Making ALSV5 - Project Ready - Game Animation Sample Layering

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  • čas přidán 9. 09. 2024
  • GitHub Project : github.com/Pol...
    Subscribe to not miss the cool upcoming updates to the project ^^
    I've finally managed to merge the Game Animation Sample and ALS Layering System. I ported all of ALS Layering Overlays and everything looks great. Now let's make some cool games!
    Social Media:
    Twitter: / anas_tronaut
    LinkedIn: / anas-el-ferachi
    Support my work :
    buymeacoffee.c...

Komentáře • 283

  • @PolygonHive
    @PolygonHive  Před 2 měsíci +34

    The project is finally ready! I hope it'll help you make some cool projects 😉
    Don't forget to subscribe. There will be more cool updates coming!

    • @dab-tv5255
      @dab-tv5255 Před 2 měsíci

      Hello, do you have a discord?

    • @dab-tv5255
      @dab-tv5255 Před 2 měsíci

      DABFarrow

    • @PolygonHive
      @PolygonHive  Před 2 měsíci +5

      Hey no Discord yet but will be working on one soon 🫡

    • @unrealdevop
      @unrealdevop Před 2 měsíci

      The weapon_r bone doesn't actually exist on the ALS_Manny. It's the IK_Hand_Gun bone actually. I've heard they added some new tools to the IK Retargeter though? I haven't really checked. I seen in some video but I thought I saw something that allows you to constrain bones to other bones. Even if that's the case though the IK_Hand_Gun bone or Weapon_R whichever you choose to use would need to be manually adjusted on all of the animations. While the IK_Hand_Gun may not seem necessary I do believe on some of the poses they are actually rotating it to prevent the need to bend the wrist at extreme angles. You could transfer that to the Weapon_R bone though. Personally I prefer it over the old IK Bones.

    • @PolygonHive
      @PolygonHive  Před 2 měsíci +3

      Thanks for the explanation buddy. Love your videos by the way.
      I updated it using just an additive layer in the poses for weapon_r bone. It works well and avoid the need for a bunch of sockets 👍

  • @SaynYT
    @SaynYT Před 2 měsíci +34

    Wow,you weren't lying. You relased it in exactly 1 week like you said. Great work!

    • @PolygonHive
      @PolygonHive  Před 2 měsíci +6

      Thanks buddy! Someone had to do it ^^

    • @MaxStudioCG2023
      @MaxStudioCG2023 Před 2 měsíci

      @@PolygonHive hey man ,,,mabe a noob question :)) ...but how i play the upper body animation in the game anim sample ? ...(yes i added upper body on the anim, and yes i added the upper body slot in the animBP) but seomething seems to not work is not playing the upper body and still sliding :))

  • @LongmireLocomotion
    @LongmireLocomotion Před 2 měsíci +35

    This makes me so happy!!! Well done!

    • @PolygonHive
      @PolygonHive  Před 2 měsíci +4

      If you're happy, we're happy 😃

    • @lFunGuyl
      @lFunGuyl Před 2 měsíci +4

      The legend himself!

    • @idontknow8898
      @idontknow8898 Před měsícem +1

      Imagine having a community version of the project where devs can continuously contribute to the end product... That would be wild! I really hope we see an emphasis at the very least on community versions of the project - uncharted, Hitman, hack n slash etc - just plug and play versions for users to bespoke into their own games seems to be the path forward atm

  • @TheBlenderProfessor
    @TheBlenderProfessor Před 15 dny +4

    Do you have any plans on doing a whole tutorial series of how to add more animations and layering systems? Creating working weapon blueprints, picking up items, opening doors, custom character imports and relinking, etc...?

  • @_Rodders_
    @_Rodders_ Před 2 měsíci +8

    Wow dude. Not only is your work impressive. But your explanation of how the system works, how the mechanics works and why is probably the best I've seen on CZcams regarding Unreal.

