A Different approach to making FIRE in Blender!

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  • čas přidán 3. 07. 2024
  • Learn how to make fire in Blender without making a time consuming fire simulation! This fire effect will render quickly in real time using EEVEE render engine. The trick is creating an animated material that looks like flames and smoke, then layering multiple materials together to get the illusion of fire.
    Download the Blend file by supporting me on Patreon: / access-blend-for-78550998
    Visit my Website: www.motionblendstudio.com/
    Follow me on Facebook: / motionblendstudio
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Komentáře • 111

  • @SpitfireCGI
    @SpitfireCGI Před rokem +22

    One of the best cleanest fire tutorials ever layed down before my procedural eyes and i would say for all the blending community aswell .Thank you so much ! 11/10

    • @KenanProffitt
      @KenanProffitt  Před rokem +3

      High praise! :) thanks so much!!

    • @theovfx9925
      @theovfx9925 Před rokem

      ​@@KenanProffitt sincerely you are first in everything that makes blender tutorials. thank you very much and a lot of courage

  • @theovfx9925
    @theovfx9925 Před rokem +1

    sincerely you are first in everything that makes blender tutorials. thank you very much and a lot of courage

  • @TheMikelmendizabal
    @TheMikelmendizabal Před rokem +4

    Impressive tutorial very well explained. Wonderful. Thank you!

  • @Christopher_Mina
    @Christopher_Mina Před rokem +2

    This completely blew me away. Wow🔥

  • @xyz-bn4qz
    @xyz-bn4qz Před 6 měsíci

    Amazing tut, thank you!

  • @scottcourtney8878
    @scottcourtney8878 Před rokem +1

    That's a very tasty result from an elegant technique. Thanks for sharing!

  • @VisualistAyush07
    @VisualistAyush07 Před rokem +3

    Thank you

  • @simax93k41
    @simax93k41 Před rokem +3

    13:10

  • @ArchaeometallurgieDe
    @ArchaeometallurgieDe Před 4 měsíci +1

    excellent idea and presentation. Works like a charm

  • @orionbarnes1733
    @orionbarnes1733 Před 3 měsíci +1

    This is amazing! I'm working on a game with a friend at the moment, and there's a scene where a spacecraft burns up in Earth's atmosphere, and I was really dreading the hours of physics simulating I'd have to do in order to get the fire to look right. I'll still have to do that, but this way I can also manually adjust the amount of fire in any given location, this video made my job so much less painful, thank you so much!

    • @KenanProffitt
      @KenanProffitt  Před 3 měsíci

      Glad it was helpful! I’d love to see the game scene when you’re finished. 😃 thanks for watching and leaving a comment!

    • @orionbarnes1733
      @orionbarnes1733 Před 2 měsíci

      Alright, I do have one question, and it's fine if you don't know the answer to it but:
      I'm trying to have an object both tumble around and also burn at the same time, and I'm struggling to find a way to get the fire to ignore the rotation of the parent object.
      For example, "flaming object" rotates 90 degrees, "fire" also rotates 90 degrees, and I don't want that.
      I tried using a shrinkwrap modifier to avoid rotating the fire, but I can't find a way to create a spot that doesn't just stick to the object's surface. Is there some way to stretch an object in a specific direction that would avoid this issue?
      It's fine if you don't know an answer, I'm just wondering if there's an obvious problem with this fire system that I'm overlooking, and I figured you have a lot more blender experience than I do judging by the quality of the stuff you make. Sorry for bothering you with this.

  • @nirajjaiswal3505
    @nirajjaiswal3505 Před 11 měsíci

    thank you very much for sharing it .being search for it and got a perfect video

  • @urieldeveaud
    @urieldeveaud Před rokem +1

    really good video here ! smart technique, thx

  • @nabilali
    @nabilali Před rokem +3

    Great amazing thank you

  • @krissosful
    @krissosful Před rokem +1

    Amazing job, thanks a lot for sharing👏👏

    • @KenanProffitt
      @KenanProffitt  Před rokem +1

      Thanks for watching! :D

    • @krissosful
      @krissosful Před rokem

      @@KenanProffitt My pleasure, you are always welcome to my channel:)

  • @apoorvpandey3D
    @apoorvpandey3D Před rokem +2

    Amazing tutorial❤.
    You can add driver by typing # and equation like
    #frame/-80

  • @uttejkuruva9105
    @uttejkuruva9105 Před rokem +3

    Damn this is awesome, you just saved my laptop 🔥

  • @SolarThreads
    @SolarThreads Před rokem +1

    Amazing. Been looking for a cheap real-time fire solution in blender for a while

  • @AleksandarPopovic
    @AleksandarPopovic Před rokem +1

    Very nice, and very good idea!

  • @Sh_Pe
    @Sh_Pe Před 8 měsíci +1

    THANKS!!!

