Rigging a character head to toe. Basic Rigging tutorial. Blender Grease Pencil tutorial.
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- čas přidán 20. 08. 2024
- In this video, we will go over how to rig a full character using the armature bones. A basic introduction to rigging. Enjoy the video and Please Comment, Like & Subscribe! 😄 👍🏼 ▶️ 🔔 Thank you for watching.
Here is the start up file with the character and all the parts have been converted to Grease Pencil and named so that you can get started rigging.
www.dropbox.co...
👕 Learn 2 Animate Store: bit.ly/Learn2A...
You can watch the second video here:
• Animating a rigged cha...
Background music by: MrSnooze; • Acoustic Guitar Instru...
Intro music by Carlo Espin: • [FREE] Intro Music 5 S...
I just added the start up Blender file with the character in the description so that you can start rigging with the same character. Enjoy 😀
Thanks very much for providing the Start-up file for this excellent tutorial. I notice though that all the Objects are Bezier Curves rather than Grease Pencil objects as in the video. Is that a better place to start?
Yes, You can convert those to Grease Pencil in the Object menu > Convert to > Grease Pencil. Let me know if this helps. Thanks!!
Thank you!
In no time, this channel will have atleast 10000 subs! Thank you, for making blender so much easier!
Glad you think so! Thank you!
ngl its been some time...
FINALY A TUTORIAL WITH NO HURRY AND SLOW AND DETAILED .
Every tutorial should be like this. To the point and simple . You are awesome :)
Glad you think so! tomorrow we will animate this character! 👍🏼
Wow! Thank you so much! The most understanding video about the rigging! (for me...)
Glad it was helpful! Thank you!
BROOOOOOOO, THank you. Haha, I tried rigging this friggen character for like a week and kept running into unknown issues, but for som reason I was able to get it to work with your tutorial. Thanks man, I appreciate it. 🙏🏾
Glad I could help 😎
"The Best" video for 2D rigging on the internet........Awesome work ...Keep up the good work..
Thanks 👍
Thank for blander informasan Someone is watching your video in India too.
Thank you for watching! Sending some ❤️ to India from Texas in the US.
Something about how to create background plice
How about this: czcams.com/video/1F_NmmXzaTs/video.html
What I love about Blender 2D animation is that it's actually very similar to the 2D software I use now: Anime Studio Pro 11. It's five years out of date but works like a charm. However what I noticed for Blender is that it's very similar. It even has the "points" around the edges of shapes much like Anime Studio does. Once I learn more about Blender I might try 2D animation on there. Thanks for the tutorials! They're a lot of help :)
Thank you! 👍 😎
Oho..finally found the right channel
Welcome on board. Thanks! 😎👍
Best tutorial on this topic. Keep up the good work!
Thanks, will do! 😎
@@Learn2Animate Love from Bangladesh!
awesome 2d experience I was searching for exactly the same video in a blender.thank you so much for this tutorial.
Glad it was helpful! I am working on another video in 2D for a character walk with a Rig. Watch out for it in the coming weeks. Thanks. 👍 😎
Amazing tutorial. Very clear explanation. Really you have all the necessary tutorials for grease pencil modeling and animation! Big thanks.
You're very welcome! Thank you, 👍 😎
Thank you, you made it so easy to understand!
You're very welcome! 👍 😎
I hope you are doing well. Thank you for the full course you uploaded, it really helped me
Grate illustration
I wish I can take the credit but this was a download from freepik.com Thanks! 👍 😎
Really thank you! I already used Toonboom and I want to learn how to rig with Grease Pencil, what is totally new for me. Your tutorial is excellent, I have learned a lot!!
Glad it was helpful!Thank you! 👍😎
awesome tutorial, so easy. this is call real tutorial.
Glad it was helpful! Please make sure to like & mention the video. Thanks! 👍 😎
Thanks so much for sharing the file and the tutorial!
