Character Rigging in Cascadeur | A Complete Guide

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  • čas přidán 25. 06. 2024
  • A nearly complete step-by-step guide on how to rig a character in Cascadeur. We've tried to address the most common cases and make this tutorial as simple and informative as possible
    00:00 Introduction
    01:06 Part 1 STANDARD MODELS
    02:02 Part 2 OTHER MODELS
    08:28 Part 3 FINGERS & TWISTS
    09:23 Part 4 MIRRORING IN QUICK RIGGING TOOL
    10:34 Part 5 HOLDING WEAPONS
    11:59 Part 6 RIG GENERATION AND REFINEMENT
    15:50 Part 7 MIRRORING WITH REGULAR RIGGING TOOLS
    16:55 Part 8 ADDITIONAL BODY PARTS
    19:50 Part 9 EXPORT AND IMPORT RIG CONTROLLERS
    Learn more about Cascadeur license plans: cascadeur.com/plans
    Learn how to start using Cascadeur: cascadeur.com/learn
    Feel free to contact our support team if you have any trouble:
    nekki.helpshift.com/a/cascade...
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    #Animation #3D #Tutorial #Cascadeur
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Komentáře • 52

  • @PaladinHD
    @PaladinHD Před 10 měsíci +16

    This software is the hero we need but didn't deserve, thank you guys and gals who made this!

  • @sws113
    @sws113 Před 10 měsíci +26

    The tools for humanoids are great!
    A guide on rigging quadrupeds would be amazing.

    • @ShogoKawada123
      @ShogoKawada123 Před 10 měsíci

      Quick Rig still works well I find for quadrupedal skeletons just in terms of like, it automatically creating rigid bodies that have correct size / physics settings etc. So I just do that, and then sometimes add a few additional rigid bodies after closing the quick rig tool, and then uncheck "Create autoposing" before selecting "Generate rig".

  • @abody3D344
    @abody3D344 Před 7 měsíci

    Thank you for this useful tutorial.

  • @nguyenmarces9032
    @nguyenmarces9032 Před 11 měsíci +4

    Much appreciate , another videos about non-humannoid character would be perfect
    Keep up the hardworks guys

  • @Sinjonjo
    @Sinjonjo Před 11 měsíci +1

    Brilliant software. Loving it

  • @dreamisover9813
    @dreamisover9813 Před 11 měsíci +1

    Very useful, thanks

  • @unreal87
    @unreal87 Před 11 měsíci +2

    리깅 워크플로우가 없어서 힘들었는데, 좋은 영상이네요!

  • @idiaz502
    @idiaz502 Před měsícem

    thank you! i needed this!

  • @MalbersAnimations
    @MalbersAnimations Před 11 měsíci +9

    That's amazing!
    Can you please make a Generic (Creatures/Animals Rig Tutorial)
    I want to make all my creatures Cascadeur ready ;)

  • @garrytalaroc
    @garrytalaroc Před 10 měsíci +1

    Thank you so much for providing a tutorial on how to rig a weapon. All the other tutorials are unclear and outdated.

  • @alan112223
    @alan112223 Před 11 měsíci +2

    Awesome!

  • @truthbringer8574
    @truthbringer8574 Před 10 měsíci +5

    Stay free and you’ll continue to disrupt the industry in needed ways…. keep it up! Good stuff

  • @g3nius
    @g3nius Před 6 měsíci

    Impressive piece of software. I have got my pro version, cause of scene link and autopose for fingers and have much fun, working with it.

