Red Alert 2: Yuris' Revenge - Comparing Anti-Air Units #2
Vložit
- čas přidán 26. 08. 2024
- In the first video of comparing the Anti-Air units there were quite a few things that were left out. Many members also complained about not using Flak Tracks against multiple targets.
In this video I tried not only to include those things but also a few suggestions from the members and a few more new things that I found out.
So, in the first test you will notice the Flak Tracks bringing down Kirovs at a completely different time. This happens because Flak Tracks deal more damage when they are closer to the target. A very useful tip to keep in mind.
In the next test, I tried to see how much damage a Flak Track deals against a group of Kirovs. In order for the Flak Track to hit multiple targets and deal a decent amount of damage to all of them the units have to be extremely close. When I tried to position the Kirovs at the exactly same spot the Kirovs ( and in that case any unit) start moving to a "free" location. That means you can never have hordes of units at the exactly same hex when they are idle. However, when the units are moving or attacking they can remain at the exactly same spot so this is why in the video I had to force Kirovs to attack so that all of them remain in the same position so that the Flak can benefit from its Splash damage and get a better conclusion.
The last part was a request from a player so don't bother trying to understand what's going on.
-----------------------------------------------------------------------------
• Red Alert 2: Yuris Revenge playlist: • Red Alert 2: [YR] - 1 ...
• Facebook: / youtubetg
• Forum for help and discussions: forums.cncnet....
I love the flak sound.
I love a smell of gun powder
XD
Yeah he loves the smell of gunpowder XD
@@KenApd she?!?!?
Aegis cruiser is still the king of AA
Only if you babysit the thing.
Don't know if you ever noticed, but the Aegis isn't better than Patriot when it's on auto-aqcuire mode.
well the thing is if you decide to build the ship then there is no reason to use it as a static defense structure like patriot in the first place, right?
Aegis cruiser is still the king of AA
TheBikeOnTheMoon: I meant if there was a bunch of Kirovs approaching and you're too busy to notice until it's too late, then you're screwed.
who wouldn't be screwed if they are too busy to react to anything?
who wouldn't notice a bunch of slow kirovs?
and who would build a bunch of kirovs in a serious game in the first place?
Finally. A youtuber answering the REAL questions
ChiKettle yes but actually no!
@@mMR.225 and not this again.
Remember when we had decent RTS games...?
So every c&q before rivals?
Was that the mobile thingy
Red Alert 2, C&C: Generals and Generals: Zero Hour, Company of Heroes with 2 expansion pack, World in Conflict, Axis and Allies etc....
Good time.
we still have decent rts. aoe2 de, aoe4.
Huh... I had no idea distance was a factor in flak units/structures damage. I'm learning new things about RA2 every day.
Let me get this straight: The veterancy of the battle fortress does not affect the damage/firing rate of the units inside, that is determined by the veterancy of the units inside. The veterancy of the IFV does affect the damage/firing rate of the unit inside. We saw this with a sniper IFV.
This 'cause of Rules code: there's difference betweed an OpenTopped transport like the Battle Fort (which gets new weapons *added*) and the IFV (whose weapon is *replaced*).
You could achieve a 'fast Battle Fort for one man' by setting Gunner=no (and a bunch of other flags) and set OpenTopped=yes.
Then you have an IFV whose rocket/missile weapon can be fired along with the infantry's inside.
Funny thing is that the Fortress is still getting the promotion instead of the units inside.
I think that's a bug left unresolved that is now patched up with Ares...
I recently discovered, that chrono legionaires gain promotion inside battle fortress. It is weird, since other units do not.
I think it's 'cause the BFRT kills the enemy before the passengers shooting from inside do.
The BFRT is basically "stealing" their kill.
Promotion works fine in buildings, and it makes no sense if one infantry type gets promoted, but not the others.
Again, unless the BFRT itself steals the kill of the troops inside (which can also happen by crushing).
Dude that Aegis Cruiser smoked the airship.
Pretty sure the entire ships crew was asleep the whole time too.
