10 Subtle Differences between Zelda Skyward Sword HD and the Wii version

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  • čas přidán 17. 07. 2021
  • #Differences #Zelda #SkywardSwordHD
    Here's 10 things that have been changed in The Legend of Zelda: Skyward Sword HD, focusing on the opening part of the game.
    The Wii version footage was captured from the original game running on Wii U.
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Komentáře • 554

  • @LooygiBros
    @LooygiBros  Před 2 lety +191

    Don't miss the outro at 6:22 "Sleepy Link"

  • @supermetroid009
    @supermetroid009 Před 2 lety +448

    WII VERSION: "HEY LISTEN!"
    SWITCH VERSION: ''Lend me your ear...if you have the time, if not thats ok too"

    • @2yoyoyo1Unplugged
      @2yoyoyo1Unplugged Před 2 lety +37

      That change made Fi so much more endearing. Like I ENJOY having her around now that she isn’t in my face the whole time.

    • @alternateaccount3898
      @alternateaccount3898 Před 2 lety +14

      @@2yoyoyo1Unplugged yeah I really enjoy whenever fi shows up in the story now, and I like that I can ask her for advice whenever I need to

    • @alexavonessen3317
      @alexavonessen3317 Před 2 lety +12

      @@2yoyoyo1Unplugged I always liked Fi, unlike some (no shade, just acknowledging that a lot of fans outright hated her because she was previously so obnoxious), but yeah, one of the very first changes I noticed in the HD version was that Fi didn't pop up every time my health dropped to a certain point, which was IMO her most irritating feature previously. She's MUCH more fun and helpful as a convenient resource that you can always call on for guidance/explanation, but rarely HAVE to outside of cutscenes, as opposed to the forced, overbearing Captain Obvious character that she was in the original.

    • @smuglife64gaming21
      @smuglife64gaming21 Před 2 lety +1

      Lmaoe

    • @jordisimons8976
      @jordisimons8976 Před 2 lety +4

      Eh fi was still bugging me with her ‘There’s a 90 % probability that this switch is connected to the door over there.’ Like you don’t say? how about i flipit and see the door open?

  • @startheangel9760
    @startheangel9760 Před 2 lety +387

    Me casually playing the harp in the corner of the training hall in Skyward Sword HD version because I vividly remembered a Sheikah Stone being there 👁👄👁

    • @randomfrog6966
      @randomfrog6966 Před 2 lety +29

      SAAME i was like "where tf is it-"

    • @janeilnold5863
      @janeilnold5863 Před 2 lety +20

      SAME! I was so confused on why it wasn't there. Glad to know I wasn't crazy or there was something wrong with my game.

    • @PixelDough
      @PixelDough Před 2 lety +9

      Yeah, it's really weird that the flowers are there still, because it makes it look like somethings supposed to be there

    • @SETSUNA108
      @SETSUNA108 Před 2 lety +6

      Yea I was hella confused when it wasn't there. I remember telling myself "I swear there was one here, am I forgetting to do something???"

    • @rodneytorres5538
      @rodneytorres5538 Před 2 lety +1

      Same here I thought I was the only one. Glad to see I'm not crazy.

  • @phantomlink0223
    @phantomlink0223 Před 2 lety +257

    I pay my respects to the guide stone that was unfortunately removed from the HD version of Skyward Sword, I will never forget those moments when you taught me to solve a puzzle that I had already completed on my own.😔
    R.I.P
    Guide stone 2011-2021

    • @HeyItsNovalee
      @HeyItsNovalee Před 2 lety +4

      This 😂

    • @ShaggyToDank
      @ShaggyToDank Před 2 lety +1

      For real tho like I almost don't want to do the hero mode because it's gone

    • @DarkLink1996.
      @DarkLink1996. Před 2 lety +2

      @@ShaggyToDank Why? The puzzles aren't any harder in Hero Mode anyway

    • @ShaggyToDank
      @ShaggyToDank Před 2 lety

      @@DarkLink1996. it's one of the things I never got to experience when I was younger I never wanted to play hero mode because I was just done with the game so when I beat it on the switch I was really looking forward to seeing the minor changes it adds to the map and potentially the dialogue fai might give you for "finding it out" so quickly

    • @ironshadowy
      @ironshadowy Před 2 lety

      The one in eldin volcano when you seek for the versed of the song of the hero was really useful imo

  • @Zachruff
    @Zachruff Před 2 lety +881

    the NPC names in the text boxes is such a small thing that went a long way

    • @gerg905
      @gerg905 Před 2 lety +84

      Legit only used to know Groose, Gaepora, Link, Zelda, Impa, and Fi. If you didn't catch the other guys' names the first time, they just became nameless NPCs.

    • @kevinfromsales9445
      @kevinfromsales9445 Před 2 lety +8

      Not sure if it really matters though, the bubbles above their heads would always remind you they have something interesting to say or a pending side quest.

    • @casperdewith
      @casperdewith Před 2 lety +1

      Where did it originate? I’m only familiar with Breath of the Wild.

    • @gerg905
      @gerg905 Před 2 lety +2

      @@casperdewith Sorry, I'm not sure what you're asking about. If it's the bubbles, that's exclusive to Skyward Sword. If it's the NPC names for text boxes, I think that wasn't until BotW.

    • @casperdewith
      @casperdewith Před 2 lety

      @@gerg905 Yes, I meant the NPC’s name in the corner of their text box.

