How to make Stylized Fire - Blender Stylized VFX Tutorial

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  • čas přidán 11. 09. 2023
  • 🔥 Ready to amp up your Blender skills with some awesome 3D fire tricks? Let's level up your 3D Blender game🔥🚀
    My social links:
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    Music by David Fesliyan:
    www.fesliyanstudios.com/

Komentáře • 60

  • @anifer3172
    @anifer3172 Před 7 měsíci +2

    Awesome!🔥🔥🔥

  • @jonasateo
    @jonasateo Před 6 měsíci +6

    Might be one of the most comprehensive and cool tutorials for such a thing out there

  • @SorenzoAzhathot
    @SorenzoAzhathot Před 2 měsíci

    Man, this is so cool

  • @ilyaru228
    @ilyaru228 Před 7 měsíci +6

    I lost connection with reality for 6 mins while watching the video 😂 Thank you for nice tutorial!

  • @cooper4787
    @cooper4787 Před 2 měsíci +2

    Great tutorial! How would you go about exporting something like this so I can use it in unreal engine? Thank you!

  • @eduardotepox470
    @eduardotepox470 Před 9 měsíci +1

    This is sooooo cool!

  • @MartiQwx
    @MartiQwx Před 2 měsíci

    Wooow!

  • @robinmystere8314
    @robinmystere8314 Před 9 měsíci +1

    It looks really good

  • @Tachastasiia
    @Tachastasiia Před měsícem

    Dude, that's incredible, so generous to share it with everyone! Imma try this rn!

    • @sambamproductions8883
      @sambamproductions8883  Před měsícem

      Thank you bro! Best of luck

    • @Tachastasiia
      @Tachastasiia Před 29 dny

      @@sambamproductions8883 I've tried this on my own, it ended up not looking like yours and I can see that the problem might be in Voronoi Node chaning. I'm guessing Voronoi Texture has changed with 4.1 Blender or something it does not look like in your video and have slightly different effect. I can't really figure out the way to make it look the same :(
      Also the colors are like 5 time duller then at yours video, I have no idea why

    • @Tachastasiia
      @Tachastasiia Před 28 dny

      @@sambamproductions8883 what are your Color management settings in render properties? I've changed view transform to Standard (that I really use) and colors seems to be fixed

    • @sambamproductions8883
      @sambamproductions8883  Před 28 dny

      @@Tachastasiia If it's possible to send me a picture of what you got, I can take a look and try to see where the issue comes from.

    • @sambamproductions8883
      @sambamproductions8883  Před 28 dny

      @@Tachastasiia I just checked and my color settings currently are at 'Filmic'

  • @Konpochiro
    @Konpochiro Před 6 měsíci +1

    Interesting stuff
    but can you like make more stuff in that kind of style like water and wind and stuff that would be nice and interesting
    Love your video :)

  • @adityatiwari3646
    @adityatiwari3646 Před 2 měsíci

    Thankyouu soo muchh sirr!!....💌

  • @benjaminlehmann
    @benjaminlehmann Před měsícem

    Bl**dy great, mate

  • @MinthZe
    @MinthZe Před 2 měsíci

    Hey there, really enjoying this effect. Do you have any suggestions on looping animations without an obvious jump as the empty returns to the default position at the start of the loop?

    • @sambamproductions8883
      @sambamproductions8883  Před 2 měsíci +1

      The only way I can think of is to bake the fire's animation so that all of the keyframes appear on the timeline, then copy the first keyframe into the last one and since they're now the same, the animation should loop.

  • @Sirako_YT
    @Sirako_YT Před 7 měsíci

    W tutorial

  • @gamingandentertainment8467
    @gamingandentertainment8467 Před 9 měsíci +1

    Nice

  • @Dumbflynn
    @Dumbflynn Před 20 dny

    3:21

  • @egalegal301
    @egalegal301 Před 7 měsíci

    What is the shader u used for the hand? It lok. oks awesome. Please make a video for it

    • @sambamproductions8883
      @sambamproductions8883  Před 7 měsíci

      Thanks:) It's a simple voronoi texture with a colorramp that has skin colors on it.

