Here is a short overview of the Flip Boundary node in Sidefx Houdini Software. Help Documents: www.sidefx.com... Follow me on Patreon: / paulesteves28 Instagram: / paulesteves28 Twitter: / paulesteves28
It would be fun to see crown splashes and some play made with this on patreon tutorials ^^ super interesting node, would love to explore more in action with a bit of help ;) and thank you for amazing tutorials!
How did you get normals vector like in the fluid explosion with vex? If yes, can you explain this, and if no can you explain please how?😂 I'm talking about velocity vector when you set on torus
It would be fun to see crown splashes and some play made with this on patreon tutorials ^^ super interesting node, would love to explore more in action with a bit of help ;) and thank you for amazing tutorials!
Definitely can do this! Thanks for the comment and suggestion.
Thank you
You're welcome. Thanks for watching :)
amazing
Thank you :)
yes I want the crown splash tutorial!
I actually did it at the OFFF festival recently, I'm hoping sidefx releases the talk.
Letsgo!!💯 ✅
This is 💓
Thank you!
how did you move the velocity vectors down like that? with vex lerp from centroid to 0,-1,0?
pls make a tutorial about this splash :D
I did :) It's in my OFFF talk on SideFX's youtube channel :)
Can I send the Houdini mesh to maya?
How did you get normals vector like in the fluid explosion with vex? If yes, can you explain this, and if no can you explain please how?😂
I'm talking about velocity vector when you set on torus
Hey, I used the torus's normals and then I lerped that and a set(0,1,0) to get them to point upwards and outwards.
Do you teach or have any sort of tutoring/mentorship programs?
Just found your patreon!