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@@milkyskyline nope it work fairly good with ue4 and there is a lot of tutorials, the free version render only 1k résolution hight map though it still give much better landscape than what you have
We NEED Horseys. Edit: Also with the death world, I think it should be a circular island with waterfalls around the edge that means its harder to constantly run away from the enemies, and you can fall off. The waterfalls can be explained by magic and the places unknowingness as its something out of an ancient mythology. Just an idea tho :)
Hey man, I commented on a previous video and I appreciate you getting back to me. Wanted show my continued support and let you know that I’m still interested and available of doing some voice acting for your project if you need it.
The current map looks great, don't get me wrong, but it would add a whole new layer of depth to it if you added different biomes. And I don't just mean different colored trees and grass, I mean entirely different climates, like deserts, jungles, tundras, deep caves, or possibly a volcanic climate. Heck, you could even add entirely different islands, just as big as the starter one that you can sail to. I know it all sounds pretty large scale for one dev to work on, but even if it takes a lot more time, the map is one of the most important parts of an open world game, so it matters how interesting it is!
pro tip: use an additional intermediary texture between two main textures. What I mean is, for example you have a path, and grass next to the path - use an intermediary texture between the path and the grass. Same thing everywhere else, where you have significant difference in texture visuals. And no, alpha overlapping won't do it, use a third texture, if you want things to look awesome. Take a second look at various big budget games and you should see this being used in most.
With the oceans you can add enemies that could rise from the waters like ghost of people who once tried to sail across the ocean but sank. Also I’m very excited to see where this game goes bye.
The land of the dead could have an ocean of blood or poison instead of water that hurts to walk through it. So maybe you have to talk with a Ferryman to get rides across it. The game is looking good man, Keep up the good work!
you should make the final boss ( or just a boss) some sort of tall viking/knight with black armor and a helmet with horns in like a snowy fortress, just an idea
Now that you have decently sized oceans, you could maybye put wildlife inside? Maybye even ancient structures under the water that gives you loot, with coral reefs and stuff, it might be too much to ask but it would bee a nice idea to put in your game, oh yeah you should add boats to travel around the oceans
I strongly believe that getting forced into another dimension every time the player dies might get very tiresome, very quickly. It might be better to just drop currency and valuables (but not armor and weapons) you are carrying and have to pick it back up, From Software style. But if you REALLY want to add that "afterlife" dimension in the game, I suggest turning that idea into a somewhat rare item that allows the player to revive on the spot after defeating the challenges on that dimension (almost like Minecraft´s Totem of Undying, but with a challenging twist)
make armor remove a threshhold of strenght instead of a percentage. For example: armor in most games gives a % reduction, but i mean like if a weapond deals 12 dmg and your armor has 16 armor points, the damage is pretty much negated... sounded a lot better in my head -_-
just throwing ides out there but i think it would be cool if there was a temple or shrine somewhere on the map that could serve as a way to get loot or rewards by doing some sort of ritual to temporarily send you to the land of the dead and fight enemies, maybe in a way that each time you defeated them you had a option to keep going and risk what you've won but have a chance at more or better loot or lose it all if you died. i think it could be a cool way to maybe add some lore to the land of the dead and the game.
I wouldn't personally enjoy another fight to get my loot back after already having died, especially considering I'll be trying to go back to the fight I just lost directly after reviving. It sounds like an interesting idea, but maybe as just a story point in the game, rather than a forced mechanic to continue the game.
Wouldn't it be bad for the frame rate to have the entire map loaded at all times instead of only streaming in the part you're in and the parts close to you?
Yea, I’ll most likely hide parts of the map where the players camera isn’t looking and use lods on far parts of the map where the player is looking so it won’t look like more than half of the map is gone while still maintaining a good fps
You probably know more than I do, dude, but if you're just getting into materials, I got just about all my knowledge about procedural materials from this guy. www.youtube.com/@RyanKingArt You should also look up how to make the procedural materials seamless for things like terrain.
To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Skyline . You’ll also get 20% off an annual premium subscription.
cool
W ad 😅
Why don't you use gaea gor landscaping
@@adamebadra3171 I thought it was only for unity, I use unreal
@@milkyskyline nope it work fairly good with ue4 and there is a lot of tutorials, the free version render only 1k résolution hight map though it still give much better landscape than what you have
makin the land of the dead a "malevolent shrine" asthetic would be sick ngl
We NEED Horseys.
Edit: Also with the death world, I think it should be a circular island with waterfalls around the edge that means its harder to constantly run away from the enemies, and you can fall off. The waterfalls can be explained by magic and the places unknowingness as its something out of an ancient mythology. Just an idea tho :)
Hey man, I commented on a previous video and I appreciate you getting back to me. Wanted show my continued support and let you know that I’m still interested and available of doing some voice acting for your project if you need it.
Blud wants to voice act 💀💀💀
Nice. Good luck with the voice acting
@@chessersstudios1778Blud thought he was funny
@@karankaushik3209 blud thought he wasnt funny
@@chessersstudios1778you not funny stop ts
The current map looks great, don't get me wrong, but it would add a whole new layer of depth to it if you added different biomes. And I don't just mean different colored trees and grass, I mean entirely different climates, like deserts, jungles, tundras, deep caves, or possibly a volcanic climate. Heck, you could even add entirely different islands, just as big as the starter one that you can sail to. I know it all sounds pretty large scale for one dev to work on, but even if it takes a lot more time, the map is one of the most important parts of an open world game, so it matters how interesting it is!
pro tip: use an additional intermediary texture between two main textures. What I mean is, for example you have a path, and grass next to the path - use an intermediary texture between the path and the grass. Same thing everywhere else, where you have significant difference in texture visuals. And no, alpha overlapping won't do it, use a third texture, if you want things to look awesome. Take a second look at various big budget games and you should see this being used in most.