  • @prodev4012
    @prodev4012 Před 2 měsíci +6

    So nice of you to do this, I hope you update it when they release the new version. You are the other half of the package for what we need! Amazing! The most exciting feature that I hope they prioritize is implementing the new character mover 2 component so you don't have heavy de-sync when testing in multiplayer and the network emulation tool. (Currently with the stock cmc its not useable in multiplayer)

    • @PolygonHive
      @PolygonHive  Před 2 měsíci +2

      Thanks buddy!
      Yeah I will be keeping it up-to-date and adding some things to it.
      And yeah I would love a Mover 2.0 implementation but currently Motion Matching Trajectory is hardcoded to Character and CMC classes :(

  • @MathiasWenzel
    @MathiasWenzel Před 2 měsíci +4

    This is truly amazing. Thank you for your dedication in integrating these two systems. You really saved me a ton of time. I can't thank you enough!

    • @PolygonHive
      @PolygonHive  Před 2 měsíci +3

      Thanks for the support! Glad to help 🙏

  • @x64.graphics
    @x64.graphics Před 2 měsíci +5

    you sir have made lots of peoples lives easier. Thanks

    • @PolygonHive
      @PolygonHive  Před 2 měsíci

      Just doing my part for the community 🫡

  • @mihOowski
    @mihOowski Před 3 dny

    amazing! love this motion, you're a genius!

  • @RENoxbox
    @RENoxbox Před 2 měsíci +4

    awesome job, only thing id say to add is Prone crawling and prone rolling anims blended and it should be perfect for nearly any third person starter game content. Though only works for guns as a bow clips to much for prone so id say block prone or force hide bow when going prone.

    • @PolygonHive
      @PolygonHive  Před 2 měsíci

      Thanks! I will keep updating the project with more locomotion mode and stances over time 😉

  • @-dez-2047
    @-dez-2047 Před 2 měsíci +9

    Amazing work bro, I would love to see a Tutorial on how to add more overlay or modify them, like I love the stance while walking of the 2H gun, but while running the animation of the 1H looks way better, I would love to understand how to properly modify 2H to make it have the running animation of the 1H. Or add limping to the injured overlay, or something like a baseball bat stance with a hit animation, I have amazing ideas but as a beginner I don't know how to properly apply those and integrate them in a way I understand and can easily work with and the way you present it, you seem to have make it "very easy" to work with but my knowledge is limitated ahah
    Again, amazing work bro Epic should contact you if they didn't have yet

    • @PolygonHive
      @PolygonHive  Před 2 měsíci +1

      I will be making some tutorials on adding and configuring overlays, indeed it's pretty easy 👍
      For now if you want the 1H run pose in 2H. You can just go to ABP_Overlay_Pistol2H and replace that pose in the details with the 1H one 😉

    • @rebekahj8662
      @rebekahj8662 Před 2 měsíci +3

      @@PolygonHive Doing configuring tutorials would be so helpful! Especially for custom characters. All the weapons/objects are off for my CC4 character.

  • @Tenchinu
    @Tenchinu Před 2 měsíci +3

    the real treasure here is learning how to doit... cause then you can implement whatever you want (magic, melee, DOG PETTING) into your game.
    Thank you so much for the explanation. I hope yu continue directing the Motions Matching system, cause I've tried, and now I own a burn potato for a pc

    • @PolygonHive
      @PolygonHive  Před 2 měsíci +10

      I'll try to make a tutorial on how to add an overlay state to the system ;)

    • @lFunGuyl
      @lFunGuyl Před 2 měsíci +1

      ​@@PolygonHiveIf you do I'll have to subscribe! Very much need this!

  • @jaydevpitroda9089
    @jaydevpitroda9089 Před 2 měsíci +2

    I really want to learn what and how you done............... What an awesome work it was mind blowingly inspiring to me ....

    • @PolygonHive
      @PolygonHive  Před měsícem

      Thanks, there will be some video with more explanations :)

  • @halt9104
    @halt9104 Před 23 dny

    Thanks a lot for your work mate. Read it all through and managed to get it all working in my project as well now

  • @justinsane7832
    @justinsane7832 Před 2 měsíci

    You've explained things way better than any other person i've seen doing unreal tutorials. you have a gift to teach, sir. :) thank you for your help!

