This Patch (mostly) SUCKS - Bannerlord 1.2.0 Testing

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  • čas přidán 7. 06. 2024
  • My disappointment is immense and my day is ruined.
    0:00 - Intro
    0:13 - Crash Fixes
    0:36 - 6 New Campaign Maps
    1:32 - New Bandit Hideouts
    2:00 - Color Change for Armor
    2:47 - New UI for Income
    3:00 - Marriage Offer Info
    3:19 - Siege Bug Fix
    3:29 - Overview of New Targeting System
    4:44 - Tactics Overhaul & Testing
    6:56 - Rocks & Siege Equipment Kill, Not Just Injure
    7:10 - Pushing Siege Ladders Off Walls
    7:44 - Tavern Info
    7:57 - Perk Fixes
    8:20 - Roguery XP Fix
    8:28 - Companion Stats Adjustment
    9:18 - Pregnancy While Moving
    9:44 - Kingdom Elimination Change
    10:21 - Policy Fixes: Feudal Inheritance
    11:01 - Policy Fixes: Precarial Land Tenure
    11:27 - Policy Fixes: Land Tax
    11:44 - Policy Fixes: War Tax
    12:14 - Workshop Warehouses
    12:52 - Smithing Modifiers & Exploit
    13:46 - Governor Leaving Fief Bug Fixed
    14:03 - Quest Fixes
    14:16 - New Combat AI (It’s Terrible)
    15:41 - Circle and Square Formation NOT Fixed FFS
    16:56 - New Targeting System Testing: Archers
    18:11 - New Targeting System Testing: Cavalry
    19:44 - Patch 1.2.0 Overview
    If you want to support the channel further, here are a couple options!
    Channel Membership -
    / @strat-guides
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    Join us on Discord! / discord
  • Hry

Komentáře • 649

  • @Strat-Guides
    @Strat-Guides  Před 11 měsíci +443

    I was going to skip this video, because I don't like making videos like this - but enough of you asked for my opinion so here it is. I spent 2 days editing this one, so I hope you at least enjoy it, even if it's mostly bad news.

    • @dyn9726
      @dyn9726 Před 11 měsíci +19

      Honestly i love it when you give it your opinion cuz purely with your playtime and indepth knowledge of the game

    • @SolZaer
      @SolZaer Před 11 měsíci +21

      Been waiting for days for this. You're the best standard we have of quality due to your knowledge. It's hard to gauge other people since they are ignorant or dismissive of issues.

    • @itsmarmalade
      @itsmarmalade Před 11 měsíci +1

      Been waiting for your video honestly, thanks.

    • @anubisftn
      @anubisftn Před 11 měsíci

      Thanks for sharing! I also noticed the crash heaviness. One more thing I didn't notice mentioned is the volume issues I kept encountering. It seems there wasn't a lot of ability now to be able to individually target volume attributes. 100 percent all the way on everything.

    • @stephenjohn2131
      @stephenjohn2131 Před 11 měsíci

      Thank you so much Strat your hard work is very appreciated, i hope you are doing alright this evening.
      Sure the update was a bit disappointing and yet rewarding on other fronts, quite honestly we just wanted to hear your take on the matter as we have gotten used to it. More power to you and i hope you have a wonderful day/night!

  • @anybodysouthern9213
    @anybodysouthern9213 Před 11 měsíci +524

    Constant bashing can obviously get tedious, but a general covering of updates will always be much appreciated even if it is critical. Thanks for the video!

    • @Strat-Guides
      @Strat-Guides  Před 11 měsíci +101

      Usually when I make a negative videos, it's mostly in jest and good fun - but this patch was awful and to make a video saying otherwise would be disingenuous. Thanks for watching!

    • @jacobbarre3618
      @jacobbarre3618 Před 11 měsíci +7

      ​@@Strat-Guidespeople don't like the truth, keep the good fight on!

    • @teratokomi8731
      @teratokomi8731 Před 11 měsíci +3

      @@jacobbarre3618 Except when the video itself is a lie. He made the video with mods installed. Thats why he had all those crashes and issues. Thats the truth. Do you like it?

    • @jacobbarre3618
      @jacobbarre3618 Před 11 měsíci

      @@teratokomi8731 I definitely appreciate it lol

    • @Miqzz
      @Miqzz Před 11 měsíci +3

      @@teratokomi8731 and you know this, how?

  • @JohnDoe-zd8gi
    @JohnDoe-zd8gi Před 11 měsíci +367

    The ability to target enemy formations ONLY when using charge or advance (meaning you cannot stand ground and focus fire with archers, for example) is the most TaleWorlds thing ever. Great idea, questionable (to put it politely) execution

    • @Strat-Guides
      @Strat-Guides  Před 11 měsíci +95

      That's a good point, especially for archers. I didn't even consider that. They could have easily added the option to "hold ground" while targeting just like they did with charge and advance

    • @FakiuChairo
      @FakiuChairo Před 11 měsíci +8

      Also the thing with wives, no more death time in towns waitting for ur wife to be pregnant

    • @AzoiatheCobra
      @AzoiatheCobra Před 11 měsíci

      @@FakiuChairo i swear that inhave knovked my wife while in campaign before this patch

    • @micahbonewell5994
      @micahbonewell5994 Před 11 měsíci +17

      @@Strat-Guides Really what they need is someway for the archers to maintain their max distance, but get in range first

    • @Nerazmus
      @Nerazmus Před 11 měsíci +2

      Archers shoot at their max range with both commands.

