Complete Guide to Procedural Objects Mod in Cities: Skylines (Timestamps in Description)

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  • čas přidán 28. 07. 2024
  • Guide with tips, tricks and techniques for everything you can do in the Procedural Objects mod in Cities: Skylines.
    Click timestamps below to go where you want in the video. Switch playback speed if I'm talking too slow. Procedural Objects version 1.7.8.
    Table of contents:
    0:00 Start
    Conversion
    00:23 PO way, Move It way
    01:15 Multiple conversion, undo
    01:40 FPS with PO enabled in Move It, selection after conversion
    02:45 Sub-buildings
    04:16 Buildings lose details, networks, paths
    05:30 LOD
    06:34 Disappearing when out of view
    07:16 Terrain, foundation block
    08:28 What cannot be converted - workarounds
    10:27 Holograms with PO (See pinned comment)
    11:16 Functionality, lights
    Selection Mode
    12:29 Move PO button
    12:44 Selecting objects
    ○ Select, deselect, add to selection, multiple selection
    ○ Menu position, obstructing the view
    14:52 Layers - use, create, delete
    16:50 Measurement - distance, angle, between multiple POs
    18:39 Export - basic use
    20:27 Texture, font, module management
    21:25 Render Options
    ○ What it is, why it is important
    ○ Dynamic vs. fixed
    ○ Individual render distances
    ○ Fading of decals
    24:49 Filters
    ○ Difference from Move It
    ○ How it connects to Move It
    26:37 Move to - tooltip, storing height, reverting
    28:41 Copy - multiple copying, menu position, mouse focus
    30:13 Deleting - with PO, with Move It
    31:01 Color - store color, color maps, color code extract
    34:50 Align height, rotation - difference from Move It, shortcuts, undo
    37:11 Equal slope, align between 2 - uses, how it works
    41:29 Snap to ground, changes of origin point
    ○ Where is the origin point
    ○ Foundation block texture
    ○ How PO changes origin point
    ○ Origin point of ploppable surfaces
    44:38 Random rotation
    44:53 Color gradient - how it chooses corners, storing, remove
    46:51 Select texture
    ○ What it replaces, what remains
    ○ Better for some objects
    ○ Basic shapes (texture tiling, UV method)
    50:46 Replace by copy
    ○ Basic use
    ○ Undo specifics
    ○ Techniques for shapes with buildings (circle, curve, line)
    54:36 Projection - how, why, wall detailing, ads, signs, vegetation
    56:53 Distort - explanation, quick changes, corners, intersections, slopes)
    1:00:03 Groups - basics, functions, different behavior
    General tool
    1:05:18 Controls
    1:05:37 Gizmo
    ○ Position, rotation, scale
    ○ Typing in values manually - texture fighting
    ○ Local vs. global axes - use
    ○ Copying with gizmo
    ○ Uses for measurements
    ○ Decal copying
    ○ Settings
    1:12:30 General tool window - controls, position, rotation
    1:14:24 Text customization
    ○ Change window size, zoom
    ○ Applying text - settings, controls, practical use
    ○ Color rectangle - partially change textures, brighten, color overlay
    ○ Holograms
    ○ Notes about texture change
    1:29:42 Animation modules - detailed explanation of functions
    Self-rotation
    1:32:15 Simple rotate-around
    1:33:37 Gravity - groups of objects together
    1:39:42 Back-and-forth 2
    1:48:15 Effects
    Customization
    1:51:15 Selection of vertices
    ○ Basics
    ○ Multiple selection
    ○ Complicated objects - lag, dense areas
    1:55:00 Position, rotation, scale
    ○ Using keyboard
    ○ Different axes, camera positions
    ○ Pivot point location for rotation, scale
    ○ Manual number input
    ○ Tips and techniques for manipulating vertices
    ○ Working in tight spots with many vertices
    ○ Camera positions for easier selections
    ○ Scaling in two or one axis only
    2:10:11 Actions, objects origin, invert selection
    2:10:44 Split vertices - basic use, examples
    2:13:35 Merge vertices - how and why
    2:16:10 Align vertices - vertical, horizontal, diagonal, how it works
    2:19:04 Flatten selection, snap to ground - use, foundation texture, workaround
    2:21:04 Conform actions
    Advanced edition tools
    2:22:17 Show always, daytime, nighttime only - use
    2:22:56 Flip faces - detailing inside, ceilings of surfaces
    2:24:38 Cast shadow, reset 3D model
    2:25:55 Changes history
    2:26:25 Stretching - use for detailing, quick change of scale
    2:27:51 Mirroring - use, difference from Move It
    2:28:28 Normals recalculation - fixing shadows
    More tips
    2:30:23 Ploppable surfaces (asphalt, pavement, grass etc.)
    ○ Resizing limits
    ○ Draw function for circles - how it works, how to do inverted shapes
    ○ Recoloring - texture fighting, height of circles
    ○ Grass shadow glitch
    2:41:40 Decals - general tips and tricks for working with PO decals
    ○ Automatic resizing
    ○ Rotation - put decals on walls
    ○ Bounding box of decals and changing it
    ○ Techniques for filling surfaces
    ○ Put decals on buildings
    2:56:46 Loading Screen Mod tip and Find It tips for keeping track of POs
    You can directly support the channel by becoming a channel member here:
    / @akruas
    Twitter - / akruasstream
    Twitch - / akruas
    Mod collections: steamcommunity.com/id/akruas/...
    #citiesskylines
  • Hry

