I'm glad that this is actually a real thing and not like all the fake videos that float around online sometimes. I look forward to seeing this being completed, good job.
@@memetech- Actually with the rate he's currently going if he were to recreate the entirety of portal, it might take him another 6 months, not including this month. So maybe we might get it in May of 2023?
@@protocetid I knew about the Nintendo DS but the PSP was a unity clone. From that knowledge I could say that there was a genuine attempt at fans making a unity clone of portal for Android as well, in spite of there being a real version of portal for Android that was only available on Nvidia shield devices.
@@DanielLCarrier buddy, somebody figured out how to get raytracing on a snes! (The super RT chip) i think it would be pretty easy for someone like that to get raytracing on an n64 :p
@@Subject97 SuperRT is explicitly realtime tho. There's a coprocessor in the cartridge, and maybe something similar can be done for the N64. Aren't there even 4 expansion ports that are explicitly meant for something like this?
@@CinnamonOwO No, Treasure Co said it was harder on N64 than Saturn, and they developed games on both systems, including Mischief Makers and one of the most graphically impressive Saturn games, Radiant Silvergun
Imagine getting this onto a cartridge, going back in time to a point where the N64 was recently new, maybe like a bit over a year old, and then just giving it to someone. Edit: to make it even better give it to someone in a more isolated area so it gets discovered later in the future after the original game releases.
Not sure if the 64 can handle Portals physics and length. Not entirely sure because Im pulling this out of my mind. I hope its possible though, would be cool to play this on my 64
Imagine how many killer IPs would have been possible were this man developing in the late 90s. The fact you were able to make anything work and not constantly clip OOB is an absolute miracle and sheer feat of human ingenuity
It does help that we have over two decades of experience working in 3d that devs of the time largely didn't- also the n64 is a quirky machine that we know more about now than the people who made the damn thing 😆. I do shate that wonder in how different the gaming landscape would be now if devs had this knowledge and understanding though. What exciting games would we be nostalgic for now and all that.
Well if a console's life cycle was more than 7 years it might have been possible. But, it takes a lot of time to figure out how to optimize for a console, and figure out what its *really* capable of.
@@Yipper64 the limits of a console are truly tested beyond death, the snes can run raytracing at a good fps rate now. (Look up super RT chip for more info on that)
@@Yipper64 While this is true, we're seeing this happen right now with the Switch with games like The Witcher 3 and the Doom games, most people thought they would never be ported, and while they obviously have compromises, they still run on that console, but I get where you're coming from, I do wish consoles lasted more than they usually do, but it's hard when they don't sell as good after 5 years (except the Switch, that thing is selling more now at 5 and a half years old than when it was new).
This is already incredibly cool, but if I were to make a recommendation, you should see about adding lighting to the scenes via vertex colors. It'd really make them pop.
@@trashtrash2169 Of course, as it should. I do a lot of N64-style models myself and used to be really into Ocarina of Time hacking, so I figured I'd drop a little recommendation. But yeah, gameplay is most important and should be handled first and foremost.
@@shadesoftime Vertex colors work on a per-face basis. Every face has a color value for each vertex rather than every vertex having a single color value. They can even have sharp edges. There wouldn't be any issues with culling.
@@avasam06 To be fair, there is quite a large valve IP/technology bootleg scene online. If you ever check for dreamcast games on ebay, for example, you'll find that, for some reason, there is an entire market for Half-Life 1 mods ported to the unreleased Half-Life Dreamcast port being sold on there. Ebay also has a pretty nasty unlabeled N64 repro market.
@@avasam06 Valve is usually pretty chill when it comes to things like that. Since James created all of his own assets and code, the only thing that Valve has to do is say "sure, put it out."
@@tf_d Pretty much. There's no copyright issue for the assets (including code) here. Only for the IP and maybe gameplay mechanics if they're patented. In any case, one would still need Valve's approval to sell anything Portal. They would be in their right to C&D. But according to you, they're probably unlikely to do so. I still think it's more hassle than just donating. But it could be a cool limited edition thing.
More excited for this than Portal RTX if I'm being real. I love the whole concept of the 'demake', and seeing it in action with such phenomenal execution on one of my favorite games of all time is just more thrilling than words could describe. Keep up the awesome work James!
