Igniting Creativity for a (Hacking) Game - Game Devlog #2

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  • čas přidán 8. 09. 2024

Komentáře • 131

  • @mina86
    @mina86 Před 4 lety +112

    Online hacking game? So like Fallout 76 then.

    • @LiveOverflow
      @LiveOverflow  Před 4 lety +40

      Lol

    • @wilfridtaylor
      @wilfridtaylor Před 4 lety +41

      Nah he is only 1 guy working on it. He doesn't have enough time to add that many bugs.

    • @ItzZed
      @ItzZed Před 4 lety +2

      @mina86 Fallout 76... that a good representation of a hacking game.

    • @threeMetreJim
      @threeMetreJim Před 4 lety

      Any new online game (apart from casinos - they are really good at security). Most new software has bugs, the first time round.

    • @threeMetreJim
      @threeMetreJim Před 4 lety

      @@creepysmilingcarl9742 Does that mean you could send a remote command, and really confuse other players? That would be much fun. (damn, did anyone else see that??!)

  • @cjhackerz
    @cjhackerz Před 4 lety +24

    Many people in tech industry who are creative have tried game dev or 3d modeling stuff 🙂
    Edit: I am gonna definitely try this out

    • @evansjahja711
      @evansjahja711 Před 4 lety +2

      I've tried 3d stuffs. Modelling is not hard. Texturing is okay, with the right tools. rigging is tough. Animation is 😐

    • @cjhackerz
      @cjhackerz Před 4 lety +1

      @@evansjahja711 yups manual animation is hard without motion capture.

  • @omri9325
    @omri9325 Před 4 lety +6

    You can force a player to find the flag in an offline game by computing, like taking information they find using hacking tools and compute an optimal way with some tools.
    Some example that come to my mind is measuring the position and momentum with some tools.
    Or maybe some riddles that you can find hints for in some metadata associated with objects.

  • @123goforme8
    @123goforme8 Před 4 lety +6

    15:06 It really depends on what scripted events you want to make for an NPC. Like for your bunny a quick and easy solution would be to attach a second Collider, one that only activates if the player is near. So on one hand you would have one for the bunny and the terrain and on the other you would have the one for the bunny and the player, which obviously would have a much higer range of collision detection. This way the bunny can move around following any waypoint(s) that you give it and either follows a predetermined path or uses a path solving alghoritm to get to the final waypoint. As soon as the bunny is out of the range of the player, it is about similar as in your example the state of collision deactivates and the bunny movement stops and idle mode starts. When the player get's back in the area of the collider the bunny starts moving again.
    A nother solution would be to also use raycasting and that way the bunny could also stop, if like the player hid behind a tree, that would block the "view" for the bunny to see him, or simply something would come up between the bunny and the player (like the bunny goes further and needs to go round a huge boulder or say bush). However raycasting is expesive operation and you do not want to abuse it, you also want to cut down on the range so like the bunny wouldn't try to raycast for the player if he was on the other side of the map. That's why usually you still you a collider and then add in some raycasting features.
    Though like said it would really depend on what events you want for an NPC, mostly you would use triggers, colliders and bit of raycasting to have them react to something.

  • @Nothy
    @Nothy Před 4 lety +2

    this is actually such a nice change from usual game devlogs, and it feels far more inspiring than those usual devlogs

  • @idiomcoder9402
    @idiomcoder9402 Před 4 lety +1

    you seem to encapsulate all my interests constantly. I'm surprised with your content I don't think I've ever found someone this good.

  • @MichalGerwatowski
    @MichalGerwatowski Před 4 lety +46

    I just realized that the bunny from the game, could be reference to the bunny from your first episodes of binary patching

    • @MichalGerwatowski
      @MichalGerwatowski Před 4 lety +9

      I know its from Matrix, but think about it, there was a rabbit in LiveOverflow's videos, soo maybe some flag hidden in this rabbit? Something like FLAG{D0nt_be_4_scr1pt_k1dd1e}

    • @Brickkzz
      @Brickkzz Před 4 lety

      Ok

    • @toboterxp8155
      @toboterxp8155 Před 4 lety +5

      @@MichalGerwatowski It's originally from Alice in Wonderland. The Matrix just referenced it as well.

    • @MichalGerwatowski
      @MichalGerwatowski Před 4 lety

      @@toboterxp8155 I knoow, i meant, it would be cool to reference to an older videos right?