  • @zanderman4059
    @zanderman4059 Před 11 měsíci +79

    Strat Gaming is my go to channel for the REAL review of any patch. A lot of smaller channels tend to just suck up to TW and be like "ooo ain't that cool" without ever actually testing the feature themselves. I will always appreciate the honesty and effort that goes into these reviews.

  • @KaptainCnucklz
    @KaptainCnucklz Před 11 měsíci +166

    Thanks for the honesty. You've always been a mostly positive channel, so I'm hoping TaleWorlds takes this feedback to heart. Crashes should never be acceptable, even in a beta branch they shouldn't be dismissed with "it's just the beta."

    • @Strat-Guides
      @Strat-Guides  Před 11 měsíci +29

      Yeah I don't like making these kind of videos - there's enough negativity on the forums and I don't want to add to that. But I can't make a video praising something that I don't feel is good. I've been positive about pretty much all the previous beta branch patches, but this one was just too much for me to get past. Thanks for watching!

    • @quartqwertbudisgood
      @quartqwertbudisgood Před 11 měsíci

      I miss the release version, had so few issues until they started patching 😭

    • @teratokomi8731
      @teratokomi8731 Před 11 měsíci +1

      @@quartqwertbudisgood By patching, you mean modding. He had so few issues until he started modding his game. Thats all this video is. A showcase of what happens when you mod the game.

    • @chaoshonako9780
      @chaoshonako9780 Před 9 měsíci +1

      @@teratokomi8731what are you talking about ?

  • @MattandSadieBug
    @MattandSadieBug Před 11 měsíci +104

    It's so crazy how much this channel has grown! Keep it up dude.

  • @henrycao7275
    @henrycao7275 Před 11 měsíci +48

    Thank you for taking your time and giving us this thorough breakdown! I've been excited for the update on paper, but I havent played on the beta since it's not compatible with my modded campaign. It's truly concerning to see how things are turning out.

    • @Strat-Guides
      @Strat-Guides  Před 11 měsíci +10

      I felt the same way! It looked great when reading the patch notes, but there's just too many issues for me to recommend it. Thanks for watching!

    • @SwampGreen14
      @SwampGreen14 Před 11 měsíci +6

      @@Strat-Guides Talewords official motto should be: "Sounds good, doesn't work"

  • @frknklcsln
    @frknklcsln Před 11 měsíci +43

    You had Firebrand perk active while testing the kingdom policies which threw off all your calculations. For example feudal Inheritance. By default the proposal to give a settlement to someone else costs 200 influence not 100. And with the policy it goes up to 400. If you have the firebrand perk it effects the base 200 reducing it to a total 300 correctly.

    • @Strat-Guides
      @Strat-Guides  Před 11 měsíci +21

      Interesting, I'll have to go back and double check that. So that means they are doing the math additively and not multiplicatively. Also from my previous testing, Firebrand only worked on calling policy votes so I'm wondering if they changed it? I remember checking this when I was doing the perks guide for Charm. Thanks for the heads up!

    • @huntersuper98
      @huntersuper98 Před 9 měsíci

      @@Strat-Guides I was actually curious about that. I don't currently own the game myself but I've seen other playthroughs were enacting certain things costed 150 instead of 100 so I was curious if that was affecting the calcs at all.

  • @Pathlogan
    @Pathlogan Před 11 měsíci +39

    About pushing ladders, I noticed interesting thing in the #12 Devblog video. They specifically waited when climbing there, they knew it's too slow and yet they still added it

    • @MasterDracer
      @MasterDracer Před 11 měsíci +8

      Brooo they just need to speed up the animation and it would be fixed lmao

    • @Pathlogan
      @Pathlogan Před 11 měsíci +5

      @@MasterDracer it's too much work ^^

    • @macobuzi
      @macobuzi Před 11 měsíci +12

      I think they deliberately did that so you can't instantly push down the ladder when a bunch of enemies is trying to climb it, because then, the enemy has zero chance to climb up and get slaughtered by your archers. But you can push down the ladder between the enemy reinforcement so they must spend more time to reach you again. It's just a game-balance thing.

    • @MrNinja543
      @MrNinja543 Před 11 měsíci

      @@macobuzi right it’s like people just want it to be easy mode

    • @SantaClaus-kk8zr
      @SantaClaus-kk8zr Před 11 měsíci +4

      @@MrNinja543 Its more a matter of wanting common sense features, baseline things even warband could do.

  • @sou713
    @sou713 Před 8 měsíci +2

    I genuinely appreciate you taking the time to test all of that man. Keep up the amazing work.

  • @lele_iO
    @lele_iO Před 11 měsíci +3

    Indepth Details and editing always on point....u r different then other youtubers pushing out vids super fast without any of ur Details...thats why we love ur channel.

  • @NosyNorseman
    @NosyNorseman Před 11 měsíci +18

    Still the best Bannerlord channel out there 😊
    I just love the intro.. i spend “actually” time testing before commenting 😂

    • @Strat-Guides
      @Strat-Guides  Před 11 měsíci +6

      Lol I get it - people need to get views to earn a living so I'm not knocking them. Just for me personally, I can't really put something out if I don't really know. OR I'll at least make it clear in the beginning that I didn't test it fully.

    • @NosyNorseman
      @NosyNorseman Před 11 měsíci +2

      @@Strat-Guides if only TW actually tested the patches they released 🤭

    • @TheCybercoco
      @TheCybercoco Před 11 měsíci +2

      @@Strat-Guides FWIW I take you way more seriously than other channels. I'm kind of dismissive of other channels and take them with a grain of salt.

  • @bofad6074
    @bofad6074 Před 11 měsíci +42

    Good to see the only video about the new patch that matters is out. Good job strat!!