With the oceans you can add enemies that could rise from the waters like ghost of people who once tried to sail across the ocean but sank.
Also I’m very excited to see where this game goes bye.
Unreal Indie Dev? on my recomended? How rare!
If you have such a big ocean it would be cool to have boats and discoverable islands or enemy ships
Modes of transport like horses and boats with their variants need to added frfr💯💯
You should add fishing! Me and the boys love fishin!
The land of the dead could have an ocean of blood or poison instead of water that hurts to walk through it. So maybe you have to talk with a Ferryman to get rides across it. The game is looking good man, Keep up the good work!
CONGRATS ON UR FIRST SPONSOR!!
(even though im not sure if its ur first sponsor or no, anyways, congrats man! i wish the best for ya!)
Thanks! It was lol
0:42 !!! THATS ME!!!! FREE SHOUTOUT LESSS GOOO!!!!
Yesssss interactive Snow and rain at least snow for the top of the big mountains and rain because it will make Some main fights vibe more intense 5:49
you should add biomes (for example a blossom biome and snow biome which i think kind of matches the game)
You should make tools for mining,cutting,farming etc and make proper a crafting system kind of like minecraft it fits your game
you should make the final boss ( or just a boss) some sort of tall viking/knight with black armor and a helmet with horns in like a snowy fortress, just an idea
If you go with the water place idea then maybe you could make it so that you spawn on a small island with a big tree? idk that just seems cool to me
Now that you have decently sized oceans, you could maybye put wildlife inside? Maybye even ancient structures under the water that gives you loot, with coral reefs and stuff, it might be too much to ask but it would bee a nice idea to put in your game, oh yeah you should add boats to travel around the oceans
I strongly believe that getting forced into another dimension every time the player dies might get very tiresome, very quickly.
It might be better to just drop currency and valuables (but not armor and weapons) you are carrying and have to pick it back up, From Software style.
But if you REALLY want to add that "afterlife" dimension in the game, I suggest turning that idea into a somewhat rare item that allows the player to revive on the spot after defeating the challenges on that dimension (almost like Minecraft´s Totem of Undying, but with a challenging twist)
You are very underrated my man, you are 100 percent going places. Keep being consistent and you will be a legend.🔥
make armor remove a threshhold of strenght instead of a percentage. For example: armor in most games gives a % reduction, but i mean like if a weapond deals 12 dmg and your armor has 16 armor points, the damage is pretty much negated... sounded a lot better in my head -_-
This game looks great! I really like the land of the dead.
I started watching you from your first video and you already have sponsors! stay on the grind I hope you make it full time
This game looks like it's going to be similar to the witcher games. I love it
you're cooking dawg, keep going
This was a great devlog I appreciate the ending time lapse as well
your videos always encouraged me to work on my game. keep it up mate
🫶
just throwing ides out there but i think it would be cool if there was a temple or shrine somewhere on the map that could serve as a way to get loot or rewards by doing some sort of ritual to temporarily send you to the land of the dead and fight enemies, maybe in a way that each time you defeated them you had a option to keep going and risk what you've won but have a chance at more or better loot or lose it all if you died. i think it could be a cool way to maybe add some lore to the land of the dead and the game.
0:23 this scenery looks unreal yet so charming 💫💫💫
Bro when is it going to release and you don't post even regularly 😭😭
Game dev takes a long time, it's hard to find enough time to make a video when you're working on a game
@@dobrx6199 frfr
Early access should be in like a year also mb this takes a while to make, mostly with my dumb dumb self changing everything last minute
@@milkyskyline 1 year🥲
@@milkyskyline btw nice progress you are making👍👍
I wouldn't personally enjoy another fight to get my loot back after already having died, especially considering I'll be trying to go back to the fight I just lost directly after reviving. It sounds like an interesting idea, but maybe as just a story point in the game, rather than a forced mechanic to continue the game.
I was clicking away when I saw the "Please Sub" meme at the end and laughed so hard that I went back to subscribe but I already was 💪
FINALY !!!!!
Add boat? 👀 maybe possibly
I cant wait to play your game
How do you make the landscape? Blender? Another program?
Terresculptor
Epic. Cool game nice shader
Heeeeeeees back!!!
I'm pretty sure deleting the map in any game would CHANGE it
I guess the real CHANGE was the friends we made along the way
Yes, friend
Please do an art overhaul 🙏🙏🙏
Any suggestions??
Wouldn't it be bad for the frame rate to have the entire map loaded at all times instead of only streaming in the part you're in and the parts close to you?
Yea, I’ll most likely hide parts of the map where the players camera isn’t looking and use lods on far parts of the map where the player is looking so it won’t look like more than half of the map is gone while still maintaining a good fps
add farming
You probably know more than I do, dude, but if you're just getting into materials, I got just about all my knowledge about procedural materials from this guy.
www.youtube.com/@RyanKingArt
You should also look up how to make the procedural materials seamless for things like terrain.
🙌🙌
Bro what is your system requirements
Honestly idk 😅 but I’ll test it as soon as I get some older gear
cool
20 minute GANG
For all have sinned and the wages of sin is death but the free gift of god is eternal life in Christ Jesus god alone