Keeping players Interested - Pacing in Game Design

Sdílet
Vložit
  • čas přidán 18. 04. 2020
  • In this video we explore how Pacing can be used to keep players hooked!
    ► Get The Complete C# Masterclass: bit.ly/3eGGxQm
    ● Learn more about Difficulty: • Difficulty in Video Ga...
    More cool resources on Pacing:
    ● Pacing And Gameplay Analysis In Theory And Practice: www.gamasutra.com/view/featur...
    ● Advancement, Progression and Pacing: gamebalanceconcepts.wordpress...
    ● How to Keep Players Engaged (Without Being Evil): • How to Keep Players En...
    ● Examining Game Pace: How Single-Player Levels Tick: www.gamasutra.com/view/featur...
    Games shown:
    Portal
    Portal 2
    Control
    Half Life 2
    Half Life Alyx
    Red Dead Redemption 2
    Life is Strange
    Batman: Arkham Asylum
    The Witcher 3: Wild Hunt
    Death Stranding
    Deus Ex: Mankind Divided
    Ori and the Blind Forest
    Call of Duty: Modern Warfare
    The Last of Us
    World of Warcraft Classic
    World of Warcraft Retail
    Diablo 3
    Path of Exile
    Tom Clancy's The Division 2
    Horizon: Zero Dawn
    Tekken 7
    Lego Star Wars: The Complete Saga
    Minecraft
    ····················································································
    ❤️ Donate: www.paypal.com/donate/?hosted...
    ► Join Discord: / discord
    ● Website: brackeys.com/
    ● Twitter: / brackeystweet
    ● Instagram: / brackeysteam
    ········································­­·······································­·­····
    ► All content by Brackeys is 100% free. We believe that education should be available for everyone.
    ❤️ Donate: www.paypal.com/donate/?hosted...
    ········································­­·······································­·­····
    ♪ "ES_Dress Code_Black - oomiee" by Epidemic Sound

Komentáře • 262

  • @sulwyn8003
    @sulwyn8003 Před 4 lety +120

    0:24 Sponsor
    1:10 Narrative
    2:20 Tension Curve
    3:02 Rythym
    3:44 Half Life 2
    5:10 Reward Schedule
    6:48 Anticipation
    8:00 Mystery
    9:16 MineCraft
    10:18 Content

  • @cameronschiralli3569
    @cameronschiralli3569 Před 4 lety +208

    "I'm Mark Brown"
    Sorry, had to

    • @Oxmond
      @Oxmond Před 4 lety +7

      I thought the exact same thing, haha 😆 If I were Mark Brown I would be worried! 👍😜

    • @jvcmarc
      @jvcmarc Před 4 lety +11

      @@Oxmond I wouldn't

    • @HowlinnWolf
      @HowlinnWolf Před 4 lety +10

      God damn it! I confused their thumbnails, too. Again!

    • @CreativeSteve69
      @CreativeSteve69 Před 4 lety

      I had the same exact thought with the entro haha. hope this is a teaser for a future collab with mark. that be epic.

    • @GMTK
      @GMTK Před 4 lety +41

      cameron schiralli and this... is game maker’s toolkit

  • @strangeanimations2518
    @strangeanimations2518 Před 4 lety +22

    Hi Brackeys!
    I started using Unity and learning c# a few days ago (I’ve wanted to do it for a while but I now finally have the time to do so) and your tutorials helped me a bunch!

  • @zakelbahi6302
    @zakelbahi6302 Před 4 lety +6

    Good to see video game writing getting some attention, it's super important to player engagement and often really understated

  • @Oblivion4eg
    @Oblivion4eg Před 4 lety +42

    tension -> release
    anticipation -> reward
    anticipation can be brought by hints of rewards
    it seems it's missing part of the equation
    for example in dark souls, when you see place but can't go to it yet, as it's blocked by giant monster
    so it's more of
    anticipation -> challenge -> reward
    as opposed to normal gameplay:
    challenge (fight starts) -> anticipation of reward (if you win - you get rewarded) -> release (reward)
    and the bigger the challenge, the greater the reward. Dark souls is genius at that, as it allows you to choose your fights and grow stronger, adjusting the difficulty of each fight, but in turn reward is not as great. I.e. getting sword of lightning (made up name) at the beginning of the game after challenging hard foe is much more rewarding compared to getting it when you're already strong to take on such enemies in groups.

