Gargantuan Gaming Gaffes # 6
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- čas přidán 1. 09. 2023
- We all make mistakes sometimes, but ever make such a colossal screw-up, you feel like literally beating yourself up over it? I certainly do, and I've had more than my fair share of them during gaming.
As punishment for having the audacity to even make these errors, I've decided to reveal them all to the world. Try not to facepalm too hard now, you hear me?
Gargantuan Gaming Gaffes: • Gargantuan Gaming Gaffes - Hry
For the incense I'm 99% sure that you use it when your persona is in lockdown (when training them/raising their stats). You have to unlock it by raising the confidant though.
That's what the wiki says.
It's really dumb, you have to use your Stat Boosting Items you get in Persona 5 by raising the Twins' Confidant to 3, AND wait until Lockdown happens...I hate it.
You need to use them in Lockdown, a feature you unlock when you reach Rank 3 with Caroline and Justine.
I think my biggest gaffe in an RPG was when I first played Paper Mario as a kid. I had zero exposure to RPGs before Paper Mario came out, so I had no idea how they worked. I found the guy in Toad Town who you can pay to raise one stat at the cost of lowering the others. I did this over and over to raise my badge points, not realizing it was tanking my HP and FP, so I ended up in this cycle of constantly raising my BP and then spending all of my level ups to catch up my other stats. I was spending coins for zero net benefit. I also had a weird obsession with pushing my HP as high as it could go, and ended up going into the final boss with 60 HP (50 base HP plus 2 HP up badges). Battles took ages, but Mario basically couldn't die.
That Shining Force 2 goof sounds like it could be an interesting mechanic. Your own troops give you their rough estimation of what they THINK they can do, but you'll only see the results for yourself when they're actually in the thick of combat. Makes things interesting when you see characters with low self-esteem do way better than their performance claims would suggest, or vice versa for more bragging types if they don't really have the guts to back it up.
Maybe balance it out with a "Strategic Evaluation" mechanic where you can send a few units at a time between battles to get graded by some professional trainer or commander, if you really want to be sure of what a certain character can do. But only a few at a time, and also maybe makes it so you can't do any relationship rank scenes with them or stat training until the evaluation ends. Just delaying it though, nothing garbage like locking yourself out of content because you sent Gabriel to an evaluation after chapter 3 when that was the one time you could get his Keyitem Pendant or whatever.
I remember getting stuck in Harmony of Dissonance because I would mash past text and didn't realize you have to put on the bracelet to open a door. I explored pretty much everywhere else.
In all fairness, that Golden Sun door doesn't really stick out in any way. I would've assumed it was part of the backdrop, like a door you can't actually enter, myself. Those are always a joy in RPGs. At least Earthbound Zero / Beginnings / MOTHER 1 tells you up-front which shaped doors are the ones you can enter, early on. :v
Mine has to be naming the rival in Pokemon Silver. I always named him ??? because i thought that's what he called himself and he would reveal his real name later. It took me until the remake Soulsilver that I realized you were naming the rival.
I feel so dumb.
Oh thank GOD I'm not the only one! I only found out you were naming the rival waaay later tbh.
Persona 5 is one of those games that doesn't like to explain stuff like how you need a specific Confidant rank with a specific character to even use incense, yet it also shoves tutorials in your face over the most basic RPG mechanics with the grace of a rusty sledgehammer.
Is there a term for games where their tutorials only cover things most players could guess, but refuse to give any hints on the obscure mechanics?
lying by omission comes to mind,
Oh hello PMoon games
Raising Justine/Caroline's confidant to level 3 unlocks the Lockdown facility within the Velvet room, basically a place for you to leave your personas so their exp goes up passively. You use the incense with them there.
They changed it in royal. It no longer gives EXP, instead they'll gain skills to cover their weaknesses (Eventually even Repel, if they're high enough level)
I got stuck on Dragon Quest 4 DS for *years* in the dumbest way possible. I just couldn't figure out how to trigger the event flag for Psaro's meeting. Usually, you just talk to everyone in the room and then sit down. Problem is... I didn't figure out where to sit. The cheating cheetah says "your seats are behind mine" and he was looking to the right so I thought he meant the empty seats in the left. But it just wouldn't do anything. Whenever I checked the guides, they'd just casually mention that I had to sit down to progress the plot. I thought I had broken the game! Just in case, I tried stealing the spot of the mini-devil but that didn't do anything.
