One idea I have for a plasma cannon turret is to have one with three barrels synchronized to fire 0.1 seconds after one another, where the first two fire relatively weak shots to punch through thin armor layers and make a cavity so that the third, much stronger shot can hit inside the hole the other two made, as plasma explosions get bonus damage based on how many blocks they find during propagation. The cannons should be built with a relatively low fire rate so they can be as cold as possible by the time they fire again, thus maximizing accuracy to improve the chances of three consecutive impacts in the same spot.
Aw darn, I just finished most of the inner armor for a battleship I'm slowly building. Probably have to rebuild it anyway because the single plasma gun isn't quite performing as well as I'd like, and is going to require both scaling up of the turret and accepting the cost of large powerplants (always salty whenever I build because I keep forgetting that hyper-efficient CJEs don't work when they touch the water, so there aren't many protected places I can put them on a ship that I'm not expecting to be a hydrofoil).
I've found myself liking to place the mantles for the plasma at the back go the turret rather than the front, for some reason. Plasma has a sort of fixed optimal barrel length, so this just feels like a more compact and optimal way to utilse space.
I'm really looking forward to your plasma tutorial, I'm somewhat new to FTD, still less than 100 hours, but the efficiency of plasma is beautiful even in the inefficient Tetris designs I've tried.
Plasma might be my new favorite weapon system. It does dakka, it does block confetti, it does CIWS, it just works. Astronomical cost is a problem, but it does mean I can keep my bad habit of building solid bricks of armor a bit longer.
The new Glacave Permian (Which propably needs a new name, but I can’t think of a name of a tool that sounds cool) has a plasma cannon that allows it to reduce anything that relies on puny heavy armour too much to dust. It also spawns an ICBM and a dummy to make it much harder to stop. Anything else it you might want it to have?
It's curious that you choose to go with an APS CIWS for a plasma ship. Personally I've found myself preferring Plasma CIWS over APS as I find them far more cost effective - not to mention more efficient overall, since plasma has a significantly higher projectile speed, and thus wastes a lot less shots on a projectile that has already been destroyed.
According to people testing stuff... plasma is not more cost-effective. It's more compact, sure, and it's much easier to high projectile speeds, but it's just so darn expensive. Basically, I'm using APS just so this thing isn't stupidly over budget. XD
@@BorderWise12 This might be the case of me being very bad at building CIWS then, but a maxed out plasma CIWS just costed a third of what my rail CWIS did (and took 1/5th of the time to build).
It is weak to HEAT, yes. HESH not so much as that requires an actual air gap to spawn fragments into. I'm kind of gambling that HEAT shells directly from above is something that doesn't happen very often. 😅
I had the same idea when he was talking about that. Would certainly be a novel look. xD A whole ass super structure and bridge that rotates to "look at" it's target.
One idea I have for a plasma cannon turret is to have one with three barrels synchronized to fire 0.1 seconds after one another, where the first two fire relatively weak shots to punch through thin armor layers and make a cavity so that the third, much stronger shot can hit inside the hole the other two made, as plasma explosions get bonus damage based on how many blocks they find during propagation.
The cannons should be built with a relatively low fire rate so they can be as cold as possible by the time they fire again, thus maximizing accuracy to improve the chances of three consecutive impacts in the same spot.
Aw darn, I just finished most of the inner armor for a battleship I'm slowly building. Probably have to rebuild it anyway because the single plasma gun isn't quite performing as well as I'd like, and is going to require both scaling up of the turret and accepting the cost of large powerplants (always salty whenever I build because I keep forgetting that hyper-efficient CJEs don't work when they touch the water, so there aren't many protected places I can put them on a ship that I'm not expecting to be a hydrofoil).
I wonder uf plasma warheads will be a thing for missiles or even ACS
I've found myself liking to place the mantles for the plasma at the back go the turret rather than the front, for some reason.
Plasma has a sort of fixed optimal barrel length, so this just feels like a more compact and optimal way to utilse space.
I'm really looking forward to your plasma tutorial, I'm somewhat new to FTD, still less than 100 hours, but the efficiency of plasma is beautiful even in the inefficient Tetris designs I've tried.
Plasma might be my new favorite weapon system. It does dakka, it does block confetti, it does CIWS, it just works. Astronomical cost is a problem, but it does mean I can keep my bad habit of building solid bricks of armor a bit longer.
What about really slow firing plasma like once every 5 or so seconds?
That works! I just hate when they miss. XD
@@BorderWise12 true but atleast they're less likely to miss than cram cannons
The new Glacave Permian (Which propably needs a new name, but I can’t think of a name of a tool that sounds cool) has a plasma cannon that allows it to reduce anything that relies on puny heavy armour too much to dust. It also spawns an ICBM and a dummy to make it much harder to stop. Anything else it you might want it to have?
Not that I can think of right now. :)
@@BorderWise12Just asking to not repeat the mistake I have made when building the Permian.
Canoe FTW!
It's curious that you choose to go with an APS CIWS for a plasma ship.
Personally I've found myself preferring Plasma CIWS over APS as I find them far more cost effective - not to mention more efficient overall, since plasma has a significantly higher projectile speed, and thus wastes a lot less shots on a projectile that has already been destroyed.
According to people testing stuff... plasma is not more cost-effective. It's more compact, sure, and it's much easier to high projectile speeds, but it's just so darn expensive.
Basically, I'm using APS just so this thing isn't stupidly over budget. XD
@@BorderWise12 This might be the case of me being very bad at building CIWS then, but a maxed out plasma CIWS just costed a third of what my rail CWIS did (and took 1/5th of the time to build).
Handsome turret cap! Is duct armor good?
Cheers! HA Ducts is specifically good for stopping strong AP shells. It's average otherwise.
Isnt the top of your turret really really weak to hesh or heat or did I miss when you put in an air gap/blocks with an air gap?
It is weak to HEAT, yes. HESH not so much as that requires an actual air gap to spawn fragments into. I'm kind of gambling that HEAT shells directly from above is something that doesn't happen very often. 😅
@BorderWise12 wait so hesh wont explode if there is components right behind the armor??? I thought it exploded as it left structural blocks
Place the super structure on the turret
I had the same idea when he was talking about that. Would certainly be a novel look. xD
A whole ass super structure and bridge that rotates to "look at" it's target.
The relic maker