  • @ibra.h
    @ibra.h Před 4 lety +144

    0:11
    You might find that they lose interest
    *Shows picture of Death Stranding*
    Ah well pretty accurate.

    • @harsht4345
      @harsht4345 Před 4 lety

      lmao

    • @sharilshahed6106
      @sharilshahed6106 Před 4 lety

      Pacing problems are mostly early on at the game, it gets engaging pretty swiftly as the game progresses. Granted the overall direction is still noticably flawed.

    • @harsht4345
      @harsht4345 Před 4 lety

      damn my mans got big likes

    • @imnotjerry2226
      @imnotjerry2226 Před 3 lety +1

      It’s the first “strand” type game, you wouldn’t get it.

    • @trblemayker5157
      @trblemayker5157 Před 3 lety

      @@imnotjerry2226 Ah so it's like The Physical Impossibility of Death in the Mind of Someone Living.

  • @PommeVerte47
    @PommeVerte47 Před 4 lety +30

    Game design videos are so helpful and interesting ! A video on system mechanic in video game would be interesting :)

    • @faris_diz
      @faris_diz Před 2 lety +1

      Look at the Gamemakers Toolkit yt channel

  • @timdoesleveldesign
    @timdoesleveldesign Před 2 lety +3

    Lovely stuff! Keep in mind tension release / rewards can come in many forms! For example a breathtaking view on top of a mountain after slogging your way through enemy encounters on the way up. Then from that point of tension release, players can plot their next route to objectives from the vantage point and the tension can start building again :)

  • @pchris
    @pchris Před 4 lety +5

    I really like game theory (not the channel but game design) and would love to see you make more of it!
    Tutorials on how to do specific things in Unity are useful but more general game _theory_ is really interesting and engaging to me.

  • @ahmadfauzan6238
    @ahmadfauzan6238 Před 4 lety +2

    I'am is 13 years old, and I am is the beginer to making game, sometimes i'am is bored to make games, but when i watch this channel, i dont know why
    I am so happy and excited to make the game again.

  • @developingdeveloper7955
    @developingdeveloper7955 Před 4 lety +3

    I’m starting my development journey and your videos really help

  • @turtleflyte
    @turtleflyte Před 4 lety +35

    Me: Ohh a new Brackeys video!
    My Ludum Dare game: don't you dare...

    • @mementomori7160
      @mementomori7160 Před 4 lety

      I gave up. My project was to complex for me and I wouldn't make it in time(it lacks one of the core elements)

    • @iteratedofficial
      @iteratedofficial Před 4 lety

      iswydt

    • @Tiernan422
      @Tiernan422 Před 4 lety

      Don’t you Ludum Dare

    • @-Name-here-
      @-Name-here- Před 4 lety

      I’d like try a game jam but I still haven’t finished a real game lol

  • @rajeshrkriplani
    @rajeshrkriplani Před 4 lety +2

    Your thumbnails were always good but now they're best

  • @DanCreaMundos
    @DanCreaMundos Před 4 lety

    I'm loving this game design series of videos. I hope you guys keep adding more amazing content to it :D

  • @Maolo92
    @Maolo92 Před 4 lety +4

    Love about these game design videos! How about a video on guiding the player attention (like lights where you have to go in fpses for example) or about teaching the player without prompting him with instrctions from the UI?

  • @IndeverGames
    @IndeverGames Před 4 lety +1

    You Brackeys are the main reason I finally decided to give game dev a go, and I’m so glad I did. Iv started to log my progress on my own channel. Thank you, Ben

  • @MaThMaTa1000
    @MaThMaTa1000 Před 4 lety

    I really love the game design videos! Please keep them coming!!!

  • @niceguysayshi5765
    @niceguysayshi5765 Před 4 lety +3

    Thanks for your tutorials. I just released my game on playstore

  • @lemetamax
    @lemetamax Před 4 lety

    I don't want this game design series to end. Consider making a video about game attractions - what exactly does players see in a game and gets hyped about it.

  • @mirkoemir
    @mirkoemir Před 4 lety

    Thank you Brackyes and team, because this kind of videos are really useful for indie devs trying to reach the sky while entertain people with our games.
    Something interest to talk about it could be markets and game genders by platforms.