    • @Strat-Guides
      @Strat-Guides  Před 11 měsíci +6

    • @teratokomi8731
      @teratokomi8731 Před 11 měsíci +2

      I heard he modded the game, so his review of the new patch is pointless.

    • @Strat-Guides
      @Strat-Guides  Před 11 měsíci +7

      @@teratokomi8731 I used 2 mods in the beginning (both of which don't change any game mechanics) to be able to test late game mechanics. When the game started crashing, I turned them off. Your comment is pointless

    • @bofad6074
      @bofad6074 Před 11 měsíci +1

      @@teratokomi8731 Don't care, strat makes the most thorough and helpful bannerlord videos. I assume he knows what hes doing

    • @teratokomi8731
      @teratokomi8731 Před 11 měsíci +2

      @@bofad6074 Well then, since he knows what hes doing, I guess we can assume that when he got the new patch, that he did a fully clean install and started a new campaign without any mods installed in order to get an accurate review. Oh wait...

  • @Talz1803
    @Talz1803 Před 11 měsíci +17

    I have mostly set this game aside to wait until it reaches a mature state, so I appreciate honest and meaningful coverage of the state of the game. Thanks.

    • @SantaClaus-kk8zr
      @SantaClaus-kk8zr Před 11 měsíci +3

      I gave up and am waiting for overhaul mods since taleworlds can’t make anything good with ten times the employees and budget in comparison to warband.

    • @EMan-1920
      @EMan-1920 Před 8 měsíci +1

      That's probably a decade from now after they abandon it and let the mod community do their job for them but better.

  • @b_rob3318
    @b_rob3318 Před 11 měsíci +1

    Thanks for the video!! I love your playthroughs!!

  • @Rin8Kin
    @Rin8Kin Před 11 měsíci +1

    Have been just playing CK3, and your ambient music made me shrink the video to check if i forgot to close it xD

  • @teloriun1974
    @teloriun1974 Před 11 měsíci +2

    Thanks for taking the time to test and release the video. A lot of good changes in this patch, hopefully they are reviewing feedback from various sources and can get the niggles fixed /tweaked before actual release. As far as I'm aware they've not advised when it's due out which can hopefully remove some pressure and allow them a little more time with resolving things.

  • @ET_senpai
    @ET_senpai Před 11 měsíci +1

    Thanks for covering this! Really appreciate your candid thoughts on it and the great work testing. With so many things not actually working, I've really depended on your videos to figure out whats really broken, what actually works, and whats impacted by whacky Taleworlds math since I cant trust what the game says half the time. Thanks and looking forward to more!

  • @trecasreca1817
    @trecasreca1817 Před 11 měsíci +8

    This is exactly why so many people wanted you to put out a video about this patch. Most people post videos just mentioning what the patch changed, which you can read in the patch notes yourself. But you actually go and test these changes and tell us how and if they were implemented.

  • @laurynasragickas1643
    @laurynasragickas1643 Před 11 měsíci +52

    On one hand it's great that Taleworlds is improving Bannerlord and constantly working on it. On the other hand, damn, when can I play a normal campaign with few mods and not get broken with all these patches?

    • @Strat-Guides
      @Strat-Guides  Před 11 měsíci +10

      Yeah this seems like one of those patches that require mods to make it enjoyable. I just finished 2 world conquests (about 50 hours each) in the last patch and I have a really fun time. But after spending 20 hours on 1.2.0 I'll probably take a break from Bannerlord OR stick to 1.1.4. We'll see

    • @gregortheoverlander4122
      @gregortheoverlander4122 Před 11 měsíci +1

      Personally, I just don't update anymore. I have a sick modlist. Plus the game is just unplayable without rbm imo.
      They need to add rbm to base game in a difficulty slider or something.

    • @katawan2931
      @katawan2931 Před 11 měsíci

      Well, it's impossible for me to play with that mod, after more than 100 hours of using it, I'm done with the fact that there are units that don't attack the enemy next to them because they maintain a "formation" or whatever the idea that is designed. to me that is anything but realistic

    • @Nerazmus
      @Nerazmus Před 11 měsíci +2

      Last large patch happened 4 months ago.
      Even the last small one was over a month ago.

    • @baldr2510
      @baldr2510 Před 10 měsíci +2

      It feels barely any different to 2 years ago. These patches add nothing useful

  • @Godl1ked
    @Godl1ked Před 11 měsíci +1

    Fantastic overview of the a single game patch. Great editing. Props. Especially for people who are currently playing.
    Gonna have to install some time soon i feel.

  • @thisisntsergio1352
    @thisisntsergio1352 Před 11 měsíci +16

    God I love these videos. You’re the only one who does this topic justice. I know it sucks, but never stop telling us the truth.

  • @donkeyfly43
    @donkeyfly43 Před 11 měsíci +1

    Great work. thank you for doing all that testing.

  • @ilikecatsandstuff1
    @ilikecatsandstuff1 Před 11 měsíci +1

    I was waiting for this video, thanks for reluctantly making it. I saw all the big hype youtubers going off so I was interested to hear what you and flesson had to say about it. Nice to see things moving in a better direction at least but with updates being so slow to come out now I wish they were a bit more polished

  • @Casual_Level1
    @Casual_Level1 Před 11 měsíci

    Thanks for the work on this vid! It's good to see an honest view on the patch that is straight to the point, I guess mods on pc are the way to go to get the most out of the game right now. Looking forward to your next vid.

  • @stephenjohn2131
    @stephenjohn2131 Před 11 měsíci

    Thank you so much Strat your hard work is very appreciated, i hope you are doing alright this evening.
    Sure the update was a bit disappointing and yet rewarding on other fronts, quite honestly we just wanted to hear your take on the matter as we have gotten used to it.