  • @zainulhassan2029
    @zainulhassan2029 Před 6 měsíci +1

    wooh superb bro extremely helpful

  • @fahmiraza1763
    @fahmiraza1763 Před 9 měsíci

    Surely try to follow because I m pretty beginners maybe 🤔 can do it
    God bless you

  • @judetorre1900
    @judetorre1900 Před rokem +2

    Who would have thought you could fake a fire?. Not wasting time on baking sims. It was a fun tutorial. Nice.
    Can you do some vfx more . Thank you☺️👏

  • @joerminer
    @joerminer Před rokem +3

    Ooh! This is really neat! Been trying to work with fire more often and the sims are really slow. I d just got a Ryzen 5600x and a GTX 1080ti, so decent, but tough for fire/water sims. Will have to try this method out.

    • @KenanProffitt
      @KenanProffitt  Před rokem

      Hey Joe! that's great! yeah give it a try. Renders quickly for sure! Thanks for watching :)

  • @temudjin1155
    @temudjin1155 Před rokem +1

    Genius!

  • @Linkario86
    @Linkario86 Před rokem +1

    I need this so much. Many of the projects I want to do contain some simulation and it just takes forever to render those as simulation. Let alone the time it takes to go and tweak and bake and tweak more etc. etc.

  • @00TheRealTC
    @00TheRealTC Před rokem +1

    This is insanely beautiful in its simplicity. Thank you, thank you, thank you.

  • @thagerman8361
    @thagerman8361 Před 2 měsíci

    Danke

  • @PiterparkerYT
    @PiterparkerYT Před rokem +1

    Amazing tutorial, amazing fire. Thank you for publishing this video! 🔥🔥🔥

    • @KenanProffitt
      @KenanProffitt  Před 11 měsíci

      My pleasure! Glad it was helpful for you!

  • @abebeastu9673
    @abebeastu9673 Před 10 měsíci +1

    thanks

  • @YSNostalgia
    @YSNostalgia Před 15 dny

    Well, good bye fire simulation.
    Thank you Kenan. (:

  • @TripTilt
    @TripTilt Před rokem

    noiceeee

  • @theovfx9925
    @theovfx9925 Před rokem +1

    congratulations to you. since the arrival of blender 2.8 you continue to give us tutorials and really I say thank you. please continue because you help a lot of 3d enthusiasts. thank you
    . Théo

  • @BlenderUnreal
    @BlenderUnreal Před rokem +1

    it was really fun to tweak around with the settings. thanks for sharing

  • @jeffdavies2824
    @jeffdavies2824 Před rokem +1

    I've been working with the fire simulations and it sure is slow! I think I'll shiift gears and try this out for a while instead. My old RTX 2080Ti will thank me (and you!) lol

    • @KenanProffitt
      @KenanProffitt  Před rokem

      Haha I did it for that very reason. Kept wanting fire but not wanting to wait for render times. 😅 thanks for watching!

  • @orionbarnes1733
    @orionbarnes1733 Před 29 dny

    Do you know of a way to make the fire track a rotating object and still shrinkwrap to its surface? When I try to do it the lazy way (rotating the fire's mesh), the direction of the fire rotates too, and I'm trying to figure out how I can have the mesh track the flaming object but the fire always burn the same direction. Sorry if this sounds confusing, basically imagine a burning torch tossed into the air; I'm trying to find a way for the fire to not rotate with the torch, but still wrap around the flaming part.

  • @gealmafilms
    @gealmafilms Před 4 měsíci +1

    How can I see that on cycles? It doesn't show like transparent, it haves like a black thing on top of it

    • @KenanProffitt
      @KenanProffitt  Před 4 měsíci

      in the render settings try cranking up the transparent passes. That should take care of that issue in cycles

  • @kirbyanderson5704
    @kirbyanderson5704 Před 8 měsíci

    Having trouble getting it to work in blender 3.6

  • @hroz2007
    @hroz2007 Před rokem +1

    How do you make a “light catcher”, so that I can add it to live footage.
    (Im trying to make a scene with a flamethrower simulation. But I can’t find a way to “catch” the light for the render like you would do with a shadow catcher to add it to my live footage.
    Any ideas ?

    • @KenanProffitt
      @KenanProffitt  Před rokem

      Hmm I’d need a bit more context but you could try creating a plane that’s reflective and rendering it on a separate layer and composting the cast light from the plane onto your footage.

  • @georodin8785
    @georodin8785 Před 10 měsíci

    what am I doing wrong?
    The the bigger fire object always obstructs the smaller objects within
    no alpha blending

  • @phntm777
    @phntm777 Před 3 měsíci

    Anyone know how to make this work in cycles?

  • @mr.gray_skies9419
    @mr.gray_skies9419 Před 6 měsíci

    Hi Kenan, just wanted to ask about the instructions at 14:44 when you add a driver to "Z" on the empty plane axis. When I do it, Blender opens up a new window with a graph and an error about an invalid python expression.

