The Atari Jaguar Project - All 56 Jaguar Games - Every Game (US/EU/JP)
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- čas přidán 28. 03. 2019
- Check out all 56 Atari Jaguar games in one video.
The Atari Jaguar is a home video game console that was developed by Atari Corporation. The console is the sixth programmable console to be developed under the Atari brand, originally released in North America in November 1993. It is also the last Atari console to use physical media. Controversially, Atari marketed the Jaguar as being the first 64-bit video game console, while competing with the existing 16-bit consoles (Sega Genesis and Super Nintendo Entertainment System) and the 32-bit 3DO Interactive Multiplayer platform (which launched the same year).
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**This video shows only the games licensed by Atari**
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So a lot of people are commenting on the fact that so many of the games don't really look beyond 16bit. The reason for this is that the Jaguar actually had three main processors, two 32bit processors* (named Tom and Jerry by the developers), and a Motorola 68000 - the same chip that powered the Amiga, the Atari ST, and the Sega Genesis. The idea the developers had was that the 32bit chips would be the main APUs, while the 68k would be a manager chip that would essentially direct traffic. In practice, however, most developers really struggled to get a handle on this, and since the 68k chip was both well known to developers and was first in line for any commands, many opted to ignore Tom and Jerry entirely and literally just program (often port from Amiga or Atari ST), 16 bit games.
* To be clear, the developers didn't claim the console was 64 bit because they added two 32 bit chips to get 64. The Jaguar was capable of 64 bit operations, it just did it with 32 bit chips.
Not quite right. It's actually got 5 processors - the Tom chip has 3 processors inside it, 2 of which were actually 64-bit. So there is two 64-bit processors, two 32-bit processors and one 16-bit processor. So when they say it was 64-bit it's not entirely inaccurate.
I was just thinking it was peculiar how many Amiga games there were on the list. Now it makes more sense.
Cool 👍
@@WhitePointerGaming That sounds like a flaming disaster waiting to happen.
Another thing is most Jaguar games were developed on tiny budgets. If you looked at game credits, Playstation games usually had 50-100 people listed, Jaguar games had 5-10. I think it's hard to judge how good the Jaguar hardware actually was because most of the games were rushed and poorly funded.
thank you for doing jaguar
Playing “Flashback” on Jaguar is an absolute luxury.
Had it on Sega CD it was BETTER
Jesse for me it’s was best on Megadrive, so what? Jaguar is Jaguar...
@@Godzillafan1980 Meh. The Genesis port was just as good aside from sound and had no load times.
@@Godzillafan1980 Sega CD uses bad fmv for the cut scenes. Genesis version is best.
Flashback is also avail on the SNES.
56 games? That all they had? Wow.
Where did you learn to fly?
Joe: I don't know!
Omfg i hated her!
My local neighbourhood LSD dealer
DAMN! You beat me to it!
BTW AVGN reference.... look it up.
With Pitfall the mayan adventure(1994), Activision returned to a Atari console in 1995
True but it was a different Activision and a different Atari though. :(
Another fantastic example of hardware meaning nothing without quality software to compliment it.
Indeed. The Atari Lynx is another unfortunate example. Or perhaps even every Atari machine after the 2600?
@Wotzinator I don't know much about hardware specifics but I was totally blown away by the Heretic port one man has up on CZcams...
Atari needed 3rd party support from major developers. I'd love to play Jaguar versions of Castlevania, Bonk's Adventure or Wind Jammers. A lunch lineup consisting of Mortal Kombat, NBA Jam, NHL 2on 2 and an offering or 2 from SNK, NEC, Konami or Capcom would have meant the world for the system worldwide IMO.
*cough* SEGA SATURN! *cough* XBOX SERIES X! *cough*
The Doom and Wolfenstein 3D ports are really impressive.
PC versions are better overall.
@@stevensole1909 Of course they are, but the Jaguar port was very impressive. It lacked music, if I recall, but oddly that added to the atmosphere I thought.
The PlayStation version of Doom just blows it out the window. And the 3DO version of Wolfenstein blows this version out the window too.
@@mr.tie-rex9577 The PlayStation was more powerful, and came later. Of course it was better. At least you didn't say the 3DO Doom was better. 🙂That port is the stuff of legend; it was unbelievably awful, although I'm sure it could have been better if the developer had had more time.