    • @PolygonHive
      @PolygonHive  Před 2 měsíci

      You're welcome and thank you for the kind words buddy!

  • @BrutalFoX.
    @BrutalFoX. Před 16 dny

    thanks, appreciate your efforts

  • @Dinno854
    @Dinno854 Před měsícem

    Dude... You saved my project A LOT with this. Thank you very much 🥹🙏

  • @junsin101
    @junsin101 Před 2 měsíci

    I've been trying to do this myself to no avail. Thank you so much!

  • @aleksandrplatonov9060
    @aleksandrplatonov9060 Před 12 dny

    It's amazing!

  • @zachdavis8703
    @zachdavis8703 Před měsícem

    I basically love this video. This video is basically great. Basically, basicallyyy, bassaaaacccclllyyy...

  • @hypnoticatrance
    @hypnoticatrance Před 2 hodinami +1

    Thanks for this cool stuff! I get a problem with the gun attached, if I use the TwinBlast_ShadowOps model from the original sample pack. The gun, or the other stuff, attached to the r_weapon or l_weapon socket have a wrong transform. Also the gun seems to be at different transforms, depending animations. How can i fix this, so the gun is always attached to right transform so it fit the animations and hand on gun. Also I would like to have a death animation or ragtoll death and a hit animation, or even get the knowlege how i can add this the right way to the project. Thanks again for all your work and sharing it! You are the best :)

  • @DeVaughnMoody
    @DeVaughnMoody Před 2 měsíci +1

    Really amazing stuff! I can't thank you enough.

  • @Celticninja011
    @Celticninja011 Před 28 dny

    this is very generous! Thank you. Subbing now and hoping for more tutorial video!

  • @neXib
    @neXib Před 2 měsíci

    Damn, this is cool to see working. I am probably too deep to change now, but will consider it.

    • @PolygonHive
      @PolygonHive  Před 2 měsíci +1

      Thanks buddy! Yeah switching is not always the right decision depending on how advanced you are in a project.

  • @troareibarton1479
    @troareibarton1479 Před měsícem

    This is Amazing. Iv'e been waiting for someone to do a tutorial for this.
    One thing i think is missing for the ALS4 is the "roll" function when hitting the "alt" twice.

    • @PolygonHive
      @PolygonHive  Před měsícem

      Thank you! That shouldn't be too complicated to add, it's just an animation montage to play ;)

  • @PommeVerte47
    @PommeVerte47 Před měsícem

    Thank you so much ! This is truly incredible :)

  • @LearningTheWires
    @LearningTheWires Před 2 měsíci

    Love ur videos great for getting a little deeper dive especially as a noob

  • @Dudevid
    @Dudevid Před 2 měsíci

    Wonderful work. Congrats! Here's a small tip. I noticed your crouch anims JIT load and stutter when you crouched for the first time. Open the DefaultLevel level BP and add your crouch DBs to the AllDatabases variable object array. Stuttering fixed!

    • @PolygonHive
      @PolygonHive  Před 2 měsíci +1

      Thanks! And thanks a lot for the tip ;)

  • @ipraptor
    @ipraptor Před 26 dny

    This.. INSANELY COOL!

  • @andrinSky
    @andrinSky Před měsícem

    Thank you very much for this fantastic Tool!!!!!

  • @tubicidio
    @tubicidio Před 11 dny

    Wow!

  • @unrealhabitat
    @unrealhabitat Před 2 měsíci

    Absolutely amazing!

  • @wulfshade7693
    @wulfshade7693 Před 2 měsíci +1

    I had a question that im sure you might know the answer to. When you are crouched near the wall, and hit spacebar while walking forward. The character phases thru the wall. How would I fix this? Is this simply fixed using a boolean like "canmantle"?

