Monster Hunter Rise: Sunbreak - Insect Glaive | Kinsect Slash and Kinsect Advance.
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- čas přidán 21. 06. 2022
- Another weapon I've never touched before and gotta say this thing is super fun.
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Please watch: "These Clips Should Force You into Playing Monster Hunter."
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Keep in mind that all of the new move that insect glaive get can be aimed by holding ZR or R2/RT button to change the direction, I believe as long as the move aren't out yet then you are able to change it, that alone makes a lot of difference and make it more easily to move in the sky.
First time playing it, would've been helpful if I've know it before.
Thanks for letting me know.
Made another spelling mistake, I need some sleep.
take care of yourself mr e
@@zerdodylan All good man, just joking.
I keep making one or two mistakes per video and I can't stop doing it.
Harv E thank you so much for fulfilling my request. I love the insect glaive and I've been waiting for you to cover it. Now that I know what to expect I can formulate a game plan on how I want to play in sunbreak. I can't thank you enough for doing this, I hope you get some good rest my guy.
Seeing that there’s two instances of damage makes me think that kinsect slash works like an assist type kinsect,where the damage type will scale off the bug. So with something like carnage beetle,you’ll be mixing in blunt attacks from the bug with the slashing damage of the glaive ,it that’s the case it’ll hopefully lead to more damage and part break potential. And this looks way snappier and safer than the aerials we have now with red extract,can’t wait
The damage won't compare to jumping advancing slash, that move hits 5 times as much compared to kinsect slash. The utility of kinsect slash is mostly for quick recovery of extracts while in the air.
@@markos50100 lots of hits doesn't necessarily mean lots of damage. Kinsect slash does way more hits than the grounded attacks but it's still generally less damage than overall than those.
@@squiddler7731 you're comparing apples and oranges. Regular attack imputs on the ground are vastly different to the glaives aerial attacks. Kinsect slash replaces jumping advancing slash, so the comparison should be done with these two since these are the skills you exchange with skill swap. Kinsect Slash does more damage when you don't have red buff since jumping advancing slash without red does only one hit and bounces while kinsect slash does two hits and bounces while also collecting extracts. Vastly superior when you don't have red, but when you do, jumping advancing slash does around 10 hits per use if you get every hit of the move, which is superior.
@@markos50100 whoops, got the names of the attacks mixed up (meant to say advancing slash there, sorry about that).
Regardless, my point is just that getting a lot of hits isn't always better. What matters is the motion value and damage of those individual hits, and it wouldn't really take much to get more dps than advancing slash, since most of those hits are tiny and the combo takes a relatively long time to fully execute.
@@squiddler7731 i don't know where you see small numbers on advancing slash other than on monster hunter world. I always get numbers around the same as if i was using regular ground attacks. Well like all moves, everything is situational, kinsect slash has a very short time commitment so it does little damage, while advancing slash has a much larger time commitment, which makes it hit multiple times per attack. Remember that aerial also gets a damage boost from each successful vault, so advancing slash gets that boost for all of its hits while kinsect slash will only get it for one hit. And also, elemental damage does care for the number of hits since it does flat damage per hit.
Since this let's you quickly regain kinsects, can't wait to see this with the silkbind we have in the demo that spends extracts
HOLY SHIT THIS IS AWESOME. No more need for sloooowly building up the extracts, and dual extract Kinsects aren't as mandatory anymore.
So, with the Kinsect moves in play, you can not only grab the extracts with a VERY aggressive aerial assault that does decent damage, but can ALSO use the Kinsect as auxiliary damage AND as a recall point?
Someone pinch me.
Yep, I find it surprisingly some folks aren't happy with it.
@@Harv-E this is a great opportunity for aerial insect glaive, this is amazing
Well its nice to know we need to use gravity even less now
So getting the red buff DOESN'T force you into using the downward strike next! Best news I have heard all day!
We get a slight variation of the same move that deals more damage if we have red extract. You can essentially do 3 of these back to back and finish with a downward thrust like at the end, I didn't aim properly there but the combo deals massive damage according to data mined motion values.
so excited for insect glaive. loving the huge damage numbers of the powder explosion and the ease that you can now collect extract. im going to assume all this aerial action adds to the damage increase for diving wyvern too?
According to data they do add up.
I'm pretty sure it is hitting too hard so the damage might be lower on release. Especially when you have 4 insect glaive users. I've already seen a video in which 4 glaive users destroy malzeno in 55 seconds in the demo. Hitting for 15 hits of around 700 damage.
