Speed Line Follower Robot - New Track on Webots

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  • čas přidán 25. 08. 2024
  • Testing a New Track from Guddu Kumar on Webots.
    Special thanks: @guddu7353
    I have improved the behavior of robot at high speed.
    Guest Robot: LFR-V4
    Follow me:
    Facebook: / drakerdg
    Instagram: / drakerdgx

Komentáře • 14

  • @KamikazeSolucionesElectronicas

    Esta bien chévere amigo Draker, sobre todo como se ve el cielo ambientado desde la perspectiva del robot. Felicitaciones

  • @soumyadeepdas7181
    @soumyadeepdas7181 Před 2 lety +1

    Can you please make a tutorial video from scratch based on this line follower bot ? It would be much helpful or can you please provide some resources to learn how to build this whole thing from scratch ?

    • @DrakerDG
      @DrakerDG  Před 2 lety

      Hello! Actually I making a tutorial about how make a robot in webots, I hope that can upload this in one or two weeks, but I have only weekend time to edited the information, other option is made a live making a robot, but my english is no good. What is your opinion?

    • @soumyadeepdas7181
      @soumyadeepdas7181 Před 2 lety

      @@DrakerDG so like when you are making a tutorial on how to build a robot in webots, can you please show in the video that how to import the models made using cad into webots and how to make them function according to programming codes.

    • @DrakerDG
      @DrakerDG  Před 2 lety

      Ok, I working that

  • @vikrant1401
    @vikrant1401 Před 2 lety +1

    can u make a tutorial video on how u made that robot

    • @DrakerDG
      @DrakerDG  Před 2 lety

      Hi! I working that, I will share this ASAP

  • @PhuongLe-vt5vm
    @PhuongLe-vt5vm Před 2 lety

    hola si solo uso 5 sensores como arreglo el codigo. por favor, ayúdame

  • @isurucumaranathunga
    @isurucumaranathunga Před 3 lety

    How did you imported the 3d chassie to the webot.

    • @DrakerDG
      @DrakerDG  Před 3 lety +1

      You can import some types of 3D file object.
      Thru main menu in the Import 3D Model... menu item import 3D objects at the end of the scene tree. This feature is useful for importing complex objects that were modeled in a 3D modeling program. Once imported, these objects appear as Group, Transform, Solid or Shape nodes at the bottom of the scene tree. You can then either turn these objects into Webots nodes (e.g. Robot) or cut and paste them into the children list of existing Webots nodes. The following formats are supported:
      3D Studio mesh files (.3ds)
      Blender files (.blend)
      Biovision Hierarchy files (.bvh)
      Collada files (.dae)
      Filmbox files (.fbx)
      STL files (.stl)
      VRML files (.wrl)
      Wavefront files (.obj)
      X3D files (.x3d)

    • @isurucumaranathunga
      @isurucumaranathunga Před 3 lety

      @@DrakerDG thank you so much. I did it in the same way and it worked perfect the only problem is that when I try to add physics to it the error comes telling that "the inertia metrix is not defined". The bounding object was also added fine. I tried with stl, urdf, obj file formats all tries give the same error. Please can you give me a suggestion. Thank you so much.

    • @DrakerDG
      @DrakerDG  Před 3 lety +1

      Maybe you need review the boundingObject and physics fields in the main robot tree. This is an important part of the configuraron of your robot to the physics behabior. You can read about solid nodes in reference manual of webots (cyberbotics.com/doc/reference/index)

    • @isurucumaranathunga
      @isurucumaranathunga Před 3 lety

      @@DrakerDG thank you so much. I will review that. Again thank you.