    • @YSNostalgia
      @YSNostalgia Před 15 dny

      Yeah, same issue, i just keyframed mine.

  • @theovfx9925
    @theovfx9925 Před rokem +2

    Hooo welcome profil

    • @KenanProffitt
      @KenanProffitt  Před rokem

      thanks théo!

    • @theovfx9925
      @theovfx9925 Před rokem +1

      It's been a really long time. I really like your videos. And it's thanks to your videos that I learned a lot about blender. I'm very happy that you're back.

  • @MayurMalviya-ci5jj
    @MayurMalviya-ci5jj Před 23 dny

    I used fire 🎥 🔥 Image as plane

  • @noxx3d
    @noxx3d Před rokem

    Doesn't seem to work in cycles for me. Any ideas?

  • @gustavstaugaard1294
    @gustavstaugaard1294 Před rokem +1

    8:58
    What is that node? Mix? I have MixRGB and Mix Shader but not just Mix?

    • @KenanProffitt
      @KenanProffitt  Před rokem

      Hey Gustav, in the new versions of blender the mixRGB node is just "mix" and you have to set it color in order to get the rgb function. By default it's a float mix function.

  • @GeorgiaSmalls3517
    @GeorgiaSmalls3517 Před rokem +2

    is there a way to make the fire compatible with cycles? It looks amazing in evee, but when I turn on cycles, it looks buggy and weird. Is there a fix for this?

    • @pipcryt
      @pipcryt Před rokem +3

      Render Properties - Light Paths - Max Bounces - set Transparent to 24 or higher

    • @GeorgiaSmalls3517
      @GeorgiaSmalls3517 Před rokem +1

      @@pipcryt thank you for the good advice👍

    • @purpseenit
      @purpseenit Před rokem +1

      @@GeorgiaSmalls3517 did that advice fix your problem? I'd like to use this in Cycles as well

    • @GeorgiaSmalls3517
      @GeorgiaSmalls3517 Před rokem +1

      @@purpseenit yes. It now looks just like it does in evee

    • @KenanProffitt
      @KenanProffitt  Před rokem

      Thanks! 👍

  • @josephlobb2216
    @josephlobb2216 Před 2 měsíci

    The step at 5:00 for making drivers may have worked in the past. With Blender 4.0, the option to create a driver seems to be missing from the menu when I right click. Any chance someone knows where it is?

    • @TynkaTopi
      @TynkaTopi Před měsícem

      Just click that Location Z field so you are editing it and start typing your formula with #-character. Like #frame/-80

  • @TheUltimateEnderling
    @TheUltimateEnderling Před 6 měsíci +1

    This will work in Cycles, right?

    • @KenanProffitt
      @KenanProffitt  Před 6 měsíci +1

      Yep! You’ll just have to adjust the transparent passes In your render settings.

    • @TheUltimateEnderling
      @TheUltimateEnderling Před 6 měsíci

      @@KenanProffitt Got it. Thank you!

  • @Blendermodeldeaf-ry5nz
    @Blendermodeldeaf-ry5nz Před 4 měsíci

    I am full deaf.
    Why not you can get "Screencast Key" add-ons to help see 3D Viewport mouse sign.

  • @andrewharing2637
    @andrewharing2637 Před 11 měsíci

    Quick reminder: if you're not sure about the fire colours, you can use the blackbody node, where you direclty input the temperature of the light.

  • @Strykar86
    @Strykar86 Před 9 měsíci

    19:00 That's hot 🔥 🥵

  • @ragibrahman9594
    @ragibrahman9594 Před rokem +1

    guys, stop deleting the default cube. what if one it becomes sentient and delete us instead.

  • @MrPurposebydesign
    @MrPurposebydesign Před 6 měsíci +1

    what bout cycles🤣🤣

    • @KenanProffitt
      @KenanProffitt  Před 6 měsíci

      Hey there! It works in cycles you’ll just need to crank up the transmissions and transparency in your render settings. You’ll also have to add glow In the compositor. :)

  • @UkeyMusicLEAKS
    @UkeyMusicLEAKS Před 11 měsíci

    Blender crashed like 5 times during this

  • @dnaindieart
    @dnaindieart Před rokem +1

    Muy bueno !

  • @EmaSans-tu5eg
    @EmaSans-tu5eg Před 9 měsíci +5

    This doesn't work in Blender 3.6, very bad

    • @YSNostalgia
      @YSNostalgia Před 15 dny

      Worked great for me. i would be happy to tell you how i did it if you can specify what "very bad" means. (:

  • @RS-em1ki
    @RS-em1ki Před 6 měsíci +2

  • @neilmarshall5087
    @neilmarshall5087 Před rokem +1

    You may lac u some narity, but the video was great.
    Use google translate for pronunciation.