[Stepmania 5.1+ Conversion] lootus (TaroNuke, Galactic Gladiators)

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  • čas přidán 6. 09. 2024
  • Original file by TaroNuke: • lootus ( Mawaru: Minig...
    SM5.1+ Download: www.mediafire....
    Notes: Ayaze, where did you find that machine?
    Requested by "soler98012 patata con aceite" & "Julius Adrian".
    Go check out TaroNuke!
    / taro4012
    He's made tons of cool simfiles and SRTs!
    Most of the effort went to debugging the games and music game hell.
    Internal changes:
    Made a function get the music rate natively.
    Changed 'JudgeWindowSecondsName' into 'TimingWindowSecondsW#'.
    Moved some variable declarations to be at the top of the file (not in a command of any kind) due to how lua loads things differently compared to itg.
    Implemented an input handler.
    Replaced ApplyGameCommand with mod reader functions.
    Applied sleep on judgment+combo.
    Moved judgment+combo farther apart if both players are active.
    Did zoomz usage on the player for the bumpy effect at 1:52
    Used a bunch of wrappers to try to get around the 'rotation applied after zoom' problem.
    Did some *(SCREEN_WIDTH/640).
    Replaced cmd-noteskin rotation with ConfusionOffset.
    Hid more UI elements.
    Get the player's score natively.
    Combo resetting moved to JudgmentMessageCommand and the CheckMiss command.
    Judgment checking also moved into JudgmentMessageCommand.
    Unconverted some x & y positions.
    Moved around actors to make the rendering order correct.
    Enclosed various actor command arguments.
    Found out that doing setstate(4) on the whole combo actor (in the minigames) results in showing a combo of 444 regardless of actual combo value.
    Command became OnCommand. (It was just Command)
    Added in an effectclock('bgm') that got left out from automatic sprite conversion.
    Removed sdvx's removal of the BG.
    Declared some variables in an InitCommand, also due to loading errors.
    Changed some zoomzs into zoomys.
    Fixed sdvx scoring to also work for P2.
    Changed a use of PLAYER_1/2 into numbers.
    Have problems getting this to work, or want me to convert something to SM5? Let me know!

Komentáře • 49

  • @soler980121
    @soler980121 Před 7 lety +27

    Alright now I have reasons to play stepmania again

  • @chocobogamer9986
    @chocobogamer9986 Před 7 lety +25

    Holy flip this actually happened

    • @artistdafox164
      @artistdafox164 Před 6 lety +5

      Chocobo Gamer I like that you don’t swear and you say flip instead

  • @samuellacher6423
    @samuellacher6423 Před 3 lety +4

    HOLY SHIT I saw this when it first came out and have been trying to find it again for the past 3 years!

  • @pepes-6707
    @pepes-6707 Před 7 lety +3

    ive been waiting for this file! thx alot kid!

  • @Trimint123
    @Trimint123 Před 7 lety +3

    Finally you make this one.

  • @knnazkaz
    @knnazkaz Před 6 lety +3

    3:03 wew this playing al music game

  • @jmaster3736
    @jmaster3736 Před 7 lety +1

    WTH? HOW DID YOU???? pop'n, IIDX, SDVX, maimai, Jubeat, DJMAX TECHNIKA......?
    1:19 BGM : Up N Down (O2Mix) (from O2jam)

  • @arbi9506
    @arbi9506 Před 7 lety +1

    stepmania can do some awesome things
    even if it was undertale it was still cool

  • @AkaruiYAGI
    @AkaruiYAGI Před 7 lety +5

    i wanna know how did you got that noteskin (also a lot of thanks for telling me how to install the Stepmania 5.1)

    • @MrThatKid4
      @MrThatKid4  Před 7 lety +1

      (No problem!)
      I got most of the noteskins from Jousway, as his noteskins are pretty good.
      Ones for 5.2 are here: jousway.co.uk/Unlimited_Stepman_Works/_Noteskin/5.1/
      Ones for 5.0/5.1 are here: jousway.co.uk/

    • @AkaruiYAGI
      @AkaruiYAGI Před 7 lety

      it say "no notes loader found", what do i have to do?