Eventually I gave up and just looked at an HCBailly video to figure out exactly what to do. The solution made me angry and even now I think this wasn't entirely my fault because if you don't enter with one party member (why would you on a first run?), the cheeting cheetah's instructions are wrong. He says your *seats* are behind his when you're actually supposed to stand on the *one* seat to the south.
there's a thing called lockdown in the velvet room where you shove a persona for strength leveling you can use the insences there just go to the train personas thing to use them
That door is total kings quest type of bull.
Will admit, i didn't use the Incense items that much, mostly because of how it takes multiple in-game days to work (and the fact that if you leave a Persona in lockdown for too long, you will lose it and need to resummon it from the Compendium, though you will get a heads-up message beforehand).
I stuck to the Fusion Alarm method to super-charge my Personas.
For the door incident I had a similar problem with FF6''s Floating Contient. I got to the spot where I could jump into the Airship and I did, but all that did was return me to the world map. It took me a whole other playthrough to find the path to Atma Weapon and the three goddess statues.
I remember that. That was evil
Although I really enjoyed Axiom Verge 2 I was also stuck in this part for a long time. For a game so much focused on exploration, it's a terrible design flaw to make an open area looks like a closed one.
Shining Force has an item called the Running Pimento, a very useful item that gives +2 to movement in a game where units range from 5-7. Of course, you're going to want to use this on... well literally anyone, +2 movement is huge in that game. However; the movement boost is lost if you promote the character. You get the first Running Pimento juuuuust before you start promoting everyone.
So I guess a good idea is to first promote the unit you want to use that item on first. Then use the item.
I remember also getting stuck in Axiom Verge 2. I didn’t know how you were supposed to talk to that giant statue thing in the middle of the game (can’t remember the name of it) or that you could move past.
Looking back on it, I don’t recall having as much fun with 2 as supposed to the first. Maybe I need to give it another shot.
Roller Coaster Tycoon starts out with research already being funded, I wonder if Theme Park had something to do with it...
13:53 wow that's a creepy bad ending, at least if I see what I think I see
Can definitely see how the way forward in these situations could be missed though from similar experience when I was younger playing games
I’m pretty sure he made a video on that ending before.
@@SupahTheSnowy Yeah I do recall it vaguely, tough to remember sometimes with so many that I've seen in the past
Now I feel late because I, too, just commented about it. But I'm glad it wasn't just me thinking this! Git has a lot of videos. I wouldn't know for sure if it in fact was in a Creepy Bad Ending, but if these comments saying it is, then I wouldn't be surprised. It is very creepy.
It contrasted so much with the rest of the game I thought we switched to a different game until I read the text.
1:20 The combination of music and the pictures is making me _really_ hungry for some cake 😋
If it's anything like the PC version, you're not actually missing much with Theme Park. Even if you do everything right, eventually your park would stop making a profit; and when you reach that point, you're expected to sell off the entire park so you can move up to a more expensive country and do the whole thing all over again. The whole gameplay loop is frustratingly more focused on the business part of the theme park instead of the actual fun part.
Here's probably the closest thing to a Gargantuan Gaming Gaffe I did that I remember off the top of my head:
You know Battleborn, that one MOBA-FPS game from the devs of Borderlands that was sadly overshadowed by Overwatch?
I got that game for my birthday not too long after it came out, and of course I played it.
I never got to play the PvP (It probably wasn't anything special anyway), but I did get to play most of the Story missions. After a while, I got stuck on a certain level and stopped playing.
Then I picked it up again only to find that the servers shut down, and now this game is literally unplayable.
Not in the same way as the NES Dragon's Lair is nigh-unplayable, rather it's unplayable because the game can't even connect to the servers required.
