DESTROY THE COMMAND SHIP! - CREEPER WORLD 4
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- čas přidán 21. 08. 2024
- [114] We are on a mission to wipe out the command ship... and the rest of the dirty humans!
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One of the nice things about this map is that the enemy keeps cycling their ERNs so the end still has some resistance.
So what I’m getting from you is you like a some what long map
So what I’m getting from you is you like a some what long map
One thing this map does that I haven't seen on many others is reusing ERNs. When turrets die the ERNs immediately fly away to another boy. It's simple, but marking other units as "want" for an ERN really does a lot
The way Tom says “eeeeeeegs” is my favourite thing. I’m glad that made a return today.
I’d love to see more air sack based victories.
Yes more air sacks
more eeeeeeggs
I've actually been thinking about Creeper World 4's strategy quite a bit recently.
If you look at the resource use graphs in the top left when the Air Sacs are released (17:50) hollllllllly fuck look at how much energy and missile ammo they require!
Seriously, think about how easily the Humans are able to sustain vs just a huge wall of creep if they have a strong spread of all the tools. Look at their resources used for the last minute or so before the Air Sacs come out.
It may not look super impressive, but it's legitimately getting like, fucking _doubled_ just bc the Air Sacs made ALL their snipers have to start spending just tons of energy, and they had to use a fuck ton of missiles!
Idk how to make the PAC maps, but I'm gonna work on making some scenarios with what are hopefully some really interesting opportunities for strategizing around these things. >,>
Very true but then again it did spawn 5 of them which is alot usually these kind of maps give you 1/2 but if i think about it they're kinda hard to balance if you allow the boost to be more effective/spawn more airsacks it demolishes the economy and it will spawn a ton of creep but too few they're pretty much hot garbage
Then again these maps are made for fun and not challenge since it's always a win
Yea kinda the same with spores. Even if they don´t land and destroy anything. Every missile shot is arg not going into shields. And that alone holds some value.
And blobs taking sniper shots also is a hit on energy economy.
I think destroying the ERN portal had something to do with that too
Except the air sacs are just worse versions of the spore launchers. Instead of spending like 20 boosts to make 6 blobs every 2 minutes or so you could instead use the boosts to make 20 spores every minute. Especially since spores are just as capable of hurting an economy as air sacs.
@@jyquin5012 With this specific arrangement of an LPAC map, yeah.
I'm talking about in general though, as a concept you could use to make interesting challenges for either side.
Also, if the humans run out of missile ammo, the Air Sacs can stick around and get even more value :0
Nice round number is the most used strategy ever.
It's a genuine problem in a lot of science, especially biology
I absolutely love that “John Rambo” is a technical term
SO you see buddy, air sacs have a use!
They do serve a purpose
The way Tom was sat at the start saying "I am not a fan of loosing instantly" and then just not using an egg to hit the nullifier was making me go "Hurry up! Or what you don't want will happen!"
Even when they are showing their best performance so far, airsacs still miss the target postcode with half their shots...
I mean this affectionately. They are the jar jar binks of creeperworld 4
They aren't very good for offense, but excel at recourse drain and distraction. They take dozen hits to take down, hits that would take a spore down, and throw creep behind the lines if not shot down, causing the guns to turn back. Not very effective when the enemy has a lot of excess resources, but if near the limit, very effective
@@MyKoira Whenever I'm up against airsacs I hate them because there is no single effective counter but because the play as creeper map is set up with comprehensive sniper missile, mortar and anti-creeper coverage they are a nuisance.
I definitely agree with Tom that while most LPAC maps are a bit easier, they're a really satisfying time - especially with the egg daisy chains.
One of my favourite type of maps, just because I like to lay out rocks and eggs waaay away from where I've got creep, and when we have just a touch of creep near them, sudden chain reaction
Not sure if anybody else knows but the rocks do have a target priority (1.cannons,2.ac sprayer,3.mortar) I can't remember the rest. If you know that you can use them with a bit more strategy.