The aerial damage boost is tied to the number of times you've used Vaulting Dance without touching the ground. Kinsect Slash triggers Vaulting Dance if it hits. From the looks of it, Kinsect Advance does not.
@@markos50100 they likely won't nerf the damage, just change how it works in multiplayer, at least that's the reasonable change to make
@@ortah2616 yeah they should change it for multiplayer. That damage with multiple people is ridiculous.
Kinsect advance is actually insane.
God aerial combat looks so fun, too bad they took out flight jewel, monsters would really be in trouble then
Jesus, imagine flight jeweled critical draw greatswords.
The flight skill will probably be back in sunbreak. It'll probably be the 3 slot deco that gives you flinch resistance in the air from rise.
@@robingrob9717 oh whoops, i thought it was the one that gave more damage
@@Artameful flight gives your more dmg in the air. It'll probably be a later lvl of said skill.
@@robingrob9717 jumping jewel gives you flinch resistance in air, so there's no reason for flight to have it, in world it was only one level 2 slot and was like 20% increase to aerial damage
Cant wait to see the new stuff for Bow that they didnt show us.
Hmm. Kinsect advance. Hmm.
This is something i need to test for myself. Maybe it has unseen functionality we can't use with the kinsect type in the demo.
After watching a few times, i see that using kinsect advance while the kinsect is on your character sends the kinsect out to attack the monster grabbing an extract from the part it hits then jumps after it. Practically a weaker non buff using version of advanced kinsect attack that can be used in the air as well. But what if you don't have the kinsect with you, what does it do? I never saw that scenario happen.
I used it. If you dont have a kinsect with you, for example the kinsect is out, it will get back to you when you do the attack
@@muhamadjunaedi4571 it will do it first like awakened kinsect attack returning before sending? If that is the case then it will be a good move.
@@markos50100 more like the kincsect will move to the tip of your glaive
Obviously it's best to wait and see, i read others who used it and said you fly towards your kinsect if its already out but this guy says it comes back to you first so i don't know what to think
Alright nothing too crazy for the IG but the faster we can get extracts the better so I'm happy with it
Hoping they reevaluate the cooldown choice kinsect advance. I noticed that kinsect advance has a medium cooldown speed on it when it should be fast. I don't think something like this warrants the same CD as diving wyvern or recall kinsect unless im missing something here.
I also noticed from the demo Silkbind Vault, which is a fast cooldown speed, buffs your next aerial attack by about 10% (all hits of that sequence/button press) and it's independent of the damage multiplier stacking mechanism of advancing slash chains. I really don't think kinsect advance deserves a medium cd unless it has a counter or i-frames like recall kinsect.
I'm hoping kinsect advance gets changed to fast cd speed.
how did you learn silkbind vault provides a 10% boost and is also a seperate multiplier on aerial ig?
This should create one bombshell diving wyvern
Does this Kinsect slash have a new aerial X attack? U ended ur aerial combo with a nice stab reminiscent of descending thrust, which i like.
Also, was there anyway to test the other kinsect types? I hope the Assist and charge type also get fun additions.
That is the combo ender got some real good motion values.
Kinsect slash replaces jumping advancing slash (airial A), which improves the ability when you don't have red buff. Jumping advancing slash hits one time and bounces when you don't have red buff so using kinsect slash when you don't have red is better. There shouldn't be any change to aerial x imput if you have kinsect slash.
A few things about kinsect slash you haven't showcased here. If you hold ZR while flying, you can aim your kinsect slash more accurately. Plus, if you have red extract, you can do a finisher immediately after a kinsect slash bounce by pressing X. I appreciate the vids!
I did the finisher at the end of the video, is there another one?
The X imput doesn't change what you do with kinsect slash. Kinsect slash replaces jumping advancing slash (aerial A) X imput shouldn't do anything related to kinsect slash.
@@Harv-E Ah you did, I missed that.
@@markos50100 Try red extract and doing X right after a kinsect slash bounce.
@@miguelmusngi5111 sir the game isn't out yet and I only have the switch version. These moves can only be used with a hack on the demo. As for what i imagine it will do, it would do the attack that spins and hits multiple times going straight down in place once you have red. Which is already in the game since the red buff aerial x attack is a frontal spin attack that hits multiple times going straight down in place.
Kinsect Advance looks fun and all, but I was hoping we'd get a defensive option for in the air. Oh well, can't wait to try out all the new stuff and see what types all the G-Rank Kinsects will be assigned!
