AgX Blender 4.2 Alpha vs. ACES ODT rev060 +++ PLEASE READ NOTE +++

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  • čas přidán 29. 05. 2024
  • +++ Update 24/06/24 +++
    The upper sequence for #AgX was rendered in linear rec.709 and the other sequence for #ACES was rendered in ACEScg rendering space.
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    Please note that the quality is affected by YT-encoding. To judge the result in perfect quality please download the original MP4 in 10-bit (encoded with ffmpeg in NATRON).
    I have rendered my research scene with an animated #HUE light and extreme intensity again in #ACEScg rendering space and with ACES ODT rev060 comes a look called "Blue Light Artefact Fix". This will fix the color shift when the area light is pure blue (0,0,1) and animated to purple (1,0,1). The issue is visible in the bottom sequence at 1:16. This is unfortunately a stacked workaround and needs to be fixed in the view transform protocol.
    In Blender I am using the "Convert Colorspace" node (From: aces; To: Utility - Look - Blue Light Artefact Fix). The results between the view transform "ACES 2.0 Candidate CAMDRT rev060" and "AgX" are very similar.
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    +++ Description +++
    The Blender file contains two scenes. Click on "Shading" for the 3D scene and on "Compositing" to switch between the scenes. The "Convert Colorspace" node of the ACES scene needs the ACES ODT profile.
    The 3D scene shows a sphere and plane lit by an area light. The area light is animated across the HUE values in 50 frame steps. Additionally, the intensity is animated from 0 W to 50.000 W to 0 W.
    Use the Batch file for starting Blender with a temporarily changed color management. Use the portable version of Blender 4.2 Alpha and change the paths in the Batch file for the ACES ODT and Blender folder.
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    Sources:
    Original MP4 10-bit: drive.google.com/file/d/1DLTc...
    Blender Scenes (AgX/ACES): drive.google.com/file/d/12FVf...
    ACES ODT rev060 with Blender Batch (needs to be edited for paths): drive.google.com/file/d/1-jgb...
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