@@Retrohertz Jaguar Doom was very impressive, for the time and not being a fan of the PC versions music, I didn't miss it.
However once I got PlayStation Doom with it's amazing soundtrack, i never returned to the Jaguar version, it felt it had served it's purpose for it's time.
jaguar's limitations were quite painful and hurted performance (remember, jaguar was fully capable to make 3D graphic - just look on battlesphere and skyhammer), but lack of support from other developers was much worse. Practically this console had just a few important franchises (no Mortal Kombat/Street Fighter, just bad clones), dubious exclusives, and almost no games to demonstrate full power of console
would love to see a demoscene challenge on jaguar.
Not sure why Atari never ported any of their classic arcade games to the system. Like stun runner, Pole position, gauntlet or even pit fighter.
Atari Games, Inc was purchased by Midway Games who held the rights and published them on other consoles.
They sold off the rights to them. The reason for this is because Atari was run by morons.
Marketing hated 2D titles for a start, that's why Deathwatch was canned, Lynx had already had Stun Runner and Pitfighter and both titles long in the tooth by time Jaguar arrived.
The press tore into Atari for bringing Raiden to Jaguar, so would of done the same with these.
Pole Position was owned by Namco which was all-in on PS1 and Gauntlet + Pit Fighter was owned by Atari Games, which was a completely separate company which handled the arcade games, they apparently had a working relationship but didn't actually collaborate much which was a big shortcoming of late Atari (one of those collaborations was COJAG, a Jaguar-based arcade board which was moderately successful)
Imagine S.T.U.N. Runner on Jaguar 💕
Thank you very much!
Great video!
Still enjoy playing my Jaguar
Some of these games were ahead of its time
Which ones? Alien vs predator only...
The Atari Jaguar was like buying a car with two gas tanks but, one had a hole in it and the other one wasn't even hooked up to anything.
More like a car that had power but needed a really good driver for it to shine.
Yeah that sums it up.
Skyhammer, Iron Soldier were good. Rayman was beautiful. There were a few canceled games that could have turned things around for the Jag, one in particular was an open world game similar to GTA3.
Yeah there were several good games on it & really the console's more of a mixed bag than anything. The Jaguar CD though... yeah that was just terrible.
Black Ice White Noise?
Very ambitious and asking too much from the hardware and Atari themselves had no idea how to manage the project.
Do you remember name of GTA3 clone?
Seriously I'm shocked, only 56 games!? Since there was so many Jaguar ads in gaming magazines during its lifespan, so I was certain by that it had more like something between 100 to 150 games, or even a bit more than 150....
Well, that's a simple answer. A whole MULTITUDE of Jaguar games were cancelled!
This doesn't include Jaguar CD games. Well, not there were too many of those either.
It was an overhyped mess
@@Uutama Jaguar cd is basically worth it to emulate, as i think there were like 15 games or somethin.
@@qunt100 it was more like 12 or 13. But yeah it is a very small library of games.
About 24 years ago I went into a store in Florida that had an entire section with Jaguar games. They were dirt cheap for like 5 dollars. I regret not buying a few.
Not the largest library but I’ve enjoyed some of the games for the Jag.
Y’know I’ve always wanted to play this jaguar between its game it had such as Worms, and Rayman, even some 3D games they have
It's a better experience looking at it as a what it could of been system with it's odd game library vs what it was, a 64 bit system released in the hight of the 16 bit ages where you would have to have both a 16 bitter and it, the 16 bitter to get any of the popular games at the time,then 2 yrs into its life getting stomped by the playstation and Saturn.
Which Atari could compete with those gen1 games, neve know if it could go further as fight for life was the last of the games designed.
@@petewillson205 that’s true...
Worms is the PC version with compromises.
@@thefurthestmanfromhome1148 right
1:54...WHERE DID YOU LEARN TO FLY!?!?
memories coming back! :)
For Fever Pitch Soccer(1995), U.S. Gold(now Square Enix Europe), released the SNES and Sega Genesis/Mega Drive versions, while Atari released this port
Brutal sports football and nba jsm.
They had jack Nicolas golf, Bret hull hockey, hardball 3, and a few other Accolade titles in the wings.