    • @PolygonHive
      @PolygonHive  Před 2 měsíci +2

      Crouch animations are still all work in progress and will be fixed with the future update to the Game Animation Sample with UE 5.5 👍

  • @medotheking4606
    @medotheking4606 Před 2 měsíci +1

    That's awesome man, thanks you

  • @donaldduke1095
    @donaldduke1095 Před měsícem

    This is really friggin sick! Do you have, or do you plan on making any documentation to give an quick overview on what everything's doing, and what resources you have available and what they do? (For the curves especially.)

  • @ashkanmirzaei2608
    @ashkanmirzaei2608 Před 6 dny

    This project was a big step, thank you for publishing this project. I have a problem, after replacing the gun, the position of the socket is not applied and the gun is replaced with the wrong position. Thank you for your help. If you could post a video on this subject, thank you again

  • @LFA_GM
    @LFA_GM Před 2 měsíci

    Thank you for sharing this project. I'll check this out. I'm quite sure that ALSv4 rig has no weapon bones. If so, you want to include weapon_r and weapon_l in the IK rig as retarget chains, and both skeletons, source and target, must have weapon bones. Alternatively, you can add a node transform bone inside the anim BP and apply the rotation offset. Or, worse, edit the anim sequence with an FK control rig, and add an additive layer with the desired rotation offsets, it can be a tedious process if you have many files to edit.

    • @PolygonHive
      @PolygonHive  Před 2 měsíci +1

      You're welcome!
      Yeah ALS doesn't have weapon_r/l it has hand_ik_gun bones but event those didn't retarget properly to the new mannequin. The node transform could be a nice solution 👍 I really really don't wanna go through FK control rig for all those poses ^^

    • @LFA_GM
      @LFA_GM Před 2 měsíci

      @@PolygonHive No problem, I'll see if I can find other options. Keep up the good work.

  • @mattgreen753
    @mattgreen753 Před měsícem

    Amazing work! It would be cool to add melee weapons support.

    • @PolygonHive
      @PolygonHive  Před měsícem

      I'll be adding some overlays soon 😉

  • @LocoDev
    @LocoDev Před měsícem

    This is very good stuff!

  • @bernhard.design
    @bernhard.design Před 22 dny

    thank you so much. I tried to add a zoom in (+) and zoom out (-) mouse wheel event to the SpringArm. But for some odd reason the camera zoom doesn't work. Any idea how to do that with the project sample? thx a bunch

  • @ThiagoLionheart
    @ThiagoLionheart Před 2 měsíci

    Great Work, i loved the results ❤

  • @Amonlith
    @Amonlith Před 2 měsíci +1

    Thanks for sharing! any plans on adding the first person camera like the one in ALS4? Will try to figure out how to do it on my own of course but any help to put me in the right direction will be appreciated :)

    • @PolygonHive
      @PolygonHive  Před 2 měsíci

      The camera system in ALS is pretty complex. It's using an AnimBP to control the camera. But I think that could be achieved in a more simple way. There are some devs on X and YT that already tried I think 😉

  • @1sredna
    @1sredna Před 12 dny

    Hey man! I'm struggling to figure out how to use this system for actual projects. As the entire system and the animation blueprints are built upon the UEFN_Mannequin, using the Fortnite Humanoid skeleton, importing any new character models and swapping out the meshes are simple, yet if you don't use a character using the exact same skeleton, the weapon will not be held in the models hands. For example, I tried swapping it out with the TwinBlast model, but since this model is larger/taller, the weapon is floating around and not in his hands. Is there an easier way to make this system work for other models at this point in time?

  • @SafeZ0nee_
    @SafeZ0nee_ Před 2 měsíci +2

    How do I change the animations? I'm a beginner, if we could talk, it would be great.

    • @PolygonHive
      @PolygonHive  Před 2 měsíci +1

      I will try to make a tutorial soon 😉

  • @BruunoFernandzOFC
    @BruunoFernandzOFC Před 2 měsíci

    This video was recommended for me, and help me much, +1 sub. Keep helping the community you´re doing a amazing work!