Komentáře • 94

  • @Akruas
    @Akruas  Před rokem +22

    Description ran out of space so continuation here.
    Note for the Holographic ads and other assets requiring Additive Shader. Right now the Additive Shader that is part of Prop Anarchy does not work very well with PO version of those assets and you probably will have those invisible after load. You need to use the old standalone version of Additive Shader - this one steamcommunity.com/sharedfiles/filedetails/?id=2119477759. And then use Load Order Mod (Tool) and set the load order to load AS before PO - steamcommunity.com/sharedfiles/filedetails/?id=2448824112. Yes, you will get warning messages and its not an ideal solution, but it's the only one that works now.
    46:51 Custom textures also work for decals, so you can make your own this way
    Normal vids return in March, more in the community posts czcams.com/users/postUgkx7hrZAkHiqSYk-DUF0IhTopxoOzZggUGH

  • @matheusmedina3263
    @matheusmedina3263 Před rokem +24

    You deserve a blast of views in this video, the work that you have and the patience for creating this well instructed and organized complete guide for helping others to build just as you do is a honorable made!! Apreciate that you took the time for doing it! I am really a big fan of your work, not only artisticly, the knoledge and the way you teach through your videos, but also for the determination and commitment with the projects, who take years to complete, such an inspiration!! Great love and gratitude from São Paulo, Brazil!! Thanks Akruas!!

  • @KoruGo
    @KoruGo Před 5 měsíci +2

    This has been sitting in my watch later for a few weeks now because I was intimidated by the 3 hour runtime, but you made it an absolute joy to watch. You're an incredible teacher and you've really thought through everything here. Thank you so much for this video, I know I'll be coming back to reference it frequently! :)

  • @itsalexcollin
    @itsalexcollin Před rokem +9

    No wonder we haven't seen an episode in 2 weeks! This monstrosity must have taken so much time! Thanks so much!

  • @mimikal7548
    @mimikal7548 Před rokem +18

    Wow, what a video. I already know it will be of the highest quality, but I will have to watch it tomorrow or the day after.
    Edit: I have finished watching and indeed it was excellent. Highly informative and comprehensive, thank you.

  • @EonityLuna
    @EonityLuna Před 7 měsíci +1

    This has been a lifesaver. I have been having some trouble getting Procedural Objects to work for me; the tips and tricks shown in this video have shown me how I could work around them. Will definitely put them to good use for the city I’m working on.

  • @lemonsterog
    @lemonsterog Před 11 měsíci +1

    Thank you for this thorough tutorial. I've added it to my Useful Links guide on the workshop.

  • @the_persuader509
    @the_persuader509 Před rokem +1

    This is excellent. I have been using this as a reference guide for procedural objects. I keep coming back, multiple times to learn new tips and tricks.

  • @ArchTeryx00
    @ArchTeryx00 Před měsícem

    Thank you for the best, most detailed PO tutorial ever made. I watched all 3 hours of it and I learned a LOT. It's also still almost completely applicable since not too long after the video was released, CS:2 came out.
    But I still use CS:1, still use a ton of PO, and still do animations and other complex things. My work isn't as complex as Asturis or Altengrad, but it still uses thousands of POs; I still come back and refer to this when I need a refresher. 👍 for taking all this time to make this video!

  • @lemonsterog
    @lemonsterog Před 11 měsíci +2

    Regarding non-terrain conforming props...at my request the feature was added to the Find It mod to allow it to only show you non-terrain conforming items. You have to click the + button in Find It, then changed the drop down to Non-Terrain Conforming. With this selected, you'll know that all props shown will be able to be converted to PO.

