I Tried DPS HOLOSMITH in Guild Wars 2 - Thoughts
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The visual glitch is due to the legendary gloves skin you are using. The perfected envoy skins does that to some infusions too
Dear Anet, if a DPS is punishing to play (Deadeye, Weaver, Holo) it needs to do 45k+ DPS (even 50k). STOP NERFING DPS BASED ON YOUR STUPID ENCOUNTER PARADIGM. When that happens, easier classes must have comparable DPS to harder classes. Hard classes require skill, skill should reward high DPS. End Rant.
In the potato we trust.
There's a lot more holosmith hate in these comments than I expected.
Female Asura Engi - the best combo! I use power holo to farm the fractal dailies and find joy while doing so.
Power Holo is one of the worst classes to play. Needs a whole rework on how the overheating mechanic works.
in addition what the others already said, there´s a tiny detail you may want to keep track of: your minor trait "Laser's Edge" (every holosmith has that by default since it´s, well, a minor trait) is ONLY active when your holoforge is active. this reaches its cap at 100 heat (which is easy to keep up as you´re running ECU). So you want to make sure to use Laser Disk and Prime Light Beam while you´re STILL in holoforge (basically the moment you reach 100 heat you already want to use LD and PLB) because you want to have as many of the damage-ticks as possible before deactivating holoforge.
as a holo player him not going back into photon forge at 95 heat somehow triggers my autism
Reaper can be one of those "punishing" specs but in a different manner: if you eat too much damage you get booted from Shroud, which loses you access to most of your damage for the next 10 seconds. So where Holo fucks up by not managing it's modes, Reaper fucks up by not paying attention to the fight and eating damage.
Holo is very reliant on his opening to do good dps. You should start the fight at ~95-100 heat and after leaving forge get back to it the moment it drops below 100.
As a longtime overheater.. err Holosmith enjoyer, I very much agree with the Helldivers reference. I never knew you couldn't exit Holoforge when the skill flipped, that's too early to leave forge anyway! From my experience it's a lot more satisfying to keep your heat between 100 and 150.. You enter around (never over) 100, forge 3 -> 4, throw some utility and F skills and when you're in the red, you press 3 again and immediately exit forge. This is because forge 3 has some delayed heating, taking you up to exactly 150! And when you pull that off is when the enjoyment of playing this hits you :D
Nice test Muk! Interesting to see the review of a non experienced player on this build. I’ll just add a few notes.
2:22
Main Engi so i play Holo a lot.
to be fair, if you're stacking together in a group, you can't see if you're low, medium or high heat. As an engi player, I don't use that visual. I just know which skills will give me extra heat and when to go down lower than 75 heat during phases that require CC so I can use the CC skill and not go overheat
Big Tip for Holo Enjoyers.
4:40
Longtime Holo/Scrapper main, other folks have already mentioned a few points but figure I'll chime in with a few of my own and echo theirs as well.
just prioritize not overheating, and you should be fine, as it's REALLY easy to not overheat as long as you're paying attention to that
Playing holosmith since I started playing the game in EOD launch, I gotta say I actually learned something new....