0:47 units lost
soldier: LOL
she's going to blow
He said "NO"
LOL is better than what they actually said.
OMG! i never notice that flack track distance change the attack values!
Kikematamitos i think its accuracy.
Also didn't know bunker increases damage.
I think it doesn't. But it affects the shooting speed.
well now you know
@@Pharisaeus Its not shooting speed. Its accuracy. Same principle as a machine gun bullets being more dispersed the longer the distance due to recoil.
Flak's splash damage are only useful against light-armored targets (i.e. Allied aircrafts and rocketeers)
Don't forget Floating Discs and Siege Choppers can also take some serious damage from that.
All air units except infantry (Rocketeers, since they are infantry and not vehicles) have "Light" vehicle armor, and take the same damage from anti-air.
Flaks are king against rocketeer rushes.
Flaks are also effective taking down missiles in the air with ease than a patriot missile.
Flak weapons are mediocre if used in low numbers, but extremely lethal once massed.
Gatling tank beats gatling cannon even without bunker....that is....interesting...
Well, the community did say Yuri is broken and so banned him from ranked matches...
I think it was called ranked matches.
Seems more like it's attributed to the fact that the Gattling Tank shot first. I guess if we compared exact time to kill it might be more similar.
Gattling Tank and Gattling Cannon use the exact same weapon under the game's files. They deal the exact same DPS.
^^Correct.
It's the same. So much so that Westwood must've gotten lazy and decided to copy-paste the Gattling-code for the only two units that use it...
[YTNK] ;;Gattling tank
Weapon1=AGGattling
EliteWeapon1=AGGattlingE
Weapon2=AAGattling
EliteWeapon2=AAGattlingE
Weapon3=AGGattling2
EliteWeapon3=AGGattling2E
Weapon4=AAGattling2
EliteWeapon4=AAGattling2E
Weapon5=AGGattling3
EliteWeapon5=AGGattling3E
Weapon6=AAGattling3
EliteWeapon6=AAGattling3E
[YAGGUN] ;;Gattling Cannon. Notice the EliteWeapons are in there too. And we all know buildings don't get promoted.
Weapon1=AGGattling
EliteWeapon1=AGGattlingE
Weapon2=AAGattCann
EliteWeapon2=AAGattlingE
Weapon3=AGGattling2
EliteWeapon3=AGGattling2E
Weapon4=AAGattCann2
EliteWeapon4=AAGattling2E
Weapon5=AGGattling3
EliteWeapon5=AGGattling3E
Weapon6=AAGattCann3
EliteWeapon6=AAGattling3E
The Gattling Tank is the best anti-air unit in the game, tied with the Flak Track. Gattling Cannon however, is less impressive than its Allied and Soviet counterparts in the anti-air department. However, Gattling Cannons can also attack ground and Tank Bunkers>turrets.
Wow, never knew patriot missle was better than a gatling cannon in any capacity before...
The sync was a bit off for those two, so I'd say they're equal in AA damage.
Still, I think it's clear that the patriot deals more damage leaving aside the fact that it's not a good counter for other stuff.
Patriot missles are bad against fast moving targets, though.
Allies AA is good against though targets like Kirov.
Soviet is better against grouped targets like Rocketeers and Harriers.
Yuri is in between.
André Liu you have it spot on. Each teams anti air is meant to take out the other teams specific units. I knew that playing this game as a kid way back.
Dear gods that Aegis...
Feyyore Dirkear it took 2 attacks (6-8 missiles) to kill that Kirov. Dear God. I wish the Aegis could also attack ground and sea units like the Sea Scorpion but that would be imbalanced.
I meant gods. :P
There are no gods. Only the Flying Spaghetti Monster.
I am Leader of the Protoss that's who. Do you not see my Profile picture.
@Dead Koga The gods created it. Not God. There's more of them ffs. Just look at the amount of religions! It's obvious the universe isn't the creation of a single 'creator', but rather of a collective 'council of creators'. Duh. Common sense man.
If they just remake this game into better graphics they will still make money.
