Devlog#8: Polishing Stuff :D
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- čas přidán 7. 09. 2024
- Just some random things I did over the week, like make a map to navigate through, scrap the whole healthbar idea, and also improve the feel and "juice" of the camera and player movement (to very little success but it's ok we're gonna keep trying)
(no timestamps today because I was straight up rambling with no prior structure to what I wanted to say lolz)
Here's the video by Shaped by Rain studios that talks about the DataPersistenceManager:
• How to make a Save & L...
Here's my last video that talks about my teleportmanager:
• Devlog#7: Improving Ob...
wowww i love the art style here so much! ill definitely be following along your uploads
Thank you so much!! :DD
hey! i realy like your art style! Nice job!
Thank youu :DD
I suspect you'll get the required juice of walking when you adapt the speed of the cats feet pitter patter to change and accelerate/decelerate as the cat's body accelerate/decelerate. The slippery feel you get is when the body moves and the feet are static. Rewatch this vid and I think you might notice it as well. That said. I tried to diagnose what you were experiencing, but I don't think that the "slippery movement" is as much of an issue though. Because everything feels a bit stylised, the slippery movement does not feel out of place in my opinion.
That's actually a really good point, I think I can speed up the animation frames and slow them down depending on the cat's velocity and that will make the game feel so much more polished... I better try it out :D
A static bool for whether the main menu is showing isn't great. Static variables are fine for a singleton, a cache, an instance counter, but its pretty niche. You should have a main manager in the scene that you can access through a singleton and that would probably know if any menu is displaying.
You should at least declare constants for your scene indexes, I usually change scenes using their string name to make the code more readable.
Yess, I think that big singleton design is called a state locator pattern, I do have that in my game already, my 3am brain just didn't consider doing that ahahhah, thank you for the advice!!
beautiful art! good luck on your journey
Thank you so much!
you art style is like. it feels messy but its not messy. i like it :D
Niice that's what I'm going for B) thank you!
@@VanakatuTheGame please check my comment on your trailer video / your first vid
Idk if you disabled it, but the discord link in the linktree seems broken. Besides that, seems like you got a lot of progress on some polishing and quality of life changes. I had the video on in the background while I worked on something so I'm gonna re-watch tomorrow to checkout all that's new.
I forgot to set the invite link to never expiring!! It's been updated, you should be able to join now :D Lmk what you think and thank u for watching ^^
Is there a disc server for this game?
Here it is: discord.gg/jHgksvqg
This and other links can be found in the description on my channel :)