Gravity Shields - Space Engineers Large Ship Combat 101

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  • čas přidán 22. 10. 2014
  • This week we're going over Gravity Shields. There are rather more non-in game graphics in this one, since try as I might, I couldn't get fast-moving stone to show up well on the background from hundreds of meters away.
    Space Engineers
    Keen Software House
    www.spaceengineersgame.com/
  • Hry

Komentáře • 59

  • @Hobbyrepubliken
    @Hobbyrepubliken Před 9 lety +50

    Finally a serious take on gravity shielding in SE. Thank you!

  • @descent8275
    @descent8275 Před 9 lety +42

    love that combat sience. feeling like a engineer in a conference.
    Daaaamn Space Engineers needs some sort of AI Aliens.
    and some Care about Life Support. Like a Garden. lol

  • @MrAcerulez
    @MrAcerulez Před 9 lety +17

    Lovin the graphics, gives the demonstration more depth

  • @TheNoobYouFukingHATE
    @TheNoobYouFukingHATE Před 2 lety +1

    Today the CZcams algorithm brought me to old school Space Engineers!!

  • @dragonf1recdn
    @dragonf1recdn Před 2 lety +2

    Here before the video explodes because of the youtube algorithm.
    Also, these gravity shields are outdated since resource based gravity weapons were nerfed, and item chunks no longer deal damage in such high amounts.

  • @TheIthix
    @TheIthix Před 9 lety +3

    Great work yet again. The super thorough nature of your videos is what I love the most.

  • @jacktam5111
    @jacktam5111 Před 9 lety +3

    I really like this video. It explains in such detail that even a newbie could understand. Very helpful.

  • @BaranTheBad
    @BaranTheBad Před 9 lety +1

    I did notice the low quality of the in game footage but loved the add graphic overlays. Geate vid and thanks for making it. this high quality work is nice to sit down and watch.

  • @georgethesometimesknowledg2685

    I kind of wish that space engineers had focused on gravity based stuff because this is cool and emergent stuff.

  • @crackheadengineer3716
    @crackheadengineer3716 Před 3 lety +2

    take a few gravity generators, make half +Gs and half -Gs. set the -G generators to a distance slightly shorter than the +G gens. boom. projectilrs are not only stopped, but become a floating physical shield.

  • @MrEarlSwift
    @MrEarlSwift Před 6 lety +2

    ALL POWER TO THE SHEILDS!!!

  • @BaranTheBad
    @BaranTheBad Před 9 lety

    Very nice video format and presentation. subbed

  • @alpacaofthemountain8760

    Great video!

  • @Bronzite
    @Bronzite  Před 9 lety

    @Wuxian To say definitively, you'd need to consider the size and geometry of the ship you were shielding. As I showed in the video, a shot that is a miss at one angle can be a hit at another if the shielded ship is longer on one axis than another. To address your power question, though, you can reduce the draw from the spherical generators by either reducing the force they push with or by reducing the radius of their field. Again, to know if that will deflect a round away from your ship is something you need to carefully examine your ship and the placement of your generators to determine.

  • @Slouworker
    @Slouworker Před 9 lety +3

    Great mate !

  • @yoyojoe618
    @yoyojoe618 Před 8 lety

    In my opinion, for a large heavy armor ship design, it may be more power efficient to slow the incoming object enough that the most it could do was put a dent in the armor. Of course, if they fired explosives from a gravity cannon, it may be a bit bigger than a dent, but so long as the ship itself is armed with enough firepower, the small damage explosive rounds could cause is repairable after the battle.

  • @praisebaseddonut2636
    @praisebaseddonut2636 Před 8 lety

    I use the sphere grav gens as a block group and i only turn them on when I enter combat. Works wonders in PvP

  • @Rikard_Nilsson
    @Rikard_Nilsson Před 3 lety +1

    You could have a sensor that detects objects and turns the gravity generators on only when that happens.

    • @daylenhigman8680
      @daylenhigman8680 Před 3 lety

      It could aslo swat out players by overloading the jetpacks and burning out there fuel

  • @DaiMonAlex
    @DaiMonAlex Před 9 lety +5

    John you lost me when you said that about 20 gravity generator cost less energy than 3 spherical one

  • @apppelll3189
    @apppelll3189 Před 5 lety +2

    How did you made the graphics and hit prediction animation? Is there a downloadable tool or a space engineers simulating tool?

  • @jayr6515
    @jayr6515 Před 9 lety

    could a spherical gravity generate be used to make a space mine?

  • @gen2mediainc.577
    @gen2mediainc.577 Před 3 lety

    what about linear shields but it's a very skinny field on a turret? it could just aim at possible threats and push them away.

  • @WuxianTec
    @WuxianTec Před 9 lety

    I'd like to learn more about the effective quality of gravity shields. Is it efficient enough to have, let's say, 3 spherical gravity generators, deflecting objects while moving at a speed of about 20m/s assuming the enemy aims their shot right? Would you really need a full sized large reactor to just operate those generators?

  • @lukejwp
    @lukejwp Před 9 lety

    how do you see the gravity fields

  • @johnjohnjohnson7720
    @johnjohnjohnson7720 Před rokem +1

    Do gravity shields affect clang drives?

  • @detaildevil6544
    @detaildevil6544 Před 8 lety +1

    The problem with this is that it only works against projectiles effected by gravity such as artificial mass or ores.
    Some projectiles turn the artificial block off after their launch and makes a gravity shield expensive & unreliable.
    Nevertheless, it remains a great video, Thank you!

    • @user-uv5ld3cx5t
      @user-uv5ld3cx5t Před 6 lety

      I use self propelling torpedoes which is unaffected by said gravity shields. It now only works against very simplistic decoy printers or somebody who hasn't figured out how to make anti-grav shield railguns which is rare nowadays.