I really want to see this game in frostbite engine as well similar to Command and Conquer 3 Tiberium Wars
@@ReviveHF Yes me too !
We literally never said anything about changing any game mechanics, we just said to upgrade the graphics, not a remastered version of it.
Plus, you can't even call Ra3 a remastered version, it's low-key a downgrade to the franchise.
Of course EA won't even consider that without shoving ripoff DLC and overpriced garbage into it.
@@SoldierOfFate I don't mind as long as the game has the same mechanics with 2021 graphics
Oldies but goldies
That tank bunker info was nice, never knew their RoF or damage increased with almost 100 %. Tank bunker + gattling tank also cost the same as a gattling turret, so maybe it's beneficial to have the tank bunkers then, also they don't need power. Only weaknesses however is mind-control and air units can pop them.
3 chevron Aegis is a beast.
Hey. Thanks for comparing a Gattling Cannon vs. a Gattling Tank in a bunker (increased attack speed).
Really helpful :D
;)
For the IFV to be at par with the Flak Trak and Gatling Tank a Guardian GI needs to be inside it to make it the same as a Flak Track and Gatling Tank or it's naval equivalent Aegis Cruiser.
The things you wondered about for years but never dared to ask
I once did turn off the homing property (straight cannon ball trick) of gattling cannon and oh boy!
Realistic and very inefficient AA against fast moving aircraft but gosh darn satisfy in term of taking down kirov airship.
No flak troopers?
da
Because (THIS GUN IS HEAVY)
nothing still beats the Aegis.
Kirov airship: I fear no man, but that thing...
"Aegis cruiser"
Kirov airship: it's scares me!
This game is 19 years old and yet there are still things we don't know about it.
Black Albatross 1 i think it shows how it was made with passion and care, it has depth
Yuri's Revenge is a game of hidden meanings and connotations. From this video we can see that Yuri's gattling tanks take the least time to destroy Kirov airships, followed by soviet flack tracks and the allied IFVs are the slowest. Yuri is a common Russian given name for men, but it's also a common given name for Korean and Japanese women. I think this setting in the game reflects the fact that East Asian women are the most desirable and they generally take the least time to win over American men's heart, followed by Russian and Eastern European women, and American women are the least desirable. Seems pretty accurate, at least according to my observations.
XD
Good video man I now realised the ifv really sucks before promotion!
I'ts fucking awsome to know somebody is still playing that game without me
So for Yuri faction.
Gattling tank+ bunker is more useful than gattling cannon itself ???
Yes but it takes 2x2 space which could be 4 gattling canon
@@roebludcii but tank and bunker is something like 500+500$ isn't it? and gattling cannon is 1000$? Biggest problem is gattling tower needs power to run... meanwhile gattling tank can actually turn to 3 star which is a huge deal
I always assumed the flak cannon was better than the Patriot missile. Another thing I wonder, is the IFV better or the same with a guardian GI
I could have told you that Gatling cannons were the best before seeing the video.
I like the comparison of RA2 and Yuri's Revenge. I always thought Gatling weapons were OP in games, but then I think of a CIWS or Goalkeeper and remember what they can do.
Good old days :)
4:29 This won't do anything as it's the passengers doing the damage, not the Battle Fort.
5:02 proves it :)
6:43 Flak Tracks have inaccurate weapons.
1:50 why that flak cannon doesnt have a star like the others?
Cheat
I though it would still manage to surpass the other too and it would give the flak track extra credit for doing it without promotion.
It's showing that even though the Gattling Tank and IFV are both Veterans, the Flak Track still really outperforms the IFV due to the splash damage and is pretty comparable to the Gattling Tank.
اريد ان العب مع احد online
that's friendly fire don't you see?
I found packs that fix Yuri’s revenge on windows 10... but I cannot get the resolution or screen ratio right...
800*600 is the most basic resolution for these old games
You have to go in to the GAMEMD.ini file and change the video resolution in there
Thank you for making these videos
;)
Great job man...really do appreciate your effort💙💙
Your support gives me motivation, thank you!
