Fire Emblem Rising Thrust - Fun with Colm! Also, UI Design is my passion!

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  • čas přidán 14. 06. 2024
  • I reworked the UI in Fire Emblem to display everything important about a unit on one screen. ATK, Attack Speed, stats, inventory, Personal Skill and Class Skills, Statuses, HP, Name and Class Name, everything. No more swapping between 2-3 different screens for each unit to see everything you need to formulate a proper plan in games where planning is necessary!
    Also, I wrote new code for the new "Hit And Run" Skill (You can move after combat, just like when using Canto Plus, but only up to two unspent movement points can be spent) and the Combat Art "Dodge Roll" that ensures you dodge the next attack against you during your foe's turn. All Infantry units get Hit And Run. All Mounts get Canto Plus. Have fun with that.

Komentáře • 5

  • @ThisIsntAYoutuber
    @ThisIsntAYoutuber Před 26 dny +6

    Just going off the thumbnail…
    Nani? Actually consistent dodgetanking? Now that’s something I like to see.

    • @JasonGodwin69
      @JasonGodwin69  Před 24 dny +2

      Because he can only dodge one attack per turn, if he doubles a foe he gets two free hits on someone who can't hurt him that turn. But if that foe doubles him, the second strike obliterates him. A good way to give the thief some combat utility, but not too much, and ensure it stays within the class fantasy. He won't be dodgetanking everything on the map, but when he really needs a lucky dodge, the player can decide when it happens.

  • @IOSALive
    @IOSALive Před 26 dny +1

    Jason Godwyn, great content keep up the good content

  • @CowCommando
    @CowCommando Před 25 dny +1

    Aren't bows supposed to attack first on defense?

    • @JasonGodwin69
      @JasonGodwin69  Před 24 dny +2

      I've temporarily disabled those "Higher range weapons deny counters to lower range weapons, break exists, bows counter first, spells don't counter, etc" skills for now but I'll add those back in when I'm done testing other stuff.