- 62
- 371 357
John Brewer
Registrace 20. 07. 2006
This channel has developed into a platform for me to talk about gaming; right now I'm experimenting with running regular series. If that works well, there may well be a wider variety of content here.
A Primer On Dice Probability
I factored out a bunch of yammering from Episode 3 of the Hunters into its own video. The lighter, thinner Episode 3 will be coming later this month.
zhlédnutí: 569
Video
Exploration Ships - Survival Exploration 201 - Space Engineers
zhlédnutí 8KPřed 9 lety
The actual odds of finding a Survival Exploration Ship. Space Engineers Keen Software House www.spaceengineersgame.com/
November 1939 - Patrol 2 - The Hunters
zhlédnutí 2,3KPřed 9 lety
"Crush Depth" Kramer and the crew of the U-27 return for their second patrol of the war, this time dodging aircraft and fighting a convoy. The Hunter: U-Boats at War, 1939-43 Designed by Gregory Smith Published by Consim Press www.consimpress.com/the-hunters/
Network Engine - Survival Exploration 201 - Space Engineers
zhlédnutí 2KPřed 9 lety
This episode, we're digging into exactly how Space Engineers synchronizes multiplayer, and why it's borderline impossible to capture a cargo ship sometimes. Space Engineers Keen Software House www.spaceengineersgame.com/
September 1939 - Patrol 1 - The Hunters
zhlédnutí 2,3KPřed 9 lety
We start off our series on The Hunters: U-Boats At War 1939-43 with a quick trip to drop some mines in the Firth of Clyde. Come along to meet our crew, and check out the new format. The Hunters:U-Boats At War, 1939-43 Designed by Greg Smith, Published by ConSim Press Distributed by GMT Games www.consimpress.com/the-hunters/ Artwork used with permission. Historical video and photography courtesy...
AI with Programmable Blocks - Special Guest Craig Perko - Space Engineers
zhlédnutí 21KPřed 9 lety
I'm afraid I've fallen ill and my voice is gone, so this week's The Hunters episode will be delayed. Instead, Craig Perko is sharing some of the astonishing things he's done with Programmable Blocks in Space Engineers. Craig's Channel: czcams.com/users/craigp223 Space Engineers Keen Software House www.spaceengineersgame.com/
Simulation Speed - Survival Exploration 201 - Space Engineers
zhlédnutí 1,3KPřed 9 lety
Simulation Speed is a subtle but vitally important aspect of Space Engineers multiplayer. Today we look at exactly what it is. Space Engineers Keen Software House www.spaceengineersgame.com/
The Hunters - Episode 0
zhlédnutí 685Před 9 lety
I'm going to be starting a new series soon, and I want your input! The Hunters: German U-Boats at War, 1939-43 By Gregory M. Smith Published by Consim Press www.consimpress.com/the-hunters/
Cargo Ships - Survival Exploration 201 - Space Engineers
zhlédnutí 1,8KPřed 9 lety
The mechanics behind Cargo Ships in Space Engineers. The raw data from my observations: docs.google.com/spreadsheets/d/1aQLEoTWOusjtOV571l77UOrMNYoTPxtecvy9AwrIR7k/edit?usp=sharing Space Engineers Keen Software House spaceengineersgame.com/
Surprise Attack - Survival Exploration 201 - Space Engineers
zhlédnutí 1,8KPřed 9 lety
Two and a half hours into last night's session, we got a wakeup call from the NPC's. Space Engineers Keen Software House spaceengineersgame.com/
Instrument-Assisted Search - Survival Exploration 201 - Space Engineers
zhlédnutí 1,8KPřed 9 lety
Using Cameras and not using Sensor Blocks to search for exploration ships. Space Engineers Keen Software House spaceengineersgame.com/
Visual Search - Survival Exploration 201 - Space Engineers
zhlédnutí 1,1KPřed 9 lety
The results of our first night searching for Exploration ships. Space Engineers Keen Software House www.spaceengineersgame.com/
The Procedural World - Survival Exploration 201 - Space Engineers
zhlédnutí 1,2KPřed 9 lety
In this video, we talk briefly about how the procedural world of Space Engineers works, how it is different from other games, and the final direction of the Survival Exploration series. Space Engineers Keen Software House www.spaceengineersgame.com/
Communications - Survival Exploration 201 - Space Engineers
zhlédnutí 1,6KPřed 9 lety
Communications are key once a base grows past a certain point. This week we cover the mechanics of radio in Space Engineers. Space Engineers Keen Software House spaceengineersgame.com/
Great Wastelands II - John Punts - Homeworld Remastered
zhlédnutí 161Před 9 lety
The mission that stopped Scott Manley is a loot pinata for me. Homeworld Remastered Gearbox Software, LLC www.homeworldremastered.com/
Never Give Up, Never Surrender - John Punts - Homeworld Remastered
zhlédnutí 107Před 9 lety
Never Give Up, Never Surrender - John Punts - Homeworld Remastered
Considerable Failure - John Punts - Homeworld Remastered
zhlédnutí 96Před 9 lety
Considerable Failure - John Punts - Homeworld Remastered
Great Wastelands I - John Punts - Homeworld Remastered
zhlédnutí 123Před 9 lety
Great Wastelands I - John Punts - Homeworld Remastered
Return to Kharak - John Punts - Homeworld Remastered
zhlédnutí 136Před 9 lety
Return to Kharak - John Punts - Homeworld Remastered
Outskirts of the Kharak System - John Punts - Homeworld Remastered
zhlédnutí 138Před 9 lety
Outskirts of the Kharak System - John Punts - Homeworld Remastered
Kharak System - John Punts - Homeworld Remastered
zhlédnutí 242Před 9 lety
Kharak System - John Punts - Homeworld Remastered
