated RPG projects too!

    • @dugtrioramen
      @dugtrioramen Před 3 lety +3

      Yeah godot is really great for rpgs. Specially, Resources are really cool. Normally, rpgs will read and store data from json or csv files. But you'd have to interpret the data a lot cuz they're just strings.
      With Godot's custom Resources, you can natively store any type of data, including other resources. This lets you nicely have compound resources and use them anywhere in the project easily.

  • @tralavala9808
    @tralavala9808 Před 6 lety +262

    Pricing system in gm2 is a joke to be honest, with godot coming for free, unity being free for beginners etc.
    Waiting to see more godot tutorials from you ;p

  • @mandosora2407
    @mandosora2407 Před 6 lety +6

    your platfromer 2d tutorials was really a great start for me
    please make more godot tutorials.

  • @darcybrooker
    @darcybrooker Před rokem

    Man, you have helped me so uch in this vid. All the best to you. I have subscribed and looking forward to anything else you can share.

  • @thedevine3756
    @thedevine3756 Před 4 lety +1

    Juts saying, I love your tutorials because you ACTUALLY EXPLAIN why the code works!

  • @Crisisdarkness
    @Crisisdarkness Před 6 lety +4

    Wow that's great, I feel like I'm on the right way, this year I've been learning Godot, and I had doubts if it was more convenient to learn gamemaker first, but of what I was sure, that godot will open the doors to more project possibilities, thank you friend for sharing your experience, now I feel more calm and safe

  • @averagetrailertrash
    @averagetrailertrash Před 5 lety +2

    Thank you SO much for mentioning LOVE. It's exactly what I've been looking for in an engine ♥

  • @javiermari8537
    @javiermari8537 Před 6 lety +2

    Good explanation, I100% agree, and I'm hoping to see more videos or even courses about Godot in your channel

  • @dustin146
    @dustin146 Před 6 lety +1

    Thanks for the tutorials! More Godot tutorials please! There's already a billion Game Maker tutorials out there already, but it's hard to find good Godot ones.

  • @Bocahj4
    @Bocahj4 Před 6 lety +1

    Learned the g.m. language three times over the years, and am watching you to learn it again. XD
    I look forward to learning from you!

  • @Tdoshok
    @Tdoshok Před 6 lety +13

    Interesting insights, Benjamin. Your journey to Godot (and experiences with it) are pretty similar to mine. - Yann

    • @uheartbeast
      @uheartbeast  Před 6 lety +2

      Hey Yann! Good to see you here in the comments! I'm really excited for your Godot course! Keep up the amazing work!

  • @justingreenland50
    @justingreenland50 Před 5 lety +1

    I've been using GMS2 for my projects, it's been a fun learning experience. I've definitely been running into the problems you mention though, as my main project grows. I'm considering remaking it in Godot to see what can be accomplished there.

  • @tessellationarts2971
    @tessellationarts2971 Před 5 lety +1

    Please upload more videos about Godot, you haven't uploaded for a loooong time. I'm very excited everytime you upload a new vid!!! :D

  • @professorjogatina
    @professorjogatina Před 6 lety +6

    I started using Godot, I used it for two years, but recently I'm using game maker 2 and I'm finding it better, maybe because I'm beginner, but with Godot I learned a little object orientation. In the end what made me migrate to Game Maker 2 was to have adapted myself better and the fact of having several well-known games created in this game engine.

  • @AndrewWooldridge
    @AndrewWooldridge Před 5 lety +1

    Thanks for the video, it was really good for me as I've been using Gamemaker but just started to play with Godot this weekend and found it a joy to use.

  • @slot9
    @slot9 Před 6 lety +4

    I appreciate the insights!

  • @nahiyanalamgir7056
    @nahiyanalamgir7056 Před 3 lety +4

    One of the things I like a lot about Godot is that it's really lightweight and performs quite well. Game development environments these days are easily around a gig in size!