A truly unexpected but delightful redemption arc for the airsacs
I love these things in concept (I don't have the game), I like seeing Tom use them. That may make him consider them next time, and I want to see him spend everything on buffing them, I legitimately think that could drain the enemies nicely:)
@@gregoirebasseville4797 I have the game and playing against them I find they are legitimately one of the worst things in the game because they require missile coverage, sniper coverage and something to clean up the mess on the ground.
All while other things need all of that
I like the difference in pacing you get from these PAC maps because on the other maps, if the humans were losing resources like this, instead of an attrition war, Tom would have dozens of ERN's by then to do some super wave that would just steamroll it. Or he would skimmer assault and steamroll well before they ran out of ammo. This map let him play with the economy a bit more than we usually see.
The biggest problem with airsacs is that you don't have enough to overwhelm.
Bhold the man who did dozen mistakes and still got a good time!
The ol' Yogscast guarantee, and not the cheating one.
For fun I played this map, but with a limitation: only buff skimmers, actually got it at 120/30s
Oh that's massive ... The entire map must have been perma stunned ^^'
If I remember correctly, rocks aren’t truly random and for for certain tower types first. Cannon, then Mortar, sniper, nullifier…
Hmm something I would like to see on one of these maps is a spores only thing
I wanna see the sky darken and this quote to regret itself. "You can fire your arrows from the Tower of Babel, but you can never strike God!"
That and max air sacks I would love.
One then the other, they complément each other decently, but being split is not as fun
Felt like Tom was playing this one a bit slow. Definitely made it harder letting the AI get so much anti creep.
I find it kind of funny and ironic how Tom keeps disparaging air sacks (I mean, honestly, they aren't great, especially in these maps) when they wrecked his stuff (albeit briefly) two or three videos ago. I'm half expecting a cut to that moment each time.
Part of it is that (L)PAC maps tend to have very good air/unit defence unless there is an intentional weak spot. So there's no equivalent of the "whoops, I missed seeing that spore tower/blob nest/skimmer factory/air sack cauldron," that can hit human human players. OTOH, without that strong defence it would be too easy to overwhelm the defences, (especially in LPAC).
The Airsac Cauldron not being set to 1 so its final setup was 6 every minute meant there was effectively 1 airsac every 10 seconds which is just a MASSIVE drain of resources.
Eeeegs and air sacks always make a come back, amazing video Tom!~
LPAC maps are so relaxing. Rank up there beside the FPS maps for fun (which we need more of... been a drought of new FPS maps for a while ☹)
These maps may be "easy" in the sense that you always win, but I feel like the majority of normal maps are basically just a matter of time too after you have your initial defenses in place.
Stash is 2x whatever you put in, it throws out the total it shows, it only collects half of what it says
I love how he was talking about how the air sacks where the worst things then at the end of the vid he praised them😂
Finally a little airsac redemption arc!
I wanted to see a map won with air sacs and I got one. Thank you Tom
Air sacs are quite weak since their cargo can be sniped before dropped and it doesnt produce creep. But once they get a gap they drop like 5 eggs worth of creep constantly.
Well the worth is more in the insane amount of resources it takes to take down air sac since that means you have snipes and missile tirrets firing quite a few shots just to destroy one air sac
I enjoy watching these maps. As Tom says, you always win, but its fun doing the satisfying Strats
20:31 🎶Orbies, soothing spa 🎶
*The human scourge has almost secured another planet for its resources...*
Tom is really into those nice ROUND numbers
Is there a limit to how fast you can make airsacks spawn?
Because already at 6 ever 15sec they would've spawned faster than they got killed and reached a critical mass quickly.
Airsacs are so undermined. Yeah like a few airsacs are chumps... An Airsac fleet, though? Scary.
AIR SACS WIN THE DAY!!!!!!
the air sacks remind of a bit of flumphs
Airsack are getting character development
I personally would like to see a map where you start with air sacs and a very slow emitter. Preferably a map with a realistic and sniper setup (meaning dense at the back, spotty at the front). I wonder what they are capable of when you have the entire map to make them good and when the map is designed around their use.