  • @uweschmitz
    @uweschmitz Před rokem

    Thank you so much for this detailed Tutorial on Procedural Objects Mod - I was so lost with all these options the Mod provides.
    I'll now most certainly use this awesome Mod more often! 👍

  • @hardisonthefloor1587
    @hardisonthefloor1587 Před rokem

    Wow, I use PO a lot, definitely learned some things! Thank you for making this!

  • @PawePreneta
    @PawePreneta Před rokem

    Thanks for the great video! Funny thing - I just subscribed to the PO this afternoon to try to master this mod again and immediately came across this tutorial :)

  • @EmperorMars
    @EmperorMars Před rokem +4

    This is such a great resource, thank you for making it!

  • @erikvriend4576
    @erikvriend4576 Před rokem +1

    Looking for a tutorial on PO and here he Come's with a 2+ hour video to explain in full detail how everyting works your the best and a master at What you do thanks keep it up

  • @kestrile
    @kestrile Před rokem

    This is so amazing! Thank you for putting this together.

  • @batcountryify
    @batcountryify Před rokem

    Just started using PO. This is exactly what I needed ty

  • @dsb333
    @dsb333 Před rokem

    You have a teaching style that is very easy to comprehend and retain. Thank you for this video!

  • @epilog99
    @epilog99 Před rokem +3

    Wow
    What an effort, thank you very much!

  • @joshuanova9977
    @joshuanova9977 Před 2 měsíci

    Wow! You are an absolute legend. Wish I found this when you put it out. Amazing work.

  • @oO4zZkiCkerOo
    @oO4zZkiCkerOo Před rokem

    Thank you for this extended guide!

  • @gailvin22
    @gailvin22 Před rokem

    Great video, exactly what I've been looking for. Thank you.

  • @BeholdTheLight23
    @BeholdTheLight23 Před rokem +1

    I'm pretty sure with the level of details you achieved here this tutorial is the best among all of them.

  • @namenamename390
    @namenamename390 Před rokem +33

    Can you add a "0:00 Intro" to the description? That way the timestamps will be visible on/under the video's timeline. Although the headings you added in the description might cause some odd thigns to happen

  • @Strandheimen
    @Strandheimen Před rokem

    Thank you for all of your help, tips and inspiration. It has really helped me alot

  • @corbyhannam9862
    @corbyhannam9862 Před rokem

    Incredible....sooo much knowledge... thanks for sharing!

  • @DerekTan
    @DerekTan Před rokem

    You are the best of the best! Very clear, logical and precise! Thanks for making the video 🎉 I wish you can make more tutorial of tooling

  • @franzeusq
    @franzeusq Před rokem

    This video changes my life, a whole year ignoring some of the most useful commands of this mod.

  • @dead__man__avg9387
    @dead__man__avg9387 Před rokem +1

    Imagine, using PO Is like "I have a boat". With your turorial is like "finally I find land" 😂 thanks a lot! Many easy things that I've didn't know! Superb Akruas!!

  • @makebelievenation
    @makebelievenation Před rokem

    This is incredible - Thankyou!

  • @macsergey
    @macsergey Před rokem +3

    I like how you can make good guides. It is time to make updated tutorial for IMT after 2 years 😁

  • @sayansanyal2545
    @sayansanyal2545 Před rokem

    As always, u r one of the best teachers for me over the years, keep up the great work :)

  • @louismurrayjr7734
    @louismurrayjr7734 Před rokem

    I've been waiting for you o open up a "class" for the rest of us. A million thumbs up!

  • @iri500
    @iri500 Před rokem

    Не человек, а ЧЕЛОВЕЧИЩЕ! Спасибо за гайд! Давно смотрю ваши видео. Всегда поражался фантазией.

  • @duff1990ita
    @duff1990ita Před rokem

    Amazing work 😮😍

  • @MelbourneMaster
    @MelbourneMaster Před rokem

    wauw, I been waiting years for you to do this

  • @nou1854
    @nou1854 Před rokem

    Oh god. You are amazing ♥️

  • @zyc0gil
    @zyc0gil Před rokem

    Wow! PO Masterclass!

  • @benhoughton9028
    @benhoughton9028 Před rokem

    Brilliant video

  • @janesk1
    @janesk1 Před rokem

    Just a note about disappearing when out of view (this is called culling, by the way) - PO still does culling, but the way it does it is different. POs may still be incorrectly culled while in view, but under different circumstances than with the "vanilla" rendering mode. Sometimes it might actually be better to keep something as a regular asset to avoid culling. Just thought it was worth noting!