Hahahaha, this is gold. I love how the music emphasizes the demake graphics and the whole thing culminates in a solid release date of "eventually". Glorious.
I've been following this project since day 1. Amazing work! Keep it up, I would love to see this completed and maybe some future projects for the N64 :)
Seeing you do this for the sheer pleasure of taking on the challenge is amazing. As I always say, in coding, everything is possible with time and wit! Hats off to you sir!
Man this project has come far. I remember first stumbling apon this in the N64 Dev discord a few years back. Really cool and impressive to have a functioning N64 take on the portal games.
Tremendous work, brother. Seriously, I'm beyond impressed with this. Thank you for your kindness in providing us with the ROM as well. I hope to see the full game done one day!
This looks legitimately better than the RTX version. 100% more faithful to the original style. Even has the colour difference between the top and bottom of the portals!
This is legitimately amazing, dude! I can't wait to play this. Kudos to you for making this happen. I'm blown away by what programmers like you are capable of. :D
I absolutely LOVE people who take games and literally "regress" their graphics to give an idea on what they'd look like if they were released in a different era
Oh oh oh holy shit, with that line about "safe link to the past", that'd be a super cool followup if you took two levels from portal reloaded or whatever is called, with the green portals that takes you into the future and back! Like, I don't know how you're coding this, if it's made to work directly on an n64 or not. But whatever the engine it is, if it could be mixed and matched, I would love to see time frames to travel to beat the game, each with its own graphics. Like, the n64 bits could be labeled as "that time at aperture, before they finished building the guns and the test facility, they did some body horror , built a virtual mockup of the eventual facility, and put hundreds of electrodes into "the volunteer", so that they dream a simulation of the lab. And then you could portal into regular graphics portal, where they claim they removed the electrodes and you have to escape. And then find green portal into the future but with EXCELLENT graphics. I buy that sigh unseen. Especially if you got to go back and forth between the n64 "simulation" and the 4090x hyperreal future!
In all seriousness, Valve should try to sort out some licensing with Nintendo to actually produce this cartridge. It would be a great promotional opportunity for both companies, while also humanising them which they both desperately need.
Great Job. You might be able to get the lighting to look better if you set vertex colors to simulate lighting. This is what goldeneye and a lot of other games used. Essentially baked the lighting into the vertex colors. Sort of a rudimentary lightmapping system.
He really got inspired by the portal rtx trailer 😅
Před rokem
James, any chance you wanna use your immense talent to do an Aliens fps shooter for the N64? Or a Terminator (future war)? Imagine those laser guns casting blue, purple dynamic lighting, wow! I am a 3d artist and low budget filmmaker. If I could code myself (which I don't), I'd give the Goldeneye modding tools a chance to make any of these 2 games a reality... a man can dream.
With PC processing there is unlimited potential. With n64 there are severe limitations. But working with limitations is what make us human. Making Portal 64 truly a work of art.
You could say the same for: Portal 2 remaster: Boring Portal 3 announced: me jumping up in my seat Why don't they finally do this? Apparently they are acknowledging the popularity of Portal, why won't they finally make a 3rd game? 1 was awesome, 2 was spectacular. A third one could rock the world.
the great thing is, a company like Valve would probably allow you to release this. Heck, they would probably help you do a limited edition run of them on actual N64 cartridges that work on real N64 hardware. They could do it a raffle or something for charity too! Now all we have to do is find a way to summon Gaben!
This is obvs incredible, but I am curious as to why there seems to not be any vertex color applied to the level geometry. I think it would add so much to the look and vibe, even just faked ambient occlusion in the corners would do wonders.
Here we have Portal RTX for the most powerful machines, here we have Portal original for low end devices, and here we have Portal N64 for even lower end devices
@@avasam06 to be fair, if the developer came to Valve and said, "ive ported your game to the nintendo 64, I need nothing from you but your seal of approval", Valve would maybe be willing. Sorta like the nvidia rtx portal 1. I'd be more worried about nintendo trying to pull some shit
time machine directions 1: Release Micro Mages on the NES right after super mario bros 2: Make the Nintendo and Sony deal work, making the Nintendo play-station 3: Release this game on the said play-station 4: profit
I'm glad that this is actually a real thing and not like all the fake videos that float around online sometimes. I look forward to seeing this being completed, good job.