    • @toboterxp8155
      @toboterxp8155 Před 4 lety

      @@MichalGerwatowski Trur

  • @honzapat
    @honzapat Před 4 lety +26

    0:52 missed squarespace ad opurtunity

  • @the0neskater
    @the0neskater Před 4 lety +2

    Path of Exile shout-out nice haha! Big fan of your videos, especially this new series on game development. I am a senior engineer on Path of Exile and your videos provide great inspiration for my work and hobby projects, keep on making great content! PS: As
    KuroNeko Felis commented below, use IL2CPP in Unity.

    • @LiveOverflow
      @LiveOverflow  Před 4 lety +1

      holy shit NO WAY!?
      I'm sure PoE also has to deal with cheaters - I would love to hear some (technical) war stories. That would be such a great video. Do you mind asking internally if there is anything that is sharable?
      RE: IL2CPP, wait for the next two episodes, it's going there. But spoiler alert: not effective :P

  • @Alkansa
    @Alkansa Před 4 lety +13

    To write hints,Use pebbles and put it on the walls,that way it cannot be reverse engineered.

  • @danieltr94
    @danieltr94 Před 4 lety +1

    Love the idea man! CTF inside an actual video game. Maybe create the flag with individual letters, have a server side algorithm to make it different per person. Helps prevent people reverse engineering the flags and sharing the answers online.

  • @gabrielraphaelgarciamontoy1269

    You inspired me to try to make a unity game! Gonna try to use free assets though since I’m cheap 😂 your game looks great, can’t wait for the next part!

  • @agowa338
    @agowa338 Před 4 lety +9

    The magic spell part reminds me about: "system call create luminous object" ;-)

  • @fsunt
    @fsunt Před 4 lety +1

    9:30 Looks like a good doggo there left under

  • @RoskGamer
    @RoskGamer Před 4 lety +1

    A better way to do chapter 11 is with unity's path finding and inverse kinematics. For the event I would've created a object that the rabbit moved towards, when you enter a certain radius (or saw the object with raycasting) the object updates the "next object to move towards" of the rabbit. In this way each object is responsible for sending it to the next, therefore not needing to hardcode it and allowing to easily scale the path

  • @PiotrekR-aka-Szpadel
    @PiotrekR-aka-Szpadel Před 4 lety +10

    Just and idea on how to solve flags problem:
    just split letters to separate objects and then place them independently
    in assets you will see separate letters, and maybe do not place them by code, but in unity designer (disassembling code it just too easy)

    • @albingrahn5576
      @albingrahn5576 Před 4 lety

      he said in the video that there are tools for windows that reverse engineer projects to the point where they let you open the project in the unity editor. this wouldn't work

  • @evansjahja711
    @evansjahja711 Před 4 lety +1

    I think it's very hard to limit players from cheating 'teleportation' in a local game. In order to create more challenging tasks, turn it into server-client (unity can do this out of the box) where server would validate user movements, preventing teleports, flying, etc.
    On competition, you could make the server source code (or binary) available to players, but they are not allowed to manipulate it. And they'd have to find checks that are implemented poorly and exploit them

  • @CorneliusCornbread
    @CorneliusCornbread Před 4 lety

    Just so you know, Unity has the ability to compile games using IL2CPP, turning your C# code into compiled C++ code. This does a pretty good job at obfuscating your code, but can also lead to more issues like simple things being lost due to compiler optimizations. There are also obfuscators on the asset store that make the source impossible to read, though for your purposes that's probably not what you want.
    TL;DR, use IL2CPP when possible to prevent source docompiles

  • @KyuVulpes
    @KyuVulpes Před 4 lety +21

    Hey LiveOverflow, there is the piece of tech in Unity called IL2CPP, and yes, it does what it sounds. It compiles your C# code to IL like normal, but then it turns around and uses LLVM to convert IL into C++, then from there compiles C++ into a native binary. And let me tell you, IL2CPP changes up the project structure quite a bit. I haven't found tools that would be good at decompiling a project made using IL2CPP back into a usable Unity project since a lot, if not all, of the original C# code has been lost in the compiled version. Eco is a game that uses IL2CPP for the client and a .NET program as the server to prevent client-side hacking from what I can tell. Here is the Unity doc page on it, I think that would of solved the issue of players using dnSpy to decompile the game: docs.unity3d.com/Manual/IL2CPP.html
    Edit: Here is a snip-it from that doc, "Some of the uses for IL2CPP include increasing the performance, security, and platform compatibility of your Unity projects." So even Unity knows that one of the reasons to use IL2CPP is to increase security of the game, which would include removing tools such as dnSpy from the belts of decompilers.

    • @Chadderbox
      @Chadderbox Před 4 lety

      I can't get it to compile some stuff though, for instance SteamVR just dies when used in IL2CPP.