  • @icarus_ap
    @icarus_ap Před 11 měsíci +5

    I start learning cascade and was about to google how to rigged a character in cascadeur

  • @J0hnnyUtah
    @J0hnnyUtah Před 7 měsíci +4

    🎯 Key Takeaways for quick navigation:
    00:23 🤖 Importing characters into Cascadeur can be done in formats like FBX or DAE, and it supports various standard skeletons like those from Unreal Engine, Mixamo, and more.
    01:31 🛠️ Cascadeur offers a quick rigging tool for humanoid characters, automatically assigning rig controllers once a character is recognized.
    02:15 🌟 For custom characters not supported by default, manual rig controller assignment is possible, but the model must have a joint skeleton with proper skinning.
    03:08 🧍‍♀️ Characters should be in a symmetrical T-pose or A-pose and have a scale appropriate for the software.
    05:37 🔄 Mirroring rig controllers is possible for characters with prefixes like "_R" and "_L" for right and left sides.
    08:04 🖐️ Rig controllers for hands and fingers should be assigned manually, and the order of assignment matters for Auto posing.
    11:38 ⚔️ Adding weapons to characters in Cascadeur involves importing the weapon model, adding its joints to the rig, and then generating rig elements.
    15:25 📊 Adjusting rigid bodies' mass, shape, and size can affect the character's physics behavior in Cascadeur.
    18:05 📦 Box controllers offer more control over specific body parts and can be used in combination with physics tools.
    19:29 🐰 Auto posing can be adjusted for body parts like ears by changing their behavior to FK (Forward Kinematics).
    Made with HARPA AI

  • @pakki_1399
    @pakki_1399 Před 10 měsíci +3

    please make a non humanoid character rigging tutorial

  • @Swdgame
    @Swdgame Před 11 měsíci +18

    I literally just gave up Cascadeur and went to Houdini 30 min ago, cus I couldn't find any tutorial to rigging in Cascadeur. Am I the center of the universe?

    • @Ptah1130
      @Ptah1130 Před 11 měsíci +2

      Become what you dream what you manifest....

    • @joeteti4958
      @joeteti4958 Před 11 měsíci +3

      They literally had all this on this on their website, you just had to read it with small videos

    • @red4666
      @red4666 Před 8 měsíci

      Lollll

  • @arielshpitzer
    @arielshpitzer Před 10 měsíci +1

    any chance to get a meta-human skeleton ? i can retarget manny and quinn but i think a build-in skeleton in the program would always be a better choise.

  • @maskridercomeback7464
    @maskridercomeback7464 Před 7 měsíci

    17:50 when adding box controller for the jaw, Since my model's jaw has many lip bones connected to it. I run into this problem "Several options for the main direction available. Please select a single joint of children, or a specific main direction". How I can fix it ??? the children's bones are for lips.

  • @nouchy5680
    @nouchy5680 Před 3 měsíci

    Great guide, it was very helpful yet I can't figure how to export the correctives blend shapes with the rig skin,
    if someone has a solution, I'll be glad to hear !

  • @maskridercomeback7464
    @maskridercomeback7464 Před 7 měsíci

    Every time I use the Quick Rigging Tool, it becomes very very slow. It's not like running out of CPU or RAM or everything (I checked Task Manager). It's just slow when I drag the bone and point together, it takes several seconds every time I interact. Do I set something wrong or is this just normally heavy ???

  • @virtual_intel
    @virtual_intel Před 11 měsíci +3

    I don’t think we can export MetaHuman characters successfully. Unreal Engine only allows us to use them via its own platform and tools.

  • @ChuckPalomo
    @ChuckPalomo Před 9 měsíci +1

    What can I do if the pole vectors for the elbows are facing forwards instead of backwards? I can't even select them.

  • @0CutieCat0
    @0CutieCat0 Před 10 měsíci

    Can I use this for animating FPS arms and weapons?

  • @Manuel-ne5qt
    @Manuel-ne5qt Před 4 měsíci +1

    Can you use a valvebiped rig?

  • @ShogoKawada123
    @ShogoKawada123 Před 10 měsíci

    If the character literally has a built-in joint that's a child of their hand that is intended for weapons, am I correct in thinking it makes more sense to just rig that joint normally, and then parent any arbitrary unskinned mesh you want directly to it?

  • @randomsimpson
    @randomsimpson Před 14 dny

    You put rigidbodies on the ears so they will work with the autoposing as sevondary motion, right? Did that work? You didn't show it working. What is the point of doing that?

  • @kanall103
    @kanall103 Před 8 měsíci

    How to pin the feet for not turn with the body?