At this rate you probably won’t have to wait long
@@memetech- Actually with the rate he's currently going if he were to recreate the entirety of portal, it might take him another 6 months, not including this month. So maybe we might get it in May of 2023?
@@memetech- True!! He's done great progress. Can't wait to play the full version soon!! ♥
there were real attempts at porting Portal to the PSP and DS
@@protocetid I knew about the Nintendo DS but the PSP was a unity clone. From that knowledge I could say that there was a genuine attempt at fans making a unity clone of portal for Android as well, in spite of there being a real version of portal for Android that was only available on Nvidia shield devices.
this is infinitely more exciting than any rtx trailer
What if someone figured out how to attach an RTX GPU to an N64, and raytrace actual N64 games?
@@DanielLCarrier buddy, somebody figured out how to get raytracing on a snes! (The super RT chip) i think it would be pretty easy for someone like that to get raytracing on an n64 :p
@@mr_indie_fan yes but that's not real-time ray tracing. Someone made a ray tracer for a TI-84 calculator but that doesn't mean it works in real time
@@Subject97 SuperRT is explicitly realtime tho. There's a coprocessor in the cartridge, and maybe something similar can be done for the N64. Aren't there even 4 expansion ports that are explicitly meant for something like this?
@@ilonachan wait, what? I didn't know that. That sounds cool
Given N64's reputation of being awfully confusing to develop to, a single person developing this is mighty impressive
They most likely created their own dev kit. This whole project is amazi g.
N64 yes but what about the Sega Saturn?
The nearly 30 years people have had to pick apart all the hardware and software probably helped
Eh. Thats more of a Sega Saturn thing, N64 development isn't nearly as hard
@@CinnamonOwO No, Treasure Co said it was harder on N64 than Saturn, and they developed games on both systems, including Mischief Makers and one of the most graphically impressive Saturn games, Radiant Silvergun
It's funny how this and the RTX portal project are coming out around the same time and this is infinitely more impressive
So true
(go ahead and whoosh me) I am pretty sure this is a parody of the rtx portal project
@Engineer Gaming shoot i forgot to mention that the trailer was a parody, not the whole thing
@@cakeeatingpirate well at least the trailer maybe
@андур абзундархуле reedit thing (unless your just being a grammar Nazi because I didn't put down 4 O's)
Imagine getting this onto a cartridge, going back in time to a point where the N64 was recently new, maybe like a bit over a year old, and then just giving it to someone.
Edit: to make it even better give it to someone in a more isolated area so it gets discovered later in the future after the original game releases.
Not sure if the 64 can handle Portals physics and length. Not entirely sure because Im pulling this out of my mind. I hope its possible though, would be cool to play this on my 64
He said that he has this working on an actual Nintendo 64
@@SonicChaocc watch his other videos, he documents how he did it, its all real.
Put it in a trash bin inside saddam hussein's bunker
It'd be so funny to see Portal 64 on an iceberg chart or smth
Finally, a version of Portal I can run on my pc!
You can run N64 cartridges on your PC? :o Neat!
N64 emulator is actually going to need a much better pc than actual portal
@@qwertyuiopanezd1256 N64 emulation can run on a 50 dollar walmart tablet. I know this from experience.
@@georgegividen damn i had a 60 euro tablet and it barely ran mario 64
@@qwertyuiopanezd1256n64 emus run much better than you make it out to be lol
Imagine how many killer IPs would have been possible were this man developing in the late 90s. The fact you were able to make anything work and not constantly clip OOB is an absolute miracle and sheer feat of human ingenuity
It does help that we have over two decades of experience working in 3d that devs of the time largely didn't- also the n64 is a quirky machine that we know more about now than the people who made the damn thing 😆. I do shate that wonder in how different the gaming landscape would be now if devs had this knowledge and understanding though. What exciting games would we be nostalgic for now and all that.
Well if a console's life cycle was more than 7 years it might have been possible. But, it takes a lot of time to figure out how to optimize for a console, and figure out what its *really* capable of.