  • @MrLynx777
    @MrLynx777 Před rokem

    Wooo big work thx

  • @sebastiankalman9097
    @sebastiankalman9097 Před 11 měsíci

    Thanks!

    • @Akruas
      @Akruas  Před 11 měsíci

      Thank you :)

  • @random_slava
    @random_slava Před rokem

    I want to offer you a challenge for the maximum number of people in one square without mods in Cities skylines. Apparently, at the moment the blogger has a record: "Peptar" with approximately 74k population, but he still has part of the river on the map, "unique buildings" are not used (I can be mistaken in the name, I mean buildings from the list in which there is a space elevator and something similar), he didn’t even remove the interchanges underground, not to mention the crossroads of the highways, and didn’t narrow all the roads, and I’m sure that you will probably still have a bunch of people to raise far beyond 100,000, and show all your skills! I would love to see what happens with your serious approach

  • @jacob-sk6bh
    @jacob-sk6bh Před rokem

    Great job. i really learned alot. i seen it 4 times. half way though. i was wonder if you can do one like this with the way lut's, themes and setting work? i can not get mine to look right. some make there look like real life scale models. clear and crips. i use relight, eyecandy, or theme mixer. i have top of line cpu/gpu settings to max. thanks.

  • @FriedShrimpPoBoy
    @FriedShrimpPoBoy Před 19 hodinami

    I’m going to set aside 3 hours to watch this soon. I have the mod but I’m intimidated by it. I did however figure out how to type SAVE FERRIS on a water tower last week but I don’t remember what I did to do it.

  • @hudsongarciasantos
    @hudsongarciasantos Před rokem

    Great video my friend! I'm learning about Procedural Objects and this has helped a lot.
    I have an unrelated question maybe you can help me. I used Prop and Tree Anarchy a lot but after the last update I had to update my Mods. Tree Anarchy temporary fix worked for me, but I don't have any option to move props freely. What mod do you use for this?
    Thanks for the content and help.

  • @martinlieb7762
    @martinlieb7762 Před rokem +1

    That's great of you! And now the whole thing in German, please! Thank you very much! :-)

  • @jaymurray6051
    @jaymurray6051 Před rokem

    This video is long very - forgets to say This video is great VERY GREAT!

  • @j.koppany
    @j.koppany Před rokem

    A 3 hour video! Nice

  • @RN-du8wr
    @RN-du8wr Před 11 měsíci

    Finally found it! The draw function of circles. I don't seem to have this option unless the 50 or so circular surfaces I have aren't recognized by po. I tab through all my options and there is no draw . I didn't even know what it was called. As a digital artist I'm familiar with the lasso tool so I've been calling it that lol. Was this function removed from po in later updates since this video dropped?

  • @nameinvalid69
    @nameinvalid69 Před rokem

    MASTER CLASS 👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍

  • @carstarsarstenstesenn

    you're the best

  • @kaminelovka5935
    @kaminelovka5935 Před rokem +1

    hello from Russia, I watch your videos every day, you are very cool =)

  • @AleLGB
    @AleLGB Před rokem

    9:23 I got this exact problem but it's on a vehicle from the workshop and is definetly not terrain conforming... What should I do?

  • @stephantendam9698
    @stephantendam9698 Před rokem

    Thanks Akruas, great training. My city is having 200k citizens, and I seem to have reached the citizen instances limit. The city looks deserted as a consequence: empty streets. Does anyone know how to lower the instances or increase the limit? Thanks!

  • @nanjing78654
    @nanjing78654 Před rokem

    a imo better workaround for the additive shader problem. I always export every single po, then reimport. It reactivates the objects, all while keeping them all in one place. One downside is how long it would take to load especially if you have a ton of pos placed in your city.this method however has worked wonderfully for me

  • @Sir_Sheikhs_Pears
    @Sir_Sheikhs_Pears Před rokem +1

    @Akruas This is an extensive tutorial and a few things here surprised me.😻
    On the other hand - I have a request - could you add chapters (timestamps) to the video for the individual functions you are discussing?

    • @Akruas
      @Akruas  Před rokem +1

      I did?

    • @Sir_Sheikhs_Pears
      @Sir_Sheikhs_Pears Před rokem

      @@Akruas Indeed, they are here. It's a CZcams thing - it often loads additional options after some time after uploading. I started watching right away at 18:00, so the chapters probably haven't uploaded yet.
      [For example, chat from YT live streams can sometimes appear in replay even 24 hours after the premiere of the stream].

  • @bossfight6125
    @bossfight6125 Před rokem

    I just wished these procedural objects still maintained their functionality.

