UE5 - Game Animation Sample: How to Add Aim Offset
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- čas přidán 21. 08. 2024
- Simple guide on how to add aim offset to Game Animation Sample.
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Tutorial Files:
drive.google.c...
Pistol Socket Positions
Location: (X=-8.462078,Y=2.338248,Z=-2.176710)
Rotation: (Pitch=-0.000000,Yaw=94.999999,Roll=2.812500)
UEFN Pistol Anim Curves
clavicle_r -15 pitch
hand_r 25 roll
lowerarm_r -10 pitch, -5 yaw
upperarm_r 5 pitch -5 yaw
lowerarm_l -10 pitch, -15 yaw 2 roll
clavicle_l 10 yaw -5 roll
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I love your tutorials. - That's basically it. ;)
Thanks alot, i would like to see in a future tutorial how to add shooting and melee combat animations :)
pleaseeee =p
A dream
I like your videos bro very clear and easy to follow
Make a weapon wheel tutorial. And a pickup item system and a healable system. Would pretty much Be the best tutorial series. Even a crafting system
Keep up the good work, just started watching your GameAnimationSample Videos and they have helped me out alot :) Thanks
God Mode Holy Pro explaining in a very welcome way!! 🤘 Thanks
good work!
Could you make a rifle system to, love your tutorials btw
thanks man
thanks for you colaboration, really like yours videos, how i will can system replication in that game animation sample?
I wonder how hard is this going to be for a multiplayer game
A lot of work 😅
please Rifle system too and please you can show us how to ZOOM when aiming like every game
and how to stop running while aiming Thanks
Thanks for the tutorial.
I have two questions. It would be great if someone could help.
1- How can we make the aiming animations more realistic? For example, while walking, the arms and hands should sway naturally with the movement.
2- How can I add attack animations that target the point where my crosshair is? For example, when attacking with an axe, the attack animation should align with the direction of the crosshair.
In the blueprint Set AimOffset, in the node: 'Blend pose by bool', your active value was just 'Wants to aim', I found that if I press middle mouse button and hold aim there would also be a problem, so I added an AND node the other condition is 'Wants to strafe', it gets better but still not perfect. How to fix this?
Please can you do an attack animation with the Game Animation Sample?
I didnt find the overlay state in ABP_Sandbox_Character Why?
Sry, I see this video from another website so I dont know you had changed this blueprint in former video
Can you continue with your videos? Awesome content Amazing!