I get that the PvP would require internet access and servers, but the 1-or-2-player Couch Co-op Story campaign?
I made the mistake of not beating the Story mode while I could, and not trying out all the characters (I only played as 3 of them: Montana, who is basically Heavy from TF2 with an interesting risk/reward mechanic in the form of Heat (Higher Heat = More damage, but don't let your minigun overheat), a Vampire Swordsman with lifesteal, and a more supportive Mushroom character I don’t remember)
And now that the servers are down, I can never play the game again...
I have P5Royal and thankfully I will keep that one about incense in mind. Thank you, Git, for imparting your knowledge to us
The Golden Sun and Axiom Verge ones reminds me of a gaffe of my own: I got stuck at the beginning of the third main dungeon in Bug Fables: The Everlasting Sapling. So I looked up a video walkthrough, and it turns out there was an obvious switch right there that I not only didn't recognize as a switch, but also didn't think to just hit it and see what happened. You'd think a game that uses two buttons to interact with the world wouldn't be too complicated for me, but apparently not.
Another one was from Ghost Trick: Phantom Detective. I got stuck in Ch 14 because I didn't think to try manipulating the climber, even though it was the one accessible object that I hadn't tried yet, and it was the step that I was stuck on...whoops
You have to lock up your Persona's in the velvet room, then the twins will ask you to light an incense, which boosts them further
one of my gaming gaffes is taking WAY too long to figure out what the heck was going on with Brawley's puzzle in Omega Ruby/Alpha Sapphire
after seeing all git's troubles, only to state in 4:01 that they haven't figured it out... I was wondering if they were like X items in Pokemon. But you think that would be in the description...
I don't plan on playing Persona 5 tho, anyway
Everyone will tell you how to use the incenses, but I actually have a different method of increasing persona stats in P5R. After getting to rank 10 with Chihaya, you can do a fusion alarm fortune reading, then immediately head to Mementos to grind. What you'll need is to get an accident at the gallows during the alarm to increase a persona's stats, and it can be repeated over and over again. It's not as fast as just giving someone a bunch of items to bulk them up within seconds, but it can be repeated infinitely.
I didn't have much of a problem with the door in GS. All ships in that series are designed the same. But that one in particular looks different from the Tolbi-Bound Ship and the Pirate Ship in the previous game and because of that graphical difference, it can be a bit misleading.
I still remember wanting to bang my head against a wall when I found out about slashing my sword to move the lever switches in the Cave of Flames from The Legend of Zelda: The Minish Cap. That was my first time encountering that particular puzzle and I was stumped because logically, one does not simply slash a lever switch to get it to move.
If I had played the Oracle games beforehand, I probably wouldn't have felt so stupid....
Incenses are used while your persona is in lockdown.
You have to go to the “gallows” in order to use incense which is stupid
The incense reminds me of the food items from 7th Dragon on the DS. From their description it seems like they give the party a stat increase for the day but I never figured out how to use them. Thankfully they have decent sell value so they were still useful even if I couldn't use them.
My guy is more dense than church banana nut bread. Dont care, still entertaining :3
9:51
"That looks like a wall." That was my IMMEDIATE reaction on seeing where that boomerang was going. This aint on you.
Edit: OH, the floor is what tricked you? I thought the waterfall looked like solid wall.
I remember i had a similar gaffe in golden sun, the first game for me though.
In the starting town, way at the very start of the game when the storm or whatever was going on, i got stuck on the same floor the house was on, cuz the style of the game was so detailed it was near incomprehensible to me i just couldn't find the stairs of the cliffs, i booted up the game like 4 times at different days just to see if i could find a staircase that wasn't the same color as the cliffs cuz why would i think it would be staircases instead of ladders or something like that.
Once i figured out where the staircases were and was finally able to progress, i fell in love with the game.
I did several (gimmick-ish) playthroughs of SMTV without realizing that the game DOES respond to pressing the Switch's analog sticks directly down - the left one activates the Nahobino's continuous dash like ZL + ZR does, while the right one aligns the camera in the dieection the Nahobino is facing (a feature I came to appreciate in other SMTs, only to be disappointed when V apparently didn't have it somehow...until I found that it does...)