  • @Raven_Renders
    @Raven_Renders Před 6 měsíci

    First of all, thank you for the great video!
    I'm really looking forward to diving into the software, but I have an issue. I can generate the rig (blender obj converted to mixamo fbx) all ok, but when I try to close 'rig mode' I get this error (in red) and then can't pose my character...
    [20:59:52] RuntimeError: The following operation failed in the TorchScript interpreter.
    At:
    C:\Program Files/Cascadeur/resources/scripts/python
    ig_mode\off.py(340): off
    C:\Program Files/Cascadeur/resources/scripts/python
    ig_mode\off.py(374): mod
    C:\Program Files/Cascadeur/resources/scripts/python
    ig_mode\off.py(377): run
    I can't find anything online and I've been pulling my hair out for ages so any ideas would be greatly received! Thank you

  • @MindandBodyyy
    @MindandBodyyy Před 9 měsíci

    Can someone tell me how to add a metahuman form ue5 to cascadeur?

  • @Shadsterwolf
    @Shadsterwolf Před 8 měsíci

    Why can't Quick Rigging find my "Arm_L" for Left arm? Unity's humanoid import calculations has no trouble with my models.

  • @lordnaps
    @lordnaps Před 6 měsíci

    everytime i try to add rig elements it keeps telling me i have incorrect parent-child hierarchy. how do i fix???

  • @mjim3126
    @mjim3126 Před 10 měsíci +4

    Is it possible to rig facial expressions with cascaduer?

    • @ShogoKawada123
      @ShogoKawada123 Před 10 měsíci

      you can rig anything that the specific skeleton / mesh pair you're using actually has joints for

  • @mixedtrigenito
    @mixedtrigenito Před měsícem

    the quick rigging tool is not showing any bones on the configuration panel is coming up blank no matter what model i import to get it rig. if i have to put a rig on it and then import it. then this doesnt auto rig like mixamo does. i imported a humanoid model with no rig and is not showing any bones that i can assign to the model. uninstalling

  • @aniullaaK
    @aniullaaK Před 10 měsíci

    A dream for Cascadeur to evolve to be animate and rigging non-humanoid characters like dragons for example. I need a tutorial on these extra elements like wings for auto posing.

    • @ShogoKawada123
      @ShogoKawada123 Před 10 měsíci

      It can already do that. Like wildly more easily than in other software lol

    • @aniullaaK
      @aniullaaK Před 10 měsíci +1

      @@ShogoKawada123 So I have to dig through youtube tutorials, I'm just getting started in this program so. But thanks for the answer ;D

  • @arsalino1116
    @arsalino1116 Před 7 měsíci

    But why no bones for the toes?

  • @sri-vishnurajagopal1990
    @sri-vishnurajagopal1990 Před 10 měsíci

    Hello Cascadeur, I downloaded your software and I try to learn how to animate perosnnages, but I encounter a problem, when I try to move the arm of a character or these feet, automatically the other members of his body moves, do you have any advice to give me?

  • @zefirus9581
    @zefirus9581 Před 7 měsíci

    19:20

  • @Museeqar
    @Museeqar Před 7 měsíci

    The program does not work as a crash , Windows 10 🙄

  • @manapotion1594
    @manapotion1594 Před 8 měsíci

    I like how you silently adjust the data in your tutorial to have it smooth. In reality you'll never have it. Have you ever tried to import the the real life weapon and correct the position from the origin of the weapon? This is nightmare in your program. In rigging mode the transform of the weapon is screwed completely.

  • @FevrePath
    @FevrePath Před 9 měsíci

    Also searching for non-human references in Cascadeur. :pray:

  • @fusion1203
    @fusion1203 Před 9 měsíci

    Is cascadeur ai? Doesnt ai need to learn stuff on its own?

  • @sashakrieger9933
    @sashakrieger9933 Před 8 měsíci +2

    "Curently skining is not incorporated in features of cascadeur" - Leave video

  • @metatronorder3565
    @metatronorder3565 Před 10 měsíci

    cascadeur are brilliant...they don't charge for the basic version etc... question though...why is it when one imports a 3d model (i.e. fbx) that no textures are both included in the animation nor are they included in the final exported model..?