Realistic Forestry Is FINALLY Here In Cities 2! | Egginburgh

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  • čas přidán 14. 05. 2024
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Komentáře • 64

  • @jptacoma
    @jptacoma Před 13 dny +16

    The logging tractors with the massive front claws are missing the back half. They're supposed to be articulated 😅

  • @ConnorEllisMusic
    @ConnorEllisMusic Před 13 dny +15

    Can't wait for someone to mod the snow t
    coverage texture. All it needs is noise to make it's edge more natural, so you don't get a solid line of snow.

  • @dome_DBS
    @dome_DBS Před 13 dny +5

    Really nice! When I plop trees with line tool I always give it a bit of offset and enable the random rotation to give it a more realistic look, I love how you've integrated manufacturing with forestry props! Nice build!

  • @WhatsleftofTom
    @WhatsleftofTom Před 13 dny +9

    Make sure each tree plot is at least one Morgen in size

  • @sully_skylines
    @sully_skylines Před 13 dny +2

    really fun episode and build Egg, good to see you getting back into detailing :) the forestry area came out great

  • @carriegarrisonvos4433
    @carriegarrisonvos4433 Před 13 dny +1

    Those mods helped tremendously!! Makes it much more believable than the original forestry that came out with CS2 🤨 I cannot understand how they didn't see how detailing was such an important part of CS for everyone. Looks great!! 🤩

  • @PylonJon
    @PylonJon Před 13 dny +1

    2:18 And that's how baby cars are made

  • @WhiskeyHunterVAT69
    @WhiskeyHunterVAT69 Před 13 dny

    My play ground is in the Sierra National Forest. When the logging crew cuts trees and find one that's not usable they just leave it to the side of the logging roads. People that come up for fishing, camping, hunting, are permitted to cut those up for fire wood.
    Another fun build. Ty for the VOD. 👍👍

  • @Daft-one
    @Daft-one Před 11 dny +1

    You can do some node controller-like manipulations of roads with move it I think. Alt+M to enter manipulation mode

  • @quink4334
    @quink4334 Před 13 dny

    Now we're talking! It's so good to see individual creativity happening in CS2

  • @ben0329
    @ben0329 Před 13 dny

    Definitely agree that the mods are helping make this game more enjoyable for you. And those Sully textures make so much difference

  • @MattR336
    @MattR336 Před 12 dny

    Completely different game now, love the detail work

  • @maxen4444
    @maxen4444 Před 13 dny

    FYI, there are huge piles of logs props you can use to fill in the storage yards. No need to pile individual logs. Great build!

    • @OVERCHARGEDEGG
      @OVERCHARGEDEGG  Před 13 dny

      Any idea what they're called? I did try searching for something similar 🤔

    • @maxen4444
      @maxen4444 Před 13 dny +1

      @@OVERCHARGEDEGG Sorry my bad, You can find them in developer mode and I thought they could be searchable through Findit. Unfortunately that doesn't seem to be the case anymore. You can still find them in developer mode, but can't seem to use them. Hopefully somebody will fix this in the future.

  • @bearnecessities9568
    @bearnecessities9568 Před 13 dny +1

    Love me some woody builds!

  • @mpcamposz
    @mpcamposz Před 13 dny

    Egg, have you considered using the some of Sully's decals on the edge of the dirt roads? I find it a good way of breaking the harsh transition between that >amazingly beautiful vanilla< road texture and that other >amazing beautifull vanilla< "grass" texture at 26:56


    also, the fences in the lumber storages at 29:00 kinda look like that german black and red windmill design from the austrian painter in 1939 lmao

  • @seventytimes_7
    @seventytimes_7 Před 11 dny

    Been waiting for a way for forestry in CS2 not to look naff and of course it would be Egg who made it look amazing. Nice one. Though the child in me chuckled every time you talked about placing logs.... 💩🙈

  • @japes7
    @japes7 Před 8 dny

    Hey Egg! Great build. I'm thinking use some invisible pedestrian paths on those areas you custom built with the trailers and props. Cims might walk through there if you do.
    Secondly, I'm wondering why companies aren't using the storage yards. Might be cause they're level 5? I'm going to try and test that.

  • @dandomine
    @dandomine Před 13 dny

    That machinery needs some upgrades... I can't wait for the editor to allow asset creation and for a mod that allows to change a building's vehicles!

  • @s-upper
    @s-upper Před 13 dny

    how much Paradox thought it's better to have industry "area" only for players to recreate CS1 fixated size forest plantation 😭😭😂

  • @Starmanw422007
    @Starmanw422007 Před 13 dny

    Howdie OE from Allenstown, NH. Northeast, USA. Where it's 66 degrees & mostly cloudy as I look outside my window.

  • @noke5095
    @noke5095 Před 13 dny +1

    Hey egg, the wood truck grabbers you have used is only the front half of the machine they are missing the cab and the other half of the wheels

    • @OVERCHARGEDEGG
      @OVERCHARGEDEGG  Před 13 dny

      I know, I was trying to give the impression they've been left there while not in use :)

  • @80aj
    @80aj Před 13 dny

    Should change the age of the trees so it looks like new growth was planted.

  • @wyattweber9983
    @wyattweber9983 Před 13 dny

    That line tool needs an option to slightly rotate the trees, it's uncanny valley stuff to see them with all their branches perfectly lined up

  • @tommeakin1732
    @tommeakin1732 Před 12 dny

    I've not bought CS2 for a whole long list of reasons, but one of the biggest and clearest problems with the looks of the game is how uncannily clean many of the ground textures are. It just seems like a weird oversight. You don't need performance draining textures to make something look more real and rough from a distance. It's so weird for all grassland to look like a manicured lawn outside of a stately home. Some of those modded ground textures that you added are a game changer

  • @dalearends4216
    @dalearends4216 Před 13 dny +1

    Perhaps there should be a smaller tree farm with juvenile trees, reminiscent of a Christmas Tree farm.

