How To Fit Clothing For VRChat/Unity In Blender

Sdílet
Vložit
  • čas přidán 29. 04. 2023
  • In This Video, I Show You How To Fit Clothing To Your Model With The Use Of Blender! The Clothing Can Be Rigged Or Un-rigged! (Just Make Sure To Wipe The Rig Before Starting!)
    =======================================
    Join My Discord!
    / discord
    =======================================
    Get the Nardo here: nardoiri.gumroad.com/l/Nardor...
    Sketchfab model used: sketchfab.com/3d-models/cyber...
    =======================================
    Unity Hub: unity3d.com/get-unity/download
    VRChat SDK3: vrchat.com/home/download
    Blender: www.blender.org/
    =======================================
    Show your support!
    ko-fi.com/pxinky
    / pxinky
    / @pxinky
    / @pxinky
    =======================================
    Get your own avatar cam! (Discord link)
    / discord
    =======================================
    Fitting Clothing Blender Unity VRChat Furry Nardoragon Custom Fit Model Shapekeys Sculpting Intro
  • Hry

Komentáře • 131

  • @rileycantsleep
    @rileycantsleep Před rokem +57

    small tip that will probably only save 2 seconds lol - when you go to delete the unneeded vertex groups, you can left click and drag your mouse over the locks to the right of the vertex name on the groups that you NEED, then clicking on the arrow pointing down you can click on "delete unlocked groups." itll remove the groups you dont need in 1 click
    also in my experience "nearest face interpolated" seems to get the best results for the mesh data transfer. to each their own tho for sure!

    • @PxINKY
      @PxINKY  Před rokem +6

      Thank you! Pinned 💖

    • @RokSoniikForRunnerz
      @RokSoniikForRunnerz Před 4 měsíci +4

      @@PxINKY kinda late but if you have cats, you can press the "zero weght bones" button to delte useless bones

  • @ekovian
    @ekovian Před rokem +26

    This will definitely come in handy when I'm trying to add clothing to my Nardo. Thank you for making this video!

  • @hull11820
    @hull11820 Před 6 měsíci +2

    thank you very much for your tutorial ❤- helping a friend to edit their avatar and your clothing tutorials, both in blender and here in unity have been great assistance and she looks the best 😸

  • @blucor
    @blucor Před 7 měsíci +3

    FINALLY, i find someone who shows how to actually change the proportions to get it to fit. I kept scaling and deleting vertexs and made a hot mess 😂😂 Definitely saved this video for later when i add clothes to my character. You rock!

  • @Avilore
    @Avilore Před rokem +3

    Hi Pinky! You're my hero for doing this, as I learn so much from your videos! I can't wait to one day say thank you in vrchat with my own diy avatar!
    Stay amazing!

  • @TierHarribel
    @TierHarribel Před 3 měsíci

    Amazing video, you're a good teacher!
    A lot of these VRChat tutorial creators, especially on the Booth side, tend to think they're comedians so their tutorials end up being unbearable but also just not in-depth at all.
    Yours are however, so easy to understand and consume because there's none of that filler content. Thnk you very much, I'll attempt this tomorrow when I wake up

    • @PxINKY
      @PxINKY  Před 2 měsíci

      Hope it worked for you! And thank you for all the kind words

  • @ChazDinkle
    @ChazDinkle Před 3 měsíci

    Great tutorial! I'm about 10 years out of practice with Blender, and I really appreciate you explaining all of your shortcuts along the way.

    • @PxINKY
      @PxINKY  Před 3 měsíci

      Happy I could help! Welcome back :3

  • @SoloDolo235.
    @SoloDolo235. Před rokem

    Been waiting for this one yay! Thank you!

  • @Nix7c0
    @Nix7c0 Před 7 měsíci

    Thanks for the video, this was actually a huge help for getting my first steps and actually getting something that worked!

  • @NinesGoetia
    @NinesGoetia Před 10 měsíci +4

    You are great to watch, very nice voice and instructions! Love the little onscreen avatar that shows you using your mouse

    • @PxINKY
      @PxINKY  Před 9 měsíci +1

      Aww thank you! I always appreciate comments like these, helps me stay motivated 💖

    • @EzekiesAcheron
      @EzekiesAcheron Před měsícem

      @@PxINKY Your avatar is cute and all but it's also massively in the way. "This tab down here" WHICH ONE I CAN'T SEE IT

  • @SATOhara3173
    @SATOhara3173 Před 9 měsíci +5

    I love you so much I could start crying right now lmao. I was able to attach some pants I made to my character but for some reason the jacket wouldn't work no matter what. This got it rigged when everything else failed at 6 am. You're a river to your people.

