Command & Conquer Superweapons Evolution & History | (1995 - 2024)
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- čas přidán 9. 02. 2024
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Enjoy every superweapons in the history of Command & Conquer games, with a combination of several mods.
List of games:
Command and conquer (origianl) Tiberium Dawn
Red Alert 1
Tiberian Sun
Red Alert 2
Generals, and Zero hour
Tiberium Wars
Red Alert 3 - Hry
Love that general evolutions particle cannon, looks 300 times better than the original particle cannon from cnc generals
It sounds so beefy
Wow, how surprising after 20 years
@@Valdore1000 real surprising. considering it sounds and looks better than you miserable meatheads as of today... a real headache.
I think its absolutely cool that in tiberian sun the super weapons actually fucked up the terrain height to simulate permanent damage done by it. (You cant rebuild in the spot in most cases - applicable with the ion canon and nuke)
I always found that cool as well.
The only thing that prevented the terrain damage was if the ground was filled with pavement/roads.
You reminded me the old artillery, before the 2.07 update, which would simply turn my base into a mountain after half an hour of playing.
Oh yeah and the Pre-Firestorm homing artillery from Nod - made the later missions a hellhole to build up your base in any regard.@@zoom3000
Deformable terrain was not the only. There were a lot more features in Tiberian Sun's development. Like the iconic dropship loadout, Night affecting range and speed (Like Earth 2150), An actual threat rating node, a Third playable faction (Most likely the forgotten, Cabal would have been the fourth), Cheat Codes and the Radar being Upgradeable. Also there was going to be a unit called the Scavenger which take parts of units destroyed and add them onto it similar to the GLA Units like the marauder and the Purifier from Tiberium Wars.
@@brucecamp4448 I've seen a couple of those things as well, there's quite the collection of odd titbits here and there that didn't make in into the release version.
Technically not a superweapon, but the MADD tanks from Red Alert (they may have only been in the Aftermath expansion, I don't recall) deserve mention. 3 of them can kill every building and vehicle in a huge radius. For anyone unfamiliar, a MADD tank will take 40% of max HP from any vehicle or building, so x3 = 120% :D Not easy to get them in place, but if you pulled it off, you better have some kleenex handy. :P
is that the secret tank that in one press of d everyone explode?
Chrono+mads in OpenRA are for sure a super-weapon in 4v4.
I remember these tanks. A very destructive weapon but too hard to pull trick off, usually the enemy manages to destroy the tanks before they can explode and it's ultra hard to explode more than 2 tanks.
@@jeusmarcomascarina4102 it takes 3 of them to kill everything
And the Foehn from Mental Omega (think it was either Haihead or Last Bastion) had the MADMAN tank. Depending on location, it could apparently destroy a Conyard. But you can't use the Chronosphere or Iron Curtain on it.
Nukes in Red Alert 3 are terrifying yet satisfying to watch. Armor Rush is one of the most awesome mod ever created,no doubt about it.
Yep, maybe ill do the campaign... It will be interesting 😁
Yeap, this could have been the Soviet superweapon if EA should have checked with the Japanese government and reuse the nuke than that imploder weapon
Generals Evolution (Mod) - Nuclear Missile looks the best!
I'd say the Scrin mothership would qualify as a sudo superweapon. one shot from its weapon would have a cascade effect on units and structures increasing its effective range. a beautiful sight to behold. (getting it to last long enough to fire is another thing altogether)
Hopefully I'm not the only one who thought that the "superweapons in" Tiberium Dawn and RA1 were quite weak in comparison
I thought so too. They're almost not worth the couple thousand to build the silos or adv. Comm centre.
11:33 - dubstep orbital beam :D
Command & Conquer Red Alert 2 are classic
Awesome video, I like the inclusion of unique and popular mod super weapons.
C&C Generals always look badass
You should've shown Tiberium Wars Firestorm superweapons. Mod author made them VERY POWERFUL and more beautiful!
3:50, that custom nuclear explosion you created was insane. Didn't it really slow down your PC when you did it? I can't quite remember.
Almost 13 straight minutes of sweet, sweet, dirty talk. 😂
Generals Zero Hour Superweapons a great too, but not included in the video, coz each general have a specific superweapon.
Learnt to play this in Germany 35 years ago.
Ion Shock is amazing, and C&C3 mod Tiberian Insanity is good with superweapons :p
Thanks Zoom3K
Ion cannon Op
12:09 that's what i call an ultimate weapon
Nostalgia!!!
Red Alert Nuke Bomb!!!
😻😻😻😻😻
4:00 That place should be a dead zone for hundreds of years 😆
why is this so random? sometimes u show not all super weapons (firestorm defense), sometimes u show regular powers (hunter drone), sometimes mods, but forgot C&C renegade
Yeah, i was waiting for the Renegade Ioncannon Strike. Espeacially the one during the campaign.
Damn it, now I've to install all the C&C games again
A-10 strike from C&C also is superweapon (ok, superpower), as it can destroy quite a bit of a base with 3 planes. Sure, you have to destroy SAM sites first, but it gives a punch in later missions.
Generals Evolution mod is a masterpiece 👌
That last nuke was so powerful it even destroyed gravity
The community depends on MODs, because if it waited for EA's good will, it would die an orphan!
They made a C&C Remastered and then... nothing!
So, you earned less than planned and now don't give a shit, eh, EA Games? xD
Scud Storm, the most OP super weapon in rts history.
I also love Solar Ray and Tremor AGAS from Rise of the Reds mod!