  • @dbuyandelger
    @dbuyandelger Před 11 měsíci

    Haven’t had the chance to test out the updates myself. Thank you for doing this! Looks like a lot of TW math is at work here as usual.

  • @joshuastone6616
    @joshuastone6616 Před 11 měsíci +1

    Well done on the testing bro. 😊

  • @proffit9190
    @proffit9190 Před 11 měsíci +1

    Great video. Thank you for this.
    Basically same conclusion as you in the end. I’ll stick with 1.1.5 modded for now until we can get some positive feedback that things are working better.

  • @Darkaiming
    @Darkaiming Před 11 měsíci +2

    Well done, especially the "not taking at face value" part.
    That "everything" video popped up in the YT feed. Had to turn it off after skimming a bit and read the stuff myself...
    The testing you do keeps being insightful, thanks.
    Was exploring that let-down of a 4X game Age of Wonders 4 for a while, where it seems that paradoxically the publisher triumphed over the game developers - for now.
    Their patching went about the same, without the TW math as far as I can tell. ._.

  • @ValeRay2
    @ValeRay2 Před 11 měsíci

    this'll help them a lot, thank you so much!

  • @enigma878
    @enigma878 Před 11 měsíci +1

    Thank you for the work you did testing!

  • @OC34N_M4N
    @OC34N_M4N Před 11 měsíci

    Thank you for always maintaining your high quality in videos, hopefully TW will follow your lead

  • @LizardTwister
    @LizardTwister Před 11 měsíci +7

    Nice to be able to bribe for info at the taverns. Do greatly appreciate the kingdom deaths. Wonder if minor clans (hand, flame ect.) will get wiped if they are still employed by the dying kingdom. Warehouse is about time in my opinion. I appreciate you doing the review for a patch with so much info.

  • @gpcouchman3517
    @gpcouchman3517 Před 11 měsíci +1

    I appreciate your standpoint but I'm glad you caved on this one since it covers some quality of life issues that have been long awaited, Switching to the beta crashed my game but when it comes out I can't wait to get big with workshops

  • @mikedittsche
    @mikedittsche Před 11 měsíci +1

    Thank you so much for this video! A thorough Strat review tells me wether or not to bother with updating all my mods to the new patch.
    It is baffling how bad cavalry AI does against infantry. With the skills some of the high tier cavalry has, it should be one touch one kill vs most infantry units when charging in - couched or not.
    I am glad they added unit targeting but I think targeting should be independent of move or attack commands. So it would be possible to target one unit but stand in formation and wait until they come into range.
    All subsequent orders, like advance, fall back charge etc. should be with regards to the selected target.

  • @metazare
    @metazare Před 11 měsíci

    I appreciate videos like this that talk about and show examples of the patch notes, especially if the patch leads to terrible changes or major bugs. The game in my opinion is in no state to play bad on what you showed, and I will wait until it is confirmed resolved before wasting my time playing the game.

  • @jensenmcjens4029
    @jensenmcjens4029 Před 11 měsíci +1

    You definetly earned my interaction for this video. Fast pace, condense information and always straight to the point with your criticism. Good job!
    I guess this patch means I, and probably a lot of other people too, will keep on using an older patch to play which feels kind of strange to be honest. Is there something to keep in mind when playing on an older patch with a dozen of mods? Do I have to avoid any trys of steam to update MnB as the patch changes smth in your main and maybe mod files andyouI would have to reinstall all mods with their correspending old versions, or is it enough to just select the older steam MnB version after downloading the 1.2 patch? Sorry for the long post, but this is my first major patch and reinstalling the mods would take quite some time^^

  • @dillonschroeder985
    @dillonschroeder985 Před 11 měsíci +3

    Making Videos like this cant be fun but super appreciated. Seeing the combat changes is sad as I agree, the aggressive combat made this game very fun.

    • @KraftyGamez
      @KraftyGamez Před 9 měsíci

      One thing you forget he playing with mods that mess with how the game plays a lot of the stuff he says her is incorrect due to his mods which is why a patch that was tested should be without modz.

    • @randomname21
      @randomname21 Před 8 měsíci

      My man do you have any idea what modding is or how it works? Testing is done without mods. This is not like a rewrite that permanently alters the game. Mods can be disabled without any repercussions.@@KraftyGamez

  • @alex86fire
    @alex86fire Před 11 měsíci +2

    Loved the patch review. As always well informed and properly tested.
    Sad about some of the features I was excited about but I can see are not as good as I hoped.
    One annoying bug I know it's in the patch notes as fixed but I didn't see you mention it: before when you got a masterwork type weapon and exited the game, on load, the stats would revert to normal stats, making anything good useless. It should now be fixed and still keep it's bonus stats after loading. Did you see if that was the case?

  • @codyj9983
    @codyj9983 Před 11 měsíci +3

    Thanks for keeping it real!

  • @Gitsmasher
    @Gitsmasher Před 11 měsíci +4

    FYI , there's a "second chance" feature in this patch. I mean for wooing lades/lords. If failed the persuasion , wait for 3 days and the dialogue option appear again and again❤ after 3 days. No more fears of rejection lol😂

    • @Strat-Guides
      @Strat-Guides  Před 11 měsíci +2

      Ooh I missed that one - that's a really good addition!

  • @gabrieldelrosario6692
    @gabrieldelrosario6692 Před 11 měsíci

    Thanks for the video! was super hyped to see what fixes are implemented - especially around sieges. Super bummed about hearing the combat one though, might hold off on the beta for a while but I am eager to see when they'll make the enemies more aggressive again
    does it generally take long before a patch leaves the beta phase?