  • @TheTekKo10
    @TheTekKo10 Před 4 lety

    I really like that you do some game design topics !

  • @yuvaltasher2054
    @yuvaltasher2054 Před 4 lety +4

    Haha pacing on my little jumping ball game. Yes! Also, great video as always! I really enjoy your content and it make me want to get better at programing and making games.

  • @georgeorwell4891
    @georgeorwell4891 Před 4 lety +3

    Bought that amazing course, thanks for the coupon!

  • @deldarel
    @deldarel Před 4 lety +1

    Xen in Black Mesa uses anticipation masterfully. You see the end building the moment you get in there. It's far away but it looks super important and menacing. You often gets shots of that place when you switch between settings. It instantly gives you a goal in Xen and it reminds you that you keep getting closer to whatever it is.

  • @Oxmond
    @Oxmond Před 4 lety +2

    Awesome! We lovooooooooe your videos about game design! Keep up the good work! 👍🤓🧡

  • @Raminlich
    @Raminlich Před 4 lety +1

    Oh i love these game design stuffs please do more!

  • @RealCaptainAwesome
    @RealCaptainAwesome Před 4 lety +1

    I just got the Masterclass! I can't wait to start!

  • @error17_
    @error17_ Před 4 lety

    im impressed, this explanation is spot on!

  • @KrazyKain
    @KrazyKain Před 4 lety

    Loving these desing videos, keep em coming :)

  • @magnusm4
    @magnusm4 Před 4 lety +1

    One strange pacing that I love is the middle.
    The beginning of the journey in a movie when the characters are established, the first true goal is set and you enjoy the journey of exploration and seeing the characters interact.
    In a game this is like going from level to level, new obstacles and enemy lineups. You enter a passive enjoyment where you're not focused on finishing what's happening but just enjoying the present and go with it. Like in Rayman 2 or Half Life. Going from room to room, seeing new areas, meeting new encounters and situations. You don't care about the story, the goal or the skill just playing on auto pilot and having fun. It's not until the end you snap out of it and realize the adventure you've gotten comfortable with at a constant steady but surprising pace is suddenly in high gear and you're in the climax.
    I always feel like I wanted more, just enjoy more of the world and play through the discovery of areas and obstacles with foes changing it up.

  • @oliverscott6913
    @oliverscott6913 Před 4 lety

    Loving the videos like these, please do a video on either boss music or multiplayer there needs to be more multiplayer on CZcams

  • @hthemaster1
    @hthemaster1 Před 4 lety

    I really love this channel!

  • @pixspaces4777
    @pixspaces4777 Před 4 lety +16

    Thanks Brackeys, it's always good to get these great ideas to implement in my future games and projects! Awesome!

    • @TheSsjaman
      @TheSsjaman Před 4 lety +3

      Exactly! It's professional advice for free!

    • @pixspaces4777
      @pixspaces4777 Před 4 lety

      "Setup-Confrontation-Resolution" I'll remember that as a key!

  • @eduardorpg64
    @eduardorpg64 Před 3 lety

    That was amazing! Keep doing game design videos!

  • @UnityTutorialWorld
    @UnityTutorialWorld Před 4 lety

    best detail you provide thanks

  • @ghalihasnaoui7248
    @ghalihasnaoui7248 Před 4 lety +2

    the content I subscribed for in this amazing channel, which is tutorials about how to create games in unity, is no more existed!!! rethink about that please

  • @mustafainvogue9551
    @mustafainvogue9551 Před 4 lety

    please continue making videos on game design and thanks for this one

  • @gordohero9
    @gordohero9 Před 4 lety

    great content, man! thank you for that.

  • @marvinsreality
    @marvinsreality Před 4 lety +20

    I have a video idea i am building an 2d A* pathfinding system that updates the area to walk on every second, but it needs 0.6seconds each time(in wich the game pause for calculation) so i tried to put the most stuff in a new thread that runs in background but i am a bit confused about multiy threading maybe u can make a video about something like this

    • @djyork8634
      @djyork8634 Před 4 lety

      might be an idea just to take the plunge and buy a a* path finding asset from the asset store - for a few pounds it will save you a lot of headaches and the developer could help you with any problems. I have just done an a path finding (can't go diagonal) which recalculates and is very quick, not sure it would be much use but its fast, still I'd suggest getting a proper solution, there are many out there. I've had problems with multithreading not having the performance benefits I was hoping for. Good luck with it

