[TAS] DS Metroid Prime Hunters by Memory in
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- čas přidán 20. 10. 2017
- This is a tool-assisted speedrun. For more information, see tasvideos.org/3214M
TAS originally published on 2016-09-06
Metroid Prime Hunters is the DS spinoff to the "Metroid Prime" trilogy, involving Samus in a race against six other bounty hunters to collect the eight Octoliths and get the "Ultimate Power".
At least, that's what was supposed to happen. Unfortunately for those bounty hunters, Memory ( tasvideos.org/Users/Profile/M... ) is on the case. Thanks to a variety of tricks, out of bounds glitches, and optimization, Samus blazes through various planets in the Tetra Galaxy and collects the eight Octoliths in record time, destroying everything in her path. World's greatest bounty hunter indeed.
For those curious to see how the series originated, we also have a run of the original Metroid ( tasvideos.org/1144M ). - Hry
I wouldn't mind an HD remake of this game. Had some good times with it
This game had really good graphics for the DS days
Especially considering how early it came out.
Retro has always been good with graphics though.
@@schwarzenegger_begger8810 This wasn't actually Retro, this was Nintendo Software Technology, though they collaborated with Retro for the character designs.
I'd welcome a remake.
Freaking loved playing this game online when I was a lot younger. There was even friendlies sometimes, just aim down and shoot, some people showed you how to do glitches and even... used Action replay, it was like a PC multiplayer game for DS lmao
This tas makes collision in the game look like a suggestion. "please don't go out of bounds" the game asks politely.
this must have been absolutely mind-numbing to create
What makes you say that?
Well not just this, but all 3D TAS games. Optimizing so many aspects of movement in 3 dimensional space just seems absurdly time consuming. Especially with touch screen controls.
It took a year, but the fix for MPH is done.
I have no idea what the fix was probably just updating stuff with the encoding bit, but honestly it's better to have it fixed, than for you all to have to wait during long cutscenes that were by some technical fault.
What was my fault though a year ago is that I missed a cutscene apparently. eaning that the video should've been _faster_ but due to the random encoding bug(s) it wasn't. So those 9 minutes of random nothingness is gone now.
28:08 Holy fuck that is literally the coolest break I've ever seen in this game.
Yeah
I thought it would end with the true ending
I remember loving the multiplayer of this game, my brother and I on our R4s. I think I played as the rock dude.
How delightfully ridiculous.
Astonishingly good graphics for a DS title.
Man, I remember doing duels with friends using the demo of this.. Never actually owned the full game nor watched a playthrough before.
Memory: uses a tas
Game: why do I hear boss music?
Watching this has made me wonder, is the X432R fork of Desmume (or any other DS emulator with upscaling) any good for TAS playback or is it too inaccurate to rely on? Would enjoy seeing TASes in resolutions that arent super grainy like Nintendo handhelds tend to be.
There's an unofficial encode by Mothrayas using one of these Desmume forks uploaded on his channel. Personally I tried to use it and it crashed during playback of my TAS
It my be good now, the version which is required for this TAS is hit or miss depending on the game (0.9.9 fork). IIRC Metroid shouldn't have that major of an issue in comparison to something like Kingdom Hearts where the fading doesn't even work (it works these days).
Also the x432R fork has to be forked further to allow AVI dumping at x4 the res. (which does exist, but only for the x432R 9.9 fork).
x432R is using 0.9.11 now and sadly TASes are being made in 0.9.9 due to issues with 0.9.1x so far.
Like Memory wrote, the unofficial encode that Mothrayas made back a year encode along side the original publication used the hack.
Between 5th grade and life it took me like a year to finish the game.
Why do all enemies that touch morph ball get damaged? What kind of trick is it?
めちゃくちゃ懐かしい ...ありがとう。
40:57 I always use that trick, even in regular playthroughs. That puzzle is whack.
41:03 highlight
Note: This game looks surprisingly unbutt with a little upscaling; but of course that'd be totally useless to a TAS.
Wow so fast
43:34 WHAT?!
You know, I thought since i'm used to TAS type nonsense that I'd be prepared for this... no, no I was not.
Activating that cutscene when the room isn't visible results in some... weird effects
Yeah wtf
OMG
Here's the original czcams.com/video/cVyom4sKoeY/video.html
That’s just the authors encode, every TAS published too tasvideos.org gets encoded to youtube
I prefer people to watch the tasvideos encode tbh
23:35
the game is mislabeled
The game's title is written as "Metroid Prime Hunters" or"Metroid Prime: Hunters".
They're basically split between which way it is so it doesn't matter.
There's no wrong way to write the game's title besides writing it as "Metroid: Prime Hunters".
Also a question. Where were you a year ago when this was published originally?
Spikechive I meant, in the CZcams Gaming label. Which says this game is "Metroid" (the original)
Cool. Please next time elaborate on which one.
This dude is literally cheating my walking through walls and doing all sorts of shady bs. This isn’t speed run even in the slightest.
Speed Run fake