  • @SHICOTEMPESTADE3
    @SHICOTEMPESTADE3 Před 11 měsíci

    One of the most exciting parts of the update for me is actually the changed clothing colors... But I'll be chilling in the stable version for now (with all the mods), so it's nice to see the new mechanics in action!

  • @DrEnzyme
    @DrEnzyme Před 11 měsíci +1

    I'm surprised you found it so unstable, I've been playing all week without crashes. I appreciate the video though, it's great to hear what you think of the patch.

  • @jefferychartier2536
    @jefferychartier2536 Před 11 měsíci

    thanks for your long list of insightful observations as always, this game has more going for it then not.. I think it would have taken me a year to discover everything you covered.

  • @daldan66
    @daldan66 Před 10 měsíci

    Didnt taleworlds also implement a new fearure where when you tell your archers to advance they stop and shoot while in range instead of melee? I would think that works in conjunction with the formation targeting

  • @fiendish9474
    @fiendish9474 Před 11 měsíci +3

    Yeah i'm gonna stay with a previous version until they fix the combat. Thanks for your efforts in testing Strat

  • @jamesbishop802
    @jamesbishop802 Před 11 měsíci +1

    oyeo strat, question about the archers. i haven't played in a while so i don't remember what they did but what happens if you were to fall back while targeting with the new patch? like do they shoot while retreating as they do while advancing now? come to think of it, they might have always done that. anyways thanks for the vidya and happy 4th.

    • @Strat-Guides
      @Strat-Guides  Před 11 měsíci

      Yeah they fall back a few steps and then take a shot, fall back some more etc. Fallback is really good for archers and skirmisher infantry actually, I use it often. Happy 4th!

  • @MrMantura
    @MrMantura Před 7 měsíci

    Regarding the birth and aging mechanic on console. If I have an existing save which had this as turned off (shown as birth and death previously), would this stop aging in that play through or would I need to start a new game for it to apply? Thank you in advance for any responses.

  • @philchurch27
    @philchurch27 Před 11 měsíci

    Thanks for your work in this bro! And in other vids. I appreciate your thorough testing and I know that takes a lot of time & effort. Thank you for your work!
    Do you know if these updates go into effect for current campaigns? Or do we need to start a new campaign for these updates to effect them?
    PS, looks like this update hasn’t come out for console yet. I’m on series X.

  • @hero_on_youtube
    @hero_on_youtube Před 11 měsíci +2

    The issue with the archers continuing to advance is they are trying to get "line of sight" to take a shot. If you spread them out, they stay put and shoot. If another archer steps in their way, they 'advance' to get a clear shot. I played with this a bit, they start to get bunched up and I had to spread them out and fall back, then advance again. I've been using that tactic for over a year and it works better now that they stop advancing.

    • @pax6833
      @pax6833 Před 9 měsíci

      Good to know. Thanks for the tip.

  • @AN-nt3uv
    @AN-nt3uv Před 11 měsíci +1

    Thanks, that was really helpful!

  • @ushallnotpass0
    @ushallnotpass0 Před 11 měsíci

    just waiting your comments. ty for video, as usually its so good again. Thx dude

  • @orc_daddy7652
    @orc_daddy7652 Před 11 měsíci

    idk if its a bug or what but i cant target formations. In videos I see when the command UI pops up all units have a symbol appear but not for me. idk if i dont have something enabled or what the problem is

  • @SilverionX
    @SilverionX Před 11 měsíci

    Funny to see this video as the top recommendation on a video that praises the new patch. I actually enjoy seeing both sides. I'm keeping checking back with Bannerlord to see when it's going to be worth playing, seems like it's not yet time.

  • @zoriononline
    @zoriononline Před 11 měsíci

    When you crashed that much did you "verify your files" if you use Steam to check if its something up with them?
    Sometimes installastions fail.
    And well I've had 0 crashes with the patch, and 20hrs was most likely what I played in the first day alone ehem(yes I remembered to shower and eat, but not enough sleep).

  • @hatredxicey7534
    @hatredxicey7534 Před 11 měsíci +1

    Thanks for the update

  • @alexflorin24
    @alexflorin24 Před 9 měsíci +1

    Hi there, do we know at this time which mods are working with this last version of the game? Thanks

  • @neondystopian
    @neondystopian Před 11 měsíci +4

    I haven't played the game for long enough to even understand how these patch notes affect me, yet, lol! I'm totally enjoying it as a new player, though, and I can't wait to master this game!

    • @Strat-Guides
      @Strat-Guides  Před 11 měsíci +1

      I know what you mean, I'm approaching 5k hours at this point so my perspective is a bit different. Personally, I would stay on 1.1.4 patch for now and hopefully they can get 1.2.0 into a decent shape before it goes to the public branch.

    • @neondystopian
      @neondystopian Před 11 měsíci

      @@Strat-Guides I'm a console peasant so I don't really have a choice but, hey, at least I got disable birth and death! The irony is, now that I have played the game for a little bit, I kind of like the idea of having children to prolong my game session.

    • @MalakianM2S
      @MalakianM2S Před 11 měsíci +2

      The honey moon phase with this game was so sweet for me, it really was. Sadly, it's when you realize the problems in the game, how long have been around, and TW's inability to address them or even acknowledge them when you fall hard with Bannerlords. It's a perfect case of what could've been. We still no have diplomacy, each change in the economy is convoluted and in a way that make side grades more than actual improvements, troop management is clunky to say the least in a game when basically all you do is manage troops, and my personal favorite; the AI at kingdom level is infuriating, I honestly can't play another campaign with my fellow noblemen decide to engage in four wars at once while running around the map with the war-bands up and down changing their objective several times a day. But don't worry, new battle maps and shiny pieces of armor galore.