I still have a Yuri LAN party about twice/year with me and 3-5 friends. I've done this since 2004 or 2005. :)
2:05 my personal ASMR
how come your version does not lag on clash? mine does... even with 5v5 units.. please help....
Quality content
IFV the worse Anti-Air But the movement is fast and good rush base
I've been watching your videos via phone and never got chance to comment, just wanted to say one thing
Thank you for doing those videos, this game is my childhood and if I feel bored or just had some spare time I play the game,
I hope you do Mental Omega units one day :)
ISnipeHell ISH thank you for the support. I may do mental omega eventually.
How to play this game in windoes 10
Follow the link given in the description and those guys will help you!
Buy the game on Origin, Download the client from C&C Net and patch the game. BAM
Between range..attack speed..projectile..
Not all strong but its strong for specific units
Why does the soviet union use flacks if it was they who used AA missiles like the SA-2?
Technically, they did use autocannons like the Shilka in conjunction with their SAMs for low-flying aircraft.
@@bbqplatypus318the ZSU-234 shilka is not a flack gun it worked very well in conjunction with the guided missiles a lot of israeli planes were shut down by that tecnick
True, it's more like the GLA Quad Cannon from Generals if anything. But then, I'm pretty sure no military in the Soviet bloc was ever equipped with evil death blimps, either.
This is just a game.
You disgrace the memory of all those brave dolphins who fought to protect our destroyers from mind-controlled squids. #NeverForget
Heard there's a mistake in flak trooper's elite stats, where what's supposed to be 20 was mistaken as 2, so the elite flakmen just deal 2*2 aa damage per salvo
Elite Weapon is 2*8=16
you can find it in RA2 wiki
@@peasant7214 In practice it performs drastically worse than that.
That flak attack sound. Fireworks sound!
Gatting OP
so IFV and Flak can go inside bunker, question answered
I love your easter egg ever! XD
The flack tracks at the start made a really nice beat
Which is best?
Yuri's AA defense? or
Aegis cruiser?
It would be great if u added some captions under each scene
Like : "notice the STRENGTH of the aegis"
I may do that to some more intensive testings. Thanks for the idea.
Me saw Kirov airship,
Me like and say *"KIROV REPORTING"*
You know your Kirov is fucked when you spot an elite Aegis Cruiser.
6:57 ok but what's the difference?
@TreeOfRealKnowledge ooooh it fires from it's ass
RA2 was bit bad, so many different units but only few are actually usable because they wont suck so much.
Theres probably more useful units than you think.
Every unit is tied to specific scenarios that could happen and let their strength shine. They seem useless to you, but they're just very situational. For example, I never found any reason to use crazy ivans nor terrorists unless I get access to allied units, but I'm sure they can come in handy. While demotruck is far more powerful, you can get suicide flak tracks early and with less cost. I could say that there are units for every commander's playstyle and strategy.
However, I do partially agree that there could be some issues in balancing, especially core game. Yuri's Revenge did some balancing, but included new faction that could also have issues. Good thing we have a very dedicated community mods such as Mental Omega, that just recently updated and rebalanced bunch of units.
@Bat Orgil I used similar tactic with flak tracks, ivans and iron curtain to destroy psyhic beacons on final soviet mission in Yuri's Revenge.
@Bat Orgil I gave example of it, it was to destroy a vital building only. A well defended base can negate any attempts of suicide bombing, especially Allied with their quick aircraft. And its a costly tactic too, making basic units is better option unless an opportunity rises for suicide unit strat. Therefore, when its not viable in every scenario, its situational.
@Bat Orgil Considering soviets have two bonus units (when picking country) that are suiciders as well, I suppose you are right that its indeed somewhat viable and common soviet strat. However, by the time you can train crazy ivans, allied can advance to own radar and build harriers.
We all clicked because? *KIROV*
the kirov in 1:00 when is attacked by flak truck , despite of it by patriot missiles , you can see 3 kiroves will lose health at the same time .
I had no idea flak weapons at longer range had reduced effectiveness. Do you think it's from inaccuracy or just programed reduced damage?