  • @kennethmkline23
    @kennethmkline23 Před 6 lety +1

    Hi Ben,
    It truly has been a blast to see your progression over these last 4-5 years. Whatever program you like the best is what you should focus on. To be honest, I never even looked at Godot (thought it was pronounced "go dot" this whole time), even though you have made videos for it. I'll need to go back and watch them and give Gotot a try :)
    Do you need any help with assets for your secret project (music, sound effects, art, etc.) I'm sure there are some talented folks watching that would love to contribute. Maybe you can have a contest, like a mini heart-jam for assets.As a side note, in your next series I think you might want to include creating a game design document as part of the process. Nothing fancy, just something practical. As always, keep up the fantastic work!

  • @kaspiannilsen646
    @kaspiannilsen646 Před 2 lety

    Thanks for this video. Have been struggling with UI in Game Maker for quite some time now, and have been unsure if I should switch to Godot instead. This was enlightening

  • @kashkashouse6003
    @kashkashouse6003 Před 5 lety

    Hey. I love your channel. Thank you so much for Godot tutorials for beginners which I am. It's so exciting to learn a thing that I've always wanted to get close to, and to even think about making my own 2D platform game is just fantastic. And please don't give up on Godot tutorials making because there are quiet a lot of people like me who long to watch new stuff and learn from you. Please don't make us wait for them like for Godot ;) Greetings!

  • @MikeMcRoberts
    @MikeMcRoberts Před 5 lety

    Look forward to more game tutorials. Hopefully, we will see a complete game from start to finish in a tutorial form.

  • @KlausWulfenbach
    @KlausWulfenbach Před 5 lety

    Didn't know where else to put this, so I'l leave it here.
    I took your advice about trying Godot 2.1 and it seems that it works fine so far. The other version still crashes on startup, but 2.1 seems fine. Thanks for the tip, and when we're done the GMTK game jam, I'll finally get to try your Godot tutorials! :D

  • @constantdecay
    @constantdecay Před 5 lety +2

    Thanks for this! You cleaned up the trouble I had in my head a lot :) I planned making a survival/farming 2D game and looked into so many engines. Like you said, Unreal (and even Unity) were a bit too complex for me and my plans. I own Game Maker and did some small stuff with it, but felt like bottlenecked at some point (as you said: there are ways to solve those bottle necks, but why should I, if there is a better suited engine?) I decided to get into Godot now. So if you think of a Godot tutorial series, maybe a simple farming game would be thing :P

  • @chriscarmonte997
    @chriscarmonte997 Před 6 lety

    I can't wait to see the cool things you will teach us with Godot in the future

  • @fossegutten6579
    @fossegutten6579 Před 6 lety

    More Godot tutorials coming up? Grateful for all the GMS stuff you made, you got me into gamedev with those videos :) However, I moved on from GMS to Godot now, hope you will too!

  • @creminders
    @creminders Před 5 lety

    Thank you, I needed this comparison :)

  • @superkool7
    @superkool7 Před 6 lety +2

    Keep doing the tall style videos brother they are great! Also I've heard rumors of a gms2 book coming out by you is this true?!

  • @zoeythebee1779
    @zoeythebee1779 Před 5 lety +1

    I started out with gamemaker and I've been using it for about a year now and I really liked it. But I have big plans for the future, fleshed out roguelikes, large sprawling platformers, survival games. While Godot looks a lot more complicated it looks like it will be worth learning.

  • @jerryheritage
    @jerryheritage Před 6 lety +15

    Benjamin, please give us tutorial on Godot too! ^_^

  • @jaysanprogramming6818
    @jaysanprogramming6818 Před 6 lety

    Kudos for your honesty.

  • @NeZversSounds
    @NeZversSounds Před 6 lety +9

    You are the reason I got over fear to program games and I've dreamed about it for YEARS. Because of you, I've become VERY interested in Godot, but I'm bit frustrated with their naming convention. I really want to see more tutorials about Godot too especially how to make movement in pixels rather than arbitrary numbers.

    • @leavemealoneandgoaway
      @leavemealoneandgoaway Před 6 lety

      NeZversTutorials Do you mean move an object with integers vs float values? Just use the round() method.