    • @PolygonHive
      @PolygonHive  Před 2 měsíci +1

      Thanks buddy! Glad to be of service!

  • @maxcr1t
    @maxcr1t Před měsícem

    @PolygonHive Thank man, this is game changer! One quick question - i've added my own Melee idle pose, and melee block pose. First one the usual one, and is working. Block pose i've posted in the Aim logic. But somehow, whenether i use aim, the pose aren't changed, but the arm and the weapon is deforms and increases in size. What can be wrong?

  • @sephirothcloud3953
    @sephirothcloud3953 Před 21 hodinou

    May I ask you what's the difference between your gasp-asl and the other guy gasp-dao, you took 1week while he is still programming since 4 months. I'm too noob to understand it

  • @DjWilliansPeru
    @DjWilliansPeru Před 2 měsíci

    I already tested the system, it goes great, errors I found, when you crouch and walk and hit a wall or wall is transferred, there are times that does not feel fluid transitions, but it's looking great

    • @PolygonHive
      @PolygonHive  Před 2 měsíci +1

      Thanks! Crouch is still work in progress from Epic and will be updated in 5.5. I just plugged the in-progress animations to setup the overlay system for it in advance.

  • @nullptr7952
    @nullptr7952 Před 17 dny

    Are you going to maintain this fork and keep it in sync with the ALS-Refactored project?

  • @funkyguy0
    @funkyguy0 Před 2 měsíci

    YOU ARE A CHAMPION!!!!!!!!!!!!!!

  • @FFTVYoutube
    @FFTVYoutube Před 2 měsíci

    Omg..😮 this is super complex and very impressive 😅 i though id try add a new mesh like i managed to do in the original anim sample project but this is a completely different setup, over my head.😂 if you would consider a small tutorial at some point that would be amazing!

    • @PolygonHive
      @PolygonHive  Před 2 měsíci +1

      Normally it's not that different from the original project to add your own characters but I will be making some tutorials soon 👍

    • @FFTVYoutube
      @FFTVYoutube Před 2 měsíci

      @@PolygonHive it was the same until i got to adding the retargeter name to the anim bp i couldnt find it anywhere lol

  • @Flux_Fluxus
    @Flux_Fluxus Před 2 měsíci

    While crouching, I noticed a small bug when walking against a wall., great work! sub

    • @PolygonHive
      @PolygonHive  Před 2 měsíci +1

      That's a knows bug because the Crouch animations are still work in progress. It should be fixed with the 5.5 release of GASP when they finish Crouch and Sprint.

    • @dayton173
      @dayton173 Před 4 dny

      @@PolygonHive How's it going, awesome work!!!! I noticed that when you crouch in multiplayer it doesn't replicate until you move around, is it me or is there a fix to this?

  • @naytbreeze
    @naytbreeze Před měsícem

    gives error when packaging. Any help would be appreciated.

  • @spider_fn1
    @spider_fn1 Před 2 měsíci

    GOATED!

  • @vahida6146
    @vahida6146 Před 2 měsíci +1

    ​ @PolygonHive Hi, When I play video montage nothing happens, I set the group slots to the spine and also L & R arms slots but it does not play any montage, any idea how to fix?
    Thank you for your video.

    • @PolygonHive
      @PolygonHive  Před 2 měsíci

      I didn't experiment with montages yet but will do and if I find anything I will make sure to explain in a video ;)

    • @vahida6146
      @vahida6146 Před 2 měsíci

      ​@@PolygonHive That would be great if you could check that, I'm heavily under pressure in my project, and the same setup works fine in ALS.

  • @AraAleluYahuah
    @AraAleluYahuah Před měsícem +1

    Can this be replicated or will be?

  • @BooneyianLogic
    @BooneyianLogic Před 19 dny

    downloaded today. Am I the only one who has all of the props in a strange orientation. like none of them are held properly. maybe i did something before checking them out. gonna re-download and test.