    • @devdeuz7539
      @devdeuz7539 Před 4 lety +2

      His multiplayer game Maze makes use of IL2CPP

    • @lachee3055
      @lachee3055 Před 4 lety +2

      @@Chadderbox because its building a static binary, everything needs to be Ahead Of Time compiled (AOT). Normally, Unity will just compile to IL, which is then Just In Time compiled (JIT) by the CLR. However, the C++ project contains everything required built in and does not do any JIT. As a result, many C# library that make heavy use of Reflection.Emit or JIT features will not work. Newtonsoft.JSON is a big example.

    • @anonymoususer6801
      @anonymoususer6801 Před 4 lety

      AOT compilation has also advantages.

    • @KyuVulpes
      @KyuVulpes Před 4 lety

      @@anonymoususer6801 Do you mean JIT? In the case of IL2CPP, it is considered AOT, with the exception being iOS devices where Unity has to use an AOT .NET Compiler instead of a JIT Compiler.

  • @SerabiiBot
    @SerabiiBot Před 4 lety +3

    Great video! It's always interesting to see how people approach game dev and improve while they learn! I like how you showed that you often went back and did major changes to things like the island, it makes it a lot more comforting to know that other people often go through those times in development where they feel their vision has changed.
    I do have a slight gripe with the Alternative Stories bit in your log. There's nothing wrong with changing the story of a game in progress if you feel it might be more interesting or fit the gameplay better, but the way you describe changing the gender of the PC just sounds slimy and condescending. It's pretty telling that you consider having a female PC as a fun surprising novelty to "own the white male nerds even though I am one" as opposed to just another change that can occur in the development journey. 😒 We gals aren't a cheap twist, we're a normal part of life just like guys. (Also, bringing up and misrepresenting Gamergate in 2020? Talk about beating a dead slandered horse!)
    It's just a small gripe, but it's there regardless. I apologize if I'm taking a joke too seriously. 😅 Looking forward to future installments in this Dev journey!

    • @aarondcmedia9585
      @aarondcmedia9585 Před 4 lety

      I searched comments for "gate" after experiencing a wtf moment mid-video and agree with everything you wrote.

  • @threeMetreJim
    @threeMetreJim Před 4 lety

    Make gravity less, so you float down, harder to check for cheating on the server if calculations are done locally (and it's one change for a global effect) - just scan for a value of between 9 and 10 maybe (gravity constant on earth is 9.81m/s squared). You can also fake buoyancy underwater by making gravity ever so slightly negative, until you reach the surface (can also add in effects of any extra weight your character my be holding on to). Also sometimes there is no need for a hole hack, get caught on the edge, and as falling and getting 'stuck' on the 'slope' of the hole, keep jumping (sometimes this works).

  • @MrGentlemanism
    @MrGentlemanism Před 2 lety

    Back in 2006/2007 there were a lot of hackers on the MMO maplestory. Great times. Wish I had the knowledge then that I have now!

  • @lachee3055
    @lachee3055 Před 4 lety +1

    Please note that some of the Unity Decompilers are actually spyware. The most prevalent paid "Project Compiler" has a dubious pass and includes spyware to "prevent piracy".

  • @linhorse4405
    @linhorse4405 Před 4 lety

    while rabbit is absolutely an amazing idea!

  • @thomas3754
    @thomas3754 Před 4 lety

    For the scripted npc you could make a collider sphere that follows the rabbit. There are collider enter and leave events which you can basically use to control the rabbit movement

    • @LiveOverflow
      @LiveOverflow  Před 4 lety

      I have used colliders to trigger when the bunny starts running

  • @motbus3
    @motbus3 Před 4 lety

    the dog seems to enjoy your content too

  • @GrzybDev
    @GrzybDev Před 4 lety +3

    Hey LiveOverflow! In order to protect code for Unity game you can try using Il2Cpp (you can find that in player settings). It'll do some magic to translate c# code to CPP as name sugest. Look it up :)

    • @LiveOverflow
      @LiveOverflow  Před 4 lety +4

      Wait for next video ;)

    • @Chadderbox
      @Chadderbox Před 4 lety

      This is a great idea! I have been having problems with people hacking my scoreboards, but this seems to fix it very well. Can't use dnspy anymore.

    • @ITR
      @ITR Před 4 lety +1

      melonloader already gets around this

  • @room204studios
    @room204studios Před 4 lety

    This is super creative and cool

  • @Zhung36
    @Zhung36 Před 4 lety +2

    9:29 look at the cute dog in the corner!