    • @NeZversSounds
      @NeZversSounds Před 6 lety +1

      No. If you have watched his godot tutorial he has motion.x (what is alternative for something as hspd that's added to x in gamemaker) and it has MAX_SPEED = 200. But it moves with speed like 4 pixels per frame.
      So I'd like to know how to move in actual speed px/frame instead of arbitrary and unnecessary big numbers.

    • @NeZversSounds
      @NeZversSounds Před 6 lety +1

      OMG, do you even follow what I'm saying? Yes, of course, you can make movements without acceleration and friction but that doesn't change the fact that movement is calculated with the arbitrary number since it won't be MAX_SPEED but just SPEED of 200. It still won't be pixels per frame!!!!
      If I'll put speed 4 (intended pixels per frame) it will actually move 1px somewhere around 50 frames.

    • @igorthelight
      @igorthelight Před 6 lety +1

      to NeZversTutorials
      In Unity you can set that 1 unit = 1 pixel.
      Search that option in Godot. I don't think there is no such option.
      godotengine.org/qa/12733/what-is-the-unit-of-distance-in-godot-and-can-it-be-set-to-pixels

    • @igorthelight
      @igorthelight Před 6 lety +1

      to Nub93
      I get your point, but on Desktops most using 1920x1080, so you can make your entire game around this resolution and just resize your viewport if needed. I'm talkning about 2D games, by the way. I'm not sure, how smart it will be to use pixels as dimentions in 3D game. Probably, not a very good idea.

  • @Xero_Wolf
    @Xero_Wolf Před 4 lety

    Been along a similar path. Starting with RPG Maker and Game Maker, bounced between Unity and Unreal and tried a little Gadot for a bit before settling with Unreal. Unreal has come a long way in terms of ease of use and I was able to make my 3D game with just using blueprints. Development goes so much smoother with blueprints for me as I am mainly an artist and not that good of a coder.
    That said I'm giving Gadot a second run now for making a 2D game. I'm following your tutorials and many others and I''ll really liking the experience. Thanks for providing all this great content man. 👍🏼

  • @tubeMonger
    @tubeMonger Před 6 lety

    Thank you for sharing.

  • @Immorpher
    @Immorpher Před 5 lety +3

    I am really getting the itch to get into game design. I come from analysis programming and random generation in MATLAB which uses multidimensional vectors. I know basically no other programming language supports such high dimensional vectors. But for games you don't really need them. Since Godot is open source and free for the community I will start with that and support it.

  • @harmonyhoney7115
    @harmonyhoney7115 Před 6 lety

    I always had issues with platformer collision in godot, whenever i would walk over a tile my character would get stuck because of the square nature of the tiles or something. I was using capsule collider and rectangle colliders on the floor

  • @the_procrastinator8606
    @the_procrastinator8606 Před 2 lety +2

    2:05
    Well, to be fair you (used to) have these moments as well lol
    In anyway, love Godot and thanks for helping me to get into it so quickly!

  • @ReversePrimeOFFICIAL
    @ReversePrimeOFFICIAL Před 6 lety +1

    I like your video keep on making them

  • @totally_not_a_skeleton-old

    When I used GameMaker exclusively, I had a really difficult time understanding how to use Godot and dropped it pretty quickly. However since GameMaker isn't good at 3D, I ended up learning Unity. Godot and Unity share a lot of similarities, so when I decided to try learning Godot again, it resonated a lot better and I now love the engine.

  • @fastfading4667
    @fastfading4667 Před 6 lety +2

    i love godot too. but there are few demos tutorials, could u give a beat them up like demod ,that could help to do many games or a mugen game demo

  • @Drew7795
    @Drew7795 Před 6 lety +1

    Great vídeo Heart. I use Godot, but I started with Construct 2. I program in PHP and Javascript and I found it Godot easier to learn. I always see your creating videos in Game Maker, but I like Godot a lot more. Even if I want to publish a game in Game Maker I will need to buy the license. And here in Brazil is always more expensive.

