Even as out-of-synch as some sounds were in the original, the experience was made amazing because presto made it more the way they wanted to, and not the more catchy way when the team was much bigger when making Pegasus.
he comes out of that same room in Turbo as well, that's what I said earlier. It just goes to show how the Journeyman Project had mysteries throughout the game, because it can just make me wonder to myself "Why did the robot go in there, what could he have done in there?" etc... as for the shuttle launching deal, that was probably a mistake in thinking out when the robot leaves the shuttle dock, because like I said, he zipps out right away where you're in there all that time for the preparation
@Anastasius12345 Yeah, I think the robots were creepier in Turbo. They kind of look like they're hobbling or something... it just looks awkward. Ironically enough it looked smoother in Turbo.
That's what I mean... In turbo he also takes the train back, while the player defuses the bomb, goes through the maze and after all that time when you get back into the hallway there comes the robot. and right when the robot passes by in the hallway, he gets in and launches in a few seconds, where as the player gets in and all this system check stuff goes on. That's what I was refering to.
I actually have to say that story wise, the third game was the deepest and most impressive work. However, the series is pretty much required to be taken as a whole for the third game to be as good as it is. So, since the first game stands alone, it is the one I recommend most out of them.
Yeah, I remember being shocked at seeing the bots... then once I turned around into a bot mere feet from me. My heart rate increased. Folks, I actually felt startled. I'm amazed at the reality of it. Great game.
That robot took the easy way, that train witch you couldn't take to get back but the question is why by time you get out of the maze he gets into the ship as if he was waiting for you lol
you wonder, how does the robot depart in the shuttle that quick when it takes the player all that time to walk to shuttle 3 and prepare it for launch...
@DZedison I know the song is for the Mars Maze, but does it play while you're in the maze? In my Turbo game it's deathly silent which made it all the creepier for me... is that just a glitch?
6:42 Aries? With an I? Wow. I knew that this game mangled the Mars Colony robot, but to change his name so the Ares/Mars connection and the mythology connection of the robots is now ruined. Oof.
Anyone else having trouble with the game crashing when you get to the rocket ship part? I downloaded the game off of gog.com last weekend and I'm very disappointed I'm going to miss out on the end of the game :(
Even as out-of-synch as some sounds were in the original, the experience was made amazing because presto made it more the way they wanted to, and not the more catchy way when the team was much bigger when making Pegasus.
he comes out of that same room in Turbo as well, that's what I said earlier. It just goes to show how the Journeyman Project had mysteries throughout the game, because it can just make me wonder to myself "Why did the robot go in there, what could he have done in there?" etc... as for the shuttle launching deal, that was probably a mistake in thinking out when the robot leaves the shuttle dock, because like I said, he zipps out right away where you're in there all that time for the preparation
@Anastasius12345 Yeah, I think the robots were creepier in Turbo. They kind of look like they're hobbling or something... it just looks awkward. Ironically enough it looked smoother in Turbo.
That's what I mean... In turbo he also takes the train back, while the player defuses the bomb, goes through the maze and after all that time when you get back into the hallway there comes the robot. and right when the robot passes by in the hallway, he gets in and launches in a few seconds, where as the player gets in and all this system check stuff goes on. That's what I was refering to.
He appears to have come out of the reception lobby here. Clearly he found a new way that we couldn't use.
@duderseb I use the original Norad VI music as my ringtone and the Mars theme is sweet too, I think Geno Andrews had limited involvement in this one
I actually have to say that story wise, the third game was the deepest and most impressive work. However, the series is pretty much required to be taken as a whole for the third game to be as good as it is. So, since the first game stands alone, it is the one I recommend most out of them.
Yeah, I remember being shocked at seeing the bots... then once I turned around into a bot mere feet from me. My heart rate increased. Folks, I actually felt startled. I'm amazed at the reality of it. Great game.
That robot took the easy way, that train witch you couldn't take to get back but the question is why by time you get out of the maze he gets into the ship as if he was waiting for you lol
you wonder, how does the robot depart in the shuttle that quick when it takes the player all that time to walk to shuttle 3 and prepare it for launch...
@DZedison I know the song is for the Mars Maze, but does it play while you're in the maze? In my Turbo game it's deathly silent which made it all the creepier for me... is that just a glitch?
6:42 Aries? With an I? Wow. I knew that this game mangled the Mars Colony robot, but to change his name so the Ares/Mars connection and the mythology connection of the robots is now ruined. Oof.
yeah, Turbo had much better music and more thrilling sounds I thought.
Yo dude! Energy charge level too low! XD
Anyone else having trouble with the game crashing when you get to the rocket ship part? I downloaded the game off of gog.com last weekend and I'm very disappointed I'm going to miss out on the end of the game :(
My copies of the series also came from GOG, and they seem to play fine. Perhaps uninstall and reinstall?
1:22 HATERS GONNA HATE