You are so welcome! 😎 👍
Thanks sir for grease pencil tutorial
Welcome 😊 Thanks! 👍
Very Nice , easy and clear tutorial ,thnks. a Lot.Amazing.
You are most welcome!! 😎 👍
thank you so much
You're welcome! 😎
thanks a lot !!
a very helpful tutorial
Glad you liked it! 😎 👍
Super teaching sir
Thanks and welcome!! 😎 👍
thnks so much
Happy to help 😎 👍
note to myslef:
ekada edit assign chesinapudu ah obj mode lo una object ki edit mode (vertices selection mode )lo ctrl A chesi ani vertices ni select chesi assign chayali......
Yes. I think.. 👍 😎
Amazing video! Thank you so much
You're so welcome! 😎 👍
thanks bro
Thanks!! 👍 😎
My question might seem dumb (I am not an artist, but programmer). I am trying to bone-rig a 2d character which walks. I have created the body parts in different layers and stored it on .psd file. How do I import it to Blender for the bone rigging ? Also, can we store our animations as .png frames in blender ? My Unity plugin needs that...
Save each layer from Photoshop as a separate transparent PNG and then you can import into Blender: Check out this video czcams.com/video/tB4ddlhZ2ZI/video.html Here we import from Illustrator but same process. Yes you can render out a PNG sequence so you can import and compose in any editor of your choice. czcams.com/video/Rcnue47usSY/video.html This shows you how to render a transparent PNG but a single image. All you have to do is switch it to animation instead of image. 👍😎
Thank YOU!!!!!!!
You're welcome! Thank you!
2:55 Rig Tutorial starts Before that is explanation of how character is made up of each body part as a separate layer etc.
11:29 armature has been made, parented and named.
You can download the character from the video description
thank u for this very much... although i dont need to watch 3 minutes of u explaining why the foot is at 0... and what ists called in the heirachy
👍
Sir put a video on how to make this character pls
I am thinking of re-making this video later on. I will let you know. Thanks! 👍 😎
Tq for making this video
It's my pleasure! Look out for the animation tomorrow.👍
This tutorial was very helpful, thank you. However, I'm having trouble rendering it. Like it won't render out at all.
I am not sure why it won't render. Check out this video about rendering: czcams.com/video/1agTUaKv5yA/video.html at 15:45 If this still doesn't work for you, try this: czcams.com/video/z9T-02-qEAE/video.html Let me know if these help
thanks for your tutorial! but i'm totally frustrated...I have followed all the steps, but the bone still couldnt stick to any part of the body..... :'( and i've checked that all bones in vertex group were correctly assigned to the body part....
Did you download the sample file? www.dropbox.com/s/s45w1q8qrwxib8c/Character%20Rig%20GP.blend?dl=0 Maybe this will help.
thank you so much! Your video's are amazing! And I'm sorry for asking so many questions.... but it all works except for the head... It has many parts and only a few parts will attach to the head bone... What should I do?
More bone. =)) PS: watch?v=lgRvXfciDYc
You're so welcome! Make sure to parent all of the head elements on to the head. That way, all of the elements (eyes, nose, mouth, ears) will move with the head. Hope this helps. 👍
Thank you and nomes so much For the response!
Thanks to your channel I’m almost so far to start my own first project! I’m so excited! :D
@@Learn2Animate do you have a video in wich you explain this? Because I parented it to object- head. And if I can move all the parts around when I move the head. But when I try to attach it to the head bone It doesn't move all the parts with it.
Hi Erika, So what I did in the video was to combine all of the head elements into on object. Different than parenting (Sorry about that) You select all of the objects, select the head last and then click CMD J to "join" them into one object. I did this in the Presenter video: czcams.com/video/tB4ddlhZ2ZI/video.html 15:20 - 16:45
Let me know if this helps. 😎
Can you please do a tutorial for a full Face rig please
Thanks for the suggestion! I will try in the future 👍
@@Learn2Animate Yes please! It all works for me except the face! Thank you so much!