  • @r1pfake521
    @r1pfake521 Před 4 lety

    There is a easy way to make things like cheat engine more annoying im not sure how this process is called, but instead of storing int or float you create a wrapper class/struct and everytime you update the value, the setter will generate two random values which you have to add to get the real number, for example let's say you store the value 42, then the setter would randomly pick the value 40 and 2 and the store them in fields, the getter would add these two values to return the real value. This way you can't search the number 42 in the cheat tools, because the value 42 isn't stored anywhere in memory and since the two internal valus are random you will always see different numbers. Of course this is only a small annoying thing, because you could just modify the decompiled source code to remove the random part and for example store the real value and zero in these fields instead of the random stuff etc.

  • @paxon57
    @paxon57 Před 4 lety

    Just noticed
    Kurzgesagt calendar

  • @anonymoususer6801
    @anonymoususer6801 Před 4 lety

    dnSpy is so great i can't put it in to words.

  • @dfragglet
    @dfragglet Před 4 lety

    The magic and hacking theme sounds a bit like the magic 2.0 series of books. Wizards are just hackers who can manipulate the world through editing a text file.

  • @anispinner
    @anispinner Před 4 lety

    You actually can use C++ in Unity. Just write your lib, and attach it as a plug-in. As Unity itself is written in cpp, there's no issues with this approach.

  • @hayline
    @hayline Před 4 lety

    very tnks my frend you are the best
    very tnks for your help

  • @itouchgrass713
    @itouchgrass713 Před rokem

    We need gameplay videos of Following the white rabbit.

  • @hamzahajjaj4106
    @hamzahajjaj4106 Před 4 lety

    If you want some feedback, the videos while sitting are better. Thank you for the good content

  • @r1pfake521
    @r1pfake521 Před 4 lety

    Many people here post about IL2CPP Im sorry to disappoint you, but that doesn't solve anything, it can still be decompiled. Yes it's a bit harder than decompiling C#, but there are still enough tools out there to make it easy enough. The main point of IL2CPP is because some plattforms require AOT for example IOS and to improve performance (in some cases, mostly mobile). Don't use IL2CPP to "protect" your code, your code has to run on the machine, no matter what tool or language you use, there is always a way to read the code, the only way to solve this is by implementing online connection and let the server handle the "secret" code.
    Maybe for a hacking game you could make your own little script language (google game byte code pattern) for the important stuff, like puzzles. Obviously it can still be decompiled, but since it's your own language, there are no tools, so it should be annoying enough that people will no bother with it.

  • @GLENC0C0
    @GLENC0C0 Před 4 lety

    Flagland is an awesome name imo :)

  • @WhiterockFTP
    @WhiterockFTP Před 4 lety

    maybe u could encrypt the flag texture with AES and use the player coordinates rounded to the nearest integer or something similar as the key to decrypt it - so would only see it if you‘re in the right spot, i.e. either by teleportation hacking or disbaling fall damage. i dunno just an idea to make static analysis more difficult

  • @shakibdewan7441
    @shakibdewan7441 Před 4 lety

    How did you achieve those graphics? That's beautifu. Could you do a tutorial?

  • @r1pfake521
    @r1pfake521 Před 4 lety

    Machst du in Zukunft noch mehr solche Spiele bzw. gibt es ne Chance, dass du eins mit einer Community machst? Ich hab C# / Unity Erfahrung und würde mich für sowas interessieren.

  • @Donder1337
    @Donder1337 Před 3 lety

    Damn, now i want to do it too xD

  • @josedejesuslopezdiaz
    @josedejesuslopezdiaz Před 4 lety

    Nice plant

  • @thomas3754
    @thomas3754 Před 4 lety

    Unity should have path finding components as far as I know.
    I think you have to bake first where the npc can move and then you can let it go anywhere

    • @DanKaschel
      @DanKaschel Před 4 lety

      Using pathfinding is usually too unreliable for scripted sequences because it is too likely that positioning or asset changes will break the sequence.
      In addition, it doesn't provide the level of customizability that you usually want (e.g. stopping at a specific place to force a specific view). That's especially true when the sequence has multiple triggers that advance an internal state, so that a failure to trigger could result in an invalid state.

  • @therokdabatherokdaba9269
    @therokdabatherokdaba9269 Před 4 lety +7

    You forgot chapter 8 haha

  • @jasondads9509
    @jasondads9509 Před 4 lety +1

    doggo!

  • @alexfrank1831
    @alexfrank1831 Před 4 lety

    Respect!

  • @kandy1249
    @kandy1249 Před 4 lety

    Cool.

  • @gabenizhere738
    @gabenizhere738 Před 4 lety

    Small spaceship? More like small DeLorean :)

  • @theaifam5
    @theaifam5 Před 4 lety

    What about Unity's IL2CPP?
    Sad that does not support Linux & MacOS, then I am not gonna touch it.

