Wonder Woman Prime Shell vs. Doomsday Monsters Heroclix Gameplay - Saturday Morning Scrims
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- čas přidán 29. 08. 2024
- Wonder Woman Prime and the Defensive Shell team against a Doomsday Monster's team with Lilith Prime! Let's see how this Heroclix gameplay turns out!!
Saturday Morning Scrims are raw, lightly edited videos of Friendly games of Heroclix to prep ourselves for bigger 300-point Modern Tournaments.
----------------------------------------------------------------------------TEAMS--------------------------------------------------------------------
Team 1 (Trevor)
Doomsday // 125pts
Lilith Prime // 50pts
Carnage Clea // 50pts
Blackheart // 50pts
Scott Porter White Shirt // 25pts
SIDELINE
Nekron
Jack 'o Lantern Legacy
Team 2 (Alec)
Ghost Rider 048 // 70pts
Wonder Woman Prime // 70pts w/ Green Lantern Ring & Utility Belt 0pts
Carnage Silver Surfer // 50pts
Captain America Pegasus // 40pts w/ Pogg Ur-pogg Swaord // 10pts
Jennifer Kale // 35pts
Scott Porter H4H // 25 Points
Scott Porter White Shirt // 25 Points w/ Green Lantern Corps Ring // 0pts
SIDELINE
Scrappy-Doo
Blade LE (Piloting Ghost Rider 048)
Chthon (on Ghost Rider 048)
Recorded 01/19/2024
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Watching these to help touch up on how the rules work. Super cool seeing people still post about this game!
we out here
Pulsewave targets Printed Defense, even though Ghost Rider is protecting the power, it still only goes off every character's printed defenses. Also Jennifer Kale's Effect would not be in effect during the pulsewave if she is caught in it as well.
Yeah that makes sense, this was right around the time we're he got clarified. GR is still new to me
I like watching these videos. Helps a lot. However, there is way too much messing with the chips in most of them and its sooooo annoying. Lol
As in the Leaderships and Willpowers removing action tokens?
@@heroclixusa Oh no. I mean the clickety sound of the chips. Lol Its a thing for me. 😅
@@fireflydice oh XD
Im really confused about your first turn, you running shot with ww, move pegasus cap, move carnage surfer, and move scott porter, thats 4 actions, how did you then barrier with 2 stop signs? That brings the action total that first turn to 6 unless im missing something.
Also, stop signs prevent advance movement on opposing characters within 2 squares of it so you wouldnt need to worry about doomsday walking through them anyways
So you're right about the first one, I took 5 instead of 4 actions (the Scott Porter move was Sidestep) I think when I moved Cap Peg I forgot to put an action token down.
And also yes Stop Sign stops opp. improved movement.
This was my first time playing clix in like 4 months so I was very rusty (we had out first baby). Thats why we did these friendly games. Luckily, none of these mishaps were 'game defining'.
@@heroclixusa no worries man, just wanted to give some pointers on things I noticed for you guys since it was practice scrims and you guys are learning and practicing here, as well as put these comments for anyone else watching the vid trying to learn as well so no ill will or anything like that was intended.
Congrats on your kid tho! I can definitely understand why you would get pulled outta the game for a bit hahaha
17:44 I have seen some people say that because she is no longer on the board she doesnt get to roll for her mystics ability, Im not 100 percent sure myself but it something to look into
One thing i do know, is you wouldve healed first, then taken mystics as your resolutions take place first
My hope is the next time I play, I can show I understand the game better. Again, I was very much out of practice for this.
@@heroclixusa no worries man, my comments are just meant to help teach and point you guys and any viewers in the right direction since this was just practice games. I practice with some friends regularly as well so I know it can be helpful having a third party looking and watching to point things out for you
@tobiasterry7194 After reading this, I sounded very defensive, and I apologize for that. We're all learning here, so I appreciate your insight.
8:58 Multi base characters cant be knocked back