Also, I get the feeling that most maps aren't made in a way that is anywhere close to realistic. In my opinion, the best way to create a PAC map would be to make an easy or medium difficulty map for the humans, play until you're in a position to disable the final emitter, turn it into a PAC map and slightly weaken everything that produces creep. That way you end up with a base for a map with realistic weak points. Instead, I get the feeling that most people that create PAC maps just place stuff where they feel like and only play the map as the creep. While that can result in a good map if it's properly designed, it straight up makes things like the air sacs and spores useless in any map that isn't well designed.
13:20 go on my friends into a beter placre 17:20 it does make 5 , leemme use all my boosts... 6 23:15 dance in victory
I feel like you could really get some good goofyness in by continually buffing the air sac spawner. Since the timer goes down you could end up with an exponential production in quite a short time.
The most useful airsacs I've ever seen lol
14:50 you missed the chance for the "Over 9000" meme.
Man I love the airsacs. They're so goofy.
Loved the attrition
Id love to see a map with no emitters
Air sacs are often bad for the same reasons spore launchers are often bad on PAC maps: mapmakers put in way too fucking many missile launchers and they never get to do anything.
They are there to eat up enemy Rez and distract stuff so skimmers can get in
I believe in the air sac renaissance
LOVE IT!!! Creeper world from Tom!!!!
Love Ted's explanation
Another creeper world, Nice!
🤣 the father Ted clip in.
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 919
Honesty, I do love the Light Creep maps, they are just so nice and satisfying :D a relaxing time :D
He he he, one again Tom belittles the Airsacks and once again they prove their might XD ha ha
Air sack MVP EZ
So if you were nullified at the beginning would you be able to even get out of it? Since eggs and rocks need to be near Creep you couldn't even pop them could you?
Tom got lucky that the egg destroyed the emitter or he would have had to restart.
Yes, because they also can go off if near an emitter, blob nest, spore tower, skimmer factory, or air sac cauldron.
ayy ya boy airsack actually got a kill!
Really love LPAC maps myself, but your egg game is essentially backwards. Deploy your eggs around the target, regardless of distance to the nearest creep. Once you've got enough eggs in place to kill the (pylon, nullifier, ERN'd shooter, etc), you build a daisy-chain from the target back towards the creeping mass. Last egg goes into place, pops, and the entire line goes POP, and the filthy humanses go "OMGWTFMATE!" and die filthy humanses deaths.
this was a great map!
How do you find those maps? I wanted to play one for myslef but I only find two maps that weren't that great.
Where can I get these Play as Creep maps?
A real creeper world master could win a map only using air sacs…👀
How can you get the planes to bomb in a line?
I think these maps would be better if the ai could rebuild and if you didn't have rocks because they make no sense
Am I crazy or does the bottom middle of the map look kind of like crimea
@angrytom
The point of air sacs is to overwhelm the air defense network and the sniper network so that blobs and skimmers and things of that nature can slip in or the other way around
14:20 "skimmers and blobs actually did some work there" as he points at stunned shield and does not mention spores.
shields can't be stunned by skimmers.
nothing can be stunned by blobs
shield can be stunned by spore on impact destroying the spore
What's the map name? And where can I find maps like these?
@@scrubbeefwood711 I've searched through those yeah, but I don't see this map in there. :/
bam!!
Played this one before Tom and it's really alot of fun lpac maps are just better imo
What is the name of the map?
tom makes me want to buy CW4 just to make maps for him to play...
map that teaches him how mesh works.
map that makes you use field gen to move anticreep and only allowed air-sac's so he understand they're actually super powerful after a certain number of boosts.
map that has proper defenses that aren't made completely useless by spamming 1 type of bullsheet.
hi
Hi
I love you
Loved this map, tried searching for it in CW4 but my god the search function is TERRIBLE o.O Why does it not find anything you type in ANY field (Author, tag, etc) ??
Actually press the search button after typing in what you are searching for and it works perfectly. Hardest part is finding out what you are trying to find.
@@trickygamer555 I typed the name of the map perfectly, case sensitive, etc aven tried looking by author (found out it's Scrub) but still no dice :(
@@cjjuszczak Either your internet is really bad, you got some boxes checked in the search menu that shouldn't be checked, you still got the name wrong, or the map got removed.
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