  • @thegardenofeatin5965
    @thegardenofeatin5965 Před 3 lety +2

    I landed on Godot because:
    1. I'm an open source zealot. I'm a Linux guy, and Godot runs pretty well in Linux. This ruled GameMaker out entirely and got me grumbling at Unreal and Unity.
    2. I learned how to program in Python, and GDScript is quite Pythonic, so I've basically got it. Like, I spent awhile going "I wonder if it can do /this/ python weirdness" and it works.
    3. There's a version of Godot that supports scripting in C#. I don't know C# but I have this idea that I'll become familiar with Godot then tinker with C# in a familiar environment. Unity has been decreasing the number of languages that work in it, Godot has been increasing them; you can even program for Godot in Rust, if you're bent that way.
    4. It occupies the area of gaming I most want to be in: I want to make games like A Link to the Past, and Godot seems to be the right engine for that, and then later I'd like to be able to explore 3D, which Godot can do. Unreal is for making beautiful FPS games in. My understanding is it has to be abused into building 2D games. It's a lovely wrench, but I'd rather have a spatula to flip this pancake. Unity is more versatile but still there's an emphasis on 3D, and, well, points 1-3 made me pick Godot.

  • @wasserpophim5935
    @wasserpophim5935 Před 4 lety +3

    I’ve been bouncing across lots of game engines and it’s mostly because I’m not sure what engine is right for me. I’m trying to make a low poly car game with a drone or birds eye view with an interesting drift mechanic. Does Godot have the potential to make something like that? I really want to get into development and I’m aware it will take a lot of time, I’m willing to do that I just need to start somewhere. :D

  • @integralyogin
    @integralyogin Před 6 lety +1

    would love to see more tutorials for godot since issues with my harddrive keeps me from using windows, and since being forced to use linux ive had to explore other options besides GMS.
    I went around trying different engines, such as LOVE2D, and am currently working with the pygame library but would looooove to see more godot tutorials, though of course its great that you are building games aswell. So I totally get it if you dont want to have to make tutorials all over again for godot as youve done with GMS.

  • @TheRaje3
    @TheRaje3 Před 6 lety

    moving to godot since I watch this video few days ago... i feel like game maker studio 2 programming potencial is not enough for my ambitious projects hope you upload more and more godot engine 3 tutorials. I went so far in game maker becouse of your tutorials. Thx dude... Real hero

  • @xsoldier9519
    @xsoldier9519 Před 6 lety +2

    Please make more godot tutorials!And add some music on vlogs
    !

  • @dustinmorse8497
    @dustinmorse8497 Před 6 lety +4

    You should definitely do more Godot stuff! I know you take about remaking you 2D hack and slash in Godot. I "bounced off" Godot due to being frustrated with the UI and switched to game maker but have been giving Godot another chance.

    • @dustinmorse8497
      @dustinmorse8497 Před 5 lety +2

      I have now switched to Godot completely as I've gotten used to how it works.

  • @nhdeitmers
    @nhdeitmers Před 3 lety

    Hello. Thank you for that insight. I’m thinking about making a guitar fretboard Ios app, so mostly UI and list lookups. Would Godot be good for that in your opinion?

  • @RudyTN
    @RudyTN Před 5 lety +3

    WOOT! YOU KNOW WHAT THIS MEANS BOIIZZ!
    MORE GODOT TUTORIALS!!!
    We don't have to find another CZcamsr that's gonna pale in comparison to HeartBeast now 😭💗

    • @alumae_star
      @alumae_star Před 5 lety +1

      I certainly hope so, but it's no certainty. Fingers crossed :P

    • @user-hl7lr8ld2i
      @user-hl7lr8ld2i Před 5 lety +1

      dont do that, dont give me hope

    • @RudyTN
      @RudyTN Před 5 lety

      It's happening!

  • @ReversePrimeOFFICIAL
    @ReversePrimeOFFICIAL Před 6 lety +2

    I been having this question for a long time how to you add ads and in-app purchases because I feel it a little old how to do it make a video or tell me how it made and how to do it

    • @igorthelight
      @igorthelight Před 6 lety +2

      You need an extension for that - search in Marketplace for that.
      Can't help more - sorry.