*git starts talking about cakes
*I immediatly start getting hungry😂
I have cake, at the local carnival we won two pies, brownies and 22 cakes.
Everyone else is commenting on Persona 5 Royal while I am really happy to see content regarding Golden Sun 2, which I am currently playing on an emulator.
I see many comments on how to use stat raising items in Persona 5. Maybe Git will make an update video showing the right method?
13:53
Shouldn't this be in Creepy Bad Endings?! Oh my lord!
When you go bankrupt, your player character stares at a picture of his family before jumping off a building? What else could he be doing back there! That's dark!
It says, "You've blown it, now you're bankrupt." Are those the last words he tells himself before, yknow?
And it LITERALLY plays a theme commonly heard with death! This is tragic.
When i played earthbound i didn't know that you could change the magic level 💀💀💀
I don't know what's up with the incenses in P5R either.
However, in Persona 3 Portable, there _is_ an arcade where you can spend a time slot to increase your equipped Persona's stats. I hope it comes back in the remake.
For that Golden Sun bit, having no experience with the game myself, I assumed you simply didn't try to walk down the ship's fallen mast, and thus ALSO missed the door. :
The problem with permeant stat boosts is that they're so rare and valuable, I never use them. I worry that I'll give it to the "wrong" person.
Especially in games where you can change what that character's "job" is. If I initially give them something, then change some jobs around later on, the one that got it may not be able to use it to it's fullest potential.
epic battle fantasy 5 fixes that by having personalized stat boosters for each party member, so you don't have to worry about it.
@@ashcyr3711 ebf5 mentioned
based
Cthulhu Saves the World fixes it by making them immediately get consumed and applied to the entire party. @@ashcyr3711
Time for button mash.
I'm an item hoarder, so I have the opposite problem...
my gaffe is that i didnt know you coild swap skills between units in tellius fe... it says remove!!!
4:29 All you've gotta do is put one of your guys in lockdown and then activate one of the incenses via a menu in there. It then takes a day or two ingame to apply, so...
Yeah I really don't like this versus the system that was in 3 to raise stats.
Nice thumbnail!
Does anybody know the name of the song at 1:21? I'd SWEAR it's from a Layton game, but I can't quite pinpoint it.
It’s the Shop Minigame music from Professor Layton and the Miracle Mask.
@@Justsomeguy-sg8xfgood catch! For anyone curious, the name's The One Stop Shop.
Shining Force 2! My favorite Sega Genesis game! ...And one that, for multiple years, I could never get anywhere in. The town after you defeat the Kraken, you need to beat Talos, and for that, you need to find the Achilles Sword. But I didn't know that originally, and it's virtually impossible to accidentally stumble upon, unless you're willing to try every interaction in every potentially suspicious spot.
Granted, there IS a suspicious spot and a suspicious item that you pick up...except, they're in completely separate spots in the game, so there's no direct link telling you you're supposed to use that item in that spot. And unfortunately, I have a history of being a literal-minded person who doesn't always make effective connections between things that the game expects you to connect...so, yeah, numerous playthroughs that ended abruptly shortly after the Kraken. It wasn't until my brother found a walkthrough online, several years after getting the game, that we realized what we were supposed to do (he didn't pick up on it either, but also didn't play the game quite as much).
0:02 Nico Belich Scream
Oh boy, that first gaffe is more gargantuan than you think it is
The incenses are indeed usable via lockdown mode as others have said, but...
...why bother doing that? They're long and tedious to use, and you have a much better option I can't believe people miss easily.
You're playing Royal, which gives you access to the alarm fusions, which when combined with sacrifice fusions, allow for much much much easier permanent boosts.
Simply trigger an alarm, then sacrifice two personas in a row into the one you want to strengthen. That second fusion will be guaranteed to be an accident (provided you don't do anything else in between) and the accident will permanently boost your stats by five points. Then, you get kicked out of the velvet room, but if you then just go out and trigger another alarm, you can just do it all over again. Over and over and over.