  • @touristhawk
    @touristhawk Před 17 dny

    do we have to retarget or adding ik bones for our own metahumans(tall)? i've been trying to copy paste body parts from my own metahuman to Kellan but it crashes after switching to him in PIE.

  • @PieceOfSchmidtt_Games
    @PieceOfSchmidtt_Games Před 15 dny

    could you do a more in depth video on how to add your own states

  • @Vermeer_Pictures
    @Vermeer_Pictures Před 2 měsíci

    Awesome!

  • @ViktorKhasenko
    @ViktorKhasenko Před 2 měsíci

    You are very cool. I would like to know now how to add an animation, for example, a pickaxe strike. And I would like to know how you made all these pose variations for a specific stance, like how you created so many animation files with the pistol, and so on. Thank you for your great work. And thank you for leaving so many comments on the blueprints, as I am just learning, and this is very helpful to me.

    • @PolygonHive
      @PolygonHive  Před 2 měsíci

      Thanks a lot for the support. I will be making some video on how to add overlays soon.
      For the poses I just make them in unreal directly. You can find some tutorials on how to make poses from animations or using sequencer.

  • @juliusgman8521
    @juliusgman8521 Před měsícem

    How do I Adjust the items positions per character? Change the rifle to a shotgun

  • @PixelOtter0813
    @PixelOtter0813 Před měsícem

    This is awesome :D , thanks

  • @MiguelSotoBaez
    @MiguelSotoBaez Před 2 měsíci +1

    Are theese animation network replicated like als refactored in github?

    • @PolygonHive
      @PolygonHive  Před 2 měsíci +2

      Not yet. It's hard to replicate Motion Matching without C++ and I want to keep this BP Only. But I will probably take a look at replication soon ;)

  • @germuu
    @germuu Před 24 dny

    Hello there! thanks for sharing this project. I have a problema adding a ragdoll, hitting them makes fly around infinite, I think its something glitching with the game mode, did u try that? any advice? thanks in advance!

  • @hosseinteimouri9369
    @hosseinteimouri9369 Před 29 dny

    amazing. please add this animation blueprints to lyra smaple project and make a tutorial

  • @johngra578
    @johngra578 Před 7 dny

    @Polygon Hive I would be very happy if I could get in touch with you because I have questions about your dungon poly game

  • @VegasBeats
    @VegasBeats Před 23 dny

    It says me every time it cant be compiled on the 5.4 and 5.2. maybe someone has a solution for this problem?

  • @riubotin
    @riubotin Před měsícem

    Thanks for share this. It's verry cool.

    • @PolygonHive
      @PolygonHive  Před měsícem

      Glad you like it!

    • @riubotin
      @riubotin Před měsícem

      @@PolygonHive I just learn Unreal for game. I want to merge als, gasl, sgk. Still don't know where to start. If you don't mind, I want to share my project, please take a look at my project.

  • @ChrisSwafford1
    @ChrisSwafford1 Před měsícem

    Great job. Maybe I missed it but is there a shooting animation? Recoil, etc.

  • @CaptAnarchy
    @CaptAnarchy Před měsícem

    Any chance of you providing a "tutorial" video detailing the steps you took a bit more in depth? I've been wanting to do something like this for some time now...

  • @DoubleDOffMagic
    @DoubleDOffMagic Před měsícem

    will you going to make a punching / fighting system? thks

  • @burnteggs9223
    @burnteggs9223 Před 19 dny

    I have a question and can really only be asked/answered by me sharing my screen, its about your SM_overlayPose and how to add a state if need be.

  • @BlossomBabyMiko
    @BlossomBabyMiko Před 23 dny

    Still kind of new to unreal, how exactly do you implement or add this project after downloading?

  • @AndreRambo
    @AndreRambo Před 2 měsíci +2

    have him enter and interact with a car too

    • @PolygonHive
      @PolygonHive  Před 2 měsíci +2

      Well... we never know what's coming in the future ;)

    • @dab-tv5255
      @dab-tv5255 Před 2 měsíci

      Working on this now.