Even after assignment, when I move the foot from joint, it doesn't move the character blue leg still just the bone is moving. NEED HELP!!!
It's hard for me to tell what is wrong without me looking at the file. Sorry.
Nice easy to understand tutorial for a beginner like me. However, I cannot resolve an issue with the head and neck. I downloaded and opened the start up file. Followed the guidance, but have got stuck on the face/neck area. The object named as the neck is actually the shadow, and the neck is highlighted when selecting the head in object mode. I'm using 2.93. I have got everything else working as it should, except, as the real neck is a fixed part of the head, it means the head swivels from the actual neck (not shadow). I'm new to all this, but I believe there may be a problem with the template, or there is a simple solution, which I have been unable to discover. Any help please, thanks.
Let me look at the file and will get back to you. Thanks! 😎 👍
This is an amazing tutorial
But.. for me.. some of the shapes wont snap to the bone. I sont know why. Works fine for 90%
Guess ill stick with weight paint for now
Man I am following these instructions to the letter and still cannot get the armature to move my grease pencil layers in pose mode. I have been banging my head against this issue for a few weeks now.
nice video
Thanks!! more to come.
thak u so much sir,........
You are very Welcome, Thank you!
good video but would've been better with timestamps to skip straightforward or tedious parts.
Hey there - great tutorial! I have a question - if you have multiple grease pencils, how do you determine which grease pencil is on top of other ones? And is it possible to change the order?
When I tried to create a character, I used a single grease pencil, but then made each body part a different layer in that single grease pencil object. That way I can control which body part is on top of another. This helps when doing e.g. a 3/4 walk cycle - e.g. controlling which leg is in front / on top of the other. But I can't work out how to do this if each body part is a different Grease Pencil.
Sorry if I'm not explaining this clearly or using the correct terms.
Sir 2d animation full course please
YES! I am in the planning and research stages but coming soon. Thank you!! 😎 👍
im not getting any vertex groups, the field is empty when i click on it
Not sure what might be the problem, I would have to troubleshoot your file 👍 😎
👍👍👍
👍👍👍😎
I unable to see vertex groups in grease pencil
Kindly help me
I have created Armature and named bones, while assigning, i unable to see vertex groups
When you Parent the bones to the body parts, you need to select "With Empty Groups" This option is what creates the vertex groups. 8:15 Let me know if this helps. 😎
@@Learn2Animate
Yes ... Thank you
I drew separate grease pencil objects for different body parts but when I rig the entire thing a body part does not move independently. For example if I move the right leg, the left leg becomes moves with it and becomes distorted. Does anyone else have this problem?
Eyes,nose,mouth,eyebrows all are behind the face? When i color the face they all got covered, what i do? How change that to get them forward? Please
You can place all of the eyes, nose & mouth on a separate layer on top of the face layer. 😎
@@Learn2Animate thank you ...
Nice video,,,I cant select the Neck ,bei me neck is litle shadow neck hmmm...not show me
You can select items then hide them to show other items. Maybe this will help.
How does one arrange objects in collection in right order, so for example a neck dont lay on top of a chin?
In the Outliner? you can't. In the scene? Simple, you just have to move the object in front of the other object. Move it towards the camera. 👍
I am using blender 2.93.1 version blender, for me, vertex groups option is not available or i cant able to see it?
I just checked 2.93.1 It does have it. You have to have a GP object selected then go to the Object Data Properties> Vertex Groups. Let me know if you find it. Thanks. 👍 😎
The face and hair won't move with the head I asked my sister too help me and she's older and it also didn't work for her pls help
Not sure what is going on with your file. but I will post the rigged file. 😎 👍
Sir! Did you drawn that character? Or Did you get that character from any apps or websites?
Pls help me sir
If you get that character from any app ,pls tell me sir from which app did you get it!
I downloaded that character from freepik.com. I do provide the start up file in the description. Hope this helps! 😎 (Pls consider subscribing)
Bro , I have created one charecter..when I see it front it is good, if I see from side view it is very clumsy showing seperate layers..How can I bring all my layers in one layer...and every part should be attached each other..and even side shouldn't be disintegrated...