Usually, you can only do one sacrifice fusion a day per persona. With alarms, no such restriction. Just keep doing it. Put on a music playlist or whatever, and just keep grinding in Mementos for about an hour while coming back to the velvet room after every alarm, and watch those stats creep forward to maximum 99 everywhere. This works even better with the Instakill ability you get from ranking up Ryuji.
As much as I love using stat boosting items, what I enjoy about them is getting a free stat increase that seems insignificant on the surface, but can still help out massively without feeling like I'm breaking the game. If there's an easily-accessible and unlimited supply of them, or some other way to max out stats that allows me to mow down everything without a thought, then that would suck out all the satisfaction of the game for me. There needs to be a balance or the gameplay will turn into a meaningless slog.
@@whoisthisgitI suppose that's fair, in order to create a balance in the game's difficulty.
But P5 and especially P5R are pretty much built to be mindlessly easy. There are plenty of ways to make the game's mechanics bend to your will, and I think that even though that makes the difficulty insignificant especially on new game +, it's still its own kind of fun once you reach that point.
Like, you enter "Most powerful characters in gaming" territory at that point. The things you're capable of doing makes you feel like a god... while you're beating up gods.
That's part of why I love this game so much. There are so many different ways to have fun with it, and no one method feels any more illegitimate than the other. The game gives you all the tools you need for a more mindlessly fun experience, or you can choose to ignore them to create extra challenge. Either way creates a memorable experience that I'm glad more people are becoming aware of.
Since you have him, izanagi no okami is one of the most powerful characters in gaming. He is quite similar to vandalier ash in a couple of ways. Does way more damage than all and takes less damage than all with an aoe spell that instills fear in the heart of any boss or regular enemy.
I just made a comment about that
@@aneeshsrinivas9088I can not find it. Did you delete it?
I like the text comments my English isn't that good so it's easy to understand now about the 1080p I understand your experience seeing the subtitle that wasn't made for 1080p and 60 FPS in this quality gives a strange feeling it's like using deepfake on your own photo.
Stat boosting items are great! It sure is great to use them! ...Is what I would say, if I USED THEM. Sadly, I am what they term in this business as an "item hoarder." I love collecting items, particularly highly useful ones, but I'm loath to actually USE them, owing to quantity limitations and not wanting to spend them when I'm not sure they're going to be used correctly. Thus, stat-boosting items often sit in my inventory/storage for ages, never getting the chance to be applied as they are meant to, because I'm too worried about wasting them. They might get burned right near the end of the game, if I remember to.
There are certain games where I have this problem less than others. Pokémon Scarlet, I'm a lot more free and loose with the vitamins than I ever have been before - partly because I have so much goddamn money that I HAVE to put it somewhere, and using vitamins means less time actually EV training, which I actually have started to put some effort into for once. But effectively, the reason I don't have the problem is that the impression of scarcity is gone, and I'm much better at using items when I don't feel any scarcity pressure.
Another game goes a different way, though. Earthbound has definite scarcity in its stat-up items...however, it also has pretty severe scarcity in its inventory space as well! Even the storage doesn't have that much space, and it gets eaten up with things that can't be sold or thrown away. I'm constantly running out of space, and this compels me to use items more just so I can pick others up - which means stat-up items go on the use list much more quickly! It probably also helps that it's hard to 'waste' stat-up items in the game, since you have only four characters to choose from and all of them benefit pretty well from any of them.
But Fire Emblem...yeah, that was one of the worst for me when it came to stat-up items. So many characters, only some of which can be used, not sure which ones are the most useful or which ones I want to prioritize...they would inevitably collect dust in storage. Shining Force, same issue, except I'd usually use the Running Pimento on that inevitable one character I really liked but had shit movement.
Morgana the most hated Persona 5 character.
Without having played Persona 5 or really having checked out anything about the game, i thought Morgana was a girl.
Can you blame me, though? A feline with a feminine voice and the name "Morgana", a name that I associate with the Morgana le Fay from Merlin mythology and what I assume to be the female equivalent to the name "Morgan". Come on, now