    • @DeVaughnMoody
      @DeVaughnMoody Před 2 měsíci

      I have been working on this myself with the City Sample vehicles. The only issue I'm having is getting the character position to be aligned with the steering wheel in any vehicle they enter. If anyone has any suggestions on how to correct this, it would be greatly appreciated.
      czcams.com/video/ZiGHAuBOyII/video.html

    • @PolygonHive
      @PolygonHive  Před 2 měsíci +1

      This looks really cool! I think hand IK should help you there 👍

  • @REMIAZ
    @REMIAZ Před měsícem

    How do I use this package? I need it very urgently (thanks for your help)

  • @KenBrist
    @KenBrist Před měsícem

    Awesome work…
    1 question: Swimming? 😁

  • @kitbash9879
    @kitbash9879 Před 2 měsíci

    Cool!

  • @gomezboi1
    @gomezboi1 Před měsícem

    can you please do a tutorial on how to add sprinting with this

    • @PolygonHive
      @PolygonHive  Před měsícem

      Sprint in coming in 5.5 update. Once they release it I will update the project 😉

  • @jerner4416
    @jerner4416 Před měsícem

    Master, will you add first person and walking mode?

  • @TaqusiTV
    @TaqusiTV Před 2 měsíci

    Thanks alot!

  • @backlog2383
    @backlog2383 Před měsícem

    Amazing job! Maybe a stupid question, but still. Is this for UE 5.4 exclusively?

    • @PolygonHive
      @PolygonHive  Před měsícem +1

      Yes motion matching is only fully available since 5.4

  • @BradHughes-k4d
    @BradHughes-k4d Před 2 měsíci

    after looking around a bit, i noticed there is no turning anims for crouch inside the GASP side. maybe that is the issue with the crouched overlay tip. also, as a personal preference, i disconnected the movement stick mode select node inside get char gait and plugged straight to the full stick bool in the character bp to get more of an older blendspace type feel of motion, instead of having to press a button for walking, which, to me, also stiffened up the feel of the locomotion as well. but i'm going to look into the crouched 180's and see. just made the move to 5.4 today so can't make any promises, though not green to als at all so we'll see. :)

    • @PolygonHive
      @PolygonHive  Před 2 měsíci

      Yeah crouch is still work in progress and has no turn in place for now 👍 interesting gait idea, I'll try that as well 😉

    • @BradHughes-k4d
      @BradHughes-k4d Před 2 měsíci

      @@PolygonHive so i have added crouching tip and i feel i am | | this close to figuring it out. it wants to turn but something is stopping it from updating. it will update in the chooser to crouched tip but will get stuck and won't play unless you force update by pressing sprint or something. it will then turn and return to idle as expected each time you do this. not sure what's going on there. being new to this style of abp it's taking some figuring out to find the issue
      --- strike that, just figured it out, was missing a "should turn in place" node in mminterupt mode , i now have crouch turn in place working perfectly!!

    • @BradHughes-k4d
      @BradHughes-k4d Před 2 měsíci

      czcams.com/video/lB_MV_aXpyY/video.html excuse the animations, they don't line up to the uefn idle animation so they look a little funky

  • @linqingvs
    @linqingvs Před měsícem

    thank you share a plugins,it'look is so cool ! i should how add a new skeletonmesh to the system? i try use my skeleton to reatarget "ABP_SandboxCharacter" and modify bone names of node. but it's not work .
    hope can give some help of me ?

  • @SamuelAgboola-n1l
    @SamuelAgboola-n1l Před 11 dny

    I don't know how to download it from github can anyone help with that?

  • @neonghost1417
    @neonghost1417 Před 2 měsíci

    Gran trabajo!!

  • @junktrash6725
    @junktrash6725 Před měsícem

    Could you please make a tutorial on how one can add a new overlay state to the character without messing anything up. Or is it just like adding an overlay state to ALS?