@@Yipper64 the limits of a console are truly tested beyond death, the snes can run raytracing at a good fps rate now. (Look up super RT chip for more info on that)
@@Yipper64 While this is true, we're seeing this happen right now with the Switch with games like The Witcher 3 and the Doom games, most people thought they would never be ported, and while they obviously have compromises, they still run on that console, but I get where you're coming from, I do wish consoles lasted more than they usually do, but it's hard when they don't sell as good after 5 years (except the Switch, that thing is selling more now at 5 and a half years old than when it was new).
Just try imaging what it would have been like to release this back then. Dude would be Kojima, Meier and Newell levels of famous now.
This and the rtx version being so close together is really cool and they both look fantastic!
it would suck for nvidia because it would overshadow the nvidia version
RTX version doesn't look fantastic.
This is already incredibly cool, but if I were to make a recommendation, you should see about adding lighting to the scenes via vertex colors. It'd really make them pop.
Yep, but I think visual improvements will come after all the gameplay and map creation is done.
@@trashtrash2169 Of course, as it should. I do a lot of N64-style models myself and used to be really into Ocarina of Time hacking, so I figured I'd drop a little recommendation. But yeah, gameplay is most important and should be handled first and foremost.
I think it would look buggy, since the engine doesn't render any offscreen polygons and that may affect the gradient between vertices
@@shadesoftime Vertex colors work on a per-face basis. Every face has a color value for each vertex rather than every vertex having a single color value. They can even have sharp edges. There wouldn't be any issues with culling.
@@GANONdork123 how heavy would that be impact wise on the n64 though?
I know it's impossible, but a part of me really wants this to drop on the same day Portal RTX releases
Honestly one of the coolest projects. Unironically, if you were to print the final rom onto actual carts, I would buy one.
He'd have to license the IP from Valve to do that. But you can eventually just download the ROM, and separately donate to him to support.
@@avasam06 To be fair, there is quite a large valve IP/technology bootleg scene online. If you ever check for dreamcast games on ebay, for example, you'll find that, for some reason, there is an entire market for Half-Life 1 mods ported to the unreleased Half-Life Dreamcast port being sold on there. Ebay also has a pretty nasty unlabeled N64 repro market.
I would buy many and try to resell them at places like yard sales as a "normal" N64 game to try to spread a legend.
@@avasam06 Valve is usually pretty chill when it comes to things like that. Since James created all of his own assets and code, the only thing that Valve has to do is say "sure, put it out."
@@tf_d Pretty much. There's no copyright issue for the assets (including code) here. Only for the IP and maybe gameplay mechanics if they're patented.
In any case, one would still need Valve's approval to sell anything Portal. They would be in their right to C&D. But according to you, they're probably unlikely to do so.
I still think it's more hassle than just donating. But it could be a cool limited edition thing.
If this came out in the 90s it would blow minds. It looks graphically fantastic, really accurate to the OG that came out in a very advanced engine!
This is amazing, your brother's hilarious.
The dialogue in the video was from the original game
@@shaneseem-sin3856 What? I wasn't talking about the dialogue, I was talking about the concept and the editing.
Love all the dedication you put into it!
Valve must know about this, right? If not they need to, they seem to support these types of fan creations, so I bet they would like it
"Eventually" is the best mantra of any aspiring game dev.
You have an absurd talent. I hope this isn't your only project. 😍
Thank you for showing us wonders like this.
I hope it IS his only project so it'll be finished sooner. Then he can move on to something even better. But you're probably right.
I would LOVE to see this guy try and demake Minecraft for N64 once he finishes this.
How did I miss this video, I'm subscribed for a reason...
Anyway, still loving the project, and this lovely parody ❤
More excited for this than Portal RTX if I'm being real. I love the whole concept of the 'demake', and seeing it in action with such phenomenal execution on one of my favorite games of all time is just more thrilling than words could describe. Keep up the awesome work James!
Hahahaha, this is gold. I love how the music emphasizes the demake graphics and the whole thing culminates in a solid release date of "eventually". Glorious.
