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A different technique (Subdivision Surfaces)
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- čas přidán 24. 08. 2022
- ► FREE Blender Scripts, Theme, etc: github.com/ArmoredColony/ARMO...
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Great stuff mate, awesome to see another approach.. Edge flow is one of the most underrated addons out there, very useful. That crease trick at the end is neat.
Thanks señor, glad you liked.
Thank you BOTH! 💖
Woohoo love you Ryu!
Both of you're legend
I love blender videos where I get to go "ohhhhhh, that's a neat idea, I'll have to start using that!". Really incredible video, thank you!!
No problemo
Amazing! I've learned more here than some other famous channels.
Thanks friend
Honestly, this is a much more production-ready workflow than using booleans all the time. Sure, you can use booleans, but it should not be abused/used every single time for almost every single modeling task which in the end would always result in an odd number of edges or leaves a triangle somewhere after a clean-up or a messy-looking topology even if they are quads. When working on a production-ready asset, especially for FILM assets that could be sold as a Kitbash product, the topology does actually matter since the buyer would look for the most optimized model for everything. Easier to manipulate, easier to UV, easier to deform, etc... Everyone should thrive for a clean topology, not because It's a religion/fanboyism/quadboyism but because It's ready for everything production and It's a very good habit to keep at it.
idk, sub-d fundamental is essential, but sometimes trial and error to find the best way to do sth is slower than bulldozing with boolean and clean it up later. We dont know how much time he needed to optimize and try different approach. Also look at the amount of tools he used, not everyone knows that many tools. Some of them are really niche.
Another sore point is non-destruct workflow. Keeping in low poly can help with changes later but if you added details and then the client/boss want to change the big shapes? its gonna be painful in pure sub-d, with stacks of boolean you can just change the shapes, when everyone is happy, apply the boolean and clean it up with good topology
Edit: not to discret the creator or anything, i learned alot from your vid and you just gave me some more tools to add to my workflow.
@sumdude True true. Different techniques for different situations. When I mentioned I tried different things first, I was referring to the bridge interpolation which didn't work as I expected.
@Bozurk Yeah, I like SubD because of how useful they are to anyone I share the model with, but not having to worry about topology can definitely help when creating a concept mesh where speed is more important than clean topology. So different techniques for different situations.
@@sumdude5172 All the methods used here are transferrable. If you learn to rely on add-on's and go somewhere where they use Maya, 3ds max or Cinema 4d then you may as well say you dont know how to model. Learning hard-ops/box cutter tools without knowing Blender is completely pointless. There are no jobs that require mostly hard-ops/box cutter tools.
This looks like a super ergonomic shape, I want to hold it in my hands lol
Haha
you are actually the best teacher I've yet found, love how it's packed with practical tips :]
Thanks friend, much appreciated
Pretty sweet! Nice job and well done explaining. I'll be downloading some of your addons.
Woooo!
Thank you for this. You're right. This is way simpler. Also, lightweight on the addon too.
This was really cool, followed along and really nice result!! Awesome!! 🔥🔥🔥
We did it!
Really clear. Really fast. Really rad tutorial. Thanks!
Thanks friendo, I try to keep em simple nowadays.
This is sooooo much quicker and cleaner then watching Blenda Bros spend an hour cleaning up baaaad topology......
In their defence, I just made a couple of rings.
nice, your process was simple and elegant!
Simple and elegant are my middle names
finally I found out how to do such shape! Thanks!
Awesome job on that! Some great tips. Many thanks..
Glad this video was useful.
This one is definitely strategic modeling techniques than the original.
Really nice approach.
Thanks
Love your approach.
Thanks
Something I've always liked doing is using a bevel modifier, with two segments, and a profile shape of 1. Set an angle limit of like 85, so it only does edges. Easy peasy non-destructive hard surface geometry. Not the best for when doing manual bevels, but you could likely do something with vertex groups or weight painting.
Regardless, solid piece.
Yup, your way is probably the best way in Blender.