  • @28NR
    @28NR Před 2 měsíci

    Thanks man great Work

  • @abdoulraoufgambo
    @abdoulraoufgambo Před 2 měsíci

    Cool !!!
    Nice job !
    i will check it now

    • @PolygonHive
      @PolygonHive  Před 2 měsíci +1

      Thanks! Have fun ^^

    • @MaxStudioCG2023
      @MaxStudioCG2023 Před 2 měsíci

      @@PolygonHive oh shit :)) and i started my project with some lyra databases and adding some als stuff but this is LOL :))) ....now how can i move my character stuff from there to this one without alot of work? :)))))

  • @treehousebandit
    @treehousebandit Před měsícem

    This is awesome thank you! also the UE GASP is 6 GB how did you make yours 400mb while adding more content?

    • @PolygonHive
      @PolygonHive  Před měsícem +1

      I removed the heavy characters, Echo and Twinblast. Those take up a lot of space 😅

  • @Bakahira
    @Bakahira Před 2 měsíci

    Absolutely great work!
    Thank you so much for sharing your project.
    I would like to inquire if you know how to avoid the shaking during the turn in place. There seems to be a little bug somewhere that makes the character turn smoothly. And....Sub! 🙂

    • @PolygonHive
      @PolygonHive  Před 2 měsíci +1

      That's one of the things I am still looking at 👍

  • @sefrutheproducer
    @sefrutheproducer Před 2 měsíci

    You are amazing bro! Are you able to do a tutorial on how to be able to make the guns shoot?

    • @PolygonHive
      @PolygonHive  Před 2 měsíci

      I don't plan to have a full weapon system there, it's supposed to be focused on locomotion and animation but this should work with any existing gun system

  • @zeroy
    @zeroy Před 2 měsíci

    Awesome work!

  • @flyingroads3498
    @flyingroads3498 Před měsícem

    ALS v5? is there anoother version out there?

  • @pHaace
    @pHaace Před měsícem

    while i want all the overlays i need to figure out how and where i can use an inventory or weapon system to change them ...

    • @PolygonHive
      @PolygonHive  Před měsícem

      Add a linked layer to your item in the inventory and when you equip that item, link the corresponding layer as it's done in the sandbox character right now 😉

  • @Fingle
    @Fingle Před 2 měsíci

    You are a saint. Im wondering what the process to get these animations applied to other armatures. There are a few good tutorials on that but wouldnt the process be different for this system? Im not sure, a tutorialmwould be amaaaazing

    • @PolygonHive
      @PolygonHive  Před 2 měsíci

      Thanks mate! I think you can use the runtime retargeting features (copy/retarget pose from mesh) the project already has different characters that you can switch between ;)

    • @Fingle
      @Fingle Před 2 měsíci

      @PolygonHive Oh look at that, thanks for the new knowledge!

  • @khaem9675
    @khaem9675 Před 2 měsíci

    I've been playing with your project and i love it man, thank you so much! I was trying to make an AI blueprint use the animation blueprint of the sandbox character but it doesnt move with the animations. Any hint on that?

    • @PolygonHive
      @PolygonHive  Před 2 měsíci

      Haven't tried AI at all yet but I may give it a go in the future 👍

  • @-RiSK-AK
    @-RiSK-AK Před 2 měsíci

    Nice!! Looks awesome!

  • @NaoualElAouni-mf6sq
    @NaoualElAouni-mf6sq Před 2 měsíci

    👍👍

  • @DiezLife
    @DiezLife Před 2 měsíci

    When packing the game in shipping mode. When the right mouse button is pressed, the character does not turn in the direction of the camera.

    • @PolygonHive
      @PolygonHive  Před 2 měsíci +1

      Never tried packaging before, I'll check it out.

    • @DiezLife
      @DiezLife Před 2 měsíci

      @@PolygonHive Maybe this can help you. This problem goes even with a clean project from epic. There's a bug somewhere that I can't find. if you click on the mouse wheel to switch the camera, then turning left and right when aiming works