Make A Patch: Super Easy & Simple xEdit / SSEEdit Guide
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- čas přidán 8. 03. 2024
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#modding
#guide
#tutorial
#skyrim
#skyrimmods
#wabbajack - Hry
Skyrim modding is built off of so much compounded long term knowledge it is defficult for beginers to find info with any real overall explanation and context included.
There are very few UP TO DATE Resources as modders just tend to learn of of eachother in the more expierienced circles.
Anytime you ask a question that reqiires even a little interperatation and isnt a simple fix with posting a log to discord is met with
"Learn how to mod first"
Or
"This guide will assume you know every function of these 12 tools because ebery basic bitch modder should know and if you dont youre stupid learn to mod."
They point you towards resources that dont exist and treat you as stupid for not knowing unspoken rules. and the supposed "help" communities all have a high ceiling of knowledge and tend to outright ignore anyone that isnt 60% of the way there already.
I just wanted to thank you from approaching this guide from.the persepective of understanding and not flexing your knowledge.
Yeah a lot of folks like to gatekeep
I needed this so much! Thank you Biggie 🙏🏻🙏🏻 And I definitely wouldn't say no to more xEdit videos 😄.
Right! I would love a video explaining all this ESL ESP flagged drama
This is so important. For me, modding is what makes Skyrim that "bring with you to a remote island" game. But as the modlist grows, it so annoying to not know if conflicts are happening and if things are working as they should. Without knowing xEdit, you are in the dark and it's very exhausting to try to detect changes playing the game. I'm seeing a lot of things using Requiem. It's far more easier and direct to just use xEdit. It may look intimidating but you what is a drop of water if you already are in the rain. Thanks for the video!
Thanks for this. Would love to see more of these.
Thank you. Waiting for more guides- leveled list, creation kit, zMerge etc.
Always appreciate good tutorials and really appreciate the times where you provided them during your live streams. Your new wabbajack looks simply amazing. I'm pretty good at patching simple things but making more complex patches for lighting, grass, and trees is beyond me. So any additional tutorials for xedit or the CC involving more complex patching would be fantastic. Thanks again.
much needed info. can't wait to try it out on my load order
Thanks I learnt a lot from this, it'd be great to see more xedit guides.
Thanks for this. Easy to understand, and very useful. I used to get so nervous making my own modlist because people would say you need to make your own patches. Now I see it's not a particularly difficult task.
Great Short-Guide & great LoreRimSSE👍. Thx a lot!
Awesome video looking forward to more!
Finally a good guide I can show people asking how to make a patch in xEdit, thanks a lot!
Nicely explained biggie_boss and good to see an example with a model as I hadn't come across that before. I had assumed it required nif and CK to do. Thank you.
I'd like to see more explanations on how to patch mods to work with trees & grass mods. I'm tired of seeing floating Sword Ferns just outside the north gate of CotN Falkreath with Blended Roads :D I get the feeling that this is much bigger than a SSEEdit though, so perhaps you can explain what SSEEdit can and can't do.
great info, appreciate it!
Really thankfull for this guide! Would be interesting to see a series of guides for those who stuggle with modding or making personal modlists.
Very helpful, thank you
This is great, thanks Biggie! It would be really helpful to see a guide for how to take an armour or weapon mod and patch it to make it suitable for Requiem :)
I wish I had known this when I was getting into modding, I used to avoid sseedit but found another guide just like this.
Holy crap holy crap. I've been looking for something like this that's modern for so long! Thank you! I'm definitely down for more tips.
Thanks. More please.
Wow Biggie, this is great stuff! Been using this for years and learned new stuff so thanks. BTW, the one thing I was wondering is what does selecting mod groups when the program first loads up actually do?
Thanks, is there more to resolving conflicts too?
I used this video as reference to fix ugly ass water seams in my game, bless you bro lol
Simple, clear, and to the point!
I think I'm finally starting to understand making patches in Xedit.
Not simple and clear, actually.
More xEdit tips would be great.
this is great but id like to see one about like patches for LUX to change the lighting template or stuff like that.
Very Helpful, thanks. From what I understand, .esl is for Updated Skyrim and Fallout 4 only. It's like a .esp, but doesnt take up one of the max 255 slots? What does a .esp do that a .esl can not do?
Please make more like these
Yes more thanks
Is this the tool you used to make Mihail’s creature mods more powerful? This was very informative, thanks!
It was :)
@@biggie_boss 👍🏽👍🏽👍🏽
I'm trying to create a patch for a druid armor mod, following all your steps. The filters show no conflicts, and I'm attempting something simple: changing the name of the bow from 'Bow Druid' to 'Bow Druid XD' to see the difference in-game. I'm following your instructions precisely, saving the edit in SSEEdit, activating the plugin in Mod Organizer 2, and organizing it with high priority, but the change doesn't appear in-game.
I've even tried changing the file type to ESL, ESM, and selected without file type, but none work. The only way it works is if I change the original mod, but the patch doesn't reflect the changes
Edit (Solution): I'm using SSE 1.5.97... I tried installing an older version of SSEEdit, version 4.0.4, and now I'm able to make patches without any issues. Just in case someone else encounters the same problem😉
Hell yea. The newest RC versions of sseedit are great since they have backported esl support
@@biggie_boss yes but, seems like the newest version don't support SSE 1.5.97... I have to use SSEedit version 4.0.4 an older version XD
I use the latest version with downgraded Best of Both Worlds files :)
@@biggie_boss that could be explain everything, I use downgraded full patch XD
Thanks for the guide, patch didn't work at all after following your method.
Depends on what you're patching. This is THE method to forwarding records. Some bigger things like Navmesh and Landscape issues usually need to be resolved via creation kit.
Cool
Mute point though when using modlists that were edited for years and years to the point the creators have no strength left to help with further patches. And adding SOME mods to some of these modlists is plain impossible
Nah it isn't. You can add mods to any modlist if you know what you're doing. Combine these principles with my "removing masters" guide and there ya go.
@@biggie_boss Interesting NPC's in Tempus Maledictum? I dunno . . . .
But in case I'm just pessimistic. Link, please?
How do you uninstall this SSEEdit? I need to uninstall and reinstall everything.
Just delete the folder
Why are people praising this?
He goes "yeah its easy" and then explains like 10 more steps to fix one conflicted file. I've got like 40 or 50 mods each with multiple files conflicting with my stupid fucking water mod. This is bullshit and NOT easy. I dont care what any of you say. You literally have to be a fucking software engineer or game dev to get stupid fucking mods to work right.
I'm not a software engineer nor a game dev. You need to relax and look at what records you actually want to win. The amount of mods conflicting doesn't mean much in and of itself.