    • @neondystopian
      @neondystopian Před 11 měsíci

      @@MalakianM2S yeah, I know what I'm getting into as far as the developer is concerned. The community has done a very good job of documenting that kind of thing so I was aware of it relatively early. It's going to take me several weeks, if not months, to master this game so I at least have that much time to enjoy with it. I bought it on sale, so I'm thinking I'm still going to get my money's worth, but I hope the developers give the game the love it should have and it becomes something I can return to, over and over again, for the rest of my life.

    • @saltiney8578
      @saltiney8578 Před 11 měsíci

      @@MalakianM2S Just wait for mods to fix everything, every mount and blade game is incomplete people who say Warband was amazing dont play vanilla warband because vanilla is absolutely terrible.
      These games have always thrived with mods and been terrible vanilla experiences bannerlord is no different.

  • @lauri.99
    @lauri.99 Před 10 měsíci

    Is it changed/bugged in 1.2 that skill level 200 charm perks. Moral/natural leader works like this: My clan has empire culture. I am the ruler of the Southern Empire. I am trying to recruit lords to join my kingdom from the Western Empire. That clan is an empire clan that I am trying to recruit. With Moral leader perk I get 4 chat checks but with Natural leader only 3 ? I think this should be another way? Am I right. At least from what I understand the perk description says.

  • @vreeze33
    @vreeze33 Před 11 měsíci +1

    I noticed in tournaments that it takes a few seconds before the ai starts to do anything. It's probably the same for other maps but I just can't see it due to the distance

    • @Strat-Guides
      @Strat-Guides  Před 11 měsíci +2

      Lol yeah it's like they are on dial-up modems or something :D

  • @DoPrice
    @DoPrice Před 11 měsíci +18

    Im still annoyed that they refuse to add an option to let you edit your banner background color AFTER you start a kingdom. Simple things that would make us happy. Im stuck with black for the rest of the game

    • @Strat-Guides
      @Strat-Guides  Před 11 měsíci +8

      So true. It would be nice to have more Banner options too

    • @MotecAzure
      @MotecAzure Před 11 měsíci

      Playing on PC? Press B on the main map to open a handy banner customiser, complete with a flag and shield to preview it.
      There's a chance it's part of a mod I have installed, but I doubt it.

    • @DoPrice
      @DoPrice Před 11 měsíci

      @@MotecAzurePost-kingdom setup you can edit the sigil, or emblem of your clan but not the background color. Its been acknowledged by the devs and they say it's not a bug but an intended mechanic. It's like this on vanilla bannerlord regardless of console or PC

  • @jasonmontgomery6691
    @jasonmontgomery6691 Před 11 měsíci

    Last night I had a governor in a castle, and when I got there, she was not in it. I had to recall her to the castle, because I could not find her. So glad I see you know about it. Thought I was going crazy.

  • @alancraig2879
    @alancraig2879 Před 11 měsíci +1

    I used to minimise weather in M&B Warband, hope this possible ; warehouse might be interesting

  • @deadlyangel6668
    @deadlyangel6668 Před 11 měsíci

    Wonder if they fixed the sound bug when you fast forward after you fall in battle, least on ps5 if I fast forward I get a loud screeching sound in my headset and all other sound after battle is gone. Only thing that fixes it is rebooting the game

  • @ramirovallejos5437
    @ramirovallejos5437 Před 11 měsíci

    9:45 seems to be at least for me the best part of this patch but i rather keep my older version and just use mods for that while i finish my current campaign also 11:14 LOL! great editing and content as always

  • @rathfoks5051
    @rathfoks5051 Před 11 měsíci +3

    Regarding the /improved siege AI/, the ranged troops do a bit better positioning themselves, but the offensive melee AI just climbes up a ladder and groups up on the wall and stands in place indefinitely. As far as combat goes, the AI is a bit better at blocking attacks at the cost of half their attack rate. Makes it more manageable in 1vX situations, but AI is annoying to kill at times now and take longer to deal with individually.

    • @pax6833
      @pax6833 Před 9 měsíci

      The offensive melee AI mostly works but sometimes has that stand in place problem. No idea what causes it. Sometimes taking command and then delegating it again breaks the AI paralysis.

  • @magnuselm3387
    @magnuselm3387 Před 10 měsíci +1

    such a well made an informative video

  • @funtimesover8795
    @funtimesover8795 Před 8 měsíci

    I feel like they should update the formation sorting to allow specific troops for example polearms when you select the icon your presented two options braceable polearms and short polearms like the pilum allowing you to make specific formations for different things

  • @sirvictor4321
    @sirvictor4321 Před 11 měsíci +1

    About cav not couching lances i have found out that the enemy has even 1 guy who can shoot or throw stuff they refuse to couch.

  • @liviubostan7229
    @liviubostan7229 Před 11 měsíci

    13:35
    That bug could be turned in a feature,as a high level companion with smithing or the player would assist in creating these items

  • @illmaster
    @illmaster Před 11 měsíci

    About smithing I think it is now you have chance to get any modifier. The closer your skill to the difficulty the lesser chance to get bad modifier amd better chance to get good ones. My characters all have below 50 smithing and sometimes Legendary modifier do pop up even though I crafting a 100+ difficulty weapons.
    About AI it is still not god and is why RBM exist anyway. We still need to wait for 1.2 compatible RBM though.
    Formation targeting is great. Although it have some flaw, I think it is a really great addition.
    I hope they increase companion(NPCs) base exp gain. At least for their skills.
    I have one play through and I only encounter 1 or 2 crash that is not mod related.
    Overall I think the patch is great and since it is still in beta, I hope they fix most problematic thing such as policies you mentioned and the AI.