    • @OVERCHARGEDEGG
      @OVERCHARGEDEGG  Před 13 dny

      I did plant them in the detailing timelapse but they grew lol

  • @upsmanel5941
    @upsmanel5941 Před 13 dny

    Hey egg. Really liking this series. Is there a way for you to show your whole playset so we can see the mods. much love man

  • @benjaminjonathanjamessisko7095

    Gods luv ya Egg, you're really trying to make this work.
    The game just doesn't have the friendly, inviting style of CS I.
    In a few years, who knows?
    For now however, I won't be upgrading my PC or buying the game.
    Colossal Order have a lot to be ashamed of. :(

  • @randallcromer66
    @randallcromer66 Před 13 dny

    I've been so busy with all those wonderful Mod's we have been given. A huge biggie thank's to all the wonderful Modder's out there working so hard to help make Cities Skylines 2 what it should have been upon release. And to the developer's please keep making this game better with each update and please help support the Modder's for helping to turn your mess around because they definitely deserve to be rewarded for saving your azz's. And most of all a huge and biggie thank you to Egg man for being here to showcase all the new tool's we have been given. Have a great day...👍

  • @leecolburn7849
    @leecolburn7849 Před 13 dny +4

    Need to random rotate those trees egg.

  • @CustomBooch
    @CustomBooch Před 13 dny

    Seems like drivers from Ilos have arrived in Egginburgh

  • @chrisbeveridge6891
    @chrisbeveridge6891 Před 12 dny

    Definitely enjoyed watching this last night. I loaded up a new CS2 game mself earlier this week but I keep struggling with the most basic thing. I can't get water/electricty to connect at all. Is there anything in the mods to just make it a given like we had in CS1? I am, honestly, embarrassed that I can't seem to make it work. But I haven't been able to get a handle on the controls/movement as it just feels wrong after CS1.

  • @onemanzu
    @onemanzu Před 13 dny

    Where’s the other half of that log loader?! It should be a center articulated tractor, the cab where the operator sits is missing! lol

  • @tigonologdring9189
    @tigonologdring9189 Před 13 dny

    Hate to say this Egg but I think that trees placed with Anarchy cannot be "farmed" by the forestry industry... something Yen said a couple of weeks ago I think. I think you need to lay the trees down without Anarchy _before_ drawing the forestry "farms" in. Sully's riverbed surface works really well for this type of industry too. Proper tree farm stuff!
    Your yards may simply not be accumulating because no company is actually present... did you check the individual sites to see if any companies had moved in?
    Gorgeous outro as ever of course.

    • @OVERCHARGEDEGG
      @OVERCHARGEDEGG  Před 13 dny +1

      Yeah, companies are in the buildings and exporting, just not storing. You can see trucks leaving and trees being harvested 😌

  • @Knight1118-gk7ok
    @Knight1118-gk7ok Před 12 dny

    Looks great. Too bad I've stopped playing as mods keep crashing my game to the desktop.

  • @igormingmesquita
    @igormingmesquita Před 8 dny

    What is the MOD for drawing textures on the ground?

  • @TotesRandom
    @TotesRandom Před 13 dny +4

    Unfortunately, the only things that looks better than CS1 are the people and cars, and for worse performance. Im so sad for this game.

  • @briankeirstead2234
    @briankeirstead2234 Před 13 dny

    What's the latest news on CS2 for PS5?

  • @michaelw6222
    @michaelw6222 Před 13 dny

    💙💚💛

  • @dummyxl
    @dummyxl Před 13 dny

    When the Trees fully grown, sc2 will be playable 🤡

  • @garyklyce713
    @garyklyce713 Před 13 dny +1

    3.0 finally allows you to start flexing your detailing skills in CS2. Can’t wait to see the things you build OE.

  • @AlessandroFilippiUX
    @AlessandroFilippiUX Před 13 dny +3

    You really ought to have random rotation when using line tool. Those trees all lined up identically look awful.

  • @Craftycatz1289
    @Craftycatz1289 Před 13 dny

    What a sight!

  • @liamnoble7206
    @liamnoble7206 Před 13 dny

    🥚

  • @peperoni3140
    @peperoni3140 Před 13 dny +1

    trees with random rotation would look a lot better

  • @syphe101
    @syphe101 Před 13 dny +28

    Long time watcher, first time commenter. What bothers me about our beloved CS2 is the reality that it looks like trash for a 2023/2024 game. Beyond oil and other shortcomings, I can not get over how bad it looks

    • @holstjimmy1
      @holstjimmy1 Před 13 dny +6

      It's a brand new game. Give it some time to grow up.

    • @syphe101
      @syphe101 Před 13 dny

      @@holstjimmy1 💪👍

    • @eran0004
      @eran0004 Před 13 dny +1

      What other games are you comparing it to?

    • @maxilobby878
      @maxilobby878 Před 13 dny +1

      @@eran0004 take something like Banner Lords…

    • @liquidificadoroficial3975
      @liquidificadoroficial3975 Před 13 dny +2

      Yeah, its kinda bad, the textures are bad, the assets and props are very detailed but look like plastic. The light is pretty good and they have plans of adding grass to the ground though. Mods will fix the other problems, for now everything seems fine