  • @vexxen8232
    @vexxen8232 Před 2 lety

    does this still work with the current updates?

  • @fanjerry8100
    @fanjerry8100 Před 9 lety +2

    Hey I used your speed track idea to test the maximum speed of projectiles, turns out they can move at up to 230m/s.

    • @Bronzite
      @Bronzite  Před 9 lety +1

      Interesting! I actually got a reading of 204.4 m/s. Try accelerating the speed track up to max speed (104.4 m/s), and firing a projectile through it. I'd be interested if you get a reading of 100 m/s or 125 m/s.

  • @TheMatthewDMerrill
    @TheMatthewDMerrill Před 8 lety

    Or you could have projectiles go to the top of the ship or the bottom which would be a lot easier because it only has to go to the top rather than past the front.

  • @DraconixMahvri
    @DraconixMahvri Před 9 lety +2

    Hey, John Brewer
    I know that the power drain would make this unusable by small ships, and for large ships in a way, but, say there is a way to make one that DOESNT draw on a lot of power? One that could have a switchable field range? One that also HAS MY FRAGGING SPACE BAR WORK WHEN I HIT IT! I BLOODY HATE IT WHEN IT DOESNT DEPRESS THE TRANSMITTER CIRCUIT AND HAS WORDS STICK TOGETHER AND-sorry, I rant sometimes. Anyways...One that also has the ability to draw any ore-based rock flow towards you along a tight-range beam? Give that idea to space engineers hq will ya? Thanx.

    • @Jacob-ky5rw
      @Jacob-ky5rw Před 5 lety

      So almost like redirecting ore projectiles

  • @FireOccator
    @FireOccator Před 8 lety

    What about a projectile made out of ship blocks and artificial mass that, after being fired, detaches the artificial mass? I might be onto something.

  • @DarkstarthenightwingSUBSCRIBE

    Well you can counter the gravity field of the force field with a spherical force field with a positive field

  • @smkg25
    @smkg25 Před 6 lety

    So if you us a merge block to lock the bombs and one for the door. Than use a rotors 2 per doors. So fly in opens up unlock bombs fly home....

  • @SirScarfalot
    @SirScarfalot Před 9 lety

    The wings look... reasonably effective against long-range kinetic shots, but they're so frail. Just a couple of rockets from a light fighter could easily open up the defense screens, and then it's open to kinetic fire. I wouldn't use wings for that reason. Besides, you don't really need to COMPLETELY deflect the shot, just soften it. Dented armor isn't an issue.
    Maybe a hybrid system would be best? Like, one or two spherical generators inside of the hull, then linear generators to deflect projectiles coming at more specific angles.
    Of course, gravity shields are only so effective; jetpacks ignore them completely, not to mention missiles and rockets. so don't forget the point defenses :3
    Now, I have just one real question here: How effective would these be against w4stedspace's breach rockets? They don't detach the kinetic sabot until very late in the rocket's flight, so that's a lot of the gravity fields that are simply ignored.

  • @tnt73762
    @tnt73762 Před 9 lety +4

    what if you fired a straight line,like -------------------------------------------- instead of
    -
    -
    -
    -
    -
    -
    ?

  • @justgamingarts2535
    @justgamingarts2535 Před 9 lety

    How did you make that animation at 2:45?

  • @taco3006
    @taco3006 Před 7 lety

    Just to say of you dont get a grav gun set up just right... well you could end up with a hull breach or it will just fucking explode.

  • @TheAsurazero
    @TheAsurazero Před 9 lety

    Timers that turn off the artificial mass after it reaches full speed in addition to anti-tamper sensors that cause the missile to self destruct will render your shields useless now. Looks like you posted this before timers perhaps.

  • @gneruinseruihnutshnu
    @gneruinseruihnutshnu Před 6 lety

    How about putting shields on AI drones around main ship?

    • @daylenhigman8680
      @daylenhigman8680 Před 3 lety

      Waypoints and mobile bases are not really viable without mods

  • @GimmilFactory
    @GimmilFactory Před 9 lety

    Gravity shields will not work against my gravity torpedoes....No matter how many you use.

  • @mattsthebat8525
    @mattsthebat8525 Před 8 lety

    You should have Discovery channel for SE! Nice presentation :)

  • @justnelson1634
    @justnelson1634 Před 2 lety

    do this still a thing?
    i feel disgusted with those damn missiles

  • @AdmiralBeatdown
    @AdmiralBeatdown Před 9 lety

    *shoots missile and goes past shields and causes a hull breach.

    • @SirAroace
      @SirAroace Před 8 lety

      +quinton ford missiles have a shorter range and do less damage then grav, based weapons

    • @AdmiralBeatdown
      @AdmiralBeatdown Před 8 lety

      +Sir Aroun *makes torpedo and strike the side of the ship and cause a hull breach on three decks*

    • @SirAroace
      @SirAroace Před 8 lety

      quinton ford
      your point? Unless you are using truster based torpedoes (An idea not posable at time of video) they be stopped by a gravity shield

  • @SkyDarmos
    @SkyDarmos Před 4 lety

    Hahahaha, on what physics is this supposed to be based on??

  • @Kav.
    @Kav. Před 9 lety

    would be good for corvettes and small boats worthy of kinetic fire but aside from that pretty useless

  • @tatianatub
    @tatianatub Před 9 lety +1

    i challenge you to a big ship battle(to demonstrate your tactics in a real life situation

  • @Rikard_Nilsson
    @Rikard_Nilsson Před 3 lety

    problem with deflecting it instead of repulsing it is that you can just adjust your aim to circumvent the "shield".

  • @dominien6487
    @dominien6487 Před 2 lety +2

    outdated

  • @matty8101
    @matty8101 Před 8 lety +15

    When people take games too seriosly