Yep, it was part of Atari trying to deliver on their sports game pledge they were going to release all the c-grade sports titles, we got troy aikman, sensible soccer, fever pitch,
If you have any interest in playing there games: Atari 50 has 9 of them included in the collection and BigPEmu is a Jaguar emulator released last November (same one used in Atari 50!) and runs all games perfectly
I love how Atari claims this to be a "64-bit" console, when in reality the games are of 16-bit quality for the most part.
a lot of the multi platform games look like SNES and Genesis because the developer just used the Motorola 68000 chip that was in the Jaguar which was very similar to the other 16 bit cpus. Those games don't take advantage of the additional 32 bit chips. It's weird some games look very 16 bit and others look like they could compete with PS1 style 3D graphics.
yeah like @lostNxbox29 says they didn't develop for it right. it was Atari's fault for not giving the developers enough tools. they spent all that money on advertising and INSTEAD should have put the money into making GREAT development tools. I've also heard some additional CPU level RAM cash and a couple other tweaks would have helped, but the system does have a lot of power. That's perhaps the saddest part of all of this.
@@lostNxbox29 I'm not seeing any game that can compete with the PS1 3d graphics to be honest.
@@youuuuuuuuuuutube doom was pretty good. It was as good or better than the ps1 version, being cartridge it didn't load like the ps1. Aliens vs predator was on par with the 32 bit systems.
They could legally market it as 64 bit as it had 64 bit architecture.
what a brilliant game library :3 great console :3
Some of these games look good, I would play them.
Some of the games for the jaguar are not bad, but the problem was a lack of good exclusives. Many Jaguar games are either remakes like Defender and Missle command, while other games were available on other systems, including Pitfall, Doom, Soccer Kid, and NBA Jam.
Missile Command 3D was fun along with other games but Atari was broke, the system favored 68000 CPU so 16 bit games were ported mostly and they went with a cart based system.
Jaguar didn't even get an update of Asteroids, PlayStation did.
Jaguar Pitfall was a port of the Sega game that ran at half the frame rate, PlayStation had Pitfall 3D
Jag NBA Jam was built on the 32X code.
I went to an Atari Jag conference at the time, Never were so many people so Un-impressed by so few games.
@the Emperor of man Atari can't count :), jokes aside it had a 16bit 68000 which all programmer knew, loved and they just used that.
@@manmonkee
Ummm...AVP, Doom, Wolfenstein 3d, Iron Soldier, Cybermorph, Super Burnout, Tempest 2000, Checkered Flag, I War, Battlemorph, Rayman and quite a few more took far more than the 16-bit Motorola processor too run. While many developers (roughly half) did only utilize the lone 16-bit processor the other half made some great games for their time. The Jaguar in 1994 was insanely powerful and allowed many to experience games only possible on $4,000 dollar PC's for only $250. Further, not all of the games that utilize the 16-bit processor were bad...NBA Jams on the Jaguar still holds up as the best version of the era. It even plays better than the Sega Saturn and Sony PlayStation versions by a pretty wide margin. Not too mention the 16-bit processor in the Jag was much faster than the one found in the Genesis and a bit quicker than what can be found in the Sega CD. Even at its worst, the Jaguar still outperforms the 16-bit consoles and that includes the mighty Neo Geo AES.
@@Sinn0100 Well first, I didn't comment on the Jaguar, I commented on a Jaguar Launch conference. Two distinct entities. I will say however I bought a Jag at the time and worked in the industry . I can tell your a fan but taking a measured analysis you had a console that came from a company few people wanted to work with, that paid low rates, sold only about 200k units and was a pain in the ass to programme. AvP, a wolfenstein engine when everybody was doing Doom clones, Cybermorph, apauling draw distance, Iron Soilder, That was a good one. a low detail Doom, Tempest was good but most games where awful old Amiga Ports, crap fighting games and unimpressive 3d, The Z buffering was cool though, Remember Chequered Flag didn't look as good as Virtua Racing on the Mega Drive and played much worse. If I bought a $4000 Computer and was presented with Jaguar games I'd take it back. I appreciate your views but I was a very unhappy Jag buyer.
@@manmonkee
Yes, you talked about the developers using the Motorola 68K inside the Jaguar. Further, your average 486DX based machines in 1994 were in the $4000 range. In 1994 your choices were the 32X, Jaguar, or a $4,000 PC for Doom. AVP's engine may have been a derivative of Wolfenstein but I fail too see what that has to do with anything. PC gaming might have been moving beyond Doom (it was) but consoles were not. Alien vs. Predator in 1994, was flat out amazing. No other console game from the time period matches its atmosphere nor value (3 games in one essentially).