Tip for someone who would like to make this model by himself: don't forget to apply the location, scale and rotation on your model. Without applying your add-ons will not work properly :)
Also new version of edge flow add-on includes more settings than in guide is. Change iterations from 8 to 1 or your mesh will be broken and when you try to apply the subdivision surface you'll see that the shading is not quite well.
Yo, this is more my style than mr ryuuruis tutorial, amazing advice! Instant sub
Woooo, thanks!
Amazing bro!
Thank you!
thanks for this, great video!
No problem
This was the video fo my dreams. Thank you SO MUCH !!
You dream with Blender?
Very nice 👌 indeed ❣️ thanks to make this video,new sub
Suberoni pepperoni
This is not only way better, but also easier.
:D
Interesting
hey, I don't know if you'll ever see this, but this was a really cool video, enjoyed your style of explanation
severely underrated channel
I see them all! And thanks.
josh gambrell do really have good way to do hard surface models.
I like josh
Nice !
Great video, but do you think you could show the controls in corner? I'm new to blender and it's hard to follow along, I got stuck at the grow selection part. I figured it out, but I think it could possibly help.
I agree
amazing ! 😍
Clean 👍
Thanks
i always was interested in blender and binged every tutorial on youtube but I just recently started to actually use blender... and your methods and the way you think is really cool! :)
It's cuz I'm an oooold man, so I am very wise.
@@ArmoredColony :D im the opposite so thats probably why
@@tiddlerfiddler-yh1vh lol
This is much better than Ponte's tutorial, while he has some amazing models and is very accomplished himself, his form of instructions leaves out a lot of things which can be very frustrating.
I like his manly voice.
dont we all@@ArmoredColony
Cool!
Indeed
Thanks a ton! Keep it up.
Will do
@@ArmoredColony How can I show you my latest work?
My email, armoredcolony@gmail.com
This is how you cook, the other method teaches how to use a microwave.
the things even though it looks smooth and nice, considering the polygon (faces) count it will be really heavy. For example exporting in the games and stuffs. Is there any other way where you can have a smooth surface without using much subdivision surface to reduce the polygon counts?
You can add a Decimate modifier at the end to bring the polycount down.
Thanks for the free script. Nice one M8
Thanks
Me with my 2 creations on Blender "That's magic :o"
XD
I can’t find that edge crease auto thing in your addon and it looks so helpful :(
In the search menu (press F3), it should be called "ARMORED Crease". When nothing is selected, running the script will crease edges by angle if I remember correctly. If that doesn't work then try doing it in face mode. You can also hotkey it in the same Searcy menu.
If you could turn on the key mapping, it would be very helpful.
Alrighty
Amazing
Is there any benefit in using loop cuts vs your method explained here? Especially for output for clients etc. Would crease export in multiple programs?
I would probably use loop cuts in that situation, but for merely coming up with shapes, creasing can be faster
@@ArmoredColony That is why I'm confused in my workflow. Thanks for replying so quick and on an older video too.
I'm coming from Modo where I intensely did everything via loop cuts that doing it like this feels alien currently but I'm getting closer to making some kind of transition to Blender. Just taking a lot longer than I'd like
TLDR
Do whatever you want unless you're told otherwise.
I guess it depends on what you're doing. If you're working for yourself then do whatever you want to do and whatever lets you work fastest, but if you're working at some big studio and they tell you to use control loops then you have to do what they say obviously. But I actually saw a video of a 3D modeler working at ILM I think? I don't know, but he was modeling the Millennium falcon for some movie and he actually just used creasing without any control loops because there were too many parts to model and creasing was way faster.
Great work, I tried same as you did but there's problem come for me with face inset with duplicate object after create flow, I can't actually circularize inset faces or boolin edge, everytime i try to inset face it get worst with duplicate object but not with first one do you have any solution?
Sorry, but I couldn't understand what you meant.
wow ossm
there is a similar shape called oloid. Would be nice to see how you would create it in Blender :)
Oloids are for nerds. JK. You're probably better off using CAD software for that.
An Oloid is theoretically just a Convex Hull of two identical circles, one of which is on the perimeter of the other and rotated by 90degrees…. Sooo… it should be just a couple of geo nodes :)
Will give it a try tomorrow
That's even more nerdy
@@AArmstrongC sounds interesting!