  • @juli1444
    @juli1444 Před měsícem

    Thanks so much for that great tutorial. Data transfer is such a great tool. I had some problems with cat's so I just skipped that step and added it directly onto my model.

  • @MangoniaMoo
    @MangoniaMoo Před 9 měsíci

    this is exactly the stuff I was looking for, thank you! ❤

  • @hardyjoe4278
    @hardyjoe4278 Před 4 měsíci

    Oh man, this will be very useful since I am getting a grasp for making clothing in Gravity Sketch.

  • @JESSEFATMAN
    @JESSEFATMAN Před 11 měsíci

    Amazing video dude. It helped a ton. Thank you.

  • @oxan13687
    @oxan13687 Před 4 měsíci +1

    Thanks! You have no idea how long I was stuck on getting the object to transfer correctly on my character. The export settings was the problem.

  • @ollie_greenhorn
    @ollie_greenhorn Před rokem +5

    This tutorial was fantastic! Thank you so much! I ended up having problems with my jacket's sleeves clipping into my avatar's arms when I run but I just ended up retexturing my avatar's arms to have my sleeve texture LOL

  • @Prawnii
    @Prawnii Před 6 měsíci

    this is the best tutorial i've found. thank you!

  • @loganfairbairn4605
    @loganfairbairn4605 Před 10 měsíci +7

    For many pieces of clothing, adjusting the mesh manually with sculpting will lead to increased stretching of the UVs, meaning you would need to re-unwrap and re-texture your model for a professional quality result for clothing that requires major adjustments to be properly fitted.

    • @RobinCernyMitSuffix
      @RobinCernyMitSuffix Před 10 měsíci +2

      That highly depends on the amount of sculpting you do. If you just adjust it a little, like he did in the video, there will be no real benefit from retexturing ;)

  • @Nesomi
    @Nesomi Před rokem +1

    amazing work!

  • @lupa9794
    @lupa9794 Před rokem +7

    God your are a hidden gem, thank you for posting a no bullshit tutorial. Like... Seriously XD

    • @PxINKY
      @PxINKY  Před rokem +1

      Thank you for your comment, means a lot to hear support ♥

  • @SAUCYUWU
    @SAUCYUWU Před rokem +3

    👏🏾 saving me once again

  • @Nexuul
    @Nexuul Před 3 měsíci

    you've dramatically improved mine and my friend's workflows, thank you so much ❤
    also what's the little mouse button tool you have on the left?

    • @PxINKY
      @PxINKY  Před 3 měsíci +1

      github.com/nutti/Screencast-Keys
      github.com/jayanam/shortcut_VUr

  • @gabbertrapbewwwy
    @gabbertrapbewwwy Před 6 měsíci +1

    Thank you this really helped

  • @millompr6924
    @millompr6924 Před rokem

    Thank you so much for this! Such a life saver :']

    • @millompr6924
      @millompr6924 Před rokem

      One issue I'm having though, I don't have the move/select tools you do for when you're selecting the armature to see the weight painting, anything on how to fix that..?

    • @PxINKY
      @PxINKY  Před rokem +1

      you didnt add the "armature" modifier

  • @idarkstarx6939
    @idarkstarx6939 Před 2 měsíci +1

    This will definitely come in handy when I’m trying to add cybernetics to my body because the moment I understood the weakness of my flesh, it disgusted me. I craved the strength and certainty of steel. I aspired to the purity of the blessed machine. Your kind cling to your flesh, as if it will not decay and fail you. One day the crude biomass you call a temple will wither, and you will beg my kind to save you. But I am already saved. For the machine is immortal. Even in death, I serve the Omnissiah.
    Thank you for making this video!

  • @KlausTheArcticFox
    @KlausTheArcticFox Před 11 měsíci

    very nice model

  • @Void_Delphox
    @Void_Delphox Před rokem +3

    GOATED

  • @vilxyi
    @vilxyi Před 7 měsíci

    Thank you once more

  • @goguma_doduk
    @goguma_doduk Před 6 měsíci

    Thank you for the great video, it really helped. but I put the fbx file into Unity and Material was look fine but if I touched the blend shape key of cloth, the modified clothes break, how can I fix it?

  • @Darkvolk
    @Darkvolk Před 8 měsíci +1

    Thank you!

    • @PxINKY
      @PxINKY  Před 8 měsíci +1

      Happy to help! :3

  • @ShockKiri
    @ShockKiri Před rokem +4

    Could you consider making a tutorial on frankensteining/ kitbashing models?