  • @trickmaster32
    @trickmaster32 Před 10 měsíci

    I know im late to the party here but u just recently got M&B on PC is there any mods to fix the circle and square formation?

  • @theorca3893
    @theorca3893 Před 11 měsíci +1

    I've been doing a cav focused build because I thought it would be fun with the new targeting but after some 40 hours I can confirm that its awful. Anyways great video, keep it up!

    • @Strat-Guides
      @Strat-Guides  Před 11 měsíci

      Thanks for sharing, glad to see it wasn't just my testing that showed it. I appreciate it, thanks for watching!

  • @Ruffster
    @Ruffster Před 11 měsíci +1

    I have about 50+ hours into a new campaign on 1.2 beta, and had no crash so far. I don't use any mods though. I noticed arena tournaments had became harder and not as easy to cheese as a newb to get some quick funds .

    • @Strat-Guides
      @Strat-Guides  Před 11 měsíci

      Most of the crashing I had involved sieges with Empire fiefs, so it's possible that it was specific to those fiefs. As for the tournaments, I don't typically use cheese to win them so it's not something I tested. The biggest thing I noticed was how slow the AI attacked back, which means you have tons of time for your brain to catch up and block in the correct direction. It just wasn't fun for me personally :(

  • @PraneethEchuri
    @PraneethEchuri Před 11 měsíci

    Thank your for providing content with value and not just another clickbait "this changes everything"

  • @jamoecw
    @jamoecw Před 11 měsíci +1

    i get the frustration, which is why i stay away from the beta branches. it will get cleaned up quite a bit for the official release, but a lot of what goes into the official release will not be properly summarized as they tend to differ to the beta patch notes even if the implementation changes slightly. to do a proper review you need to check out the beta stuff unfortunately, and those probably aren't ready for normal release (the official ones feel like beta patches). there is always good mixed with bad, and sometimes the bad kneecaps the good (the cheering instead of running down the last bandits is a good example, as it made the bandits quests impossible without autoresolve).

  • @kojiicrowley9673
    @kojiicrowley9673 Před 11 měsíci

    I love your videos Strat!

  • @PatpewpewEve
    @PatpewpewEve Před 10 měsíci

    funny i get kinda opposite results compared to you regarding cav in testing. it is possible that campaign options influence your testing? i did everything on realistic settings and i hardly find any formation of cavalry that does not beat 130-150% of their own numbers, same unit tier . horse archers often even winning outnumbered battles 100 vs 180-200

  • @thehunter8714
    @thehunter8714 Před 11 měsíci

    With the feudal inheritance isn't it taking into account the villages as well?

  • @CaptainFracas
    @CaptainFracas Před 11 měsíci +11

    Hey 👋
    It's a shame you had a bad experience with your testing of 1.2.0☝️
    To me, while there are still bugs and some features that needs improvements (the patch is still in beta, I'm assuming most of those will be addressed with the live version) i had the best native Bannerlord experience of my 3000 hours of play time.
    You missed the siege changes (yes those are not in the patch note... 😅). Now we can choose the siege weapons we want to construct in siege defenses. Also the AI tends to retreat way more if an assault goes wrong. This is expending the time duration of siege defenses and makes the overall gameplay of those way more fun with tactical choices to make like, sally out, ambushes, wait for reinforcement, etc.
    The mele AI, is more defensive and to me this feels way better is native battles. It also tends to circle the player which makes 1 vs many bots WAY harder. I didn't try 1vs1 enough to tell if combats in this case are bad but i think that you don't show duels against lords who could still be a chance is tournaments.
    The targeting system needs to be improved but to me it's a really good way in the right direction.
    Overhall, i think that the live version of this patch will be the best Patch we ever had if Taleworlds take the time to fix the beta issues 👐 the overall experience feels like the 1.0.0 we should had in October ☝️

  • @KyleSmith-
    @KyleSmith- Před 11 měsíci

    Do they not have a separate difficulty setting for fight ai to fix your problem with less aggressive enemies? I can't afford the game so I just keep playing warband and watch all your videos

  • @Jamtoaer
    @Jamtoaer Před 11 měsíci

    Im pretty sure jackie fish tested the archers stuff and he said to do engage so they use max of their range not charge.

  • @leohawk776
    @leohawk776 Před 9 měsíci

    I can tell you, the leveling for combat skills is doing great. You might want to try putting companions in charge of formations, or just part of them, and have them fight instead of just having them off doing nothing. I've seen a steady increase as time has gone on, albeit much slower in the parties that were created as opposed to the companions directly in my troop. If you aren't using your companions as fellow banner holders that enhance your troops, you aren't playing to your full strength. If you don't have your heroes join troops in battles, you are underutilizing them. It can be tedious at times, but worth it.

  • @clicker5873
    @clicker5873 Před 11 měsíci

    @Strat_Gaming What version of the game do you find to be the best so far?

  • @Jixxor
    @Jixxor Před 10 měsíci +3

    7:33 this one is straight up silly. The ladder is already tipped over, there's no way to recover it from that position. Very odd, they must clearly adjust this and add a point at which the attacker reaching the top can no longer revert the push.