  • @steveokinevo
    @steveokinevo Před 7 měsíci +2

    Gamemaker has changed alot since this video and now its free download.

  • @HanProgramer
    @HanProgramer Před 6 lety

    On the compiling which engine compile most fastest for large game?

  • @gensti
    @gensti Před 4 lety

    I'm Now Programming for 2 month with Unity and it's my preffered

  • @sergioval3nzuela774
    @sergioval3nzuela774 Před 5 lety

    hey can you finish your plataformer tutorial?

  • @ChukoByte
    @ChukoByte Před 5 lety +1

    I don't think I ever promoted anything that I wasn't affiliated with as much as I promoted Godot. It has been a joy to develop games in it compared to the other engines I've used. I can see myself developing games in Godot for awhile.

  • @igorgiuseppe1862
    @igorgiuseppe1862 Před 6 lety

    the UI from godot can be used to make add'ons for godot too.
    and by being open source, it means if you ever reach the limits of the engine you can expand it, or if you need more performance or bug fixing and the developers are taking too much time to do it, you can improve it yourself (or hire any programmer to do it instead of waiting for the time it would take for their current employees and volunteers to fix it)
    as for being capable of doing anything you can do on game maker, on godot, yes you can even make an game maker on it.
    as for the opposite, not really.

  • @nyn2k259
    @nyn2k259 Před 5 lety

    Nice video, Do you have any tutorial on how to make a game like Dr Mario on Godot? Thanks.

  • @ReversePrimeOFFICIAL
    @ReversePrimeOFFICIAL Před 6 lety

    I am really bad on making sprites is there a way to get some that moves up down and to the sides

  • @whobitmyneck
    @whobitmyneck Před 5 lety +1

    With Godots upcoming 3.1 version with new features, I’m certain that it will surpass all the other engines, they all have their purposes though, I just prefer Godot because you can edit the geometry and appearance of meshes with Godots shader language, and making scripts for nodes in it is so easy, also the project structure is compact and very easy to manage. It gets better with the ability to easily make Godot plugins.

  • @nakogamez1561
    @nakogamez1561 Před 6 lety

    I need help. I cant paint Objects in the room editor like i used to do wirh LMB + Alt. It suddenly didnt let me do it even tho it said i had to press this combination to paint Objects....

  • @skaruts
    @skaruts Před 6 lety

    A great demonstration of the power of Godot's UI system (besides itself) is _"RPG In A Box"._ It's sort of a voxel-rpg-maker totally built in godot. The only difference really is that Godot itself is built from C++ code, instead of gdscript.
    Personally I couldn't yet figure out how to use it properly, precisely because it's tricky to access certain objects. I've had to postpone an idea I'd like to pursue, which would be along the lines of the old Pizza Tycoon and quite UI heavy.

  • @Twisted_Logic
    @Twisted_Logic Před 5 lety

    I'm working on a space shmup that involves large-scale ship battles in GMS1.4, and the systems involved are getting a lot more complicated/difficult to manage than I had initially anticipated. Wondering if I should try implementing the prototype in Godot and see if the structure suits the game better.

  • @mariolegend
    @mariolegend Před 6 lety

    I am so curious about this engine. Now that i know u know, i want to recreate my gridxross game in godot and see how that works.

    • @mariolegend
      @mariolegend Před 6 lety

      I'll look into tutorials on how to proceed.

  • @bertramkorsholm5059
    @bertramkorsholm5059 Před 6 lety

    Hey Benjamin because you don’t answer your beginner series anymore so can you help me there is a bug when I tried to get knockback I can only get knockbacked on the edge of the slimes and I can only knockback slimes if I hit them on the edge

  • @LuisFlores-gr1bw
    @LuisFlores-gr1bw Před 6 lety +1

    Thank you mentor. I will begin to study up on Godot. I am working on my first game right now on GM2 and felt a bit intimidated by Godot but I will take your points into consideration and try to transition.