  • @chips5248
    @chips5248 Před 2 lety +353

    Just realized now that some NPC's, if not all, have names referencing birds, parrow=sparrow, guly=gull, keet or kite=keet and even groose=goose

    • @TheKingsPride
      @TheKingsPride Před 2 lety +49

      Yeah this game has a bit of a bird theme if you didn’t notice.

    • @u.m.a.87
      @u.m.a.87 Před 2 lety +22

      It's similar with the Mogma who are all ore related: Guld, Bronzi etc.
      I didn't pay attention to the Kikwi or the squids though.

    • @alfredoemiliano7325
      @alfredoemiliano7325 Před 2 lety +3

      This doesn't happen in espanish :,)

    • @larkspur1517
      @larkspur1517 Před 2 lety +17

      im so glad someone else noticed, theres also fledge=fledgeling, owlan=owl, kukiel=cockatiel

    • @brandnewman9870
      @brandnewman9870 Před 2 lety +15

      In French Groose is named "Hergo", which sounds like "ergot".
      Ergots are parts of a chicken's legs, which they tend to stretch when they want to look more impressive, hence the French expression "monter sur ses ergots", which is used to describe someone being threatening.
      Considering Groose has red hair which kinda remind a rooster, and the fact that he's more words than actions, I think they pretty nailed the translation!

  • @casperdewith
    @casperdewith Před 2 lety +766

    A lot (if not all) of these changes seem to arise from Nintendo’s _Breath of the Wild_ mentality: more exploration-based, less tutorial, fewer mandatory interactions.

    • @TheAlibabatree
      @TheAlibabatree Před 2 lety +125

      They have finally realized that a majority of their fans are adults.

    • @dustymcwari4468
      @dustymcwari4468 Před 2 lety +130

      @@TheAlibabatree or that some things are just pretty straightforward and it’s just really annoying that the game briefly keeps you from playing it in order to teach you how to play, despite you never asking for any assistance

    • @Cometstarlight
      @Cometstarlight Před 2 lety +44

      I think it’s cool that they’re continuing to learn from other releases and then using that knowledge to tailor their previous releases, even if it’s just a little.

    • @MDClips2464
      @MDClips2464 Před 2 lety +16

      If this is truly the direction zelda will head in I will be very happy

    • @casperdewith
      @casperdewith Před 2 lety

      @@Cometstarlight Yes, indeed!

  • @nicerhabara
    @nicerhabara Před 2 lety +178

    I knew I wasn' going crazy when I thought that there was supposed to be a Sheikah Guiding Stone beside the training hall

    • @danielarriaga9561
      @danielarriaga9561 Před 2 lety +9

      Same I was like there was something here but I can’t remember what the one did

    • @switchunboxing
      @switchunboxing Před 2 lety +4

      Right? I was like why do I feel like I remember a statue there..
      And the drawing on the wall stuff

    • @iwenttoohio5045
      @iwenttoohio5045 Před 2 lety +7

      That's kinda sad that they removed him, he was actually kinda useful on the wii, he gave you hints on what to find in the game.

    • @VonSnuggles1412
      @VonSnuggles1412 Před 2 lety +6

      18 hours in and i was checking out one of the sheikah stones on the surface and went "wait wasn't there one of these by the sparring hall". Never used that sheikah stone once, and can't remember what it does

    • @RoGMasterCha0s
      @RoGMasterCha0s Před 2 lety

      @@iwenttoohio5045 Fi can give you those hints now

  • @TheGameCapsule
    @TheGameCapsule Před 2 lety +315

    I think the reason the original Skyward Sword was packed with tutorials because way more casual gamers owned the Wii.

    • @IAmNotASandwich453
      @IAmNotASandwich453 Před 2 lety +73

      To be fair, it also introduced a lot of stuff never present in other zelda games. Plus its new control scheme made it so you could not just press A to throw something or B to slash your sword.

    • @switchunboxing
      @switchunboxing Před 2 lety +1

      They were tone deaf

    • @ripesoda7003
      @ripesoda7003 Před 2 lety +8

      That and the reason they may have removed some things or gave the option was because they expected players of the Wii version to check it out for a nostalgia blast, and not so much for people who are new to the game entirely

    • @switchunboxing
      @switchunboxing Před 2 lety +6

      @@ripesoda7003 Well I mean that was one of the criticisms when the game first came out though as well so they are really fixing everything that they could’ve benefited from at the very beginning.

    • @lofty123cheese3
      @lofty123cheese3 Před 2 lety +4

      I also think that they realised there was really no point in putting the shieka stone and other tutorials in it when most people just pull out there phones now if they’re stuck. The vast majority of people who are buying the game probably have WiFi and would find that easier than having to go back all the way to skyloft and to the shieka stone.

  • @Pascll
    @Pascll Před 2 lety +53

    a really odd change: in the thunderhead, the rain effect is much heavier and I think the lighting was changed as well. it's odd, because it's the only area I'm aware of with a significant visual change.
    I didn't even know there was rain in the original, but when I looked at some footage, there were splashes on the ground.

  • @diegone080
    @diegone080 Před 2 lety +652

    They could put "35th anniversary"

    • @tyrone2423
      @tyrone2423 Před 2 lety +7

      Maybe theu do that for BOTW2

    • @TwiliPaladin
      @TwiliPaladin Před 2 lety +30

      @@tyrone2423 BotW 2 isn’t until next year, most likely months after the 36th anniversary.

    • @everythingpony
      @everythingpony Před 2 lety +11

      @ECKohns did you just skip the "2" part on purpose?