Finally, I mentioned Checkered Flag not because it was good, but that it was one game that ran on something more than the solitary 16-bit processor. The Jaguars issues were multi faceted but the biggest problem was logistics. Many people wanted one at the $250 price range. Unfortunately, you couldn't find them anywhere. Once Atari sold their initial run they had no idea when more would be made. Unfortunately, they trusted IBM with the task of making Jaguars and apparently they were ill equipped too follow through. I too had a Jaguar and by the end of 1994...I was very content.
Addendum- I don't know many that were looking at the Jaguar for fighting games. Even the Pro Controllers were atrocious for this task. I like most people that picked up a Jaguar did so for the machines ability to pump out FPS's. In 1994 you had back-to-back huge FPS releases in the form of Doom, Wolfenstein 3d, and AVP. Each one by themselves were worthy of the small $250 entry price.
@@Sinn0100 Well we obviously have two Juxtaposed views, I thought it was a heap of crap with shit games and was a disatisfied owner, you thought the sun shone out it's cartridge port and were a happy customer, Different strokes mate :). Lets move on to the 3DO, Now THAT was a console ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, :D
Super Burnout is actually an awesome superscale style racer and probably the only good racing game on the system
@3:00 soccer player called Zilda 😂
I know everyone shits on this console but i actually like it... i have the console itself in mint condition with 2 controllers and the games I own are: Bubsy, Zool 2, Attack of the Mutant Penguins, Checkered Flag, Zero 5, CyberMorph, Ruiner Pinball, Doom, Tempest 2000, Raiden, Pitfall, Theme Park and RayMan. All mint in box with the booklets... and still to this day, i break it out and have a complete blast playing it... it has a retro charm to it like the other older atari systems that you can’t quite put your finger on
Most of those games look pretty well and interesting. Ultra Vortek and Kasumi Ninja coult probably compete with first Mortal Kombat articles, but like the rest of the games and the console itself, it was probably released too late, when the market was already filled. Sad story
3:43 AYE Whoa whoa whoa!!
Was this literally made in the early 2000s?
Love my Atari Jaguar
Did any of the Atari Jaguar or Jaguar CD titles use the full processing might of the console; I am only asking because the Jaguar/Jaguar CD was a pretty decent 32/64 bit console ?!
For 3D: Doom, Iron Soldier 2
For 2D: Rayman and Native Demo
Supposedly it was extremely hard to program, so most games didn't
@@a.b.8606 Same situation with ps3.
@@TheAgradeneu I'd add Skyhammer, Battlesphere to the 3D list.
Are you using an emulator? Some of the games sounds and graphics are messed up..
Checkered Flag looks way too playable.
Def an emulator. Half of these games are sped up well beyond normal.
@@sumdood8563 Yeah, the original had a crappy frame rate.
Yeah, this is an emulator. Doom was a clear giveaway.
Well, a console with 3d in 1993 with a nice price, with sensible soccer, cannon fodder, doom, wolfestein, nba jam te and rayman, and exclusives like avp and iron soldier sounds awesome today. Maybe the magazines were only centred on snes and genesis, and the 32 bits console wars, and n64 hype back in 1994. I think it was a really great console, many ideas were ahead of time. I think many fps and rtos from pc can be ported back there, like blood, duke 3d, warcraft 2, settlers, z, diablo, worms 2, commandos.
Just skimmed through most of the comments. It would seem that most peels are totally unaware that tempest 2000 was a console exclusive at the time and is now one of the greatest video games ever bade. Aldo the jag has a current vibrant homebrew community. And release quality games every month
Most Atari and Nintendo systems and handhelds were released in Japan before coming to America
4- 5 Games Looks! Nice.
Console with few games but some interesting ones. Good work VGL.
I have some gameplay of Jaguar on my channel for those who are interested.
Best Wolfenstein 3D version ever
Amazing video game!!!!
I really wanted the system to be a success when it came out. I bought several games and CD add on when they came out. But games were few and far between and most looked like 16 bit games. Atari only had 1 successful system and that was the 2600. Maybe the 7800 in terms of making a profit but that system didnt last long. Now Jaguars are more expensive then they were years ago. They have had a increase in popularity and are sort after now.
And Atari ST maybe?