Definitely intended by the developers!
Should there be testing of those amphibious boats? We just learned that one of them being light armored.
real banger in the beginning ngl
A lot of dedicatiom. Keep it up! :)
Quick question, what do you use to record, I've tried everything but I can't record any footage for RA2.
[TMS]NitroTech fraps
Rest softwares didn’t work for me as well
0:00 - 0:48 Use of more Flak Tracks / Troopers will really midigate this. So if you only have a few Flak's, this would be better to do but if you have a lot of them it's really not so bad and it would be advisable to not be so close so your Flaks don't take damage from the Kirov crashing into the ground.
Or, to look at it from another perspective, put them ALL underneath the Kirov and shred it even faster. Acceptable casualty levels.
Battle fortress full of elite bazooka standing on that yuri bunker? Its would compare to one cruser?
apparently splash damage didn't apply to kirovs, I see.
What about 1:40? It seems like splash works for them too, but only if they are close enough.
Kirov reporting
Can you put an elite battle fortress with 5 elite guardian gi and another battle fortress with 5 elite flak trooper in a tank bunker?
why is the flak not upgraded once like the others ? 0:50
@tgSacred Ken you put a download link of this map on this video? Please
I hate that when I play allies I can't protect myself against a mass rocketeer suicide \attack. They will always manage to take down the battle lab and perhaps the MCV. Without splash damage I'm too vulnerable.
Conclussion: With the exception of the aegis cruiser, allied AA sucks big time. Wait, we all knew that already. Right?
Stefan Stoyanov Flak is kind of good but inaccurate as demonstrated at the end of the video.
You're right, although with this messy splash damage, the accuracy is somewhat unnecessary. However nothing can topple the gatlings of the Yuri, that shit is unbalanced and overpoweret as hell.
The idiot uploader thought that the issue with the first video was splash damage of flaks not being effective against groups but he failed to see that Allied Air Forces aren't as tanky as Kirovs. 🤦♂️
In other words, he should have used Rocketeers/Harriers to serve as targets for the Soviet Anti Air units in order to determine their effectiveness
I miss this game I used to play it but it was gone when i buy a new computer and i cant upload it
What about I.F.V vs Patriot missiles against Kirov, does someone know ?
similar to the flak tracks, does a flak cannons distance change the damage value?
Hm... Thanks for info on this subject. Now Flak Tracks do not look so useless to me.
Do NOT look useless?! O.o
Flak tanks are OP wtf
They were useful for me as APCs, that's it.
Huh... I never knew the flak cannon has diminished damage over range.
Against 3 Kirovs, Elite Aegis Cruiser or Battle Fortress loaded with 5 Elite Flak Trooper? Imma go with BF with 5 Elite Flak Troopers.
....Tank bunkers are preeeeety goooood
Hmmm... gatling tank verses allied patriot missile battery?
What about, effects of crate powerups?
That needs a lot of extra testing.
How is that, that these videos get so many views but so few people actuall play the game? I know the view to viewer ration is not 1:1 but these videos seem to be the craziest ratio I have ever seen
360p squad, where are you?
Here!
@@caeao3126 Ayyyyyy
Seriously longing for this game is there anyway i could play this in cp?
Is gatling tank op for no reason
a little suggestion : try to place all the kirovs at the same range so you have more accurate result
wow! Let me leave one idea - make video of comparing yuri and ra2 units, thanks
No ufo ship?
Poor Kirovs 😓
Will never use gatling turrets again. What advantage if any do they have over bunker and gat tank?
They are more sturdy and can withstand a Superweapon attack.
Can you write name your map
Oasis of doom. The map can be found in our discord server.
A full promotion anti air vehicle is an animal.
I destroyed an entire base with a full promotion ifv.
What map is this? Anyone?
Man they need to remake RA2
2:03 Kirov reporting... AAAAAAAHHHHHHHHHHH
Flak sounded like a horse race
Hoooly shit 5:43 that aegis took less than 2 seconds.
Nothing should destroy kirov that fast.
Gun ready for full auto!