@@ArmoredColonyoh come on, the nerdier the better. Admit it.
Is it OK to model in poly as long as they are all quads?
If you don't have anyone telling you what to do, then you can do whatever you want. You can even draw it if you prefer.
ohhhhhwwwwwww!!! loved tat
Can you do a tutorial on how to make your own custom scripts?
I learned by asking questions on Google and copy pasting code from others. Unfortunately, it's not something you can master after watching a single video. Have you tried Chat GPT?
After watched that video i decided to life is maybe worth to live don't ask me the details but thanks man 💚
I'm happy that seeing me pushing verts made you happy. I didn't think I was that interesting.
Hello wonderful tutorial. I did everything but I couldn't make armored crease in 05.05 time. is there a shortcut key?
That's one of the free scripts I made to crease faster (download in the description). I gave it a hotkey on my mouse. BUT, you can select edges and crease them normally wish SHIFT + E and then drag your mouse (that's already built into blender).
@@ArmoredColony I understand that we will do edge crease at that stage. thank you
@@ArmoredColony your free plugin is great, thank you very much for it 👏👏👏
Thank you for the kind words. Glad I could help.
@@ArmoredColony thank you
Looks easy
Hi can you share your color theme?
I already do, in the first link that says Free scripts and stuff. That addon has an option to install my theme the addon preferences.
5:30 this is btw exactly how semi-sharp creases are done internally.
That's cool, I didn't know that. How did you learn this if I may ask? I think I just avoid using the traditional Shift + E method because it feels less precise, and I don't like typing relative values.
@@ArmoredColony I recently had to implement it from scratch for a paper (not yet published). I also don't like Blenders 0-1 crease sharpness system. Internally, the number is converted to e.g. 4.3 which means 4 sharp iterations, followed by one iterations where sharp and smooth are interpolated with 0.3 (that's where the "semi" comes from). All following iterations are smooth. If you are interested in the math, the original paper from pixar is called "subdivision surfaces in character animation" by DeRose et al.
I was more interested in learning about you actually. I confess I'm not very tech savy. Thanks for the explanation.
jo, how u got that black n white blender theme, i wantr that too, looks dope!
Did you click like on your own comment :P
I have a FREE addon that includes all my stuff (Theme, Matcaps, Scripts). After installing, there's a button in my addon preferences that says 'Load Theme'. Alternatively, you can just extract the .xml theme file and install it manually if you dont care about the other stuff. You can get it from Github or Gumroad:
github.com/ArmoredColony/ARMORED-Toolkit
or
armoredcolony.gumroad.com/l/toolkit
As to how I made that theme, I created an addon that speeds up the theme creation process: blendermarket.com/products/themecandy/ratings
@@ArmoredColony amazing thx a lot!
@@ArmoredColony jo baught u r addon, is there a way for u to add color change for the different area backgrounds too? id like to change most things that r grey to black with 1 click (it takes hours to adjust each panel look separetly...
@@ArmoredColony and it would be very cool to make icons non color, like all properties icons or outliner symbols i want them to be white... or black...
@@bUildYT I can add the Icon colors thing, the background stuff I'm not entirely sure how to approach but it's a good idea. I'll check it out and think about how it could be implemented because I would like to have that too.
This is the second time I don't get it! 2 end-inset octagonal cylinders, face to face, suffice. Insets bridged, faces bridged with a couple of cuts, (smoothness adjusted). The rest is ordinary bevels, extrusions, subdiv. No grid-fill, no add-ons , no counting verts, no fuss. If you're interested, I'll post you the steps 🙂.
Thank you for the offer but if I ever need this shape again I will just copy paste it. Of course you can do it with vanilla blender. I think I just wanted to show some of my scripts, can't remember.
@@ArmoredColony Okydoky .. I like your work.. I was just surprised to see this called an 'impossible shape' in the original. :)
I believe I watched the same vid, felt that pushing vertices one at a time was silly and made this while showcasing some scripts. But I do believe when you say it can be done even simpler.