    • @igorthelight
      @igorthelight Před 6 lety +1

      If your game is simple (like Mario or Megaman) - stick with GameMaker Studio for now.
      If your game is more complicated (like Ori and the Blind forest) - try Godot 3 or Unity 2018.2

    • @LuisFlores-gr1bw
      @LuisFlores-gr1bw Před 6 lety

      Igor Sandu Yes sir. Thanks for the advice. I did plan to finish my project on GM2. Specially considering it's the only engine I semi-know how to use. 🤣

  • @orcuswells649
    @orcuswells649 Před 2 lety +1

    This video just popped into my feed after I looked up a bunch about godot, and I have to agree with how great it is. I also just finished a demo for an rpg, and I can confirm that it does work very well for rpgs

  • @xXTrylarXx
    @xXTrylarXx Před 5 lety

    Hey man, amazing video, im kinda very late for the discussion but i really would like opinions about this. I am starting to plan a game that ive been wanting to make for a long time. im a noob in game development except for some goofing around wit GMS, but not so in coding as i work in system programming. Im starting to prepare by looking tutorial, videos, courses on game desing, pixel art, everything to try to pick up as many good practices as i can to have a good start, its going to be a long project. The dilema i have now is the game engine because my goal is to make a metroidvaina, taking as example castlevania SOTN and to some extend hollow knight. What do you think? you mentioned that game maker has some capabilities for metroidvanias and i know about AM2R , but witch engine you would pick up if you were planning to do a metroidvania-type game as a serious proyect. Thank you for your videos and tutorials and sorry to the long story.

  • @rohandalavi4634
    @rohandalavi4634 Před 4 lety

    Why you did not tried construct 3. Pls try it, and share your thoughts.

  • @Sputnik1
    @Sputnik1 Před 6 lety

    I like Game Maker because it's easy to learn how to do stuff on it, but I'm trying to learn Godot because it's free and it offers more possibilities. You channel is really helping me learn Godot and I wish you could make more tutorials on how to do things on Godot. Especially since there's Godot 3 now and your Godot 2 videos are a but outdated, but still very useful.
    (bear with me and my grammar, I'm learning)

  • @Omwekiatl
    @Omwekiatl Před 3 lety +1

    Gran análisis, yo he usado GM la mayor parte de mi vida y recientemente uso Godot, me parece que ambos tienen su potencial, como dices, GM para hacer proyectos pequeños o montar demos rápidamente, es muy experimental, algo que amé de GM es que tiene su propio editor de Sprites, lo que permite hacer locuras rápidamente, también que exporta los ejecutables muy fácil rápido y a bajo peso; en general es un gran software; pero se queda corto en su falta de modularidad, en eso Godot es mucho mayor, sobra explicar más.

  • @lombiolof
    @lombiolof Před 6 lety +3

    Hey HeartBeast, what kind of engine should i use if i want to create a similar game to slay the spire? (rogue like, card game, a little bit of story telling in betseen)
    i am a rookie still but i have a lot of ideas to apply once i learn properly how to make my own games

    • @uheartbeast
      @uheartbeast  Před 6 lety +2

      tito. Personally I would use Unity or Godot for that.

    • @lombiolof
      @lombiolof Před 6 lety +2

      HeartBeast ty bro, keep up the good content! ❤

  • @mrdacom
    @mrdacom Před 6 lety +59

    Unreal is so good for 3d soooo good.
    GM2 is soo good for 2d.
    Unity is something between in my opinion.
    I want to learn godot

  • @MegaZumo
    @MegaZumo Před 6 lety +3

    Godot is my favorite engine too and I started game developing using Game Maker. One of the deal breakers was that Game Maker didn't have functions and that didn't make any sense to me. When I switched to Godot it was easy, because I use Python a lot and I'm used to OOP. Godot just makes sense to me.

    • @Mk2kRaven
      @Mk2kRaven Před 4 lety

      Gamemaker is getting functions very soon in a upcoming update.

  • @leffivanov3127
    @leffivanov3127 Před 4 lety

    You should try Defold, I think you will like it.