    • @MrThatKid4
      @MrThatKid4  Před 7 lety

      That means you probably used a noteskin meant for 5.0/5.1-new on 5.2/the nightly builds/5.1-old.
      It's important to not mix the two up, or else things don't go right.

    • @millertime97jm
      @millertime97jm Před 5 lety

      MrThatKid4 I was actually on that website trying to get some noteskins, but the site didn't seem to work for me.

  • @inghy98
    @inghy98 Před 7 lety

    YEAH!

  • @mrcool9090
    @mrcool9090 Před 4 lety

    How does the audio for the Mawaru section work? I would think the audio file has all of the things, but it seems like when the minigames end, Lootus picks up where it would after the minigame

    • @MrThatKid4
      @MrThatKid4  Před 4 lety +1

      So, it's actually part of the main audio file. If you were to play the audio file in, say VLC, or some other media player, you'd hear the mawaru sections still happen.

  • @kinechikit9765
    @kinechikit9765 Před 6 lety +2

    What’s the song during Music Game Hell?

    • @MrThatKid4
      @MrThatKid4  Před 6 lety

      It's still "lootus". It's the same song throughout most of the whole video.

  • @raccoon1267
    @raccoon1267 Před 6 lety +1

    Poor ayaze

  • @d-tergent7899
    @d-tergent7899 Před 7 lety +1

    The file stops working as intended after the stealth notes (when the receptors move together and move into the notes) then they sit at the top of the screen, and nothing else happens, but it doesn't crash

    • @MrThatKid4
      @MrThatKid4  Před 7 lety

      Look for lua errors in the game logs.
      That section uses a mod called ConfusionOffset, and if it doesn't exist in your build of SM5, then things kinda break.

    • @d-tergent7899
      @d-tergent7899 Před 7 lety

      MrThatKid4 I found the files to implement the missing mods on github, but I can't find a download

    • @d-tergent7899
      @d-tergent7899 Před 7 lety

      Nevermind I think i got it

    • @pussinbootsisawesome
      @pussinbootsisawesome Před 7 lety

      same with him. i found code with the new confusionoffset mod and a few more, but i have no idea how to implement it into the game.

    • @MrThatKid4
      @MrThatKid4  Před 7 lety

      So, you've likely found the SM5 source code. To implement it into the game yourself, you must compile the game. Here are some instructions for doing that (It's mainly for linux, but it also gives the needed things for Windows & Mac) github.com/stepmania/stepmania/wiki/Compiling-StepMania
      If you want 5.1-new (meant to be compatible with all the 5.0 stuff), you'd want the 5_1-new branch.
      If you don't want to deal with compiling, then you can use the nightly builds.
      smnightly.katzepower.com/
      This is 5.2, and it's what I use. (some 5.0 stuff, such as noteskins, won't work here) Currently, the default theme is an HD theme, so a good amount of the earlier stuff I've done won't look right on it.

  • @UnstoppablePhoenix
    @UnstoppablePhoenix Před 6 lety

    How do i use the nightly build with 5.0.12? I am so confused. I don't know how to add the files to Stepmania so that it can actually work.

    • @MrThatKid4
      @MrThatKid4  Před 6 lety

      So, a nightly build can't have its' code infused into older versions. They are their own separate version, with potentially different functions and such.
      Trying to mix things like theme files between nightly builds and 5.0.12 will likely result in disaster.

  • @pepes-6707
    @pepes-6707 Před 7 lety

    Kid i have an error while playing this file at 0:52 , it says "Error playing command:/Songs/StepMania 5/lootus/lua/default.lua:2228:attempt to call method 'ConfusionOffset' (a nil value)". Can you help me to fix it? I dont know where the method ConfusionOffset is. I uses default theme and Stepmania 5.1 NightlyBuild ver 133. Also is it just me or i cant play this with Fail Off mode? Every other life mode is ok though.