  • @Ertan_CG
    @Ertan_CG Před 8 měsíci

    very nice tuts bro. thank u. can u just remove the buzzing sound next time? very disturbing :) thxthx

  • @fun607
    @fun607 Před 9 měsíci +2

    Yeah, doing it was a lot harder than watching it. Sometimes at some moments the quality was very bad because of this I had to squint very much to see what kind of shader you used. It's a pity that I don't speak English, I think it would be much easier to do it.

  • @jericvilas1808
    @jericvilas1808 Před 4 měsíci

    no emp displace in my blender 4.0

  • @billmoney1406
    @billmoney1406 Před 9 měsíci

    Here from the short tik tok tutorial. The long video rocks too 🫡

  • @jonasateo
    @jonasateo Před 6 měsíci

    Great tutorial! Any idea how to transport this to unity? xD

    • @sambamproductions8883
      @sambamproductions8883  Před 6 měsíci

      Thank you! I've never imported to a game engine before, but I would assume the textures (emission and transparency) and animation would have to be baked first.

  • @benniew4601
    @benniew4601 Před 3 měsíci

    super nice tutorial, i just think for future reference you need to be a tiny bit more specific with where you are editiing on ur shader noides somtimes, as towards the end at the smoke i was editiing the wrong ones and wondering why i wasnt getting the same results XDXD

    • @sambamproductions8883
      @sambamproductions8883  Před 3 měsíci

      Thank you for the feedback:) Lemme know if you have any specific questions about the process

  • @N1t_in
    @N1t_in Před 2 měsíci

    man please do the hand tut too!!!!!

  • @crehenge2386
    @crehenge2386 Před měsícem

    How do you do stylised mud road? Like Bree in lord of the rings if it was more pokemon style lol?

    • @sambamproductions8883
      @sambamproductions8883  Před měsícem

      I've never done this effect yet, but I can imagine drawn mud on a plane with a normal map added to simulate a depth effect.
      I'd start by checking stylized mud references online, first.

  • @ashmate8735
    @ashmate8735 Před 4 měsíci

    cool tutorial, do you think this would be ok in a game engine or would it need to be optimized somehow

    • @sambamproductions8883
      @sambamproductions8883  Před 4 měsíci +1

      I'm not too familiar with games, but what I can suggest is you would need to bake the mesh in the animation and export it to an FBX or alembic file or render out the animation as a PNG sequence and import it into your game engine on a plane tracked to the camera.
      But that's a start, I don't work for games, so check online just in case.

    • @ashmate8735
      @ashmate8735 Před 4 měsíci +1

      @@sambamproductions8883 thanks for the reply man

  • @user-nh3hj5ct6g
    @user-nh3hj5ct6g Před 9 měsíci

    First of all thank you for sharing, I learned a lot from it, and secondly I am from China, so can you slow down a little😊😊

  • @quartz7145
    @quartz7145 Před 7 měsíci

    Hi! I enabled the alpha blend on EEVEE but still my flame won't go transparent? Any idea how to fix this?

    • @sambamproductions8883
      @sambamproductions8883  Před 7 měsíci +1

      There could be different reasons:
      - The transparent node wasn't well connected to the 'Mix Shader' node.
      - Accidentally set the alpha blend in the 'shadow' setting just underneath.
      - The node setup leading to the transparent/mix shader node might be wrong (i.e. the colorramp node having the black and white values inverted or something else)

  • @Mellyvercetti73
    @Mellyvercetti73 Před 2 měsíci

    bro i literally just started and i can’t even move the center dot help me😭

  • @f3d348
    @f3d348 Před 9 měsíci +1

    bro you go so fast calm down

    • @sambamproductions8883
      @sambamproductions8883  Před 9 měsíci

      Thanks for letting me know. I'll see what I can do for the next video.

    • @f3d348
      @f3d348 Před 9 měsíci

      @@sambamproductions8883 no problem i likes too much your videos can you do something likes ICE Power or water Power likes fire thanks if you do It