GBO2 Rozen Zulu (Post-Buff): This thing didn't need any buffs!

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  • čas přidán 10. 06. 2024
  • This video contains two matches that I had with the recently buffed Rozen Zulu on Gundam Battle Operation 2. It is a 700 cost support with incredible DPS, multiple instant staggers that can chain into one another, mobility on par with or surpassing that of 700 cost generals, a lock on ranged melee attack, great durability, access to LV3 Defence Mode, access to Psycho Jammers which can disable NT-D/psycommu weapons alongside having very powerful melee. Its weaknesses would be that it only has one instant stun if you don't take the lock on INCOMs into account, it also needs to be within 300m range to use the INCOMs. This suit was recently buffed with +1500 HP, +5 thrust, LV3 Left Arm Option Buffer, LV3 Back Buffer, a larger ASL area for the arm beam gun, a larger ASL area for the beam INCOMs, 4 seconds cooldown for the shield beam cannon and 15 seconds overheat for the shield beam cannon. I hope that you enjoy watching!
    Its primary weapon is a claw megaparticle cannon with 500x3x2 damage, 0.8 seconds cooldown, 28%x2 heat, 20 seconds overheat, 0.5 seconds swap time, 450m range and 13%x3x2 stagger value. This has long range, high DPS and pretty good stagger value. It is a great tool to break generals maneuver armor with or as a way to push damage.
    Its primary weapon is a large claw with 3000 power, 2 seconds cooldown, 0.5 seconds swap time, 70% combo modifier, 100% side swing modifier and 90%x2 downswing modifier. This has short reach but otherwise has absolutely incredible damage.
    Its first sub weapon is a shield beam cannon with 1100x3 (1300x9) power, 80% (95%) heat, 4 seconds cooldown, 15 seconds overheat, 0.5 seconds swap time, 400m (600m) range, 5 seconds focus time and 10%x3 (25%x9) stagger value. Uncharged shots instant stagger with high damage. The charged shot fires 9 instant staggering piercing beams that spiral outward.
    Its second sub weapon is a claw INCOM with 2500 power, 1 ammo, 13 seconds reload, 0.33 seconds swap time, 300m range and 35% stagger value. This works very similarly to the tri-blades found on the Todesritter, it locks on very fast and fires an instant staggering projectile. What makes this unique though is that it counts as melee damage, meaning that it can break the enemies Maneuver Armor no matter what.
    Its third sub weapon is a beam INCOM with 500x3x2 power, 90% heat, 2 seconds cooldown, 13 seconds overheat, 0.5 seconds swap time, 300m range and 10%x3x2 stagger value. This needs to lock on but it fires an instant staggering piercing beam from both claws, very similar to the Hamma Hamma.
    Its fourth sub weapon is a set of psycho jammers with 0 power, 100% heat, 25 seconds overheat, 0.77 seconds swap time and 150m range. This has very short range, but once locked and fired they will stick onto the target for 10 seconds. During this time they will have -5 boosting speed, they cannot use psycommu weapons, they cannot activate NT-D, they lose -200 HP per second if already in NT-D, they take +10% damage from the class that they have disadvantage against and they deal -10% damage to the class that they have advantage against. These can be locked on while boosting, but they cannot be used against opponents with active skills that prevent psycommu jack.
    The Rozen Zulu has 27000 HP, 24 ballistic resist, 30 beam resist and 24 melee resist. This is really great durability, it has no weak point. It even has the parts slots to build for max melee resist if you really wanted to. It gets a 30% damage reduction buffer for the shield and backpack, alongside LV3 Defence Mode and LV1 Damage Control. LV3 Defence Mode is activated via the touchpad and blocks every form of stun/knockdown, it also reduces damage taken by 60%. You cannot exit the skill while being shot at, but you can activate it while landing from a boost.
    In terms of mobility it has 145 hover speed, 220 boosting speed, 75 thrust and 75 turning speed. This mobility is basically on par with generals at this cost like Nu Gundam or Moon Gundam, actually even greater since it has access to LV3 Forced Injectors. It also has LV2 Flight Control.
    In conclusion, I feel like the Rozen Zulu is gonna be an absolute monster after these buffs. It was already a strong suit in my opinion, with good durability and incredible stunlocking potential, and now these two aspects have been enhanced even further. If you are willing to overheat the shield beam cannon, it becomes possible to one combo or nearly one combo generals, which IMO is really ridiculous for a suit to be able to do from midrange. My only real complaint is that like the Kshatriya, they didn't make the INCOMs/funnels work like they did in the anime, which is a little disappointing. Maybe they could have gave it another INCOM subweapon to replicate how it worked in the anime instead of these buffs. Thanks for watching, and I hope that you enjoyed it!
    Music used:
    Shin Megami Tensei III, Last Boss Battle
    Dynasty Warriors Gundam 2, A Good Thing is Possible

Komentáře • 24

  • @ProtoAlpha

    I'll always find it the cutwst thing that Angelo straight up had his suit programmed to bow for FF. 😊

  • @mr.abrams9885

    It do be rocking them high heels

  • @Drake886-1

    This suit seems soooo fun, I wish I had it, but I already have Fa ZZ

  • @scottwrathfon9872

    I agree with the increased buffers, especially on the shield that should act like one, but i feel like there were little things they could have done to make it stronger while leaning into the uniqueness and accuracy towards animation.

  • @gearthehuman2115

    You must be happy that you don't need to bother to color your suit to purple, aren't you? 😏😏😏

  • @strikezero92

    Since norn is a thing and the game is a gatcha, I think buffing suits is probably the better option to get ppl to consider buying tokens.

  • @Moonmoon1p

    Would you like to see a weapon in Rozen Zulu that lets you make all the unicorn brothers ntd back to unicorn mode? It would be a very good counter to norn (imo)

  • @doktahexe9209

    Is there any point of using the rose drones?

  • @speedbird1668

    BB could have at least gave it’s bow pose when winning a match. what music was used for the first match by the way?

  • @RyuuHawke

    If this didnt need any buff, surely theyll give Nightingale a buffer buff one day! 😭

  • @RainheartWS

    By "how the INCOM works in the anime", what do you mean?

  • @innerarts4091

    Wanted this one or Kshatriya from the banners in PC version, i goy Gundam g07.... Pain...

  • @darko7432

    Looking at it from an objective standpoint aside, are you happy that your boi's suit got buffed to heaven?

  • @Kiyosuki

    Wait it got buffed?

  • @Arphila

    Honestly I prefer the Rozen Zulu to the Kshatriya, mainly because the Kshatriya is so bulky.

  • @ghostofthecommentsection

    lol they let you get away with 22 HP for way too long in that second round

  • @soulx511

    and you call it a Zulu despite it being a Hamma Hamma? is that a regional dialect?