Did wuthering waves stack up to Genshin? June Gacha revenue chart

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  • čas přidán 24. 07. 2024
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Komentáře • 13

  • @MikeJXWT
    @MikeJXWT Před 24 dny +2

    Glad to see they’re doing well. And I want Changli (sp?) I’ve always love phoenix characters and from what we saw story wise I’m gonna enjoy her more. But I do wish I skipped Yinlij for Jihnshi since I’m free to play and enjoy Jihnsi. And breh I ain’t swipin again after E2ing fire fly and max gearing Hi3’s Lantern and Thelema. 😂 But I definitely see HSR calming down a lot since we’re in between the next big world we’re going to. Unless something happens and we go back to Penacony/Belobog like they teased and it gets things hyped again.

  • @rabbits2345
    @rabbits2345 Před 23 dny +2

    Personally I dont think we should over interpret the data on WW beating genshin. WW just had its launch and that always generates significant hype while genshin is in the usual yearly dry spell. If WW can barely beat out genshin with near maximum hype, I do have concerns about the sustainability of its position. I think it'll end up in the top 10 but not surpassing the hoyo games

    • @MrBentalton777
      @MrBentalton777 Před 22 dny

      genshin had the covid buff at which point no banner as even come close to its launch revenue and now most of its banners do around 40-50 mil in total on mobile alone with rare exceptions such as furina and raiden but also ww is much more popular on pc than it is on mobile as even the cn players have been pushing for people to play on pc instead of mobile. as unreal engine is not built for mobile its a pc engine which is why until ww no other mobile game has ever used unreal engine resulting in ww being poor for many mobile devices but great for most pc players. also genshins revenue plummeted as well cause many players dont see a reason to spend due to nothing to use the chars on while in ww thats not the case. also ww is releasing waifu after waifu after waifu currently and waifus sell like hotcakes. also the chart only shows 15 days from june as it froze so half the month dosent have any data

    • @rabbits2345
      @rabbits2345 Před 22 dny

      @@MrBentalton777 I don't agree with your assessment. You can't compared current genshin revenue (3 years post launch) with launch time WW revenue. All games have a temporary hype period on launch, so the fact that CURRENT genshin revenue is matching PEAK HYPE WW revenue is concerning. And you can't chalk it up to a covid boost. The best selling banners were years into the game's life, and genshin's player base has consistently grown year over year, which contradicts the supposed covid boost. Genshin started with 18 million players and is now at 60 million.
      We just need to wait a few months to see how WW develops. The game is very, VERY much a Genshin copy with new paint at the moment and they really need to differentiate themselves. The pull system, exploration, and battle pass are one-to-one copies from Genshin. Genshin was also accused of being a BOTW copy at launch, but the combat, elemental system, story, and exploration have entirely disproven that and literally nobody says that anymore. WW needs to be something better than Genshin but with more free pulls

    • @MrBentalton777
      @MrBentalton777 Před 22 dny

      @@rabbits2345 what i stated is an objective fact. genshin had covid buff and the second that wore off its revenue plummeted dont get me wrong it still makes many millions but nowhere near as much as launch and only rare exceptions are much higher than ww current revenue. genshin launched at a time when everyone was stuck in their homes with nothing to do so yes its an objective fact it made far more than it would have if not for covid.also no banner ever made as much as genshin made at launch with well over 200 mill the highest banner post launch was raiden initally and furina and nahida topping her but none of those 3 made as much as genshin made at launch not even close. also genshins lost alot of players its not growing lol as people are realizing hoyo dosent care what players want and are ditching it for games that do including other games made by the same company but with devs who actually care about their players. that 60 million number is years old lol and 60 million is the highest its ever been its not that much anymore lol. ww is not even close to a genshin copy lol as the only thing they share is the genre that being open world anime action rpg with gacha on the side. ww has parries,combos, endgame, no elemental reactions,aerial combat etc genshin has none of that. the fact you think exploration in ww is a copy of genshin says you dont even play the game or even watch videos of it please tell me since when did genshin ever have wall running? since when did genshin not need stamina to sprint? even the puzzles in ww are different from genshins. also the pull system in ww is 80 pulls not 90 and the weapon banner has no 50/50 as it is guarantied how is that a 1 to 1 copy???? do your research before accusing ww of copy genshin when it clearly hasnt

  • @reedsad4652
    @reedsad4652 Před 24 dny +1

    So you say, Jiyan+yinlin+jinhsi and only got 45mil is very good? I dont know but you are glazing so much man.
    They wont be doing anymore closer than this because next month it will be just a 2 banner every month

    • @RainNoe
      @RainNoe Před 24 dny

      the tower freeze 15 days so, only count on yinlin banner

    • @reedsad4652
      @reedsad4652 Před 23 dny

      @@RainNoe if it is true, then it includes furina banner as well. I think this is cope atm right?

    • @RainNoe
      @RainNoe Před 23 dny

      @@reedsad4652 they miss some firely and ruanmei aswell

    • @jpcraddle
      @jpcraddle Před 19 dny

      @@reedsad4652 yes you are coping. why not compare the genshin revenue when they start? huh....

    • @reedsad4652
      @reedsad4652 Před 18 dny

      @@jpcraddle you know how much genshin did on 1.0 with a femboy? lmao