  • @ugniustalijunas3803
    @ugniustalijunas3803 Před rokem +1

    hello, Akruas, wanted to ask why, when i place a decal and modify the shape of it the render distance doesn't apply. For example, when i place two decal's and set the render distance of both of them to 3000. When i modify one of them the render distance settings don't change but i zoom out and i can see that the one that i didn't modify doesn't fade but the one i modified does at certain height

    • @Akruas
      @Akruas  Před rokem

      yes I noticed that too but the results are sometimes strange and seem to change after save reload. Basically if you make the decal's bounding box larger, it "can" also increase its fading distance, regardless of the actual render settings in PO and settings in ULOD. So for example it might be a good idea if you need to make a decal tiny on the horizontal plane, to stretch it much more in the vertical volume, so it won't disappear too close. It just happens, can't turn that behavior off, so it needs some experimenting if it's a problem with some detailing project.

    • @ugniustalijunas3803
      @ugniustalijunas3803 Před rokem

      @@Akruas Thanks for the fast response. Glad i'm not the only one with this problem.

  • @arcspike193
    @arcspike193 Před rokem

    ho do you make different parts of a crain do different movement modules like main crane back and forth and the hook up and down?

    • @Akruas
      @Akruas  Před rokem

      Need to have multiple objects, so copies of the same crane, but each object will only be one part that does one movement, similar to that tank at 1:47:45, it was also one object, but I made two copies, for one I merged all vertices for the turret to only leave the chassis, and for a second object the opposite.

    • @arcspike193
      @arcspike193 Před rokem

      @@Akruas ok thanks for the reply

  • @nirasa
    @nirasa Před rokem

    Děkuju, Akruas, za vyčerpávající návod. Kdysi jsem pracovala v ArConu, takže pochopit jednotlivé prvky není problém. Ale přece jen potřebuju návod, protože PO není ArCon. 😉🙂

  • @Palesiq
    @Palesiq Před 3 měsíci

    I still dont get it how to make my PO building liveable :(
    I can only build decorative cities without anyone living in mine PO buildings

  • @pinyang8782
    @pinyang8782 Před rokem

    Does it work with PBR textures like 8k textures?

  • @czerskip
    @czerskip Před rokem

    Monu…mental! 😅🖖

  • @Sp3ctre18Gaming
    @Sp3ctre18Gaming Před rokem

    14:30-ish: even explaining how to manipulate the location of the menu. This is going to be good. :D

  • @MelbourneMaster
    @MelbourneMaster Před 9 měsíci

    Procedural Objects mod is not working right now. There is a transparaent wondow on the screen that cant be removed.

  • @regulate.artificer_g23.mdctlsk

    Woah! Two hours?

  • @supportyourself4167
    @supportyourself4167 Před rokem

    After I reloaded my save, all objects, where I turned on the "Show: Night Time Only" option are now invisible. They are there but now invisible at all times. It doesn't change anythign if I go back to the option:" Show: Always". Can someone help me?

    • @Akruas
      @Akruas  Před rokem

      Need to unpause the simulation for these changes to take effect.

    • @supportyourself4167
      @supportyourself4167 Před rokem

      @@Akruas I found the answer in your "Asturis Mod" collection. I didn't mention that my objects were holo's. Everything went back to normal after I enabled Additive Shader and ULOD again.

  • @dungnguyentuan8309
    @dungnguyentuan8309 Před rokem

    Excuse me, I don't know what I missed. Just a question, After I convert the building to PO, can I convert it back to the normal building?

  • @HeliosExeunt
    @HeliosExeunt Před rokem

    When you turn your city-building simulator into Autodesk Maya:

  • @rlas
    @rlas Před rokem +1

    PLEASE remove the dots in front of the time stamps. YT does not recognize them as time stamps on mobile 🥺

    • @Akruas
      @Akruas  Před rokem +2

      ok

    • @rlas
      @rlas Před rokem

      @@Akruas very big thank you now it works 😊

  • @lolman533
    @lolman533 Před rokem

    Holy.........

  • @yaaaaahhh
    @yaaaaahhh Před rokem

    Does it require a lot of ram?

    • @user-df3ty8ei2u
      @user-df3ty8ei2u Před rokem

      Yes, every PO used in your city a slight amount more of ram will be used, so you can't use PO too much

  • @MarkWilson-qr5pd
    @MarkWilson-qr5pd Před rokem

    It would be much better if it were recut into a number of shorter episodes. Three hours is a bit much for a tutorial.

    • @Akruas
      @Akruas  Před rokem

      It is possible to not watch it whole but leave and return.