    • @TheFloodFourm
      @TheFloodFourm Před 2 lety +15

      I prefer the timeless title card.

    • @yannatoko9898
      @yannatoko9898 Před 2 lety +5

      If they did that, the game would be outdated shortly afterwards anyway, hence why they didn't (probably).

  • @Flareboxx
    @Flareboxx Před 2 lety +53

    Aw I wonder why they removed the game trailer. It kinda acted like a cinematic, similar to how Twilight Princess had a little cinematic if you waited on the title screen for long enough.

    • @TP3200
      @TP3200 Před 2 lety +11

      I think all HD versions removed the trailers (Wind Waker and Twilight Princess HD as well) since those were video files and would have looked low resolution and out of place with the old UI if they kept them

    • @Flareboxx
      @Flareboxx Před 2 lety +7

      @@TP3200 I bet they could have remade them in the new UI, but scrapped it to save time and effort.

  • @bepis_real
    @bepis_real Před 2 lety +229

    Wow, this is awesome! They’re making the game a lot less hand-holdy, something that never bothered me my first playthrough but I’m sure adds up for a lot of others

    • @dustymcwari4468
      @dustymcwari4468 Před 2 lety +17

      It really make things go faster without people annoyingly stopping you dead in your tracks

    • @C_Yo
      @C_Yo Před 2 lety +13

      It’s a lot better for replaying the game as well

    • @Camtcan
      @Camtcan Před 2 lety

      @@C_Yo and speedrunning

    • @C_Yo
      @C_Yo Před 2 lety

      @@Camtcan There’s no Back in Time in this version (it’s a speedrunning glitch in this game, Lowest Percent has a good video on it if you don’t know what it is), so speedrunners will probably stick to the Wii version except for the BiTless category

    • @Camtcan
      @Camtcan Před 2 lety

      @@C_Yo well seeing as how I'm going to be running the game, and don't have a Wii, I like the fast text. It's a fun thing to do while waiting

  • @jaidenhenry2759
    @jaidenhenry2759 Před 2 lety +47

    The first thing I noticed was that fledge didn’t lecture me when I picked up the barrel

  • @krm2095
    @krm2095 Před 2 lety +33

    My least favorite change definitely has to be the change in UI in the file select screen. The files being shown as feathers rather than boxes gave it more personality I think. Same goes with the in game keyboard when typing out your name on a new file. They really should’ve kept the in game keyboard. It was a lot nicer to look at than the switch keyboard

    • @V.U.4six
      @V.U.4six Před rokem +1

      It’s only aesthetic though and you rarely need to use a keyboard anyway

  • @Julius_Strife
    @Julius_Strife Před 2 lety +25

    The only real downgrade from the remake is the title screen, I miss those bird feathers, still though HD is amazing

  • @frickinfrick8488
    @frickinfrick8488 Před 2 lety +11

    Making a lot of the dialogue optional is such a big improvement. Instead of feeling like a chore the game forces you to do, you have all the agency. I like exploring the town looking for little chat bubbles that signal a quest on my own time, it feels more like the spirit of Zelda to take exploration and discovery into your own hands

  • @seasaltcosmos
    @seasaltcosmos Před 2 lety +66

    thank god they made hd less handholdy, that was one of the things that turned me off from the original.
    im so SAD the file selection doesn’t have those pretty feathers anymore, but hey, it’s not an hd release without some ui updates

    • @ike8028
      @ike8028 Před 2 lety +2

      At first I missed the feathers, but I've come to appreciate the sleek new UI

    • @notsocooldude7720
      @notsocooldude7720 Před 2 lety

      I kinda miss the feathers too but I do really like the convenience of each file having a thumbnail now

  • @switchunboxing
    @switchunboxing Před 2 lety +6

    Ahhh the Fledge barrel thing explains the awkward dynamic when you pick up and move the barrel and then talk to him and he tells you how to move a barrel and asks you to help him lol. Plenty of situations in the game where they tell you to do something you already did.

  • @Ridku13
    @Ridku13 Před 2 lety +16

    I like how Gully just doesn't give a fuck if Link goes through in the HD version lmao

  • @TheMarionick
    @TheMarionick Před 2 lety +26

    So only in the original you can hear the theme song in-game

  • @eroico_3782
    @eroico_3782 Před 2 lety +205

    So, no Sheika guide stone? 🥺

    • @Twilight17Petkoton
      @Twilight17Petkoton Před 2 lety +37

      Yeah Nintendo remove the Sheika guide in The Legend of Zelda: Skyward Sword. It was helpful so look like CZcams is the only help on the game itself.

    • @litningman06
      @litningman06 Před 2 lety +141

      @@Twilight17Petkoton no, the guide stone’s functions were added to Fi so that they are easier to access

    • @Twilight17Petkoton
      @Twilight17Petkoton Před 2 lety +19

      @@litningman06 Oh ok so it makes it easier to get help from Fi itself.

    • @tanasi8320
      @tanasi8320 Před 2 lety +4

      But how are people supposed to know about beatreux?

    • @GabrieleTarallo
      @GabrieleTarallo Před 2 lety +52

      @@tanasi8320 The old man in Pumpkin Landing talks about it and then when Kukiel disappears someone talks about seeing her in the graveyard at night.

  • @rodrigoalpha14
    @rodrigoalpha14 Před 2 lety +71

    You should have named the video "10 subtle differences from the intro" it would have been coool to see things from farther in the game

  • @maxsaab8475
    @maxsaab8475 Před 2 lety +14

    I think they removed "intrusive" dialogues that cut gameplay to have a less annoying replayability or less tidious speedrunning.

