MBAACC F-Riesbyfe Combo Guide

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  • čas přidán 6. 08. 2018
  • Guide showing various pilebunker combos for F-Riesbyfe.
    Addendum: In most cases you can replace the 5A 236A ender with 5B 236B, adding ~200 dmg to any combo and build ~9% more meter. The 5B has to hit them while they are low to the ground or they'll be able to tech. If the combo has too many hits prior to the 5B, they'll be able to tech as well.
    Make sure to visit wiki.mizuumi.net/w/Melty_Blood for more in depth information on stuff and wiki.mizuumi.net/w/Melty_Blood... for more Ries info.
    Song: Defense Suppression - Yousuke Yasui
    Feel free to offer corrections or better combos.
    / sinkfest
  • Hry

Komentáře • 16

  • @Rinthile
    @Rinthile Před 4 lety +4

    Thanks for the video, CEO 2019 was the reason i picked this game up and Riesbyfe design is badass.

  • @ReanimareX
    @ReanimareX Před rokem

    Watched this way back a few years ago but dunno why I didn't comment that the music choice was EXCELLENT :D

  • @katchy4922
    @katchy4922 Před 3 lety +2

    Here after new melty blood announcement

  • @VulgarBearSteak
    @VulgarBearSteak Před 4 lety +4

    Any tips for comboing the 6C into the 214B in the second combo? The timing seems super strict

    • @sinkf
      @sinkf  Před 4 lety +4

      The key to that is getting the spacing right. the 6C has to hit pretty deep in order for the 214B to link.

  • @oldschooldeathmetal8417
    @oldschooldeathmetal8417 Před 8 měsíci

    Been at it for over a hour and getting the charged 5b after the 236b seems impossible to me, any tips besides waitong for the wall slam?

  • @Livid-Vivid
    @Livid-Vivid Před 4 lety +1

    Bit of a late question but just out of curiosity is there any difference in doing 236B ender over 236A ender?

    • @sinkf
      @sinkf  Před 4 lety +1

      236B ender does a bit more damage (like ~200 dmg added to most combos), but the knockdown for both of them is the same. 5B 236B is the ender you should do for optimal damage. The timing for the 236B ender is a tiny bit stricter since if you hit the 5B too early they can tech out, but if you're mindful of that it's not really that much harder.

  • @Dessie542
    @Dessie542 Před 5 lety +3

    I know this video is from last year and you may not read this but, I heard this character was relatively easy and good for beginners but I can't do these combos at all, im not even getting close lol. Everything surrounding the j[C] j6C land 6[B] seems impossible. I either jump too early or too late, the j[C] won't come out sometimes, I've never hit the 6[B] once no matter how many different ways I try it. I know you can't help me I am just venting.

    • @Dessie542
      @Dessie542 Před 5 lety

      I finally got it after waking up today, I only got it once but I proved to myself I can do it one day against a person.

    • @sinkf
      @sinkf  Před 5 lety

      Keep at it, the timing's pretty hard but you'll get it down. I think one of the major things that helped me initially was waiting to see the wall bounce from the 214B before jumping and also walking back like a pixel before inputting 6[B].

    • @sinkf
      @sinkf  Před 5 lety

      Also she is quite easy execution wise in the sense that she can get 3k-4k off any random ground strings into 236A as well as an amazing knockdown. She can also easily do more by going into her air combos, but you sacrifice the knockdown (these would usually be used just to finish the round easily). The hard part is when you want to do bigger damage but also get the good knockdown, which is where these combos come into play.

  • @bluithink
    @bluithink Před rokem

    Funnily enough the only thing im having trouble with on the first combo is hitting the 5a after the 6[B]

    • @sinkf
      @sinkf  Před rokem

      you could try 2a instead of 5a after the 6[B], it's much faster

  • @Fatih120
    @Fatih120 Před 3 lety

    Weird question, what's your editor?

    • @sinkf
      @sinkf  Před 3 lety

      i used premiere for this