How could I expect no less from my man Lambertian
I've been following this project since day 1. Amazing work! Keep it up, I would love to see this completed and maybe some future projects for the N64 :)
Seeing you do this for the sheer pleasure of taking on the challenge is amazing. As I always say, in coding, everything is possible with time and wit! Hats off to you sir!
sheer
I like that the trailer is a Portal rtx parody
I hope that there will be an update on the project soon
This is such a clever and awesome detail that you can only see the space two portals into the loop and the rest is not being rendered
Wicked! Mad respect for making this a thing, I wish you luck on finishing it.
This is definitely the first fangame I will be getting on an actual cartridge if possible. This looks amazing!
This is absolutely incredible! Such a cool project!
It's the technical limitations that really make this amazing just the thought that a beloved game could have been made a generation earlier
You did an exceptionally great job there...thanks for making!
Love the n64 represented like rtx feature. And timing is real close to portal rtx. Great work!🤘
Please finish this when you can, we want to play it ! And it will be a cool thing to have finished))
I love how you edited to look like the rtx trailer. Out of the two this one is definitfly better B)
Looks incredible!
Its insane how far technological advances have brought us, what a leap from the original!
Man this project has come far. I remember first stumbling apon this in the N64 Dev discord a few years back. Really cool and impressive to have a functioning N64 take on the portal games.
Making this trailer in the same style as the Nvidia one is brilliant
I just recently started playing my N64 again, and this is now the game I need the most.
Tremendous work, brother. Seriously, I'm beyond impressed with this. Thank you for your kindness in providing us with the ROM as well. I hope to see the full game done one day!
love the davinci resolve digital glitch text, and whatever the video was about :)
This looks legitimately better than the RTX version. 100% more faithful to the original style. Even has the colour difference between the top and bottom of the portals!
Lol James you should make the final trailer line sound even trippier by instead saying "THE FUTURE, IS COMING TO THE PAST FOR N64"
I’ve been keeping up with this recreation and it’s so much funnier to me now that portal rtx is here
This is legitimately amazing, dude! I can't wait to play this. Kudos to you for making this happen. I'm blown away by what programmers like you are capable of. :D
I’ve watched all your other videos about Portal 64, and I’m super exited to see how it turns out!
I absolutely LOVE people who take games and literally "regress" their graphics to give an idea on what they'd look like if they were released in a different era
Oh wow. Last time I saw this project it was just a little box room and a test portal gun. This is sick
SUPER HYPED !! GG AND HUGE CONGRATS
Oh oh oh holy shit, with that line about "safe link to the past", that'd be a super cool followup if you took two levels from portal reloaded or whatever is called, with the green portals that takes you into the future and back!
Like, I don't know how you're coding this, if it's made to work directly on an n64 or not. But whatever the engine it is, if it could be mixed and matched, I would love to see time frames to travel to beat the game, each with its own graphics. Like, the n64 bits could be labeled as "that time at aperture, before they finished building the guns and the test facility, they did some body horror , built a virtual mockup of the eventual facility, and put hundreds of electrodes into "the volunteer", so that they dream a simulation of the lab.
And then you could portal into regular graphics portal, where they claim they removed the electrodes and you have to escape. And then find green portal into the future but with EXCELLENT graphics.
I buy that sigh unseen. Especially if you got to go back and forth between the n64 "simulation" and the 4090x hyperreal future!
Wow what a great trailer I'm so glad that you are going through with this project and cant wait to see mor updates in the future!
the texture and pixelation make it look like a DS game, I'm excited either way though
If you want a little crowdfunding open it up for pre-orders. I will order it today
Im honestly much more excited to play this then the RTX one
Oh my god, the graphical upgrade! Beat that Portal with RTX
Such a great project. I also really enjoyed your development diary / explain videos.
I actually can't believe the cube has more than 6 polygons, hype
In all seriousness, Valve should try to sort out some licensing with Nintendo to actually produce this cartridge. It would be a great promotional opportunity for both companies, while also humanising them which they both desperately need.
Hilarious to me that this has a portal opening animation and the new RTX version just has them *pop* into existence.
I will 100% attempt to get this on a cart at some point if possible
Holy hell the pixelation is perfect
wait so there's new n64 games in production? n64 is definitely one of my favorite consoles!