    • @PxINKY
      @PxINKY  Před rokem +2

      soon! When I consider myself confident enough myself ^-^

  • @Netzu965
    @Netzu965 Před rokem +1

    Here i was just blindly scaling My jackets, thank you!

  • @ellie9762
    @ellie9762 Před 2 měsíci

    can i follow this tut even when the clothes i import arent wavefront only by fbx?

  • @babyplagueplogue857
    @babyplagueplogue857 Před 8 měsíci

    I love the tutorial and how well it guided me but sadly my blender crashes whenever I get the weight paint and I don't want to do it all over again a third time.

    • @PxINKY
      @PxINKY  Před 8 měsíci

      save between steps
      another thing, try downgrading to 3.5 blender

  • @tenshik3769
    @tenshik3769 Před 5 měsíci +1

    This is such a great video!
    I did however have an issue that once I used FACS to apply some pants I took off one avatar (I wiped it of everything from the old avi) to put on a similar body avi, when testing for clipping with Gesture Manager and Go Loco, when placing the avi in to a cross legged position (or other large degree joint bend positions) the butt clips through the pants severely and the front of the waist of the pants sinks inside the lower tummy area.
    Is there anything you can suggest to fix this issue?
    Amazing video though. I genuinely feel like my blender skills leveled up after watching this! ^.^

    • @PxINKY
      @PxINKY  Před 5 měsíci

      You may need to manually repaint / touch up that area

  • @APTTMHYAH
    @APTTMHYAH Před rokem

    How’d you get you character in the bottom right corner to moves its hand and mouth with yours? That’s cool

    • @PxINKY
      @PxINKY  Před rokem

      I commissioned someone for it, its a custom program they wrote and did the art for"
      link to them is in the description ^-^

  • @blacky_Original
    @blacky_Original Před 5 měsíci

    I don't have the Dyntopo tool like you do in the layout level, only in the sculpting level :/

  • @jasonthealphawolf9583

    What if you were do a video to how to make wheels move on vehicle avatars that would be cool ^^

  • @floofiewilde
    @floofiewilde Před 2 měsíci

    Heya! I followed both of your tutorials (this one + import with VRCFury), in unity everything seems normal, but when I import the cloth (Rex's Latex Swimsuit2), it's clipping in my Archer model. How can I fix this?

    • @PxINKY
      @PxINKY  Před 2 měsíci

      does the archer model have any shapekeys that increase the size of any body parts? that could cause clipping

  • @ludwigthedragon8645
    @ludwigthedragon8645 Před 2 měsíci

    is there no faster way to do the vertex group part? the nardo has so many vertex groups lol

    • @PxINKY
      @PxINKY  Před 2 měsíci

      You can lock those that you want and then hit "delete unlocked vertex groups"
      Alternitively you can keep them and just remove the meshs you dont need / want

  • @amberthepyromancer1804
    @amberthepyromancer1804 Před měsícem

    the x mirror doesn't show up for me in sculpt mode

  • @ARandomKhy
    @ARandomKhy Před 2 měsíci

    i have a small issue on a model and the elastic deform when i move it the faces apears making it look weird and if i use the subdivision boolean it will just freeze blender

    • @PxINKY
      @PxINKY  Před měsícem

      you may need to manually add loops to parts if the density is too high

  • @yeetstroke
    @yeetstroke Před rokem +2

    👍

  • @Nemes1sXx
    @Nemes1sXx Před 7 měsíci

    I used this guide and the same jacket model as you. After importing the finished fbx into unity it loses all its textures and also loses the "inside" of the jacket. (looking inside the jacket you can see through it). Was wondering if you had any issues when you imported into unity?

    • @PxINKY
      @PxINKY  Před 7 měsíci +1

      The inside being lost is due to no back-face on it, most materials will fix these automatically
      Materials aren't fully automatic, it will either give you an untextured or grey material, I would recommend making your own!

    • @Nemes1sXx
      @Nemes1sXx Před 7 měsíci

      @@PxINKY Thanks for the reply!

  • @gtr1
    @gtr1 Před 9 měsíci +1

    Hey, how can I rig different clothes to one character(I want to use it in a game engine)?

    • @PxINKY
      @PxINKY  Před 8 měsíci

      Thats exactly what this video is for

  • @noadsmagee5512
    @noadsmagee5512 Před rokem

    Why remove the unneeded vertex groups? How do they affect the data transfer?