Animating a character turning is a tough thing to do but I took the character we did for this and modified its parts to create the walk animation. czcams.com/video/8PjOmwR5Kbg/video.html Let me know if this helps you. 👍 😎
hey, the link given in the description for the second video points to the storyboarding video in stead of the rigged sitting animation tut. this is the correct link czcams.com/video/PnKP05WiCoQ/video.html
Thank you! I went ahead and fixed the link on the description. 👍 😎
Hey I was able to follow this up till about 12:15. There is no "assign" button in vertex groups in my object properties window. (i'm working with pngs exported from illustrator instead of grease pencil strokes). I also seem to have lost the ability to rotate the armature on the ball joints? I'm not sure how that happened.
Nevermind I think I figured it out. Still would love to know why pose mode disappears sometimes as well as my mesh properties options.
NEVERMIND AGAIN I figured it out but now I can't import new images as planes without them being blank grey planes with no artwork on them.
That is weird. Are you maybe looking at your scene in solid preview mode instead of material preview mode? Just a guess. 👍 😎
do you have any tips on how to possibly rig a 2d animation into a 3d motion like in the cartoon show Gumball? like the character is in 2d but its arms "pop out" into 3d depth, if that makes any sense.
Blender is a 3D program. When you use the 2D features "Grease Pencil" You still have access to all of the 3D features. So Yes, you can animate a 2D character in a 3D environment and it's easy and fun. Check this video: czcams.com/video/T5ERy-22nuc/video.html Let me know if this helps. 😎
Hi! Thanks to you, I can now rig and animate with no trouble - thanks! But I can only do it in strokes; if I color the objects in draw mode and then add the armature and continue with the process, the color does not stick to the bones in Pose mode. When I color other objects, they move in edit mode. the only time I've had this trouble is in animation. I've tried using the fill tool with box vertex color and materials color, but nothing works. Do you have any suggestions?
Try adding the fill to the stroke and then after the character is completely done, then you rig. For this one, you need to add the fill to the vertex group the the bone is affecting. might be easier to just rig again. 👍
In the file you are supplying all grease pencil objects are converted to curves and there I cant apply the 'reset all transformation' on them.
So, I have to convert each one back to grease pencil objects, color it and rename it.
Yes, Its good practice to convert everything and rename. Thanks 😉
Hi! Thank you for making this tutorial and for the start up file. I'm a beginner and I'm having trouble converting the curves. Every time I try to convert the curves to GP, the objects disappear and won't turn to GP object. I used the start up file. I hope you can help me with this 😭. Thank you in advance
Yes, I will upload the start up file with the curves already converted to GP. and this will make it easier for you. Keep an eye out for the new link. 😉
@@Learn2Animate noted. Thank you so much!
Hey, I just uploaded the corrected file with the parts converted to GP. Enjoy!
www.dropbox.com/s/s45w1q8qrwxib8c/Character%20Rig%20GP.blend?dl=0
@@Learn2Animate thank you so much!
Please how many layers do you have for this character? And how make you the same material for all added strokes? I can't find a video of how to make this figure anywhere and I'm stranded ...
Here is the start up file with the character so that you can follow along:
www.dropbox.com/s/5dhjorxbx2e2lzr/Character%20Rig.blend?dl=0
@@Learn2Animate Many thanks! I start to study...:)
👍😀
I have downloaded your starting project and painstakingly followed the tutorial a number of times, but when I enter pose mode the character never moves. If I move the entire armature then the character follows it, but selecting an individual bone and moving it just causes movement in the bone but not the associated body part. I had followed a similar tutorial earlier and got the same result. I guess the issue is in the assigning of the bone to the part, but I have followed that section twice now, double-checking each assignment. Is there some way of verifying the relationship after the assignment? If I start grease pencil and do a simple shape with two or three bones it seems to work, but anything more elaborate than this results in the behaviour I describe where the armature does not appear to move the body part when I go to pose mode.