    • @marvinsreality
      @marvinsreality Před 4 lety

      @@djyork8634 thanks for the idea but i dont want to spent money so i try it on my own and everything worked exept of the performance so i wont like to buy something but thanks anyway

  • @lucasmoreira3237
    @lucasmoreira3237 Před 4 lety +1

    More about Game Design, please. ♥

  • @KhashayarJan
    @KhashayarJan Před 4 lety +1

    As much as I enjoy these videos, you’re just scratching the surface and not going too deep. I know it's a very big subject to fit in a 10 min video, but at least give us some references to go to. Also something I almost never see, and would like some videos about, is how to structure (architect) the whole game. You have many videos on tiny things for games but nothing on putting them all together and that's not as easy as it sounds. Would love a series exploring these issues.

    • @Gamer-uf1kl
      @Gamer-uf1kl Před 4 lety

      There are many hour long lectures on this subject they really help

  • @HadiExtreme
    @HadiExtreme Před 4 lety

    Yeah, more videos on game design are always good! Adds some variety.

  • @kevkas
    @kevkas Před 4 lety +8

    I do have a particular topic in mind for you Brackeys, I've always been interested in the aspect of 'balancing' a game, what it is, how to approach it, good/bad ways to do it, etc, I would love to see you make a video about that topic. Cheers.

    • @samuraic7325
      @samuraic7325 Před 4 lety +2

      He made a video on that czcams.com/video/bxp4G-oJATM/video.html

    • @franciskoalkala1045
      @franciskoalkala1045 Před 4 lety

      nice more interestingly deep into the subject

  • @yusufmax8266
    @yusufmax8266 Před 4 lety +1

    Brackeys please make vr tutorials your are the best game dev tutor in i
    CZcams!

  • @that1gamer414
    @that1gamer414 Před 4 lety +1

    Hey Brackeys I love your videos man keep doing what your doing. Also man what happened to dev assets the website are guys working on it or done with it?

  • @priyadarshansarkar3237

    I think you need to think about tutorials videos and mini project as well as this types of videos. By the way, you are great , great wishes from INDIA 🇮🇳. 🔥🔥

  • @MuxMango
    @MuxMango Před 4 lety +1

    Love your Videos

  • @freeT0watch
    @freeT0watch Před 3 lety

    hl series is the best example.
    you cant forget the story and curiosity about g-man.

  • @ZeldaLore
    @ZeldaLore Před 4 lety

    Hey Brackeys, could you perhaps make a video on equiping items to a specific button/input? What I mean is having a select number of items on an inventory and when you press a certain key or button that item is equiped to that button, be it a sword, a bow or any other item.
    Many games in the legend of zelda series do this, and Ori and the Will of the Wisps did too, allowing for the player to asign certain weapons to the Z, X, C keys on keyboard or the B, Y, A buttons on an xbox controller.
    I don't know how I would approach this, i havent seen any tutorials or any articles/design documents on it.
    Thanks in advance and great video!

    • @TheMagzuz
      @TheMagzuz Před 4 lety

      Assuming that you have an inventory system, you probably have some sort of item class. You can then make a new class for equipable items, which extends the item class. This class should have some sort of "use" function. You can either make each equiment slot a field for itself on the player class or make the slots an array. Then, in your update, you check if any of the relevant keys have been pressed, and if they have, you call the use function on that item.
      Hope that helps

  • @lalitnikhade1411
    @lalitnikhade1411 Před 4 lety

    Congrats for 1M

  • @davidson2727what
    @davidson2727what Před 4 lety

    I like the more abstract advanced concepts. Can you do a video on massive project setup. Like if you start with the unity example game, where would you put in settings, menu, network layer, leaderboard.

  • @mauroabidalcarrer4083
    @mauroabidalcarrer4083 Před 4 lety +1

    I would love a video about procedural worlds and the lack of personality VS hand crafted world and their limitations

  • @Lazzarus7
    @Lazzarus7 Před 4 lety

    Great video :)

  • @darwintaylor3005
    @darwintaylor3005 Před 4 lety

    I needed this

  • @jeremiahmcelroy2726
    @jeremiahmcelroy2726 Před 4 lety

    On your gravity simulation video, it would be awesome to see an update talking about scaling. Making gravity is pretty easy, making planets that orbit the sun, players that orbit the planet and making all of that fit inside a work is quite different.
    So far I've found it quite challenging actually. At this point I'm about to give up and just have the planets orbit on a wire. I wanted the ability to de orbit planets with weapons and stuff, but damn has it been hard

  • @neatelf9913
    @neatelf9913 Před 3 lety

    More videos on Game Design!!!

