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Let's Compare ( Elevator Action )
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- čas přidán 13. 08. 2024
- Description Source:
en.wikipedia.org/wiki/Elevator...
Elevator Action (エレベーターアクション, Erebētā Akushon?) is a 1983 arcade game by Taito. It debuted during the "Golden Age of Arcade Games". Innovative in gameplay, this game was fairly popular for many years. The musician was Yoshino Imamura. The game was followed by a sequel, Elevator Action II (also known as Elevator Action Returns).
Description
The player assumes the role of a spy who infiltrates a building filled with elevators. He must collect secret documents from the building and traverse the 30 levels of the building using an increasingly complex series of elevators. The player is pursued by enemy agents who appear from behind closed doors. The player must outwit them via force or evasion. Successful completion of a level involves collecting all the secret documents and traversing the building from top to bottom. In the lower floors of the building, the elevator systems are so complex that some puzzle-solving skills are needed.
The game cabinet was a standard upright. The controls consisted of a 4-way joystick and two buttons, one for "shoot" and the other for jumping and kicking. The graphics are extremely simple, 2D color graphics. The maximum number of players is two, alternating turns.
Gameplay
The player assumes the role of Agent 17, codename: "Otto", a secret agent for an unspecified organization or government. As Otto, the player must "acquire" (steal) a series of secret documents from a tall building which Otto enters from the roof. Each room with a document is indicated by a red door. Otto must traverse the building's numerous levels via a series of elevators and escalators while acquiring the documents. After retrieving all the documents, Otto must escape via the getaway car in the basement of the building and thus progress to the next level of the game. As the player progresses through more levels, the enemy agents will begin to shoot more frequently, their bullets will travel more quickly, and they will begin to take evasive action to avoid being shot, either going down to a knee to avoid high bullets or dropping into a prone position to avoid bullets at a lower level, and they will sometimes shoot from this position as well.
While there is no visible timer, the player does not have unlimited time with which to complete each round. At some point, the game appears to enter into a hurry-up mode, as evidenced by the background tune changing to something with a quicker beat, giving the impression of time running out. The enemy agents become more aggressive, as if the game were being played at an even higher level. The last characteristic of this mode is that the elevator response to commands deteriorates somewhat; an up or down command is likely to experience a small bit of lag, making it difficult to get or keep the elevator moving to avoid enemy fire, which can be problematic, especially toward the bottom level.
@whiteoreoxx thanks :) Working on uploading 2 more tonight :) Samurai Showdown & Out Run :D
LOL @ the Atari 2600 version. All the guys look funny: chubby big nosed bad guys and the player looks like a janitor.
This is one of my favorite games, thanks.
I still have the Game Boy version and it was one of my favorite games as a kid
Gameboy version is surely the best. Various weapons. Can jump-kick the enemies.
I've always loved this game, from the very first time I played the arcade cab at the local bowling alley nearly three decades ago. I didn't realize there was a GBC port of this. It looks great. A definite enhancement of the original GB port, which in itself is a very good game. I must acquire a copy of it. Thanks for bringing it to my attention.
The C64 version really looks disappointing. Of coarse I still have to have it and give it a try.
I played the Gameboy version of this game.It's actually even more playable than the original coin-op.
the gbc one sounds like dexter's laboratory robot rampage which is also for the gbc
Dexter's Lab was the US version of the game
Thanks for posting this.
Thank you ! :) I hope You enjoy this channel for years to come. This video isn't one of My best. This is a really old video.
the MSX version is in portuguese :3
holy fuck, i thought wingnut was from spanish country in south america, but now I know he must be form brazil! :D
Agnieszka Konieczna people always think portuguese is spanish, but that's alright, the two languages look very similar if you dont speak them. and btw, who is Wingnut?
Edit: oh, it's who made the comparison video... I didnt remember that x3
LOL !!! I'm not from Brazil. I'm from the United States. South Carolina to be exact. :)
+ツDerickFabro 2 I meant I noticed that in karateka comparison. Then I thought he is from South America and one part was Spanish, but now I see it's Portuguese, so I thought about Brazil :)
But, is the origin of the game Portuguese, or Brazilian?
Also, if this was Spanish it would be written "Puntos", not "Pontos"!
@sygo7g Agreed ! The music kicks well on a good sound system :)
I used to play it on my Speccy. One of the best experiences on a Speccy.
this is an old video. I intend on remaking it some day.
The Atari 2600 version is an unfinished prototype (not released)
it probably would have ended up being the same or worse
I do requests but at the moment I'm over my head with requests & am stalled on a few. But I'll be getting back to it very soon. :)
I love how the commodore 64 version has its own unique music
@starblazers1969 no. There was 2 types that went on the shelves. the 1st was the one You see here. It was buggy beyond belief but the second one fixed many of the issues. But alas it was too late & not many of them sold. This happened during the Video game crash so it was a futile effort on Taito's part. Unfortunately I didn't have the corrected port to review.
They made this for the ATARI....??? How did I not know this?!? I grew up on Atari!!
@MHMemeDoubleYourFun This was an early video. I intend on remaking it to include more ports. :)
I feel like this desperately needs a remake
There is a good homebrew version for the colecovision too.
Wrong because is not 7 versions not even close you now what how many versions in this game 8 versions Game Boy Advance version is missing.
I can't stand to hear anything other than the NES version. Just what I grew up with though!
the atari version is extremely hard to find
That's because it's was actually an unfinished prototype
Didnt know about the 2600 version but it dont look half bad
no Spectrum or original gameboy version
Hipster Black Metal This video was produced back in 2006 & at the time I didn't add that stuff. I usually went for what I knew .. but this is when these videos were posted on My wingnut4427 channel.
wingnut4427 makes sense. Still I love these comparison videos
wingnut4427 I remember playing a souped up remake of elevator action, pretty sure it's an arcade version; Something like Elevator Action 2000 or 1999, somewhere in that era. Might be worthwhile to add in if you remake this any time.
SireSquish Thanks for the info. I'll need all the info I can gather for the upcoming remake. :)
although more of a clone than a port, Mission Elevator on the Atari ST is the best looking Elevator Action (and probably the toughest) on any machine (even compared to the arcade)
Plus it plays in mono or colour to boot!
SG-1000 wins es practicamente la mejor de todas la mas clavada y fiel a la arcade la gameboy color la estropea bastante
The winner of bet soundtrack goes to C64, that's for sure.
I literally did not know about most of these conversions. The NES and arcade were the only ones I ever played.
The 64 version has some awesome music (what else is new) but looks comparatively bad considering what the system was capable of.
Most of the problems with the vast majority of C64 arcade conversions boils down to lazy and/or rushed programming more than the system itself. This was still better than Chase H.Q. and Cisco Heat though, guh
Unfortunately, you didn't include the Spectrum version. But that wasn't very good either.
There was a GBA version too
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@GamingHistorySource you forgot this one: watch?v=zVh7o8Hlyj8 (only sound is fake)
The Gameboy Color wins automatically!
Even the arcade is crap. Mission Elevator was better though (c64) it even beat the arcade.
Wow Atari 2600 sucked - they couldn't even make doorknobs? I know, it was early on, but still.
It's a prototype now shush.