  • @RikThunder33
    @RikThunder33 Před 2 lety +72

    the only drawback on any switch game so far: the same text input. ps3 also has this. i get that it is cheaper to make...but it clashes with the style so much. i dont like it.

    • @fieratheproud
      @fieratheproud Před 2 lety +20

      Agreed. A lot of the time in-game text inputs had charm and were unmistakably from a game. It kinda feels like something is missing

    • @Lowischb
      @Lowischb Před 2 lety +7

      In Dead Space I always found jarring the jump from the saving stations to the Ps3 saving screen, untill I saw someone playing it on Xbox and understood why.

    • @VonSnuggles1412
      @VonSnuggles1412 Před 2 lety +3

      The weird thing is, they already had it all made and ready to go from a decade ago

  • @reynoldskynaston9529
    @reynoldskynaston9529 Před 2 lety +6

    I kinda wish gully still interrupted you. It just fits his character.

  • @budd8852
    @budd8852 Před 2 lety +1

    My first time watching in awhile, and I've gotta say, I like the new intro!

  • @mchanna06
    @mchanna06 Před 2 lety +20

    Ringers appear above every island now, not just the lumpy pumpkin.
    And Lanayru Mining Facility has a new room and one of the puzzles In it has been changed.

    • @megamachopop
      @megamachopop Před 2 lety +9

      Really? I just did it and don't remember any changes.

    • @switchunboxing
      @switchunboxing Před 2 lety

      Hmmm

    • @woweezowie5826
      @woweezowie5826 Před 2 lety +1

      I don't think the ringers thing is true either, im playing it now and they are only appearing over Pumpkin Island

  • @janel8169
    @janel8169 Před 2 lety +7

    Dang I didn't realise their names were never shown. I guess I just thought that was part of the difficulty for side quests and forcing me to get to know the NPCs (didn't mind it though B) It adds to the experience for me)

  • @IsabruhMoment
    @IsabruhMoment Před 2 lety +6

    It doesn’t feel right hearing Groose’s theme out of nowhere, even though it’s supposed to be playing-
    Dang meme culture

    • @zicklane
      @zicklane Před 2 lety +2

      I always think of simpleflips 😭

  • @alinepiroutek8932
    @alinepiroutek8932 Před 2 lety +17

    Am I the only one who didn't care about the mandatory conversations? I was 14 years old at time and this was a common practice in Nintendo games like Fire Emblem and Pokémon.

    • @fieratheproud
      @fieratheproud Před 2 lety +4

      I was 11 when the original came out and same tbh, grew up with this sorta stuff so it bothers me less.

    • @alinepiroutek8932
      @alinepiroutek8932 Před 2 lety +6

      @@fieratheproud Foe example, the tutorial to cut the logs is important because we never had a game in the series to slash in all directions(and spin slash/thrust isn't so intuitive). Now you can skip the entire thing and complain later haha

    • @switchunboxing
      @switchunboxing Před 2 lety +1

      One of the few yeah.
      But the mistakes of this game led us to BotW so that’s ok

    • @alinepiroutek8932
      @alinepiroutek8932 Před 2 lety +2

      @@switchunboxing And Skyward Sword still is the reason why I don't consider BotW my favorite Zelda game. Such cool Dungeons and combat

    • @switchunboxing
      @switchunboxing Před 2 lety

      @@alinepiroutek8932 I’m glad you like it! I’ve always thought the dungeons and combat were awful. Have you played other 3D Zelda games? I guess by the time the game came out, they had already done so much of it before already. The motion controls were cool, but I think it hurt the combat. Made it more into an arcade game or something like a rhythm game idk.
      I’m really glad you like it though!

  • @AlexandraStubbs
    @AlexandraStubbs Před 2 lety +5

    Thank you for pointing this all out!

  • @jellycore1316
    @jellycore1316 Před 2 lety +1

    Oooh, I love your intro!

  • @punkm0nk3y2
    @punkm0nk3y2 Před 2 lety +5

    Im so happy they remade this game. I replay it every other year or so and it was annoying having to pull out an old tv with av plug ins to set tge wii up to play

  • @pokegamer1216
    @pokegamer1216 Před 2 lety +2

    For the npc names, you could still find them out in the original by having Fi tell you about them when you target them. The only ones this didn't work on were the knights that save you if you fall since of course that is the only time you can ever have dialogue from them. Also as for Gully you can skip half of that in the original by bumping into the tree since the trigger for him talking to you happens after the tree.

  • @tkblackbourn
    @tkblackbourn Před 2 lety +4

    Actually miss the Sheikah Stone outside the Sparring Hall, even though I knew what to do, it was like a nice little checklist.

  • @ChristyTina22
    @ChristyTina22 Před 2 lety +17

    I thought Horwell gave you a red rupee in the Wii version as well? That's the whole reason I went through with it. Maybe you have to talk to him more to get it? I may be remembering wrong. Also there's no transparent controller on the screen anymore.

    • @Aniboiii5600
      @Aniboiii5600 Před 2 lety +1

      No offense, but you’re definitely remembering wrong. There is not rupee given in the original game.

    • @ChristyTina22
      @ChristyTina22 Před 2 lety +3

      @@Aniboiii5600 No offense taken! My memory isn't the greatest. Ty.

