SAMURAI PIRATES are the BEST way to play JAPAN! Eu4 1.35

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  • čas přidán 9. 06. 2023
  • Today we play as the nation of SO in Japan, they are the only nation in Japan that starts off as a Pirate Republic in 1444. With ideas that bolster naval stuff and the ability to take massive amounts of money from Korea and China allow So easily be the BEST nation in Japan!
    We attempt to take over all of Northern China, Korea, and of course Japan!
    Check out some of the other Underrated Nations I have covered:
    • Underrated Nations in EU4
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    • EU4 Mission Tree Only
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Komentáře • 33

  • @thechairmangames
    @thechairmangames  Před 11 měsíci +6

    What should I do as Hesse next time?

    • @danworks9559
      @danworks9559 Před 11 měsíci

      Colonize Delaware since Washington crossed the Delaware to ambush British and Hessian troops

    • @wait...5091
      @wait...5091 Před 9 měsíci +3

      Yes, but Hesse is very easy HRE nation, their +1dip reputation is insane boost early game, similar gameplay as baden and brunswick I guess

  • @psychic_beth
    @psychic_beth Před 11 měsíci +24

    I disagree that Samurai pirates are the best way to play Japan, they're just So-So.

  • @ohNojames
    @ohNojames Před 11 měsíci +8

    I wonder if you could have given a monopoly on a trade good before you lost the estates? Crushing that dude who threatened war was so satisfying.

    • @thechairmangames
      @thechairmangames  Před 11 měsíci +3

      That is a great point. I should have looked into that

    • @Gyurg00
      @Gyurg00 Před 11 měsíci +4

      i came here to say this haha, getting monopolies, free leaders and the 1% loans would’ve been quite good before switching

  • @joelfilho2625
    @joelfilho2625 Před 11 měsíci +7

    So is one of my favorite starts since before the japanese patch. You can basically go with no allies and stack up republican tradition to keep *crazy* good rulers and unify japan by ~1480, if not earlier (my best was ~1478 iirc),. And thanks to piracy, you can do that with pretty much no loans taken. After unifying, using your BIG navy to dab on the chinese is always a joy, as well as utilizing your greatly expanded sailor pool to build marines and snipe hainan to increase chinese war exhaustion so you can take max money off them in a single war. Beyond that, getting the estates back through government reforms will further increase your monarch point output (through privileges) and secondarily, GREATLY increase reform progress growth due to the estates being re-enabled giving you 100% crown land and all the bonuses that affords. I was nearing the final government reforms by late 1500s, I think.
    Anyway, you can island hop all over the world thanks to the war against the world CB and together with your big ass navy and powerful rulers, it makes for an extremely fun naval/trade campaign. You can even colonize california/mexico if you're into that, though it's obviously not optimal (you can snipe the colonialism institution though, which is pretty funny.).

  • @napoleonbuonaparte8975
    @napoleonbuonaparte8975 Před 11 měsíci +5

    2:04 You can get the 40 tradition admiral and general privilege, or the heavy ships privilege and then stop the construction to get sailors.

    • @josephcola9662
      @josephcola9662 Před 11 měsíci +7

      Could have also sold crownland for some cash

  • @JapaneseMonke
    @JapaneseMonke Před 11 měsíci +4

    Its U-Ê-SUGI and DA-TEI nice video tho

  • @combrade-t
    @combrade-t Před 11 měsíci +5

    Korea is so OP this patch lmao. Also Is taking mandate of heaven CB not just better than war against the world, same wargoal but you get it 50% cheaper not 25%?

    • @thechairmangames
      @thechairmangames  Před 11 měsíci

      war against the world seems to be better as its more like the imperialism cb

  • @bastange8856
    @bastange8856 Před 8 měsíci +1

    Why did you move your capital though? Previous spot also gets a center of trade (though inland) upon completion of second part of the monument. Is also a farmland. But has higher value trade good (silk).

  • @Neko-ex1ce
    @Neko-ex1ce Před 3 měsíci +1

    Why didn’t you do expiration so you can colonize the New World as pirates?

  • @gottkroprinz7859
    @gottkroprinz7859 Před 11 měsíci +2

    Sengoku Jidai should apply on neighbours with sea tile borders, dunno how historical it would be but since you like Japanese history I think you'd know best, anyway, thoughts?

    • @thechairmangames
      @thechairmangames  Před 11 měsíci +1

      I wish it did 😢 would make things a lot easier. But I think the Sō clan doesn't get it because they had a relatively high degree of autonomy and actually viewed themselves as being independent during the 15th c. Though they would later side with Tokugawa in uniting all of Japan in the late 16th c.

  • @ericbyo9472
    @ericbyo9472 Před 9 měsíci +1

    I've been obsessed with speedforming Japan since the patch. My general tips for anyone wanting to do it fast are
    1. Focus the opm's first as they get gobbled up quick, don't generate a lot of ae and means one less person in a coalition
    2. try and snake your way around the country so big power blocks (usegi, yamana etc) don't hem you in
    3. Stay juuust under 50 ae whilst growing your power as much as you can
    4. When you own maybe 1/2 or 1/3 of Japan you are now in the mega coalition war phase, go to war with a bigger power and take all their land. This will trigger a massive coalition. The trick is to instantly declare war on it whilst it has 2-3 members. Take out those members and just keep chainwarring the remaining nations until you own the Island.
    It's all about staying under the radar until you are strong enough to snowball the remaining clans in a string of wars. My personal record is full Japan by 1464

  • @the_niss
    @the_niss Před 11 měsíci +1

    How about Brunswick into Hanover. Mission to pu great Britain!

  • @tigrecito48
    @tigrecito48 Před 11 měsíci

    hey.. does anyone know a console command to release vassals as separate nations?
    I wanted to release all possible nations from every nation in the world so i can start playing on a map with tons of small nations and more possibilities. However.. when I tag into each nation and release the nations, it releases them as vassals, meaning the original nation is almost as strong as it originally was and it will just gradually integrate them all again. I find it odd that there seems to be console commands to un march something to vassalise, to integrate, to tributise, to pu etc but not to unvassalise. I cant find it. I dont want to run the game forward in time, cos it doesnt let me do it diplomatically cos they all have truces... any idea how to make all the nations independent without moving time forward? even if there is a command to remove truces, each nation wont have enough diplomats to diplo release nations without moving time forward. thanks for any help and advice.

    • @LilKreynolds
      @LilKreynolds Před 9 měsíci

      I know this is late, but you could maybe, release them as vassals, change them to PUs with the console command, then add liberty desire 100% to them all with console commands, and then use the command to kill your ruler. They should all break away then I think.

    • @tigrecito48
      @tigrecito48 Před 9 měsíci

      @@LilKreynolds thanks. i did give up on that idea but might try that if i ever decide to do it again.. what i dont get is when i console command each nation to have a free colonist it goes away again when i move time forward, only staying on the player nation

  • @WasabiCracker
    @WasabiCracker Před 11 měsíci +1

    Agh! My Weabo Eyes!

  • @nickster1716
    @nickster1716 Před 11 měsíci +1

    Gotta take on Korea asap they broken af

    • @thechairmangames
      @thechairmangames  Před 11 měsíci

      They're ridiculously strong. I didn't expect the hermit kingdom to be the real powerhouse of the east

  • @enumi-rp2dc
    @enumi-rp2dc Před 11 měsíci

    So what about it

  • @JapaneseMonke
    @JapaneseMonke Před 11 měsíci +2

    Korea is broken in this version simple as that xD