    • @PxINKY
      @PxINKY  Před rokem +3

      Its just bloat, you don't need bone data on parts that don't exist

  • @dopeylee6772
    @dopeylee6772 Před 2 měsíci

    I’m very very confused on what to do for the add shapekey to basic it doesn’t show up on mine

    • @PxINKY
      @PxINKY  Před 2 měsíci

      I believe this was a feature with CATS. You can also just hit the "apply all shapekey" button imstead

  • @user-mh9zq3ej8v
    @user-mh9zq3ej8v Před 4 měsíci

    Goat ㅋㅋ

  • @ludwigthedragon8645
    @ludwigthedragon8645 Před 4 měsíci +1

    do you have a tutorial for how to edit clothes that Do have bones on em already?

    • @PxINKY
      @PxINKY  Před 4 měsíci +1

      Remove the bones then follow this video

    • @ludwigthedragon8645
      @ludwigthedragon8645 Před 2 měsíci

      @@PxINKY what if I want to keep some of the bones for physbones later, like strings and such?

    • @PxINKY
      @PxINKY  Před 2 měsíci

      @@ludwigthedragon8645 that gets a little more complicated, you can either add those bones to the armature and then copy them + the normal armature
      or isolate them and just add them back after

  • @infnitythewolf9452
    @infnitythewolf9452 Před 11 měsíci

    What would I do in the situation where the clothing model is in an A-pose rather than a T-pose?

    • @PxINKY
      @PxINKY  Před 11 měsíci

      you can either re-pose your avatar to be in T-pose and apply the transforms
      or try sculpting it on A-pose

  • @yasci9451
    @yasci9451 Před 9 měsíci

    hi I have a question. I did everything to the letter but when I try to put it on unity using av3 creator I'm left with the dress in t pose. What could it be ?

    • @PxINKY
      @PxINKY  Před 9 měsíci

      Have you tried manually? ive never used av3 so i dont know if that could be causing the issue

    • @yasci9451
      @yasci9451 Před 9 měsíci

      Thank you

  • @JESSEFATMAN
    @JESSEFATMAN Před 11 měsíci

    Ok so this is frustrating. Tried to figure it out myself but no luck. Would you know why I go through the trouble of sculpting clothes to fit perfectly and work perfectly in blender but the second i get it in unity its like it shrunk and even manually upping the size in unity it refuses to fit the base like it did in blender. What am I missing here?

    • @PxINKY
      @PxINKY  Před 10 měsíci

      Could be the export size you selected from blender, try messing around with export settings when going from blender to FBX

    • @JESSEFATMAN
      @JESSEFATMAN Před 10 měsíci

      my bad pinky. i never removed this comment. i figured it out already with help from one of your other vids. Thank you
      @@PxINKY

  • @coco-7013
    @coco-7013 Před 10 měsíci

    I know this vid was posted 3 months ago but
    but at 10:40 I cant seem to find the Weight Paint select.
    I don't know why I don't see it but if pxinky or anyone else knows a way to fix this please tell me. ty

    • @PxINKY
      @PxINKY  Před 10 měsíci +1

      The order that you select the mesh + bones is important, make sure the red/orange order is exact like the video!

  • @sketchbookonline2040
    @sketchbookonline2040 Před rokem +2

    7:29 I’m not getting the “Apply Shape Key to Basis” option for some reason

    • @awsomeusername100
      @awsomeusername100 Před 11 měsíci +3

      Must have the CATS plugin for it to show.

    • @meek319
      @meek319 Před 9 měsíci

      thanks this is what i was looking for as well, went spiraling through comments just to see if anyone else had this problem xD@@awsomeusername100

  • @eliot_lynx
    @eliot_lynx Před 12 dny

    I did everything like in the tutorial, but for some reason at 10:19 my clothing still doesn't move. Only the body. And I don't know why

    • @PxINKY
      @PxINKY  Před 8 dny

      You may have messed up somewhere along the path, remember that the order that you combine / join stuff is extremely important!
      additionally make sure it has the armature modifier on both meshes

  • @lanam.7541
    @lanam.7541 Před rokem +1

    I cant figure out what tab he clicks at 2:28 😭 that’s as far as I got before giving up

    • @PxINKY
      @PxINKY  Před rokem

      You can see it right above my head (it looks like an upsidedown triangle with squares in the corner)
      tho I'm sorry, I must have forgotten to edit that in

  • @BeneMolto
    @BeneMolto Před dnem

    I am using blender 3.4, will that work just fine with this tutorial?