  • @SPACEGAMER231
    @SPACEGAMER231 Před 4 lety +2

    could you do a video on how to price your games?

  • @entertainmentoverloaded5700

    Fantastic :)

  • @saturndev
    @saturndev Před 2 lety

    The fact that you show valve titles (half life and portal) makes me smile

  • @AmarGashi.
    @AmarGashi. Před 4 lety +1

    i knew u were going to make something related to half life, thank you and PLZ make more

  • @RunTheTape
    @RunTheTape Před 4 lety

    Thank you for the discount on udemy C# course.

  • @asrielmandrak7220
    @asrielmandrak7220 Před 4 lety

    I would like to see a tutorial on Property Drawers. I don't like the default appearance of the variables but I don't know how to use property drawers to make it look more clean so it would be nice.

  • @sharif47
    @sharif47 Před 4 lety

    On an unrelated topic, can you talk about some ways to "oomph up" the action in action games? By "oomph up", I mean making the player's fighting look more epic by using the right type and the right amount of effects.

  •  Před 4 lety

    I want to learn about monetization and how to know which is the best platform for my game type, for example If I developed a puzzle game, should I launch it on Cell phones or PC

  • @wolfl4430
    @wolfl4430 Před 4 lety +1

    Sir i am making a game, i saw this forest template on unity which i wanna use which is 2.4 gb. So when i publish my game will it be that heavy? How does it work out ?
    I am new to unity

  • @cam4722
    @cam4722 Před 4 lety

    I'd like to see a brief study into what makes local multiplayer games tick. Whether that be from Brackeys or GMTK.

  • @MEGA_TREE
    @MEGA_TREE Před 2 lety

    Very good

  • @samuraic7325
    @samuraic7325 Před 4 lety

    For all of the people asking for more “how to make games” videos, think about it. He already made a video teaching almost everything there is. Once you know how to make a game, you need to worry about making the game fun; which is where his videos are going right now

  • @benjoe1993
    @benjoe1993 Před 4 lety

    This video was great and it made me miss the old ExtraCredits.

  • @CaptainWesley
    @CaptainWesley Před 4 lety +1

    Do you have any tutorials about creating a 3d interactive viewer?

  • @CJB-ls2qm
    @CJB-ls2qm Před 4 lety

    I'm not sure if you already have done this, but do you think you can make a video that goes over cut scenes and stuff like that?

  • @Korkish
    @Korkish Před 4 lety

    Its looks really familiar, have you ever make videos like this?

  • @gurka3141
    @gurka3141 Před 4 lety

    i wanna see more on game design pleeease

  • @littleeye909
    @littleeye909 Před 4 lety

    can you please do a tutorial on gun attachements?

  • @Alexander-ij5vz
    @Alexander-ij5vz Před 4 lety +4

    How to create water physics and a good boat control. Can you make a tutorial please? That would be awesome!

  • @tostpl8258
    @tostpl8258 Před 4 lety

    Wow before I saw an author I was 100% sure an author is gmtk. And maybe it's not an gmtk but it feel like gmtk. And you know what. love it :)

  • @uHasioorr
    @uHasioorr Před 4 lety

    Specific topic hmmm.. maybe spawning randomized enemies having only few assets like: default enemy(no weapons), weapon1(sword), weapon2(axe), weapon3(spear).
    Or something bigger like Shadow of Mordor/Shadow of War nemesis system for generating memorable enemies.
    Or extension on animating with inverse kinematics in 3D. Having legs adjust to the slope/stairs, attack animations adjusting to position of the target player is aiming at. In another words using the same sword swing animation for attacking enemy right in front of you and the one 60 degrees above, but you sword actually swings at the enemy and not just cuts air in front of character model.