  • @CoffeeAI201
    @CoffeeAI201 Před 3 lety +2

    Who else is here now that GameMaker went full subscription model?

  • @RezaAkbar
    @RezaAkbar Před 6 lety +2

    Im a programmer, and i have test many game engine(almost same with you says). What im love with game maker is easy to use for fast prototyping, even you dont need to hard code to make object. And what im hate with game maker is global scope functionality. And Im totally agree with your statement, that is not a fault by Game maker, that why game engine was created. Every engine have different way to do what have too.

    • @igorthelight
      @igorthelight Před 6 lety +1

      Right!
      GameMaker Language is created for beginners - that's why:
      * It has dynamic types
      * It runs in virtual machine (sord of). Use YoYo Compiler for native code.
      * You can created only ONE type of objects
      * Every number is a "real" which is a fancy name for "double". Even bool is a real! )))
      * You can put different types in one array - I think array is actualy a list. I think.

  • @cantimploromanolencio1134

    I'm a programmer, I've tested both, and I agree completely with you. With GMS you can make things really fast, but it's complicated to do things well, and as the project grows you're having a lot of troubles and headaches... Godot suits much better for no so basic stuff.

    • @estergym5083
      @estergym5083 Před 6 lety

      How godot helps make it better? Havent tried yet and couldnt extract much from his explanation.

    • @igorthelight
      @igorthelight Před 6 lety +2

      It's difficult to explain. Godot have more tools. If your 2D project became too complicated, GameMaker Studio became too cluttered. But you can use any engine you like. Just try other engines to have a better unrestanding of market.

    • @estergym5083
      @estergym5083 Před 6 lety

      thanks i was trying to implement inventory system in game makerand it really must be done from 0. The rest of user interfaces were not so hard to do. Ive seen in unreal engine and it has a lot of stuff already done, but to be honest i rather code it unless its something complex like an inventory system.

    • @cantimploromanolencio1134
      @cantimploromanolencio1134 Před 6 lety +1

      For me, as a programmer, there are a lot of lacks in GMS, but mainly: OOP and decent event model... The main problem is that you have to define everything globally, and you can use and access everthing in every moment. As result of this people does things like modify the life bar in the collision event of the player, which is terrible as you are creating a high depedence between the player object and the object that displays his life. At the end you have a lot of coupled objects, and make changes in that system is really hard.
      Godot has a good event model and you can simply, when the player takes damage, send a event ("signal" in godot argot) indicating that the player life has changed. The life bar is just listening to this event and it changes itself....
      IDK, of course you can implement this in Godot without using events and create the same mess that in GMS, but the difference is that Godot provides tools to implement it proper way...

  • @gv13511
    @gv13511 Před 5 lety

    I am a bit late to the party here, but I was a great fan of GameMaker. I made my first commercial game in it but I found Construct 3. It was a bit difficult for me to get into Construct but oh man it is such a great engine.

  • @antoemba4779
    @antoemba4779 Před 4 lety +1

    What do you recommen for turn bese civilizasion like game

  • @IT-Entrepreneur
    @IT-Entrepreneur Před 5 lety +1

    Used Love2D too and MonoGame. For me i like Unity at most. Then Godot and them Game Maker Studio 2. I wish you would make a Godot Udemy Course

  • @heterodoxagnostic8070
    @heterodoxagnostic8070 Před 5 lety +1

    i want to make a PvP TCG, what engine should i use?

    • @uheartbeast
      @uheartbeast  Před 5 lety

      I would personally use Godot for that. But GM could do it as well.

  • @piratesephiroth
    @piratesephiroth Před 6 lety +98

    Godot is definitely the best option.

    • @KARAENGVLOG
      @KARAENGVLOG Před 5 lety

      Yep

    • @esben181
      @esben181 Před 5 lety

      Certainly

    • @Mk2kRaven
      @Mk2kRaven Před 4 lety +1

      If you don't ever want to finish your game, then sure it really is the best option.

    • @akshayazariah
      @akshayazariah Před 4 lety +3

      @@Mk2kRaven Why is that?