My guy, we already have a aerial dodge and a wirebug version of the aerial dodge. What else you need? How much you getting hit in the air lol
@@renutus1580 I'm not really getting hit, but the option would be nice, especially with the bad hitboxes in Rise. That being said, I'm pretty sure the air dodge doesn't have much s and Silkbind Vault doesn't have any to my knowledge. As far as I'm concerned, those are repositioning and mobility, not dodges.
When will you show hunting horn?
The floor is lava
oooo kinsect advance might've just made the really slow but really strong kinsects viable
The main use of kinsect slash is to regather extracts when you don't have red buff. Once you do have red, jumping advancing slash is much better.
@@markos50100 For me its better than Helicopter Attack to build up aerial combo and then do diving wyvern. Because it is much faster and easier to aim. The damage is also comparable with Helicopter attack. Not to mention that Advancing slash has a generous I-frame too. Been doing this with Malzeno i got sub 10.
The assist kinsects have always been viable, they are the most used of the kinsect types available. Kinsect advance silkbind is just a weaker non buff using version of advanced kinsect attack that can be used in the air.
Need a mod that cue "Air combo!" From MVC3
i really need to get a switch
Is it me, or is that movement option the best for the glaive? Unless I'm not realizing it I think the base 2 are a backflip and calling the kinsect back in the air. Both always felt useless to me.
Kinsect advance (new move) can switch put silkbind vault (SBV). SBV is recently buffed to increase aerial charge level (equivalent to using an additional strong aerial attack), maybe, i still need to test this, but its stated in the hunter notes.
The other one u speak of, kinsect recall, is also buffed. Only usable grounded, the kinsect attacks and comes back. if it successfully, kinsect will heal u and gain 50 stam reduction. The move also has good s.
On the topic of mobility, Awakened Kinsect Attack (new silkbind that swaps Kinsect recall & DW), also allows u to zip towards where the kinsect ends up, so Kinsect Advance is kinda doing the same thing but different.
I don't understand what you are talking about. There isn't any recall in the air for the kinsect.if the backflip and recall you mentioned is the kinsect recall silkbind skill, then it's usefulness is more noticed on assist type kinsects. Assist kinsects have a very slow stamina recovery, so i kinsect recall once i use the last of its stamina to hit the monster, heal a bit, and completely refill its stamina, then continue attacking. It has s as well so it's a good evade too.
As for the movement option, i don't understand. It replaces silkbind vault so the smaller dash of kinsect advance feels off. It probably has more functionality that the video can't express without skill descriptions.
I’ll stick to powder vortex and grounded glaive, minus mobility stuff
In the demo it is bugged, they're gonna nerf it in full release.
@@Harv-E please explain :). The damage is “bug”ged?
They fed kinsects with pure steriods to be able to hit for around 12k damage when they get 15 hits of around 700 damage.
@@moomanchu608 it are bug for sure
@@moomanchu608 The bugged part is how when several IG users use their powders and vortex pull, instead of 1 big instance of damage it seems to proc the dust explosion several times per gathered dust cloud. Resulting in several times higher damage than should be.
sweet aerial tools....
proceeds to only tornado slash still
Ground? Never heard of it
So basically you became the kinsect? 😂
the floor is lava
There's one more thing that IG got! With Powder kinsects, you can press ZR+X+A (Switch controls, don't know what they are on PC) while your kinsect is out to create a vortex. This vortex will gather all nearby powders (even powders from other IG users), and detonate them all at once!
The speedruns have been pretty crazy. One group of four has managed to take down Malzeno in 55 seconds by just abusing the vortex! Odds are, this will get nerfed in the full game so it's not doing anywhere near as much damage as it is currently. It's really nutty, and the damage is good for solo, too!
that move should be a day one patch
That is more of a kinsect boost rather than a new move for the weapon. New moves are something the glaive can do regardless of the type of kinsect you have. Besides, this video is one the switch skills that are locked in the demo that are not usable yet. The powder vortex is something you can use in the demo so it didn't get covered.
as an IG main, after world I liked that it had an elemental playstyle and a raw/physical playstyle, but it didn't really exel at either compared to other weps. I'm not mad at all at how in this game they went full on aerial playstyle instead of developing the other two further cuz this looks fun as hell!
everything insect glaive got in sunbreak seems centered around awakened kinsect attack.
awakened kinsect drains your extracts and gets you close, and kinsect slash and advance lets you get those extracts back while attacking.