  • @bigboss6861
    @bigboss6861 Před 4 lety

    Hey brackeys i dont know which option to pick when I downloaded visual studio and it says whether to pick c++ or unity and I'm following your guides so I'm not sure which to pick

  • @wanderingedge
    @wanderingedge Před 4 lety

    how would i make a Megaman style weapon/style switch? been trying to think of a method but can't think of much?

  • @RabiKhan-wq9oi
    @RabiKhan-wq9oi Před 4 lety +2

    Please redo the Multiplayer FPS series!

  • @blackraptor3012
    @blackraptor3012 Před 4 lety

    Thanks Cap.

  • @nidzzo
    @nidzzo Před 4 lety +1

    Will you ever show us how to make third person movement or how to put your game online or how to put game on server. Tanks

    • @adrienconverset6571
      @adrienconverset6571 Před 4 lety +5

      third person is easy. Take first person, and pull back the camera in the editor until you find the sweet spot for your game. The end.
      He already has tutorials on online games

  • @TheDiamondCore
    @TheDiamondCore Před měsícem +2

    Who else is on a random Brackeys binge rn?

  • @shapeshifter8986
    @shapeshifter8986 Před 4 lety

    I wonder how classic shooter games evolve in difficulty (especially williams defender from 1980). Is there a formular of how such more or less simple games are getting harder every level? Is there a book about this topic? I mean adding up enemies every level without a plan can easily result in uncontrollable quadratic raise of difficulty. I think there has to be an algorithm that takes the amount and the difficulty of the enemies and the learning curve of the player into account to create an addictive experience.

  • @kevinlloyd3817
    @kevinlloyd3817 Před 4 lety +1

    How do you make DLC for your game

  • @markoi.9558
    @markoi.9558 Před 4 lety

    Dear Brackeys , your RPG tutorial is not working in newer versions , could you update some parts of it , like interactable video

  • @franciskoalkala1045
    @franciskoalkala1045 Před 4 lety

    i might be asking a stupid question but is needed, you are using the paid version right? which one is it? of course you a god in this

  • @mnpl2855
    @mnpl2855 Před 4 lety

    Could you make a tutorial about how to create a random generated dungeon game such The Binding of Isaac. I would love to make a game like this but I dont know how.

  • @aayushgaur8790
    @aayushgaur8790 Před 4 lety +3

    How to make a moving platform
    Plz help.

    • @harsht4345
      @harsht4345 Před 4 lety +1

      you could use the animation, or you could write a very simple script, or you could google.

    • @harsht4345
      @harsht4345 Před 4 lety

      @David Lad i personally do not like these types of people, who want everything to be spoonfed to them. it will only worsen their critical thinking skills, and increase their dependency on others

  • @rajbharwada1817
    @rajbharwada1817 Před 4 lety

    You should make a tutorial series

  • @veenakarthik3036
    @veenakarthik3036 Před 4 lety

    Sir I used your github library and cloned the as replica I made some changes to it is it ok for me to upload it to the play store

  • @hoo1320
    @hoo1320 Před 4 lety

    *Brackeys* can you please make a video about multiplayer in _Unity_ ?
    Also I want to understand what distinguishes the _good multiplayer_ game from the _bad one_?
    thank you so much guys 😊

  • @rammuratimaurya9054
    @rammuratimaurya9054 Před 4 lety

    Please make a video on npc and gameplay programming in unity3d c#

  • @tarloktarlok
    @tarloktarlok Před 4 lety

    You never made a tutorial for 2D and 3D grappling. Please do it!!!

  • @snoophogger9978
    @snoophogger9978 Před 4 lety

    Is it poss to connect a cad programm with unity?

  • @Marc142000
    @Marc142000 Před 4 lety

    Don't forget a good interest spike at the beggining of the curve to set the hook!

  • @reamuji6775
    @reamuji6775 Před 4 lety +2

    I miss the static brackeys photo flying around

  • @noargames6628
    @noargames6628 Před 4 lety

    Really cool videos. Something different from the usual brackeys content and still super good! I want to know your opinion. What so you believe new game devs must do? Small or big games? I'm currently working on this in my channel but I want to know your opinion too. See you!

  • @adityachaudhary004
    @adityachaudhary004 Před 4 lety

    I am one of your subscriber ,only requesting you to please make a game of car driving

  • @kaleb_t4818
    @kaleb_t4818 Před 4 lety

    Plz make a video on how to make an online leaderboard