Amazing!!!
Absolut bestes Schachspiel aller Zeiten.
Missed the Mental Omega mod.
Red alert 3 : Nanoswarm + Proton colldaller combo is deadly superweapon.
You should've added the Proton Collider + Nanoswarm combination. It annihilates twice the area 100% of the time.
I played only generals and zero hour i suprised about other games :D
My first experience with the Superweapons was blowing myself up with a nuclear missile, remarkably the other guy blew himself up as well because he felt bad
Jesus Christ, that thumbnail is so cursed... a Weather Control Device owned by Kane's NOD.
The GDI(the spiritual successor of the UN and to some, of the Allies from Red Alert) is having a heart attack at it.
well your hunter seeker at least lucky 😂
I still wonder why they don't mind about soldier march when they are doing a new mod or at least regulate it with officers to be more real and thanks for the good content 😊
Lightning storm is my favourite.
yuri nuclear missile is the best
great tempest of foehn revolt
Where is Generals Contra 008?
Isnot that mod too?
Which super weapon does most damage??
C&C3 Nod Construction Yard: So reliable not even a Nuke and Ion strike can destroy it
Kane lives in death! 🙌
Contra 009 superweapons next please!
9:35 it would have been a spectacle to watch if you use the vacuum imploder here instead
Nuclear!
Venediktov is one of those who are guilty in Navalny's death!
Aw you don't show us Nanoswarm Collider combo...
You forgot the demolition General sched storm
Recently been thinking - they really should've swapped superweapons in RA2. Lightning storm would be more stylistically appropriate for Soviets who use lots of tesla weapons and more esoteric tech, while the nukes would better fit the Alliance.
From what I remember lorewise, Yuri actually made it so that the US could not deploy their nuclear arsenal.
@@deusexmachina2938 He destroyed all the silos (and, probably, Allied subs too). But make the nuke "remnants of Alliance arsenal" and using them sparingly is even justified in-story.
Tesla and lightning storm are different because Einstein created the super weapon
@@medianxx4687 I know why it is what it is lore-wise. I'm addressing it from game-design perspective.
Translator
Please help me find the game
Once in my childhood I played one of the parts of Red Alert downloaded from a pirated disk, I searched for it for a very long time and still without success... I remember that at the beginning of the soviets company you are in the desert and fighter jets are flying past you, at the end of the company it seems like you have a battle on the moon with Yuri, whose final boss is a flying UFO (which, by the way, can be captured) I remember that at the bottom of the screen there is an energy filling bar (in part 3 it seems like there isn’t one), but part 2 doesn’t look like what I’m looking for at all described... Please help me find a childhood game
Hmmm... Strangely, I can't recall ALL of the parts that you mentioned, but I remember that in Red Alert 2: Yuri's Revenge you fight on the Moon. But other parts?.. Maybe that was some mod? I would suggest:
* Replay Read Alert 2 and Yuri's Revenge (they are great anyway! ;-) )
* Google for some Read Alert 2 mods. Good sites to search for mods would be ModDB and Nexus Mods. But also try to google them too!
didn't GDI in the final campaign have a hidden super weapon in Tib Wars that is more powerful than the 3 superweapons individually? The one where if u use, u get the "bad" ending
Yeah it was some Tiberium super bomb that wiped out the whole map
Liquid Tiberium Bomb, yes. It looks like the blue nuke, tho, not so unique.
No Liquid Tiberium Bomb? 🤔
Well for 1995 you should have switched OG Graphics on ^^
True, I thought about it, but in the end I decided to go for the remastered version
GPU is crying in silence
No Psychic Dominator?
I hope they renew red alert 2 and the expansion for new generation computers
You can still play those on modern PC's (with some tweaking).
But Remaster would be very welcome indeed!
I don't want to be that guy, but you forgot the Veinhole from The Forgotten mod for CNC3
11:50 lindo!
No Mental Omega?
Не хватает mothership из CNC TW
3:57 😮😮😮😮
Super weapons were never good in C&C. Always small and not really destructive.
Where is the download link?
Download link for what?
He showed like 6 games + mods xD
If I not missed anything this video skipped Liquid Tiberium Bomb from C&C3 campain.
True!
But it's just in one mission ;-)
Are Base is Under attack!!! 5:09.
None of the superweapons kills a conyard in one hit.
blud really forgot C&C 4 Exist
Does it tho? ;-)
Personally my favoeite nuke from any game was from rise of nations
Check out nukes from Supreme Commander ;-)
What about the mothership...
10:40 daki mod hangi moddu ?
10:34 - here is your answer ;-)
(bottom left corner)
GLA~
Tiberium wars - thats not original radius for super weapon. X2
You forgot the ion cannon in CnC renegade
I only played the first 3 missions, didnt even know it have ion cannon 😅
@@zoom3000 you see it in first person at ground level. Lots of fun
you forgot ZERO HOUR
Love 💓💓 Super Weapons 😁
ehm, so many missing from RA3
Not really the support powers don’t really count as superweapons
Where is solaris relay ECA and tremor agas Russia?
I thought about it, but in the end I decided to include only a limited number of mods. If I were to include all the mods, it could reach an hour of video.
Probably for the best let’s be honest
有各種mod啊!
Pippo
test123
I hate superweapons
Nukes in red alert will always be the best unless ofc you are playing dune 2 which is based thousands of years into the future where the nukes can`t even hit their target most of time.
Check out Nukes in Supreme Commander ;-)
GLA are the best