Power I - Survival Exploration 201 - Space Engineers
zhlédnutí 2KPřed 9 lety
Power I - Survival Exploration 201 - Space Engineers
Mining - Survival Exploration 201 - Space Engineers
zhlédnutí 1,5KPřed 9 lety
Mining - Survival Exploration 201 - Space Engineers
Welding and Grinding - Survival Exploration 201 - Space Engineers
zhlédnutí 1,3KPřed 9 lety
Welding and Grinding - Survival Exploration 201 - Space Engineers
Celestial Navigation - Survival Exploration 201 - Space Engineers
zhlédnutí 2,4KPřed 9 lety
Celestial Navigation - Survival Exploration 201 - Space Engineers
Legend of the Nuke - Space Engineers Large Ship Combat 101
zhlédnutí 28KPřed 9 lety
Legend of the Nuke - Space Engineers Large Ship Combat 101
Damage Control - Space Engineers Large Ship Combat 101
zhlédnutí 13KPřed 9 lety
Damage Control - Space Engineers Large Ship Combat 101
Automated Turrets and Decoys - Space Engineers Large Ship Combat 101
zhlédnutí 11KPřed 9 lety
Automated Turrets and Decoys - Space Engineers Large Ship Combat 101
Myth of the Hyperdrive - Space Engineers Large Ship Combat 101
zhlédnutí 35KPřed 9 lety
Myth of the Hyperdrive - Space Engineers Large Ship Combat 101
Miss your content, hope you’re living happy
2023 and space engineers is almost on ps4/ps5, soon
As of 2022 explosives have been changed, unfortunately these types of nukes no longer work ): they worked up until warfare 2 though.
Do gravity shields affect clang drives?
Weird how he dissappered so fast, from constant uploads to boom, none
outdated
Here before the video explodes because of the youtube algorithm. Also, these gravity shields are outdated since resource based gravity weapons were nerfed, and item chunks no longer deal damage in such high amounts.
do this still a thing? i feel disgusted with those damn missiles
Great video!
Great video!
Great video!
does this still work with the current updates?
I kind of wish that space engineers had focused on gravity based stuff because this is cool and emergent stuff.
Today the CZcams algorithm brought me to old school Space Engineers!!
it doesnt work anymore :( my drone keeps swinging left and right and left and right like it has a hard time to lock on the player. also it keeps changing the sensor settings back to default :S
ruins of a long gone channel, feels like exploring a dead civilization
I did a quick search around and I found 0 traces of this man or his community. It's so interesting how someone can go from constant uploads and a relatively large community to disappearing in a matter of months.
OH MY GOD THIS LOOKS SO BAD BUT THEN IT LOOKED SO GOOD LOLOL
I miss the old GUI
what about linear shields but it's a very skinny field on a turret? it could just aim at possible threats and push them away.
"I'll be back in 2015" *looks at the date of release* "Damn."
Finally, a drone tutorial that isint just a ball with turrets set to a specific location.
Legend, I have no excuse to be lost now c:
take a few gravity generators, make half +Gs and half -Gs. set the -G generators to a distance slightly shorter than the +G gens. boom. projectilrs are not only stopped, but become a floating physical shield.
More DAKKA less math Go at em , then go blasty at em. Not dead yet? More DAKKA ,
Oct 2020!
You could have a sensor that detects objects and turns the gravity generators on only when that happens.
It could aslo swat out players by overloading the jetpacks and burning out there fuel
problem with deflecting it instead of repulsing it is that you can just adjust your aim to circumvent the "shield".
Do they target grids without power though?
I love this game. Just played today and lost my commander in an arctic patrol! Great video!!!
Hahahaha, on what physics is this supposed to be based on??
0:55
1:33
2019 and this is still the best explanation I have seen. Thank you
What a sexy voice.
Thank you for this.
Ok, this is necroing your vid, but wow...never thought to use the skybox for navigation...ty!
How did you made the graphics and hit prediction animation? Is there a downloadable tool or a space engineers simulating tool?
How can you play with this LAG? Love the game though
You might want to update these videos.
Thank goodness for the fire nerf, but...did 1.13 re-introduce it or was that taken back (lag factor among other things)?
This is amazing work and research, John. The effort and care you put into creating this is quite evident, and it is sad this video did not garner the attention it should have. Keep up the great work, you are doing this community proud.
Interesting. I was wondering what would happen if you fire something straight ahead when travelling at max velocity. I assume gravity cannons are the same in that the shot wouldn't leave the barrel. What about rockets fired from a launcher? I'll have to test that one.
When the Clang started
You are a delightful person, and I hope that the people around you appreciate you. What a treat! Thanks.
Well, these are fantastic. Thank you! I feel like if I succeed in making a combat system I can be proud of my triumphant cheer will me "My Name Is John Brewer!" =p.
This is the best tutorial I think I've ever seen on youtube. Straight to the nuts and bolts!
ALL POWER TO THE SHEILDS!!!
I come back to these once in a while. Nostalgia and schadenfreude make gold.
fire! destroying houses and ruining hours and hours of hard work since 2010.
C# has a memory leak?