    • @googleuser377
      @googleuser377 Před 2 lety

      I remember that as well

  • @Crudeliciousbops
    @Crudeliciousbops Před 2 lety +1

    I played the Wii version back when it was new. I have fond memories of it and might return someday 🙂

  • @wrije
    @wrije Před 2 lety +12

    Button controls are an absolute godsend, just putting that out there.

    • @Sacred_Korok69
      @Sacred_Korok69 Před 2 lety +2

      True, it plays so much better now. I enjoyed it on the wii but never 100% completed it. But now that its so much more fun to play and uncover secrets, ill defenitely go for it.

    • @Wesley-uo9em
      @Wesley-uo9em Před 2 lety +5

      I only wish there was the option to toggle the L button control, so that you can use the right stick to control the camera then use the sword while holding L.

    • @woweezowie5826
      @woweezowie5826 Před 2 lety +3

      Cannot get used to holding down L to move the camera. Baaaaaad choice there. Like others have said, should have been reversed, as in holding L ready your sword, as you move the camera a lot more.

    • @wrije
      @wrije Před 2 lety +1

      @@woweezowie5826 I didn’t really have an issue (or even think about that) while playing, realized how odd of a choice that was after it was pointed out though. Definitely should have included the option to choose between, I guess we can just hope it’s added later.

  • @Twilit_Gamer
    @Twilit_Gamer Před rokem

    5:01 While playing the Wii version today, I found out that if you stay on the edge of Skyloft (the right of the screen), Gully won't actually bother you.

  • @hir3508
    @hir3508 Před 2 lety

    This was interesting, thank you this vid.

  • @ArtsieFrog
    @ArtsieFrog Před 2 lety +13

    So your telling me, they stoped being annoying and making the start of the game slow.
    Right on-!!

    • @switchunboxing
      @switchunboxing Před 2 lety

      They made moves in the right direction. Fii is still stupid as hell and redundant. But. She’s better.

    • @ArtsieFrog
      @ArtsieFrog Před 2 lety

      @@switchunboxing what do you think of the controls?
      I feel that they could have been improved more.
      Like, I try hard to swing in the right directions and sometimes I have to move fast.
      But I end up spin attacking

    • @switchunboxing
      @switchunboxing Před 2 lety +1

      @@ArtsieFrog First I started with stick controls. Awful. Switched to motion and was like OH YES this is what the game was MADE FOR! But I swear… the Wiimote Plus was more accurate wasn’t it?
      I feel like I remember his arm being more of a 1 to 1. But I could be wrong. Idk maybe the infrared helped back then.
      But these controls are still good. Swimming really sucks.
      For sword play, took me an hour to realize you gotta start your strike with your joycon flat and straight pointing right ahead. Calibrate there and start your strike there. Once I did that, and gave the game a fair reference point, my strikes have been mostly accurate. At first he wouldn’t swing in the direction I wanted at all. But I didn’t realize my starting position would be like my hand at my side at an angle. You can’t do that.

    • @ArtsieFrog
      @ArtsieFrog Před 2 lety +1

      @@switchunboxing it’s such a shame that a good game like this is destined to suffer with bad controls.
      The story is the best part next to the dungeons.
      But man, the controls just drag it down so much.
      Yes Wii motion plus was better.
      But then again, thank god for lack of wires.
      Now I can truly hold my arms like a sword and shield and dork out

  • @IvanFranco120
    @IvanFranco120 Před 2 lety +1

    Nice video! 😉👍

  • @floofzykitty5072
    @floofzykitty5072 Před 2 lety +27

    I can't believe people criticised Twilight Princess and Skyward Sword for having slow beginnings, when the beginnings set up the cast of characters very well. Gamers back then were very impatient for gameplay and didn't care as much about story as we do now.

    • @MarcusTalks123
      @MarcusTalks123 Před 2 lety +12

      I played through Twilight Princess on Wii many times. The opening never really bothered me, and my favorite characters and areas were Ordon village and it’s citizens. The opening sets up the story very well. I can tell how it might get annoying to play through it over and over for someone like a speed runner but my question is “why are you speed running a story adventure puzzle game and complain about how the game was made on purpose to tell a story?”

    • @Ray_2112
      @Ray_2112 Před 2 lety +2

      That's just wrong. It was not criticised because of introducing characters and story, but because of needless tutorials that take far too long. And it shows now that they removed most of the latter in Skyward Sword HD - same story and character set up, yet without all the unnecessary crap that makes it take what feels like forever to get to the first dungeon. It just improves the game so much and doesn't waste your time any longer.

    • @drnanard9605
      @drnanard9605 Před 2 lety

      You know that people don't play Zelda for the "characters" right?

    • @MarcusTalks123
      @MarcusTalks123 Před 2 lety +2

      @@drnanard9605 yes we play them for the puzzles. And when the only puzzles a game has is pick up a rock get piece of poop it’s kinda annoying.

    • @drnanard9605
      @drnanard9605 Před 2 lety

      @@MarcusTalks123 yes, that's my point tho, the intro in these two games were shit.

  • @LegatoSkyheart
    @LegatoSkyheart Před 2 lety

    This video really highlights how much they changed from the intro to make it go faster.

  • @crimsonsonic2
    @crimsonsonic2 Před 2 lety +3

    The text on the switch version is too small compared to the Wii version.
    Why did they feel the need to do that?

  • @MerryBlind
    @MerryBlind Před 2 lety +17

    2:15 Having to select the save file each time is a bit irritating on Switch actually. Too many layers of menus and confirmations just to save.