  • @akiraakiraakiraakira
    @akiraakiraakiraakira Před 8 měsíci

    CTRL + P to parent to empty groups

  • @shortstackpuppy
    @shortstackpuppy Před 4 dny

    This is a late comment, but hopefully you'll still come across it for an answer. If I want to refit clothing to a edited nardo base with clothing rigged for a regular nardo, do I still have to worry about messing with the bones or can I just sculpt it to fit? Thanks in advance

    • @PxINKY
      @PxINKY  Před 4 dny

      Depends if the edited nardo base was just mesh or if they modified the weights / bones.
      If its the ladder then id suggest fitting it to the modified base

    • @shortstackpuppy
      @shortstackpuppy Před 4 dny

      @@PxINKY perfect, thank you!

  • @dopeylee6772
    @dopeylee6772 Před 2 měsíci

    Yeah this video somewhat help but the last part of it I cannot for the like of me actually help at all

    • @PxINKY
      @PxINKY  Před 2 měsíci

      stop by my discord and i may be able to help you out!

  • @KlausTheArcticFox
    @KlausTheArcticFox Před 11 měsíci

    question how would i line up my rig with a jacket that is not in the Tpose position?

    • @PxINKY
      @PxINKY  Před 10 měsíci +1

      You could use pose mode, then apply the pose as default

    • @KlausTheArcticFox
      @KlausTheArcticFox Před 10 měsíci

      ok thanks@@PxINKY

    • @PxINKY
      @PxINKY  Před 10 měsíci +1

      @@KlausTheArcticFox No worrys, if you get stuck try using google + Blender Docs to learn more, There are plenty of indepth stuff on how to do exactly this!

    • @KlausTheArcticFox
      @KlausTheArcticFox Před 10 měsíci

      will do thxs ^^@@PxINKY

  • @Karma-ig5gg
    @Karma-ig5gg Před 11 měsíci

    When i add the Data Transfer Modifier and generate data and apply it nothing happens. Any idea why?

    • @PxINKY
      @PxINKY  Před 11 měsíci

      did you select the body mesh?

    • @Karma-ig5gg
      @Karma-ig5gg Před 11 měsíci

      @@PxINKY The issue was that i didnt click "Vertex Groups" at the Vertex Data

    • @PxINKY
      @PxINKY  Před 11 měsíci

      @@Karma-ig5gg Nice catch, hope its all working now!

  • @ayylmao9094
    @ayylmao9094 Před 7 měsíci

    what happens if i dont delete the the vertex groups that dont show up

    • @PxINKY
      @PxINKY  Před 7 měsíci

      Itll just bloat the clothing / vertext group list which will make your avatar package size a little bigger (not by a lot, but its still unessasssry data being stored)

    • @ayylmao9094
      @ayylmao9094 Před 7 měsíci

      alright thx dude its just that the base im using named the bones in another language so it makes it a bit of a struggle@@PxINKY

  • @user-yh2kv6mt2j
    @user-yh2kv6mt2j Před 7 měsíci

    how do i select my whole avatar and not little parts of my avatar?

  • @shredder4544
    @shredder4544 Před 10 měsíci

    4:58 "I'm going to hide the body."

    • @PxINKY
      @PxINKY  Před 10 měsíci

      They wont find it 😇

  • @YungK
    @YungK Před 10 měsíci +1

    Shapekey to Basis not appearing

    • @PxINKY
      @PxINKY  Před 9 měsíci +1

      Appologys, tho i didnt know till now, this is a feature that comes with CATS, its a free blender addon you can get here:
      github.com/absolute-quantum/cats-blender-plugin/archive/refs/heads/development.zip

    • @UmbralViper
      @UmbralViper Před 3 měsíci

      @@PxINKYhad to scroll down to find this, thank you!

  • @MoshiiMoshiiUKG
    @MoshiiMoshiiUKG Před 4 měsíci +1

    cute toebeans :3

  • @reiex1589
    @reiex1589 Před 2 měsíci +3

    It does not help that you block the right corner making it hard to follow what your doing over there smh

    • @PxINKY
      @PxINKY  Před 2 měsíci +1

      I try my best to add pop ups on the side for the cases that i block it.

  • @NoCat.
    @NoCat. Před rokem +1

    im so not looking forward to this

    • @PxINKY
      @PxINKY  Před rokem +1

      With practice it'll come like second nature :3
      Just be patient ^-^

    • @NoCat.
      @NoCat. Před rokem

      @@PxINKY for sure, making my own avatar has been a tedious slow process but it’s been fun. Feels weirdly good to go in test something and pull off my headset to make adjustments

  • @Kepora1
    @Kepora1 Před 6 měsíci +1

    At 7:30 I can't see a thing you're doing, your little avatar is in the way. I really suggest removing it in videos like this.