I just bought one and am excited to play it. I almost want to develop a homebrew game for it too... but i think the biggest thing for me was that growing up i wanted one but couldnt afford it. The thing looks so cool and had alotta great features... like the keypad controller, cd add on, and 64 bit capibilities..
when i played it in Media play it seemed great and alot of fun.
So being able to explore a part of my childhood i never got to is great. Also i feel like homebrew might be able to showcase some of the raw power it had but never really showed off because of atari's dumb lack of developer support.
*Sabe me dizer se foram incluidos nesse video os jogos do Jaguar CD? E se não tiver incluído, sabe dizer quantos jogos ele possui? Se não me engano, são 12 apenas...*
E aí amigão, não, o Jaguar CD vai ter um vídeo só pra ele! Iremos fazer em breve :)
@@VirtualGamingLibrary Obrigado!
At least the 3DO got 142 games and a lot of them were fantastic.
I legit only like maybe 4 games on 3DO, the system had a whole lot of nothing but meh
The 3do legit had a bunch of great games. The Atari Jaguar was a tragedy.
The 3DO also had such an incredibly unique library of games. Even if a lot of them weren't so fun, it is still interesting to look back at what was made for that system and no other system.
With atari behind the wheel; 64bits couldn't compete against 16bits on its best day.
That’s because it’s actually a 32 bit console being marketed as a 64 bit console
@@PiyuEris 32bit with the power of a 16bit console
@@youuuuuuuuuuutube
Two 32-bit pieces of hardware that were capable of working together to create 64 bit instructions, and a 16-bit boot up cpu that 3rd parties used instead, because Jack and Sam's Atari refused to write good documentation for third parties.
Finally, a correct response.
Flashback: The Quest for Identity is simply called Flashback in Europe. Also Fight for Life appears to be running way too fast with corrupted backgrounds, are these games being played on real hardware or an emulator?
Defender is absolutely fantastic oh my God 🙊
4:37 Is that a fireball coming out of your kilt or are you just happy to see me ?
Miss BARKLEY SHUT UP AND JAM. Released by B&V Computervision in july 2002
Now I just need the Jag SD multi-car.
Or the Jaguar GameDrive which does the same and will cost 180 bucks.
I'd like to see 3DO next
On AvP you see that they used an emulated version of the game (sprite with black back)
1:54 "Where did you learn to fly"
I gotta say I almost want to get an Atari Jaguar to play Kasumi Ninja 🥷
This is love 🙂✌
Big fan of the Scottish upskirt energy blast.
Syndicate looks like it would be a great game to remake for next gen counsels
3 Processors. There was a Motorola 68000 from the Sega Genesis to maintain backwards compatibility.
No one knew how to program for Tom and Jerry. It was a new architecture and you had 2 processors on one clock cycle and a 3rd processor on half their clock cycle. Writing code for it was not impossible it was just unfamiliar.
So what most developers did was just write code for the 68000. They already knew how and this was a high clock rate 68000 with access to way more memory. That is why most Jaguar games seem like they are barely better than a Genesis game. They basically are Genesis games just with a higher clock rate and faster memory.
Nice
The ones that don't look like weird demos look like fever dreams.
Does this list includes Jag CD or cart only?
Cart only
In desperate need of a beat em up.
0:33 wait they predicted THE PENGUINS OF MADAGASCAR!!! AT THE END!!!
You say only shows games licensed by Atari, in which case it should be 49 games, the other games were not officially licensed.
Don't you mean 50?
50*
the last one licensed if i'm not mistaken is worms (1998)
Where did YOU learn to fly?
1:53 where did you learn to fly?
4:37 wtf
😂😂😂
Wow only 56 games?
There were 50+ more in the works where Atari shut down. None of them earth shattering as far as I can tell.
56 descent games..
miss all jaguar CD games, and all Homebrew and demo like Another World... Because Jaguar is an Open System they are still new games produced.
@@gvia66 I didn't see Battlemorph on the list....probably one of the best games on the system. This is how I know he used emulator. No support for Jag CD in emulation.
there was some beautiful and interesting games
At best only two or three of the games this entire catalog are entertaining
I would love to see S.T.U.N. Runner on the Jaguar.
It's a fun video, sadly showcasing how few truly decent titles the Jag had, but I think you did a disservice to the system overall by using emulated versions for the footage.. many have crazy visual glitches (like AvP) and others have truly awful audio (like Doom and Theme Park) that make the games look far worse than they were.