    • @MrThatKid4
      @MrThatKid4  Před 7 lety

      About fail off not working: It broke under 5.2, so I've now fixed it and updated the download. (Thanks for telling me about it!)
      About ConfusionOffset not working:
      So, this likely means your build of SM5 isn't new enough.
      What I've been doing is implementing modifiers from TaroNuke's fork of ITG into SM5.
      ConfusionOffset is one such modifier.
      Your options are to either:
      Build the 5_1-new branch from stepmania's github (This is 5.1, which is 5.0, but with bugfixes and whatever new features that could get added in)
      Grab 5.2 from smnightly.katzepower.com/ (This is 5.2 (used to be 5.1). If you choose this, keep your old sm5 setup in case certain files don't work under 5.2)
      Build the master branch from stepmania's github (This is also 5.2).
      If you need help/instructions building (if you wish to go that route), then feel free to ask!

  • @Eleroc_Psyche
    @Eleroc_Psyche Před 5 lety +1

    なんじゃこれw 作りすげえだろw

  • @cooperkartlive9195
    @cooperkartlive9195 Před 7 lety +1

    0:25 Holy S*** I Thought This Was Easy Time To Call Rabbid Hotline

    • @cooperkartlive9195
      @cooperkartlive9195 Před 7 lety

      Holy S*** Ayaze F****** Tune Down The Hardness

    • @MiroslavRD
      @MiroslavRD Před 4 lety

      @@cooperkartlive9195 A\\yuongpeipleyiutube

    • @DaKing08
      @DaKing08 Před 4 lety

      y/youngpeoplereddit
      (r/youngpeopleyoutube)

  • @silverglxtch
    @silverglxtch Před 6 lety

    Somehow this doesn't work for me, i did all the README instructions,put the lootus file like how i put normal songs (i.e. Paranoia/B4U, in the Songs folder) but no lootus is appearing on my songlist in the game itself. Can you please help? I'm on 5.1 btw.

    • @MrThatKid4
      @MrThatKid4  Před 6 lety

      The song isn't showing up? Weird. I guess check the game logs to see if anything mentions lootus.
      If there isn't anything in there, could you elaborate how you've set it up? (like full location inside the SM5 folders)

  • @somokokamaijo6091
    @somokokamaijo6091 Před 4 lety

    So someone changed all of Warioware into a song.

  • @actuallyasriel
    @actuallyasriel Před 7 lety

    The scripts aren't working (as in it plays like a regular chart) and I feel like I'm doing something wrong. I installed the font like the readme said to.

    • @MrThatKid4
      @MrThatKid4  Před 7 lety

      So, then the question becomes 'What is the error?' Likely, it's a lua error.
      You can find any lua errors the give gives out in your game logs.
      Once you find what broke, post the error in a reply and I'll see what I can do from there.

    • @actuallyasriel
      @actuallyasriel Před 7 lety

      I GET no error, and that's the most confusing part. Nothing loads besides the chart and it plays as if it were a standard chart. Made sure I was using 5.1 and everything

    • @actuallyasriel
      @actuallyasriel Před 7 lety

      Wait, I just read the whole thing. Gimme a bit and I'll get that for you

  • @chavakornjan9502
    @chavakornjan9502 Před 6 lety

    WTF undertale!!!!!!!!!!!

  • @BladerKev
    @BladerKev Před 5 lety

    it does not work

    • @MrThatKid4
      @MrThatKid4  Před 5 lety

      Alright, so how doesn't it work?
      What theme are you using? What version of SM5 are you using?
      And find your game logs. See if any errors show up related to lootus.
      (Go here for an idea of where your logs could be: github.com/stepmania/stepmania/wiki/User-Data-Locations )