Cool
Indeed
Will the scripts work on 3.3 as well?
I believe they all should.
And what will happen after rendering?
It looks pretty?
Great tutorial, set flow didn't worked for me, when i use it, it does nothing, Blender 3.2. Greetings.
Edit: It works but i did the build wrong at first so set flow is very specific on how to do it, also if you use key strokes will be easier for the viewers to follow when you forget to tell what you did, for example auto-smooth seems that you did a shortcut and is driving me crazy to find it, did you added a custom shortcut?... I found it via F3 but not with a shortcut. Display modifier in edit mode shortcut also i couldn't find it unless you did a custom shortcut too, and at the end how you sharpen the edges, looks like you selected the faces instead of the edges. Still, excellent tutorial, mine looks the same at the end. Greetings.
Set flow only works if you already have a bit of curvature, that's why I scaled the middle edge loop first before I even tried using set flow.
To answer the questions in your Edit, I used a script for all of those things. It's one of the reasons I don't worry about displaying my shortcuts, because they're calling scripts you probably won't have anyway, so people might press those hotkeys and get confused when nothing happens.
The scripts you saw:
ARMORED_autosmooth
Autosmooth requires 2 things, enabling shade smooth through the RMB menu and then going to the mesh data and enabling Autosmooth, so I decided to combine both of those in a script.
ARMORED_subd_view_in_edit
Modeling with the SubD modifier enabled can sometimes be slow.This script allows me to toggle its visibility on or off when I'm in Edit mode specifically.
ARMORED_fast_crease
For the sharpening edges (creasing actually), I used another script that converts the selected faces into a selection of border edges and applies a full strength crease.
ARMORED_delete_and_grid_fill
Pretty self explanatory. If the script is installed it will automatically appear on your delete menu. You can select the cap of a cylinder for example and replace it with a grid of quads.
So they're all relatively simple scripts that you don't exactly need (all the do is save you some extra clicks), but I like to hoykey those that I use a lot.
All those scripts are in the Armored Toolkit addon I host on github for free, but if you prefer you can actually download the individual scripts you want instead of the entire addon, as long as you know what blender folder to put them in, otherwise I recommend the addon for easy installation.
@@ArmoredColony Oh nice, good to know!
@@ArmoredColony Oh yes, i downloaded the script before starting the tutorial, and for some reason the delete_and_grid_fill doesn't appear directly on RMB click, i had to go to the main menu and there you can use it, also the crease option i had to go to the main menu. Thanks a lot for the clarification and for sharing and creating the scripts, i think that can save me a lot of time too!!!... Greetings.
@@Totorus Delete and Grid fill only shows up in Edit Mode in the Delete menu (press X), NOT the Rightmouse menu, and yeah, you can search for the scripts you want with the F3 search menu and assign your favorite hotkey from there.
damn I messed up everzthing haha the mesh is a bit sensitive on the circle operation but I try again
You got it bub!
I believe
yea, but how would you machine it 😅
jk, great little walkthrough
Have you made any courses for beginners?
Not for Blender, no. There's just so much Blender content on CZcams that it seemed pointless to make more.
@@ArmoredColony bro, but your approach is very simple to understand. You should definitely try it by making basics projects
Sounds good. Can you give me an example of what you were looking for?
@@ArmoredColony like some basics of hard modelling
Set flow unfortunately isn't doing much, grow selection, would love to get a key for that ``
Isn't grow selection CTRL + NUMPAD_PLUS?
6:59
Sorry man how did you sharpened these edges??
I used one of my free scripts called Fast Crease (one of many included in my free addon in the description). I have the script bound to a mouse button.
@@ArmoredColony So i can download it and it's called Fast Cease?
Yep, that addon is just a way to group all my scripts in an easy to install way. After installing, you can find them in blender's search menu (F3) and assign your own hotkeys.
@@ArmoredColony Thank you broo 🙏🙏
I get stressed out just by hearing how fast you work that keyboard. I use mouse only. For everything. One hotkey more advanced than the basic "F" or "S+xyz+value and I get totally lost and have no idea what I just did or where I'm at in the process. And it's never gonna get better. I know because I've used 3D medeling software for years. Ugh...