Great Job. You might be able to get the lighting to look better if you set vertex colors to simulate lighting. This is what goldeneye and a lot of other games used. Essentially baked the lighting into the vertex colors. Sort of a rudimentary lightmapping system.
I like how this is far more pog than most game reveals nowadays
Hyped for eventually, you got this 😎👍
imagine recording a speedrun on this version and submitting it
This actually looks really good for an N64 game. Well done.
It has portal opening/closing animations, that's more advanced than the RTX portal mod!
It's a but strange how under this video was an ad for portal rtx
Imagine if this existed back when the N64 was still current
He really got inspired by the portal rtx trailer 😅
James, any chance you wanna use your immense talent to do an Aliens fps shooter for the N64? Or a Terminator (future war)? Imagine those laser guns casting blue, purple dynamic lighting, wow! I am a 3d artist and low budget filmmaker. If I could code myself (which I don't), I'd give the Goldeneye modding tools a chance to make any of these 2 games a reality... a man can dream.
I half expected Mario to be walking through the portal like in portal 2.
It'll actually be really cool to have a version of portal that can be emulated. I'll be able to play it locally on my phone!
This is very impressive, and looks like some sort of black magic, to make it run on N64.
With PC processing there is unlimited potential.
With n64 there are severe limitations. But working with limitations is what make us human. Making Portal 64 truly a work of art.
I’m playing as soon as it releases I just got my n64 to pc adapter to so I’m excited
Pretty epic can't believe it runs on real hardware
What Wonderful Demake created for Portal for the N64 and it's really good 👏👏👏😎
Man I want a "N64 ON" next time nvdia shows a feature trailer
Will be buying a copy if this comes in cartridges
Thank you man, now time to go back in time and make millions.
I cant wait to write this to a cart and put it in my collection!
portal rtx: i sleep
portal n64: AWOKEN
You could say the same for:
Portal 2 remaster: Boring
Portal 3 announced: me jumping up in my seat
Why don't they finally do this? Apparently they are acknowledging the popularity of Portal, why won't they finally make a 3rd game? 1 was awesome, 2 was spectacular. A third one could rock the world.
S
the great thing is, a company like Valve would probably allow you to release this. Heck, they would probably help you do a limited edition run of them on actual N64 cartridges that work on real N64 hardware. They could do it a raffle or something for charity too!
Now all we have to do is find a way to summon Gaben!
I got chills from that... Time to shop for an everdrive
This is obvs incredible, but I am curious as to why there seems to not be any vertex color applied to the level geometry. I think it would add so much to the look and vibe, even just faked ambient occlusion in the corners would do wonders.
The game loop itself is still being done, I'm sure that stuff will come at the very end.
We will watch your career with great interest.
Here we have Portal RTX for the most powerful machines, here we have Portal original for low end devices, and here we have Portal N64 for even lower end devices
Amazing to see what people can do when they put their heart in it.
I really hope at some point I'll be able to run this off on a real 64 on its own cartrige
He'd have to license the IP from Valve to do that.
You can flash your own cartridge, so not really.
@@trashtrash2169 This doesn't seem to be the comment I meant to reply to. The person was mentioning wanting to buy cartridges with portal64.
@@avasam06 to be fair, if the developer came to Valve and said, "ive ported your game to the nintendo 64, I need nothing from you but your seal of approval", Valve would maybe be willing. Sorta like the nvidia rtx portal 1. I'd be more worried about nintendo trying to pull some shit
I dont have a n64 but a pc so a release on pc would be awesome too
I would love to see someone like Limited Run Games put this out on actual cartridges
Bro these graphics are insane!!!
I'm willing to buy an everdrive just to play this on my n64. It looks awsome!
I can't wait to play Portal in locked 15 FPS and 237p resolution!
(Seriously this is super cool! I love the N64's Aesthetics!)
sick dude. Good stuff. Love the project. I like the parody as well.
i love that this is releasing right before portal with rtx is also released we've really hit both ends of the spectrum
I really want a physical cartridge for this. It looks so good. I so want to play it on the actual hardware.
get an everdrive 64
time machine directions
1: Release Micro Mages on the NES right after super mario bros
2: Make the Nintendo and Sony deal work, making the Nintendo play-station
3: Release this game on the said play-station
4: profit
This is unironically incredible.