    • @eric-jt4ij
      @eric-jt4ij Před 4 lety +2

      @@Mk2kRaven ok boomer, you talk stuff that isnt true

  • @smarcomputertech
    @smarcomputertech Před 6 lety

    There is also Wave Engine and the Atomic Game Engine.

  • @8_BitKing
    @8_BitKing Před 6 lety +5

    What do you mean by coupling, and why is it a bad thing?

    • @GrahamErmter
      @GrahamErmter Před 6 lety +9

      Another word for it would be dependencies, it can become a bad thing when your project scales up and you start to write code for other objects inside other objects which gets very messy very quickly. The other reason why it can become a bad thing is if you've coupled two or more objects together and start writing code using the other objects, then change an object which could then break the other objects. The systems become very complex when it comes to changing an object later on because of all the other objects depend on one another. Gamemaker makes this problem worse because objects do not have functions that you can call/create for a specific object. This makes organising code and calling functions on objects kind of a mess in GM, where other engines allow you to do things like "Object.function();" to run a "script" on an object.

    • @pigdev
      @pigdev Před 6 lety +5

      Coupling is when you make a logic depend on other, actually an object depend on other.
      This is bad for long term projects because the maintenance of such structures is hard and always lead to headaches.
      E.g:
      Let's say you code your player object when it hits an enemy object, the enemy will tell the GUI to instance a "Hit" text.
      If you change, let's say how the player deals the damage, you will have to change how the enemy takes a hit.
      If you change how the GUI instances visual feedback, you will have to change how the enemy interacts with it.
      So in this situation, the best thing is to decouple the objects, especially GUI. This way you have independent systems that can work without knowing how the others work.
      So in this sense, you could make the enemy instance a "Hit" text and let the "Hit" text do all the other things (animating, freeing itself from memory, etc...)

  • @brianolivo597
    @brianolivo597 Před 5 lety +1

    Como me gustaría que todos tus tutoriales tuvieran traducción al español.

  • @nevermore7755
    @nevermore7755 Před 4 lety

    All of the sudden, a lot of CZcams videos feel like a commercial for Godot LOL

  • @HeyItsWolf
    @HeyItsWolf Před 6 lety +2

    at the movement, im 15 learning on game maker by following multiple guides on CZcams(Heartbeast,Shaun Spalding) any tips as a young game developer ?

    • @igorthelight
      @igorthelight Před 6 lety +1

      Yes!
      GameMaker Studio is a very good engine for beginners and for 2D!
      1. There is a cool channel about indie developing (not any specific engine) czcams.com/channels/_hwKJdF3KRAy4QIaiCSMgQ.html
      2. Create little games and show them to friends!
      3. Try other engines for fun!
      For 2D:
      * GameMaker Studio 2
      * Construct 2 and 3
      * Godot 3
      * Unity 2018 (not very good performance for 2D!)
      For 3D:
      * Unreal Engine 4
      * Unity 2018
      * Godot 3 (not very good graphics for 3D!)

    • @uheartbeast
      @uheartbeast  Před 6 lety

      1- If you do tutorials try changing small parts of them to make them your own
      2 - Make games as small as you can make them at first
      3 - Do game jams
      4 - This is tied to 2 and 3 but learn to scope projects and finish them.

    • @HeyItsWolf
      @HeyItsWolf Před 6 lety

      HI, thank you for all the responses i ended up buying your udemy course on 2d rpg heartbeast and so far its great

  • @zalk_games8849
    @zalk_games8849 Před 4 lety

    Can GameMaker studio 2 for example handle something with huge bosses like Hollow Knight? or a platformer with a lot of animation frames and background/foreground ellements like Cuphead?

  • @KlausWulfenbach
    @KlausWulfenbach Před 6 lety +2

    Is Godot better for ECS than GM:S?

    • @uheartbeast
      @uheartbeast  Před 6 lety +2

      I don't really know. To be honest Love2D was really well suited to ECS.

  • @Kai-pu2gh
    @Kai-pu2gh Před 5 lety

    There ist external software for love2d like TileD