Gravity Shields - Space Engineers Large Ship Combat 101
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- čas přidán 22. 10. 2014
- This week we're going over Gravity Shields. There are rather more non-in game graphics in this one, since try as I might, I couldn't get fast-moving stone to show up well on the background from hundreds of meters away.
Space Engineers
Keen Software House
www.spaceengineersgame.com/ - Hry
Finally a serious take on gravity shielding in SE. Thank you!
love that combat sience. feeling like a engineer in a conference.
Daaaamn Space Engineers needs some sort of AI Aliens.
and some Care about Life Support. Like a Garden. lol
Lovin the graphics, gives the demonstration more depth
Today the CZcams algorithm brought me to old school Space Engineers!!
Here before the video explodes because of the youtube algorithm.
Also, these gravity shields are outdated since resource based gravity weapons were nerfed, and item chunks no longer deal damage in such high amounts.
Great work yet again. The super thorough nature of your videos is what I love the most.
I really like this video. It explains in such detail that even a newbie could understand. Very helpful.
I did notice the low quality of the in game footage but loved the add graphic overlays. Geate vid and thanks for making it. this high quality work is nice to sit down and watch.
I kind of wish that space engineers had focused on gravity based stuff because this is cool and emergent stuff.
take a few gravity generators, make half +Gs and half -Gs. set the -G generators to a distance slightly shorter than the +G gens. boom. projectilrs are not only stopped, but become a floating physical shield.
ALL POWER TO THE SHEILDS!!!
Very nice video format and presentation. subbed
Great video!
@Wuxian To say definitively, you'd need to consider the size and geometry of the ship you were shielding. As I showed in the video, a shot that is a miss at one angle can be a hit at another if the shielded ship is longer on one axis than another. To address your power question, though, you can reduce the draw from the spherical generators by either reducing the force they push with or by reducing the radius of their field. Again, to know if that will deflect a round away from your ship is something you need to carefully examine your ship and the placement of your generators to determine.
Great mate !
In my opinion, for a large heavy armor ship design, it may be more power efficient to slow the incoming object enough that the most it could do was put a dent in the armor. Of course, if they fired explosives from a gravity cannon, it may be a bit bigger than a dent, but so long as the ship itself is armed with enough firepower, the small damage explosive rounds could cause is repairable after the battle.
I use the sphere grav gens as a block group and i only turn them on when I enter combat. Works wonders in PvP
You could have a sensor that detects objects and turns the gravity generators on only when that happens.
It could aslo swat out players by overloading the jetpacks and burning out there fuel
John you lost me when you said that about 20 gravity generator cost less energy than 3 spherical one
How did you made the graphics and hit prediction animation? Is there a downloadable tool or a space engineers simulating tool?
could a spherical gravity generate be used to make a space mine?
what about linear shields but it's a very skinny field on a turret? it could just aim at possible threats and push them away.
I'd like to learn more about the effective quality of gravity shields. Is it efficient enough to have, let's say, 3 spherical gravity generators, deflecting objects while moving at a speed of about 20m/s assuming the enemy aims their shot right? Would you really need a full sized large reactor to just operate those generators?
how do you see the gravity fields
Do gravity shields affect clang drives?
The problem with this is that it only works against projectiles effected by gravity such as artificial mass or ores.
Some projectiles turn the artificial block off after their launch and makes a gravity shield expensive & unreliable.
Nevertheless, it remains a great video, Thank you!
I use self propelling torpedoes which is unaffected by said gravity shields. It now only works against very simplistic decoy printers or somebody who hasn't figured out how to make anti-grav shield railguns which is rare nowadays.
does this still work with the current updates?
Hey I used your speed track idea to test the maximum speed of projectiles, turns out they can move at up to 230m/s.
Interesting! I actually got a reading of 204.4 m/s. Try accelerating the speed track up to max speed (104.4 m/s), and firing a projectile through it. I'd be interested if you get a reading of 100 m/s or 125 m/s.
Or you could have projectiles go to the top of the ship or the bottom which would be a lot easier because it only has to go to the top rather than past the front.
Hey, John Brewer
I know that the power drain would make this unusable by small ships, and for large ships in a way, but, say there is a way to make one that DOESNT draw on a lot of power? One that could have a switchable field range? One that also HAS MY FRAGGING SPACE BAR WORK WHEN I HIT IT! I BLOODY HATE IT WHEN IT DOESNT DEPRESS THE TRANSMITTER CIRCUIT AND HAS WORDS STICK TOGETHER AND-sorry, I rant sometimes. Anyways...One that also has the ability to draw any ore-based rock flow towards you along a tight-range beam? Give that idea to space engineers hq will ya? Thanx.
So almost like redirecting ore projectiles
What about a projectile made out of ship blocks and artificial mass that, after being fired, detaches the artificial mass? I might be onto something.
Well you can counter the gravity field of the force field with a spherical force field with a positive field
So if you us a merge block to lock the bombs and one for the door. Than use a rotors 2 per doors. So fly in opens up unlock bombs fly home....
The wings look... reasonably effective against long-range kinetic shots, but they're so frail. Just a couple of rockets from a light fighter could easily open up the defense screens, and then it's open to kinetic fire. I wouldn't use wings for that reason. Besides, you don't really need to COMPLETELY deflect the shot, just soften it. Dented armor isn't an issue.
Maybe a hybrid system would be best? Like, one or two spherical generators inside of the hull, then linear generators to deflect projectiles coming at more specific angles.
Of course, gravity shields are only so effective; jetpacks ignore them completely, not to mention missiles and rockets. so don't forget the point defenses :3
Now, I have just one real question here: How effective would these be against w4stedspace's breach rockets? They don't detach the kinetic sabot until very late in the rocket's flight, so that's a lot of the gravity fields that are simply ignored.
what if you fired a straight line,like -------------------------------------------- instead of
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How did you make that animation at 2:45?
That was a custom C# application.
Ah, thanks.
Just to say of you dont get a grav gun set up just right... well you could end up with a hull breach or it will just fucking explode.
Timers that turn off the artificial mass after it reaches full speed in addition to anti-tamper sensors that cause the missile to self destruct will render your shields useless now. Looks like you posted this before timers perhaps.
How about putting shields on AI drones around main ship?
Waypoints and mobile bases are not really viable without mods
Gravity shields will not work against my gravity torpedoes....No matter how many you use.
You should have Discovery channel for SE! Nice presentation :)
do this still a thing?
i feel disgusted with those damn missiles
*shoots missile and goes past shields and causes a hull breach.
+quinton ford missiles have a shorter range and do less damage then grav, based weapons
+Sir Aroun *makes torpedo and strike the side of the ship and cause a hull breach on three decks*
quinton ford
your point? Unless you are using truster based torpedoes (An idea not posable at time of video) they be stopped by a gravity shield
Hahahaha, on what physics is this supposed to be based on??
would be good for corvettes and small boats worthy of kinetic fire but aside from that pretty useless
i challenge you to a big ship battle(to demonstrate your tactics in a real life situation
problem with deflecting it instead of repulsing it is that you can just adjust your aim to circumvent the "shield".
outdated
When people take games too seriosly