I think it's just what the insect glaive needed. As with a way to drain the buffs on your whim to do good damage it helps keep the insect glaive be better managed by the player instead of worrying about the timer you have to be enhanced by the extracts. It allows more fluidity without damaging the glaives high mobile swarming playstyle that allows it to be consistently flexible in damage and agility in the air and ground to prod and poke the monster in places no other weapon can reach.
@@valfodryonsirius7698 removes the need for skills like power prolonger. Sunbreak in general is making a big change to not need QOL skills for the weapons to work. Twin blades have a new sharpen mechanic with sharpened instincts skill, gunlance now has blastdash and the backwards silkbind version of it, insect glaive uses its extracts to deal damage, greatsword got a invincible dash that keeps charge level, so much good stuff.
Ohononononoon je suis monté
More movement tech!!
all the love for aereal ig makes me kinda sad
HBG next 👉👈
Question. How are you actually getting all this footage and information? When I play the sunbreak demo, I don't have access to any of these switch skills and they don't show up when I go to the tent either (all I find for insect glaive is the awakened kinsect attack and the ones from base rise)
cheat engine.
You forgot to showcase that new move where a bunch of dust goes POOF! and Malzeno is dead in 1 minute.
I mean, we have access to it already so I thought it's kinda pointless
HBG next please
You can aim kinsect slash.too.
You can almost stop moving mid-air by holding the input for a bit.
Next update: Ground removed
i do not like the hang time it has for both moves, very unnatural.
Massive oof to ground IG users like myself. Pretty underwhelming too. Back to 1-shotting everything with the 14-in-1 bow i guess
Did you try the demo? I had a lot of fun with ground glaive using recall kinsect and awakened kinsect, got good times on monster kills too. I do dislike the direction the weapon is going though ...
@@___------ Yeah I ended up downloading the demo and giving it a shot. Didn't do too much, just fiddled around with the switch skills. I agree with you; still good, but definitely can see the direction it's going in and not liking it.
@@keepingthingshivpositive i can see spiker being good with recall kinsect and awakening since they both launch you in the air and advancing slash gets a buff. Not to mention spiker sends you to the ground and seamlessly blends you into the next ground combo. The switch skill swap is also pretty good since everything it can combo into is pretty fast. And pairing that with the new switch swap skill that adds a guard point and wirebug recovery to switch swap all hope actually might not be lost.
Yea just as I though, no buffs
Amazing, everyone you said was completely wrong lol
@@renutus1580 learn English dude
I guess they just don’t want us to use ground combos anymore. Kind of my favorite part of the glaive is its good ground combos but fuck me I guess.
Tf? Most of the switch skills in base rise are for ground combos, what are you complaining for? There's stuff for both, maybe think about the people who like the aerial aspect before bitching
Really hard to aim
INCECT GLAIVE META BABEY
AFTER ALL THIS TIME
AGAHAHGAHGAGAGHGAHGA
THEY CALLED ME A MADMAN
Dude IG is so complicated now because you have to remember that you're going to need to reapply the bug for DPS. that's a lot of skills too . God I'm sweating lol
I mean, in the full version speed and support kinsects are hopefully going to be viable, so you won't need to do the dust upkeep if you don't want to
@@cruzerion they aren't going back lol
I see this needing a nerf tbh
why? imo this is so underwhelming, it's just gathering extract while mid air
@@noupo It's only underwhelming if you don't use IG, statistically it's bonkers but it doesn't put it above pre-nerf LS so it doesn't need a nerf
@@ortah2616 I do use IG tho, I don't know what statistic you're talking about, I guess it's the damage?
@@noupo Pretty much agree. While it's nice and all I still don't feel like this is such a big deal, honestly I would be happier if they just gave us diving wyvern from Iceborn back with some kinsict dust at the end of it.
looks bad I am personally not a fan of aerial IG and this is looks slower than normal
but it give you buff in air
@@cheemslord9917 air ig is a huge dps loss
It's not that much of a dps loss in rise compared to world/iceborn
I still prefer aerial, i really hate spamming tornado slash of all the moves u got, even when im grounded i only use it as a finisher
@@legendredux1291 "huge"? My guy this isn't world. Aerial MVs are almost doubled and in conjuction with diving wyvern, can perform perfectly fine. Unless all you're worried about is how this will effect speedruns in which case this conversation is negligible
@@renutus1580 every mh since ig was introduced ground combo is optimal rise made it viable does not mean u gonna stay in the air all the time gonna lose damage and make hunts longer
modded MH Rise Sunbreak Demo = bad
Sorry about that
Shame no one cares about your opinion
but it just demo lmao