I think the issue is that I am selecting a body part in object mode and then tabbing into edit mode. When I do the assignment the part is not actually being associated with the armature. Blender does not seem to provide any acknowledgement that I can see. So now I select the body part, tab into edit mode, reselect the part in edit mode, then do the assignment. This seems to work.
Thanks for following up on this, it is very difficult for me to figure out what might be wrong with out looking at the file. Anyways, Thank you!! 😎👍
@@seanosuilleabhainemerald Thank you very much for this explanation. I was having the same issue, but after following your advice, everything parented perfectly! Thank you for your help, sir!
can you please make a rigged download ive been trying forever and cant ge the head to move with the face plssssssssssssssssssssssssssssssssssss
I will upload the rigged character so that you can see it. I will post the link here later.
Here is the Rigged file, Hope this helps: www.dropbox.com/s/ihoppya3ojlv2tc/Character%20Rigged%20IK%2001.blend?dl=0
@@Learn2Animate thank you so much
Can a 2d blender character rig b exported to vtube studio for vtubing?
Hello, for some reason I dont see anything under Veretex groups. Can you please help!?
OK, so you need to 1. Select the GreasePencil Object, 2. Shift Select the Armature 3. Parent with empty groups. This is what creates the Vertex Groups. To see them, you have to 1. Select the Grease Pencil Object 2. Go to Edit Mode 3. Go to its properties 4. Go to Vertex Groups and you should see the vertex groups. Let me know if this helps. 😎
Thanks for the video, the armature is still moving by itself. I did the parenting as shown in thee video and the attachment steps (after naming each bone). But when I go to pose mode, it still doesn't move with the character. any advice?
And for some reason, when i do the parent step, most of the names of the body parts disappear. For example, on the right hand side of the screen, no head, no neck
sorry for the long comment, and the neck is only the shadow (no neck seems to be selected)
Last question please, it seems i cannot select all the head parts to assign them to the head, it always select the armature with it.
@@salemelhassan7362 same here cant connect head.
@@jujhar. I removed the neck bone from the armature and kept the head bone. I think it’s fair to have it only with a head bone.
It does everything until the final step… my vertex groups are empty and I don’t know why.. so I can’t assign anything.
But I really love your video’s! It helped me a lot already!
When you Parent the bones to the body parts, you need to select "With Empty Groups" This option is what creates the vertex groups. Let me know if this helps. 😎
@@Learn2Animate Yeah I tried it all again but I think I did something wrong early on.. Because it won't let me select only the hips in objectmode, like it does in your video. It selects the whole character despite all body parts are on different layers.
@@Learn2Animate U sir, are amazing! I just got that start up file, so I'm gonna retrace my steps using that as reference. Thanks!
my has empty vertex group
Try this first: czcams.com/video/s7VbFjDGx7w/video.html Let me know if it helps. 😎
@@Learn2Animate thanks. i got it.
Apparently, there's a bug in the current version of Blender that doesn't let me drag and rearrange the stroke objects in my collection. That's frustrating, but I'm moving stuff around by adding A 1 and such to the beginning of the object names, since the filter seems to be stuck in alphabetic sort. Hope they fix this is the next release
I don't think it's a bug, It just doesn't work like Maya's outliner. Something maybe we can write to Blender to see if they can implement this in the next version. 👍
@@Learn2Animate I looked through some forums and got the impression that before 2.9 you were able to move them around so long as "sort alphabetical" is unchecked. But now that I'm trying to use these like layers I realize I don't know what I'm doing. I think I need to watch your video about how to create the character from scratch
I have been using Blender since 2.83 so I am not sure of how Blender use to be. You can put stuff inside collections and you can arrange collection by drag and drop but not individual items. I will keep looking, maybe there is a third party add-on out there somewhere. 🤞
Awful tutorial you didn't even explain how you split the drawing into parts