    • @MerryBlind
      @MerryBlind Před 2 lety +2

      @@Zeldinion True, I should just stop saving at those statues altogether lol

  • @WebkinzLiker264
    @WebkinzLiker264 Před 2 lety +1

    I have the Wii version and I don't recall ever seeing a gameplay trailer after waiting 30 seconds, only the lore sequence.

  • @m.r.p.5755
    @m.r.p.5755 Před 2 lety +3

    Estoy feliz por que este juego al fin recibe el reconocimiento que se merece yo lo jugue en wii

  • @puline397
    @puline397 Před 2 lety +3

    so... you can play the intro once and save it to three save files at once, huh
    Right away i noticed the name tags, was confused when Fledge and Gully didn't speak to Link right away, and that a text bubble was above Gully- i'm not fond of these changes, it takes away from the characters' personality to me- it was more natural when they talked to Link because *they* wanted to. Now they just wait for Link to speak to them, like obedient npcs they are.
    As for name tags- it was fun figuring out which character was who based on what other characters said about them, or finding out where they live. It was getting to know them in natural exploration, like you do in real life. People don't walk around with their names written out on their foreheads, as far as i remember.

    • @awkwardsilence4427
      @awkwardsilence4427 Před 2 lety +4

      I agree with you with your first paragraph. As for the second with the name tags, I see it as more it being the game’s way of portraying some of the knowledge Link already has, given how he’s grown up with these people and thus already would know his name.

  • @ZDS1025
    @ZDS1025 Před 2 lety

    In the Wii version back in 2011, and as a new LoZ gamer I actually relied on the sheikah stone to help me figure out stuff I was stuck on.

  • @MasahiroSanturai
    @MasahiroSanturai Před 2 lety +1

    0:11 Damn, that sucks. Nintendo did the same thing with Twilight Princess HD.

  • @DrRockso1987
    @DrRockso1987 Před rokem

    A lot of removed dialogue. Could you imagine if Nintendo made Pokemon Red & Blue today?
    Instead of Professor Oak stopping you from going into the tall grass without a Pokemon, you'd just walk into the grass, get killed, wake up in your bed and have to figure out you're supposed to talk to him to get your first Pokemon.

  • @petery6432
    @petery6432 Před 2 lety +32

    It's nice that they cut some of the hassle out of the original game. I still wish they had done a bit more, like overhauling the Music note mission and visually redesigning Scaldera and Tentalus, as their current visual designs are awful.

    • @ShadowSkyX
      @ShadowSkyX Před 2 lety +7

      In a different art style tentalus would've looked more creepy/nightmare fuel. Drawing it cartoonish alleviates that. It's a reminder of "oh yeah, it's still a Zelda game and it can have wonky/silly looking bosses". Not everything has to be born of realistic creatures. Though it feels maybe they were going for wind waker-esque bosses. I imagine it's not as easy to come up with yet another boss that uses fire in some way that also requires bombs. The scorpion boss is the weakest boss in the whole game; didn't even deserve to be one. It's health is the only reason it got some right to be called a boss

    • @Perplexum
      @Perplexum Před 2 lety +5

      They look fine. Scaldera almost looks like something out of an old Ghibli movie.

    • @leannemcelroy8482
      @leannemcelroy8482 Před 2 lety +1

      I wish they had cut out the mandatory how to use the sword/how to fly. Like let me figure it out and if I want to learn the exact buttons, then I’ll go and look for the instructions. Like breath of the wild gave it to you as you went/if you wanted. Here it’s all at once and makes the beginning feel very chunky

    • @wrije
      @wrije Před 2 lety +1

      @@ShadowSkyX The scorpion boss actually shows up as a dual mini-boss type deal later in the game, lol. Goes to show how weak it actually was.

    • @ArceusDX
      @ArceusDX Před 2 lety

      @@leannemcelroy8482 Um, the sword tutorial is optional in the Switch version, you can just, walk right out now.

  • @ZMashXA
    @ZMashXA Před 2 lety +3

    recordaba la piedra Sheika y me paseaba por ahi con la lira tocando para intentar activarla, pensé que estaba loco porque la piedra no aparecia y estaba seguro de que ahí estaba... ahora todo tiene sentido.

  • @noti_am_fancypanda4234
    @noti_am_fancypanda4234 Před 2 lety +1

    I hope Nintedo makes a zelda mmo with the skyward sword art style, personaly i think this is a kinda good idea depending on how they do it, but it would still be cool to play a kinda Zelda game on switch that's online and you can just walk around and mess with your friends.

  • @traviscooper2205
    @traviscooper2205 Před 2 lety

    The Fledge dialog thing happens with all tutorial NPC's, except Fi, Zelda, and story parts.

  • @theowlsofouterheaven
    @theowlsofouterheaven Před rokem

    I'm glad to see most of these changes. They're welcomed and really enhance rather than subtract from the experience.

  • @hunterhowell8636
    @hunterhowell8636 Před 2 lety +10

    Finally. I finally know that I'm not the only one who notice the sheikah stone missing..

    • @CassiusStelar
      @CassiusStelar Před 2 lety

      You cant even summon them until after Dungeon 3 0-0
      idk how it was in the original...

    • @mr.curtis6730
      @mr.curtis6730 Před 2 lety +1

      And you cant turn it into a rocket in this version Sad

    • @smugbugunderarug7038
      @smugbugunderarug7038 Před 2 lety

      i am weeping

    • @cornpop2630
      @cornpop2630 Před 2 lety

      good riddance. hopefully we never see it again.