Still; Alien vs Predator, Tempest 2000, Doom, Iron Soldier, Rayman, Syndicate, Worms, and Cannon Fodder were my favourite Jag titles :D
Then again, Jaguars are expensive, so this is sadly the best they would get without paying a hefty price.
NBA Jam did look arcade like and it did look better than the other 3 systems popular at the time. Maybe this shows you the potential of the system. Still, it must have been hard for programmers to program games, because the games didn't make the cut overall.
Jaguar NBA Jam is built on the Sega 32X versions code.
If it had had Street Fighter and Mortal Kombat, it would have gotten a better participation in the market.
Yes. It also needed some other things too. It needed some of the more famous Japanese developers onboard like Capcom and Konami, it needed some US developers like Midway, it needed to iron out it's issues with how difficult it is to program for and it needed better marketing. I also personally feel that the Jaguar should've been a CD based system from the get go instead of having the Jaguar CD.
In a strange way, the 3DO and the Jaguar are like earlier, more primitive versions of the Playstation and the N64.
Kuwait going 1-0 up against Brazil was a highlight
4:37 - true fire "balls".
This is before commodore 64?
We had a Atari 2600. I have special memories with it. But if you compare Jaguar games quality to the competitor games, its cristal clear why they failed.
Your the only comment I've seen of someone who owned one of these. How did you end up with this over the other consoles?
It would be worth it for karts alone
Man all of these look rough.
How is this a 64-bit console again?
Create video all games atari 2600 please ;)
they should make a jaguar mini console with the best games for the system on it
So 4 games then?
🤣
I’m just blown away that there was a Jaguar game released in the year 2000
Edit: Further in the video
There were TWO official Jaguar games in the year 2000 and one looked like a Genesis game zoomed in
Edit 2 Electric Boogaloo:
I’M SORRY FOUR GAMES RELEASED IN THE YEAR 2000
ONE GAME RELEASED IN 2002
AND ONE GAME RELEASED IN 2005?!?
WHAT
CD Addon games go into the 2010s too.
The rights to the Jaguar were given to the community. I'm not sure what that means as far as official licensing through Atari themselves (I suspect many of these new games were just finishing unreleased officially licensed titles), but it at least explains why there's still new games being made. (These days, they're mostly ST ports that use the 68000 chip and the CD attachment.)
Emulation? If so, what program? Thanks
You need a powerful system to emulate Jaguar. My GPD does it well , tho not all titles work. IritaJaguar is the one I use
The 3D Perfomance of Atari Jaguar is just Painful and Limited
Sorry my games are not here in this comment
i remember going to the supermarket with my parents and dreaming of this console in the displays. Later i was glad my parents never buy it to me :D lol Lack of games was the big problem . And not too late after Playstation and Sega Saturn were there .
man! With this Busby how did the jaguar possibly fail!!?!
😂
Oh sure, let's all rip the Jagster.
Do you know where I can get an inexpensive Atari Jaguar?
@starblazers1969 I wish I could had gotten one for that price.
Good luck with that. Jaguar collecting has gone insane with the prices including the system.
It was never a true 64bit console
I swear the SNES version of Syndicate looks better than the Jaguar version.
Virtual Racing on the 32X looks better than Checkered Flag.
Protector is a blatant Defender rip-off, and Atari Karts looks like a Mario Kart Clone.
Give this system a miss i think.
The Sega Dreamcast wasn't a true 128 bit console yet had better graphics than most arcade games.
@@WebVManReturns I don't think the Dreamcast was 128-bit. Bits stopped mattering at a certain point and it's hertz that matter. I think I heard that technically the PS3 was a 64 bit console.
Yeah, I looked it up. CPU bit size capped out at 64 a long time ago. There's never been a 128 bit console and there doesn't need to be one
@@farmerfreakeasy9577 SNES and MD Syndicate are heavily cut back, Jaguar version is the PC/Amiga version, minus mouse control and a pointless Zoom option added.
It has 64 bit architecture cue the marketing, but no, it's not a true 64 bit machine.
The Jaguar was a Ferrari without an engine. It was a damn cool looking system at the time. It’s such a shame. Most of these games are absolutely horrendous.
What an acid trip
1:43 Club Drive
Was bubsy the best game on Jaguar?
Ahead of its time, in terms of hardware. Behind the times in terms of software.
Looks good for 16 Bit
Exactly this is 32-bit console
What was with the Sound of Theme Park??
Emulator