Godot Indie Game Dev: Droian Metroidvania - Wall Jumping & Smarter Enemies! (Heatwave Stream)

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  • čas přidán 2. 07. 2024
  • Welcome to another chaotic (but productive!) livestream!
    In this episode, Kaado tackles two exciting aspects of Droian's development:
    Conquering a new Wall Jump Mechanic: We dive into the code (with a few detours for summer woes and a very exciting cold tub stream) to create more satisfying and controllable wall jump for our intrepid hero, I.A.N.
    Also:
    - Kaado fixes I.A.N's collision box bug.
    - Kaado tries to figure out how to make our enemies patrol better and be more aggressive.
    Join the fun and witness the development process firsthand! We also have a sneak peek at Droian's development progress and a classic "ending with a bug" moment.
    Timestamps:
    00:00 - Beginning
    00:45 - Intro to the Stream
    03:00 - A Rant about Summer heat wave and parties
    05:35 - Our Website and about us
    12:35 - Let's get to work
    13:09 - Update on Droian Development
    16:56 - The new mechanic on the Wall jump
    22:26 - Suddenly a fire, but it's okay 👀👀
    31:00 - UGS Cold tub stream
    33:50 - Back to programming
    53:00 - IT WORKS ✨💖
    01:00:00 - Messing with I.A.N's Collision box
    01:09:00 - Fixing animation bug on wall jumps
    01:25:00 - Animation bug FIXED
    01:30:00 - Back to working on Enemies
    01:38:00 - Making the enemies patrol after losing I.A.N
    02:13:00 - PROGRESS, not there yet but getting there.
    02:30:00 - Ending with a bug as tradition 🫠
    Hashtags:
    #GodotEngine #IndieDev #Metroidvania #GameDev #Livestream #WallJump #EnemyAI #SummerHeatwave #ColdTub #Development
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