  • @maSterVqne
    @maSterVqne Před 4 lety

    North Gang here send by Micheal REEEEEEEEEEEEves
    CTFs and security nerds goes brrrrr

  • @BataFPS
    @BataFPS Před 4 lety

    I am trying to reverse engineer a game to create a hack for it, what do you suggest or where should i start ? its MMORPG

  • @spyofdarknezz
    @spyofdarknezz Před 3 lety

    The link for downloading the game sadly isn't working, is it only on my pc? :)

  • @MintyLily
    @MintyLily Před 3 lety

    is the game still available to download, it seems that the link is no longer in use

  • @elgicefish
    @elgicefish Před 3 lety

    how can i download the games, the links seem to be down?

  • @Veso266
    @Veso266 Před 4 lety

    BTW: can you open source your 2 games? I mean if you wanted to, is it even possible since you bought so many assets?

    • @Reelix
      @Reelix Před 4 lety

      It depends on the licensing of the purchased assets.

  • @hblaub
    @hblaub Před 4 lety

    Maybe use www.preemptive.com/products/dotfuscator/overview or something like that? Or just name your variables from 'a' to 'z'...

  • @sweet_potato9102
    @sweet_potato9102 Před 4 lety

    What I've learned from this video is that LiveOverflow likes black hoodies. :D
    I've explained the plot for you guys, no need to thank me ...

  • @spicybaguette7706
    @spicybaguette7706 Před 4 lety

    12:50 and also your old intro?

  • @Gess1t
    @Gess1t Před 4 lety +1

    i heard unity's particle system can solve every one of you problem in life

  • @chacelow2438
    @chacelow2438 Před 4 lety

    Can you please include your logo in your video thumbnail.
    I skipped over the Game Dev Log because I thought it was a random algorithm suggestion and not one of my favorite creators videos.

    • @LiveOverflow
      @LiveOverflow  Před 4 lety

      isn't my handwriting recognisable at this point? :D

  • @namra98
    @namra98 Před 3 lety

    Download link not working

  • @Maxjoker98
    @Maxjoker98 Před 4 lety

    You can't really run most games in a VM, because they require hardware accelerated 3D graphics.

    • @ieocin
      @ieocin Před 4 lety

      not if you use gpu passthrough

  • @nor24o2010
    @nor24o2010 Před 3 lety

    The download is broken

  • @hannes_kuehl
    @hannes_kuehl Před 4 lety +1

    As always a very high quality video, but for my taste a bit too much advertising

    • @LiveOverflow
      @LiveOverflow  Před 4 lety +7

      What kind of advertisement? I would recommend AdBlock then it’s ads free ;)

    • @Daggenthal
      @Daggenthal Před 4 lety

      @@LiveOverflow I'd recommend uBlock Origin instead, as you can just right-click and pick out elements to be blocked (The "Please disable your AdBlocker" elements, mainly, but can do it to anything you'd like.). It also doesn't accept money to allow advertisements to get past it, and has a lower memory foothold as far as I'm aware!

  • @TheWafflesalsa
    @TheWafflesalsa Před 4 lety

    How is there enough time in the day for you to be doing all this!?

  • @omerfarukbykl6097
    @omerfarukbykl6097 Před 4 lety +1

    7:53 wrong subtitle
    "hile" - "while"

  • @kyliestaraway2492
    @kyliestaraway2492 Před 4 lety

    There wherent any real rabbit's in this video 😔

  • @AnakiiD
    @AnakiiD Před 4 lety

    Michael Cera computer hacker

  • @dheerajkarki89
    @dheerajkarki89 Před 4 lety

    Hey sir have u ever try to decompile android app mt manager thats a great time pass for u
    Please like folks if u agree with me.

  • @user-xt7el4nm7p
    @user-xt7el4nm7p Před 4 lety +1

    Hello

  • @NareshKumar-xy4to
    @NareshKumar-xy4to Před 4 lety +1

    i don't have pc or laptop 😣
    but have a smart phone

  • @Thiago1337
    @Thiago1337 Před 4 lety

    Don't read this

  • @dascandy
    @dascandy Před rokem

    @12:50 There's also WHTE_RBT.OBJ in Jurassic Park.

  • @gabrielraphaelgarciamontoy1269

    You inspired me to try to make a unity game! Gonna try to use free assets though since I’m cheap 😂 your game looks great, can’t wait for the next part!

  • @brianbostick3715
    @brianbostick3715 Před 4 lety +1

    Hi