    • @Strat-Guides
      @Strat-Guides  Před 10 měsíci +1

      Lol it's that TW math - some different kind of physics :)

  • @Scottx125Productions
    @Scottx125Productions Před 11 měsíci +3

    The AI staying at max range has a caveat. The AI is allowed to move if it's LoS on the target is blocked by a unit. Meaning even though it shouldn't be moving forward, because it's trying to get LoS on the target it does, and then moves in front of another unit which does the same. And they end up getting really close.

    • @Strat-Guides
      @Strat-Guides  Před 11 měsíci +1

      I know what you mean, and I thought that might be why they were still moving up - but I saw instances where they vision was not blocked by another one of their friends and they still moved up. The only time they would consistently not continue forward was when they were in an open field and about 50m from the enemy, which is really really close to move archers into. This goes back to my point about having to spend more time micromanaging them because they tend to get into trouble when you give them the attack commands :(

  • @joagluck
    @joagluck Před 11 měsíci +1

    I will add my one problem with new update. I used companions in roles of medic, scout etc. But now they randomly stopped working as support and I often lose troops by party oversized because my MC didn't have such skills in government. It's a little bit annoying.

    • @LCInfantry
      @LCInfantry Před 11 měsíci

      Oh you dying your current companions got de-leveled with the patch? So basically no grandfathered companions?

  • @bethhutchinson105
    @bethhutchinson105 Před 11 měsíci

    I am on console. They sent out a small update last week. Ever since my game crashes a lot more than it ever has. Especially at the end of battle screen at the end of sieges. The battle is done, you are victorious, however when I hit x to go to the next screen, nothing happens. Totally freezes and eventually crashes to Xbox home page.

  • @winterkell713
    @winterkell713 Před 11 měsíci

    Is the asari helmet with the full chainmail with the golden top on it in the game for console

  • @rtgh2010
    @rtgh2010 Před 11 měsíci +1

    I haven't crashed once on the new beta and over 20hours played honestly not once and it runs smooth good frame rate no big dips in frame , i haven't used any mods and did a clean install. I am get missing texture files. Weather runs smooth and the snow storms are amazing. I like new bold text really easy to read. The marriage offer is way better it tells you the age of the spose no more marring 50 years. The targeting for me are work better for me if they have to a unit in front of my target they fought them none of them have just ignored the bots hitting them. The cavalry can now hit and are good again. I have noticed my children aren't clones they all look different. I have notice clans dying a lot. I find in combat the blocking is an improvement i found the old patch a cake walk even on bannerlord setting it was so easy no challenge even from the start for people clamming i play on Bannerlord setting for combat like it was a messure of there skill was a bit of a joke .The new patch 1.2.0 at least they block and do it well if people don't like that play on veteran or lower . For me the patch as been a big positive. For me the patch is a positive.

  • @2naPhish
    @2naPhish Před 11 měsíci

    Love the fact you can drain your vassals influence biggie for me

  • @slashwonder
    @slashwonder Před 11 měsíci

    Just updated and have been crashing like crazy, I didnt have this problem before. what did they do?

  • @insertbasicurl
    @insertbasicurl Před 11 měsíci

    How do you make the circle formation smaller/bigger?

  • @Eye02
    @Eye02 Před 11 měsíci

    I'm updating just for kingdom elimination, just bought the game few weeks ago and that's what I expected to happen when I got a kingdoms fiefs. To my surprise they kept running around causing me to go back to somewhere I was fed up with taking over and over. Don't want to do execute so rather have option for kingdom to fall. Pregnancy while moving is great to so I can continue my dynasty without waiting in town a year. I don't play with mods but if I ever do I'll just go back to older version if I have to. This update adds most of what I thought was needed while playing the game past few weeks.

  • @francoendrigo9388
    @francoendrigo9388 Před 11 měsíci

    flat vs forest may be due to the fact that chavalry is weak in the forest also woods get in the way of arrows, maybe that can be a feature, but i know it may not be necessarily the case

  • @Artem1s
    @Artem1s Před 11 měsíci +1

    The only bannerlord channel I trust, well, apart from mine ofcourse! Love your insight on this, this patch definitely didn't "change everything" like some may depict it to. It's obvious that the department of bug testing the patches is lacking... But who needs paid bug testers if we exist! 🤣

  • @co-bruh1423
    @co-bruh1423 Před 11 měsíci +2

    How are you able to play with RTS camera? When I get it in my menu, it says it'll break the game.

    • @Strat-Guides
      @Strat-Guides  Před 11 měsíci

      I had to turn it off because it wasn't really working. I had it on for a couple hours, but you can't go into 3rd person mode or it crashes instantly.

    • @co-bruh1423
      @co-bruh1423 Před 11 měsíci

      @@Strat-Guides fantastic… none of the good mods are getting updated fast enough, if at all… Game is dead for me at this point. Until a major update. DLC level update.

  • @kube410
    @kube410 Před 11 měsíci +3

    Damn this made me sad:( I was so excited for the changes from this patch but it looks like im gonna be sticking to 1.1.0 for a little longer.
    Its a shame cav is still so bad and inconsistent... Even worse they are not bad because they are countered by spear/pike inf but because their AI is bad and they keep making terrible decisions getting themselves killed also they are terrible at calculating range with their spears and struggle to kill even the enemies that are running away from the battlefield. I think the worst part is after a miss instead of trying to hit the enemy again like they did in warband they just ride off into the sunset and come back after a few minutes lol to strike again (and probably miss) I hate how they feel the need to aimlessly ride around before attacking the same peasant and missing 3 times in a row. I tried RBM but it seems to make cav AI even worse with exactly this kind of behaviour... The game is called MOUNT and blade but the mount part is so dissapointing sometimes:(
    Thanks for the vid good coverage of the patch as always!