    • @Ray_2112
      @Ray_2112 Před 2 lety +1

      I didn't even remember it until I saw that video...

  • @junghi2928
    @junghi2928 Před 2 lety +2

    I really thought I was going crazy with some of these changes

  • @tphillips1990
    @tphillips1990 Před 2 lety +14

    The "Nintendo Presents" is so much better. The anniversary logo always sort of bugged me.

    • @AkameGaKillfan777
      @AkameGaKillfan777 Před 2 lety

      I thought it would've said it was Zelda's 35th anniversary, but Nintendo cares just as much about that one as they did Mario

  • @neru8104
    @neru8104 Před 2 lety +1

    Now I know why I never figured out how to properly draw a triforce on goddess walls
    The guidance statue at the sparring hall was removed. Ngl, I was wondering why I wasn't appearing LMAO

  • @Chae.
    @Chae. Před 2 lety +1

    I actually miss being able to watch the trailer/listen to the theme on the title screen I don't know why but as a kid I'd always leave the game on the title screen for a while after I stopped playing

  • @VonSnuggles1412
    @VonSnuggles1412 Před 2 lety +1

    Have to admit, i was at playing and i completely forgot about thw sheikah stone until like 18 hours in...i then remembered and went over to the thing to see if he was there, played my harp and he still didn't show up...kinda made me sad for some reason

  • @mustacheman529
    @mustacheman529 Před 2 lety +22

    So the Shiekah guide stone is just completely gone? I was actually wonderinh about it. I don't ever remember using it outside of just seeing how it worked, but I kind of liked beating it up occasionally.

    • @TwiliPaladin
      @TwiliPaladin Před 2 lety +2

      I used it for hints from time to time. It was quite useful. Shame it’s gone.

    • @everythingpony
      @everythingpony Před 2 lety +3

      Its part of fi now

    • @kendallclaire2731
      @kendallclaire2731 Před 2 lety +3

      I think they just moved all the stones functions so you can access them directly through Fi rather than the stone

    • @mustacheman529
      @mustacheman529 Před 2 lety +2

      @@kendallclaire2731 You can? That's a kind of nice change.

    • @elli_senfsaat
      @elli_senfsaat Před 2 lety +1

      Wait, what else can I launch up like rockets then?!
      The Stones not only gave tips and where fun to mess around with. But they also plopped items. So this is gone, too?

  • @sa3270
    @sa3270 Před 2 lety +7

    There's a line in the original where one of the instructors or Gaepora mentions it is the 25th anniversary of their fine institution. I expected they would change it to 35, but they didn't.

    • @everythingpony
      @everythingpony Před 2 lety

      Do you think they cared?

    • @ChiefMedicPururu
      @ChiefMedicPururu Před 2 lety +2

      It's so pointless a detail, I'm actually glad they didn't change it.

    • @Ray_2112
      @Ray_2112 Před 2 lety +2

      When will people finally learn that Nintendo don't give a shit about that 35th anniversary lol. Just because Mario did get something, doesn't mean everybody does. Also, the 25th in the game is at least faithful to the original, since this is just an updated rerelease.

  • @C_4_L
    @C_4_L Před 2 lety +5

    Cool intro

  • @farmerbobbygrows3338
    @farmerbobbygrows3338 Před 2 lety +1

    I can't believe it's been 10 years.....

  • @lukewilsontv
    @lukewilsontv Před 2 lety +1

    I literally spent so much time trying to make the skylight gossip stone appear… it’s killing me

  • @CritScratch
    @CritScratch Před 2 lety

    These are subtle but good changes

  • @tirelipinponchiwawa9368
    @tirelipinponchiwawa9368 Před 2 lety +1

    I'm gonna be honest...i miss the sheikah stone..it was a nice fellow

  • @johntheslider5802
    @johntheslider5802 Před 2 lety

    I knew that sheikah stone used to be there! I've been trying to play the harp to make it appear.

  • @Cyborg647
    @Cyborg647 Před 2 lety +2

    Not sure why people have beef with the 25th logo, it aint hurting.

    • @mistressofdreams6031
      @mistressofdreams6031 Před 2 lety +1

      its not really having beef with it, just didn't make sense because we're no longer in 25th anniversary. And regardless of what anyone says, this isn't an exact port.

  • @matguimond92
    @matguimond92 Před 2 lety

    button controls feels like easy mode but I enjoyed playing most of Skyward Sword without the motion controls.
    I played the original Wii version and had the motion plus wii remote.

  • @disgustedluigi
    @disgustedluigi Před 2 lety +2

    Why does Nintendo always remove the awesome intro trailers from the HD remakes? They did the same thing to Twilight Princess and it’s possibly the worst thing they could have done to that game. The TP intro trailer is the best video ever.

    • @ratzukezero5311
      @ratzukezero5311 Před 2 lety +4

      is more in the new mentality to not spoil the player when they already are in the game, what’s the point if the player is going to experience that, and sometimes the intro trailers were recycled from actual trailers so is unnecessary.

    • @disgustedluigi
      @disgustedluigi Před 2 lety

      @@ratzukezero5311 yeah but it’s still a huge shame. The trailer for TP in particular always gave me chills.