Then Maya would probably suit you better, if you can get around the pricing. They do everything with these sort of contextual Pie Menus. Used it for years without setting custom hotkeys.
Whats the blender theme?
My own. I share my stuff in the description.
damn
This is basically a basketball but not round.
Oh yeah, the pattern XD
I followed every step, but set flow still didn't work for me
Then something is different, check again.
✨👌😎😮😎👍✨
Yes
some how bridge edge loop not working
its working on copying the mesh in edit mode
@@whimsical.me1Make sure it's a single Object. Also, there is no bridge edge loop hotkey by default. Select the two edge loops and try searching for Bridge edge loops in the search menu (F3)
@@ArmoredColony thanks it works 🙌
DUDE!! I need that theme, its soooo clean! Can u share it? Also awesome video, gotta do some practice, thx
In the description, the link under Free Scripts and stuff, there's an addon with all my things. From the addon preferences you can click a button and it loads my Theme and matcap.
Pls share your blender UI
It's in the description, under Free Scripts. That addon contains everything: theme, matcapa, hdris.
@@ArmoredColony Thank you so much :D
@@ArmoredColony Ah y muy buen tutorial!! Saludos desde argentina :D
Oui
That whould be hell to 3D print or machine
What should I do?
Well im still a newby on modeling ( i use blender to make models to print on fdm) supports dont work too good, if this needs to be machined i whould split it in 2parts(more complex and more weak points)
@@kepler_45 ahhh, that's a good idea
I realy suck at Blender, i can just tink of solutions to balanite the fact i cant even use bridging
Well, I don't know anything about 3d printing, so you know way more than me in that regard
Unfortunately, with blender 4.1 AutoSmooth is unfortunately gone!
Now it's only available as a stupid modifier or an even more stupid geo node.
@@flourfree2K try out BL 4.2. It's still a modifier but they added the option back in the context menu, so you can add it just as fast as before.
@@ArmoredColony Not only as fast, but also for arrays, duplicates and so on and so on. But... did they really add it back? I'd be so glad to install Blender 4.2 and replace the old 4.0.2!
The single button you click for autosmothing? Yes. But it creates the new modifier for you and pins it to the bottom of the modifier stack so you don't have to constantly move it around.
@@ArmoredColony But then it's NOT inherited to all the duplicates, AFAIK. As with all modifiers
@@ArmoredColony By the way, I mean the AutoSmooth context menu item, which added the AutoSmooth option in the Geometry tab, with a default angle of 30°
Blender Bros do some interesting stuff, yet dont want to learn with not included in Blender, i need good solid basics.
Just keep in mind that topology is irrelevant if you do concept art. Also, there's nothing wrong with using blender add-ons if they save you time. Use whatever tools are available to you.
@@ArmoredColony Agree, and you can't escape addons, nor do i want to. Having a few issues with following along, figured out the part with bridgeing, in that i needed to 1st: select both objects/edge mode/ctrl-J/then bridge. Yet the CIRCLE isn't going so well, not complaining, i'll get there eventually. PS your script and its functions are a great asset. Kudos
Yeah, sorry. I could have made the tutorial a little better. I just saw a fun shape and figured I would give it a try with SubD, but that doesn't make my technique perfect by any means. And thanks for the kind words.
@@ArmoredColony Well the main reason i jumped into blender, was to try and 3d print a Star Citizen ship, yet, they're only meant for the Holoviewer, and i soon came to the conclusion it would be quicker to just learn Blender, and do it myself. All good bud
Then you're in luck. The 3d printer doesn't care about good topology; of course, it can help you create cleaner shapes, but my point is you are free to use any software you want. You can even use Plasticity or 3DCoat, but Blender is also one of the better choices, not because it is easy to use but because there's so much educational content out there and all it takes is the time and will to learn it. So just keep at it!
Funny enough, I made a star citizen ship concept once, but I never used it for printing:
www.artstation.com/artwork/agdQ9
"hello? "
what are we on fucking skype call?
I don't get your meaning