  • @claire112
    @claire112 Před 2 lety +1

    The subtle difference that’s killing me is the controls on the Switch to access items you have to hold ZR then put it away with B and hold ZR again for a new item. On the Wii version, you would hold down B for items and B would also put them away so you could just quickly switch between items by holding down B why add an unnecessary step of putting the item away Switch 😤

  • @LuluGrande_
    @LuluGrande_ Před 7 měsíci

    I just played first hours of the Wii version and Horwell gives you rupee in the Wii version too, I don't know why it did not to you tough, may be something that triggers this? Not sure.

  • @cassiaprior453
    @cassiaprior453 Před 2 lety

    Were the sheika stones removed altogether? I havent found any yet.

  • @RonnyStarrr
    @RonnyStarrr Před 2 lety +2

    The biggest difference is the graphic improvement.

    • @mysterionplays1621
      @mysterionplays1621 Před 2 lety +1

      you mean resolution upgrade. the textures are all the same still...

  • @acestreamline7024
    @acestreamline7024 Před 2 lety +1

    I was wondering what happened to the Sheikah stone.

  • @thunderbolt64_
    @thunderbolt64_ Před 2 lety +2

    I didn’t know that owlan gave you rupees after the Mia thing so I skipped it lol

  • @MasterKingSirPlease
    @MasterKingSirPlease Před 2 lety

    I wanted the game trailer from the original so i kept waiting but it never came :(
    one MAJOR differente i loved was being able to PRESS B TO SKIP UNIMPORTANT NPC TEXT in Switch version like PLEASE Wii NPCs took SO long and when you'd try to dash past them you'd accidentally speak to them

  • @kinny1675
    @kinny1675 Před 2 lety

    You mentioned the fact that you could choose what file you want to save to and failed to mention that the HD had autosave.

  • @puritychalice
    @puritychalice Před 2 lety +3

    I literally don't remember the Sheikah Stones appearing in the first game.

  • @DragonPanda131
    @DragonPanda131 Před 2 lety +1

    Oh yeah that thumbnail is real subtle

  • @SmooveShotta
    @SmooveShotta Před 2 lety +1

    The dialogue txts & box look bigger in the wii version

  • @ivarden2847
    @ivarden2847 Před 2 lety

    The dialogue that no longer interrupts Link seems to be made for speedruns, or at least I assume. This game was beaten a lot of times by the speerunners. I wonder if there are even the same glitches... However, new speedruns are 100% on the way.

    • @AkameGaKillfan777
      @AkameGaKillfan777 Před 2 lety

      Or for people who have already played the game, or for people who don't like to be treated like they're stupid.

  • @MorshusNosehairTrimmings

    Strange... i vaguely remember Horwell giving Link 20 rupees for saving Mia in the Wii version cause i remember that line, "Er, don't tell the others." Maybe I'm misremembering or it was just a different point in the game that he says that.

  • @MathusalaTree
    @MathusalaTree Před 2 lety

    We just flexed on Fledge in HD damn

  • @arila24
    @arila24 Před 2 lety +1

    Some of the dialogues that said things like "using A to dash is useful, isn't it?" have been changed to not say that, and instead the game tells you that after they say that ypu may be able to do it while running. Well with that said, why dont you keep scrolling down the comment section with 🔽? Its amazing to use ⏬ to make it scroll faster too.

  • @icegamer2347
    @icegamer2347 Před 2 lety

    Not going to lie not knowing who I was talking to in the wii version got really annoying. I was glad that they added that in the switch version

  • @Eddy-xc4ni
    @Eddy-xc4ni Před 2 lety +1

    If you run around on the roof for a little bit he will still tell you your a dummy for not moving the box to get up higher
    I know cause I was up there trying to figure out how to roll lol you click in the left stick and mine is inconsistent at working it only registers half the time

  • @KingZorLink21
    @KingZorLink21 Před rokem +1

    1:35 they could’ve replaced it with 35th anniversary

  • @sa3270
    @sa3270 Před 2 lety

    I actually looked for the Sheikah stone and was surprised it was not there! Didn't the Sheikah stones track the sidequests and give you hints? Also, in the Wii version, I remember at the beginning of the game, there were some people blocking the path by the bazaar. They aren't there in the Switch version.

    • @teaviking459
      @teaviking459 Před 2 lety

      I havent played the original, but in the HD Fi is the one that gives out hints and rumors. So you dont have to go back to the sky.
      I don know If this is in the original or not. I use my harp where there are blessed butterflies, and a shika talk stone pops up with a boing-iong. I donte know the uses for them yet. I needed to sleep and work after that unlock.

    • @EvyDevy
      @EvyDevy Před 2 lety

      The blocking people are there!

    • @anousenic
      @anousenic Před 2 lety

      There are people that block the bride (not the bazaar).

  • @thunderbolt64_
    @thunderbolt64_ Před 2 lety

    The saving hing is the worst because I started a new game and I saved over my main save file that was almost 100% completed

  • @kingnewcomer2029
    @kingnewcomer2029 Před 2 lety

    Aw, is a shame a handful of these were changed/removed... :(

  • @Nintendoggy
    @Nintendoggy Před 2 lety +1

    I wonder if the Sheikah Stone is still in the game but just had its activation removed.

  • @ivyrose2442
    @ivyrose2442 Před 2 lety

    I honestly miss that sheikah stone

  • @OzKo
    @OzKo Před 2 lety

    I was wondering what happened to the hint movies

  • @southwestrose
    @southwestrose Před 2 lety

    I remember how all of those forced tutorials made me loath playing the game, Fi was a nightmare, and the harp never worked. I'm glad they fixed most of it in the intro.